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new feature: dynamic flashlights allows useable flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1667 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -178,6 +178,7 @@
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<clothestype>0</clothestype>
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<randomitem>0</randomitem>
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<randomitemcoolnessmodificator>0</randomitemcoolnessmodificator>
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<FlashLightRange>0</FlashLightRange>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -29542,6 +29543,7 @@
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<Attachment>1</Attachment>
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<BigGunList>1</BigGunList>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<ToHitBonus>20</ToHitBonus>
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@@ -48905,4 +48907,114 @@
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<Medical>1</Medical>
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<DrugType>2097152</DrugType>
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</ITEM>
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<ITEM>
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<uiIndex>1635</uiIndex>
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<szItemName>LAM-Flashlight</szItemName>
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<szLongItemName>Rifle LAM-Flashlight Combo</szLongItemName>
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<szItemDesc>This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. Flashlight is ON.</szItemDesc>
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<szBRName>Rifle LAM-Flashlight</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<AttachmentClass>4</AttachmentClass>
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<nasAttachmentClass>4</nasAttachmentClass>
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<ubGraphicNum>341</ubGraphicNum>
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<ubWeight>4</ubWeight>
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<ubPerPocket>2</ubPerPocket>
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<ItemSize>18</ItemSize>
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<usPrice>2500</usPrice>
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<ubCoolness>9</ubCoolness>
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Attachment>1</Attachment>
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<BigGunList>1</BigGunList>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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<ToHitBonus>20</ToHitBonus>
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<BestLaserRange>300</BestLaserRange>
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<CamoBonus>-15</CamoBonus>
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<UrbanCamoBonus>-15</UrbanCamoBonus>
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<DesertCamoBonus>-15</DesertCamoBonus>
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<SnowCamoBonus>-15</SnowCamoBonus>
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<StealthBonus>-15</StealthBonus>
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<NightVisionRangeBonus>20</NightVisionRangeBonus>
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<CaveVisionRangeBonus>30</CaveVisionRangeBonus>
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<ProjectionFactor>3.0</ProjectionFactor>
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<FlashLightRange>15</FlashLightRange>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1636</uiIndex>
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<szItemName>Flashlight</szItemName>
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<szLongItemName>Flashlight</szLongItemName>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the hea.</szItemDesc>
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<szBRName>Flashlight</szBRName>
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<szBRDesc>We say: let there be light! Batteries included.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>49</ubClassIndex>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>154</ubGraphicNum>
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<ubWeight>5</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>13</ItemSize>
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<usPrice>50</usPrice>
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<ubCoolness>2</ubCoolness>
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<bReliability>1</bReliability>
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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<ShowStatus>1</ShowStatus>
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<DefaultAttachment>322</DefaultAttachment>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>3</BR_UsedInventory>
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<BR_ROF>30</BR_ROF>
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<BrassKnuckles>1</BrassKnuckles>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1637</uiIndex>
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<szItemName>Flashlight</szItemName>
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<szLongItemName>Flashlight</szLongItemName>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head. Flashlight is ON.</szItemDesc>
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<szBRName>Flashlight</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>49</ubClassIndex>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>154</ubGraphicNum>
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<ubWeight>5</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>13</ItemSize>
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<usPrice>50</usPrice>
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<ubCoolness>2</ubCoolness>
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<bReliability>1</bReliability>
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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<ShowStatus>1</ShowStatus>
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<DefaultAttachment>322</DefaultAttachment>
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<BR_ROF>30</BR_ROF>
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<BrassKnuckles>1</BrassKnuckles>
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<FlashLightRange>18</FlashLightRange>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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