new feature: dynamic flashlights allows useable flashlights

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1667 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-05-03 23:29:01 +00:00
parent 78ef37e487
commit ea79346cf3
4 changed files with 560 additions and 0 deletions
+112
View File
@@ -178,6 +178,7 @@
<clothestype>0</clothestype>
<randomitem>0</randomitem>
<randomitemcoolnessmodificator>0</randomitemcoolnessmodificator>
<FlashLightRange>0</FlashLightRange>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
<PercentBase>0</PercentBase>
@@ -29542,6 +29543,7 @@
<Attachment>1</Attachment>
<BigGunList>1</BigGunList>
<Electronic>1</Electronic>
<NeedsBatteries>1</NeedsBatteries>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<ToHitBonus>20</ToHitBonus>
@@ -48905,4 +48907,114 @@
<Medical>1</Medical>
<DrugType>2097152</DrugType>
</ITEM>
<ITEM>
<uiIndex>1635</uiIndex>
<szItemName>LAM-Flashlight</szItemName>
<szLongItemName>Rifle LAM-Flashlight Combo</szLongItemName>
<szItemDesc>This Laser Aiming Module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. Flashlight is ON.</szItemDesc>
<szBRName>Rifle LAM-Flashlight</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<AttachmentClass>4</AttachmentClass>
<nasAttachmentClass>4</nasAttachmentClass>
<ubGraphicNum>341</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>2</ubPerPocket>
<ItemSize>18</ItemSize>
<usPrice>2500</usPrice>
<ubCoolness>9</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Attachment>1</Attachment>
<BigGunList>1</BigGunList>
<Electronic>1</Electronic>
<NeedsBatteries>1</NeedsBatteries>
<ToHitBonus>20</ToHitBonus>
<BestLaserRange>300</BestLaserRange>
<CamoBonus>-15</CamoBonus>
<UrbanCamoBonus>-15</UrbanCamoBonus>
<DesertCamoBonus>-15</DesertCamoBonus>
<SnowCamoBonus>-15</SnowCamoBonus>
<StealthBonus>-15</StealthBonus>
<NightVisionRangeBonus>20</NightVisionRangeBonus>
<CaveVisionRangeBonus>30</CaveVisionRangeBonus>
<ProjectionFactor>3.0</ProjectionFactor>
<FlashLightRange>15</FlashLightRange>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1636</uiIndex>
<szItemName>Flashlight</szItemName>
<szLongItemName>Flashlight</szLongItemName>
<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the hea.</szItemDesc>
<szBRName>Flashlight</szBRName>
<szBRDesc>We say: let there be light! Batteries included.</szBRDesc>
<usItemClass>128</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>49</ubClassIndex>
<ubCursor>2</ubCursor>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>154</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Electronic>1</Electronic>
<NeedsBatteries>1</NeedsBatteries>
<ShowStatus>1</ShowStatus>
<DefaultAttachment>322</DefaultAttachment>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>3</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<BrassKnuckles>1</BrassKnuckles>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1637</uiIndex>
<szItemName>Flashlight</szItemName>
<szLongItemName>Flashlight</szLongItemName>
<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head. Flashlight is ON.</szItemDesc>
<szBRName>Flashlight</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>128</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>49</ubClassIndex>
<ubCursor>2</ubCursor>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>154</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>13</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Electronic>1</Electronic>
<NeedsBatteries>1</NeedsBatteries>
<ShowStatus>1</ShowStatus>
<DefaultAttachment>322</DefaultAttachment>
<BR_ROF>30</BR_ROF>
<BrassKnuckles>1</BrassKnuckles>
<FlashLightRange>18</FlashLightRange>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>