From eace375a3b94134b29feea568b4cf46e319c7baa Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Tue, 18 Nov 2025 18:38:26 +0200 Subject: [PATCH] Remove unused function declaration --- Tactical/Soldier Control.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index a51a6c66..213cb918 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -1674,7 +1674,6 @@ void MERCPROFILESTRUCT::CopyOldInventoryToNew( const OLD_MERCPROFILESTRUCT_101& bInvNumber[SMALLPOCK8POS] = src.DO_NOT_USE_bInvNumber[OldInventory::SMALLPOCK8POS]; } -BOOLEAN IsValidSecondHandShot( SOLDIERTYPE *pSoldier ); UINT8 *gubpNumReplacementsPerRange; PaletteSubRangeType *gpPaletteSubRanges; @@ -1739,7 +1738,6 @@ UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOL BOOLEAN CheckForFullStruct( INT32 sGridNo, UINT16 *pusIndex ); void SetSoldierLocatorOffsets( SOLDIERTYPE *pSoldier ); void CheckForFullStructures( SOLDIERTYPE *pSoldier ); -UINT16 GetNewSoldierStateFromNewStance( SOLDIERTYPE *pSoldier, UINT8 ubDesiredStance ); void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier ); void AdjustForFastTurnAnimation( SOLDIERTYPE *pSoldier ); UINT16 SelectFireAnimation( SOLDIERTYPE *pSoldier, UINT8 ubHeight );