diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index a51a6c66..213cb918 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -1674,7 +1674,6 @@ void MERCPROFILESTRUCT::CopyOldInventoryToNew( const OLD_MERCPROFILESTRUCT_101& bInvNumber[SMALLPOCK8POS] = src.DO_NOT_USE_bInvNumber[OldInventory::SMALLPOCK8POS]; } -BOOLEAN IsValidSecondHandShot( SOLDIERTYPE *pSoldier ); UINT8 *gubpNumReplacementsPerRange; PaletteSubRangeType *gpPaletteSubRanges; @@ -1739,7 +1738,6 @@ UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOL BOOLEAN CheckForFullStruct( INT32 sGridNo, UINT16 *pusIndex ); void SetSoldierLocatorOffsets( SOLDIERTYPE *pSoldier ); void CheckForFullStructures( SOLDIERTYPE *pSoldier ); -UINT16 GetNewSoldierStateFromNewStance( SOLDIERTYPE *pSoldier, UINT8 ubDesiredStance ); void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier ); void AdjustForFastTurnAnimation( SOLDIERTYPE *pSoldier ); UINT16 SelectFireAnimation( SOLDIERTYPE *pSoldier, UINT8 ubHeight );