From ea9490f1c0aa052f3a86d7e359127fa6d12487af Mon Sep 17 00:00:00 2001 From: Wanne Date: Tue, 17 Sep 2013 14:45:49 +0000 Subject: [PATCH] - Added comments to Samsites.xml (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1774 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/TableData/Map/SamSites.xml | 6 +++++- gamedir/Data-UB/TableData/Map/SamSites.xml | 6 +++++- gamedir/Data/TableData/Map/SamSites.xml | 6 +++++- 3 files changed, 15 insertions(+), 3 deletions(-) diff --git a/gamedir/Data-1.13/TableData/Map/SamSites.xml b/gamedir/Data-1.13/TableData/Map/SamSites.xml index b03f1ea66..666081a0b 100644 --- a/gamedir/Data-1.13/TableData/Map/SamSites.xml +++ b/gamedir/Data-1.13/TableData/Map/SamSites.xml @@ -4,7 +4,11 @@ This file defines sam sites in game. Fields index: samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml). - Value 0 is reserved and stands for "no air coverage here". + Limit 50, Value 0 is reserved and stands for "no air coverage here". + samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger + retaliatory enemy attack on sam site + 2 hardcoded for Skyrider's 1st sam site notification dialogue + 1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue samSector - it's simple. Sam site coordinates. samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect. diff --git a/gamedir/Data-UB/TableData/Map/SamSites.xml b/gamedir/Data-UB/TableData/Map/SamSites.xml index b246d87ae..fe152ad95 100644 --- a/gamedir/Data-UB/TableData/Map/SamSites.xml +++ b/gamedir/Data-UB/TableData/Map/SamSites.xml @@ -4,7 +4,11 @@ This file defines sam sites in game. Fields index: samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml). - Value 0 is reserved and stands for "no air coverage here". + Limit 50, Value 0 is reserved and stands for "no air coverage here". + samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger + retaliatory enemy attack on sam site + 2 hardcoded for Skyrider's 1st sam site notification dialogue + 1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue samSector - it's simple. Sam site coordinates. samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect. diff --git a/gamedir/Data/TableData/Map/SamSites.xml b/gamedir/Data/TableData/Map/SamSites.xml index b03f1ea66..666081a0b 100644 --- a/gamedir/Data/TableData/Map/SamSites.xml +++ b/gamedir/Data/TableData/Map/SamSites.xml @@ -4,7 +4,11 @@ This file defines sam sites in game. Fields index: samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml). - Value 0 is reserved and stands for "no air coverage here". + Limit 50, Value 0 is reserved and stands for "no air coverage here". + samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger + retaliatory enemy attack on sam site + 2 hardcoded for Skyrider's 1st sam site notification dialogue + 1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue samSector - it's simple. Sam site coordinates. samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect.