diff --git a/gamedir/Data-1.13/TableData/Map/SamSites.xml b/gamedir/Data-1.13/TableData/Map/SamSites.xml index b03f1ea66..666081a0b 100644 --- a/gamedir/Data-1.13/TableData/Map/SamSites.xml +++ b/gamedir/Data-1.13/TableData/Map/SamSites.xml @@ -4,7 +4,11 @@ This file defines sam sites in game. Fields index: samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml). - Value 0 is reserved and stands for "no air coverage here". + Limit 50, Value 0 is reserved and stands for "no air coverage here". + samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger + retaliatory enemy attack on sam site + 2 hardcoded for Skyrider's 1st sam site notification dialogue + 1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue samSector - it's simple. Sam site coordinates. samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect. diff --git a/gamedir/Data-UB/TableData/Map/SamSites.xml b/gamedir/Data-UB/TableData/Map/SamSites.xml index b246d87ae..fe152ad95 100644 --- a/gamedir/Data-UB/TableData/Map/SamSites.xml +++ b/gamedir/Data-UB/TableData/Map/SamSites.xml @@ -4,7 +4,11 @@ This file defines sam sites in game. Fields index: samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml). - Value 0 is reserved and stands for "no air coverage here". + Limit 50, Value 0 is reserved and stands for "no air coverage here". + samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger + retaliatory enemy attack on sam site + 2 hardcoded for Skyrider's 1st sam site notification dialogue + 1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue samSector - it's simple. Sam site coordinates. samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect. diff --git a/gamedir/Data/TableData/Map/SamSites.xml b/gamedir/Data/TableData/Map/SamSites.xml index b03f1ea66..666081a0b 100644 --- a/gamedir/Data/TableData/Map/SamSites.xml +++ b/gamedir/Data/TableData/Map/SamSites.xml @@ -4,7 +4,11 @@ This file defines sam sites in game. Fields index: samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml). - Value 0 is reserved and stands for "no air coverage here". + Limit 50, Value 0 is reserved and stands for "no air coverage here". + samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger + retaliatory enemy attack on sam site + 2 hardcoded for Skyrider's 1st sam site notification dialogue + 1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue samSector - it's simple. Sam site coordinates. samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect.