diff --git a/gamedir/Data-1.13/Mod_Settings.ini b/gamedir/Data-1.13/Mod_Settings.ini new file mode 100644 index 000000000..c1588cf3f --- /dev/null +++ b/gamedir/Data-1.13/Mod_Settings.ini @@ -0,0 +1,44 @@ +[Rebel Hideout] +;The Hideout sector and the bottom of the Stairs +HIDEOUT_SECTOR_X = 10 +HIDEOUT_SECTOR_Y = 1 +HIDEOUT_SECTOR_Z = 1 +HIDEOUT_EXIT = 12722 + +;The Sector above the Hideout and the top of the Stairs +HIDEOUT_SURFACE_X = 10 +HIDEOUT_SURFACE_Y = 1 +HIDEOUT_SURFACE_Z = 0 +HIDEOUT_ENTRY = 7887 + +;The tiles around the bottom of the stairs +;where your mercs will spawn when entering the basement +BASEMENT_ENTRY_1 = 13362 +BASEMENT_ENTRY_2 = 13363 +BASEMENT_ENTRY_3 = 13364 +BASEMENT_ENTRY_4 = 13365 +BASEMENT_ENTRY_5 = 13325 +BASEMENT_ENTRY_6 = 13324 +BASEMENT_ENTRY_7 = 0 +BASEMENT_ENTRY_8 = 0 +BASEMENT_ENTRY_9 = 0 +BASEMENT_ENTRY_10 = 0 + +;Same as above, only this time for top of the stairs and leaving +BASEMENT_EXIT_1 = 8047 +BASEMENT_EXIT_2 = 8207 +BASEMENT_EXIT_3 = 8208 +BASEMENT_EXIT_4 = 8048 +BASEMENT_EXIT_5 = 7888 +BASEMENT_EXIT_6 = 7728 +BASEMENT_EXIT_7 = 7727 +BASEMENT_EXIT_8 = 7567 +BASEMENT_EXIT_9 = 0 +BASEMENT_EXIT_10 = 0 +BASEMENT_EXIT_11 = 0 +BASEMENT_EXIT_12 = 0 + +;changes to the map for the crate moving effect +FINAL_CRATE_GRID = 8207 +CRATE_TILE_DEF = 411 +TRAPDOOR_TILE_DEF = 2041 \ No newline at end of file diff --git a/gamedir/Data/Mod_Settings.ini b/gamedir/Data/Mod_Settings.ini new file mode 100644 index 000000000..c1588cf3f --- /dev/null +++ b/gamedir/Data/Mod_Settings.ini @@ -0,0 +1,44 @@ +[Rebel Hideout] +;The Hideout sector and the bottom of the Stairs +HIDEOUT_SECTOR_X = 10 +HIDEOUT_SECTOR_Y = 1 +HIDEOUT_SECTOR_Z = 1 +HIDEOUT_EXIT = 12722 + +;The Sector above the Hideout and the top of the Stairs +HIDEOUT_SURFACE_X = 10 +HIDEOUT_SURFACE_Y = 1 +HIDEOUT_SURFACE_Z = 0 +HIDEOUT_ENTRY = 7887 + +;The tiles around the bottom of the stairs +;where your mercs will spawn when entering the basement +BASEMENT_ENTRY_1 = 13362 +BASEMENT_ENTRY_2 = 13363 +BASEMENT_ENTRY_3 = 13364 +BASEMENT_ENTRY_4 = 13365 +BASEMENT_ENTRY_5 = 13325 +BASEMENT_ENTRY_6 = 13324 +BASEMENT_ENTRY_7 = 0 +BASEMENT_ENTRY_8 = 0 +BASEMENT_ENTRY_9 = 0 +BASEMENT_ENTRY_10 = 0 + +;Same as above, only this time for top of the stairs and leaving +BASEMENT_EXIT_1 = 8047 +BASEMENT_EXIT_2 = 8207 +BASEMENT_EXIT_3 = 8208 +BASEMENT_EXIT_4 = 8048 +BASEMENT_EXIT_5 = 7888 +BASEMENT_EXIT_6 = 7728 +BASEMENT_EXIT_7 = 7727 +BASEMENT_EXIT_8 = 7567 +BASEMENT_EXIT_9 = 0 +BASEMENT_EXIT_10 = 0 +BASEMENT_EXIT_11 = 0 +BASEMENT_EXIT_12 = 0 + +;changes to the map for the crate moving effect +FINAL_CRATE_GRID = 8207 +CRATE_TILE_DEF = 411 +TRAPDOOR_TILE_DEF = 2041 \ No newline at end of file