From ec20e82b9e01586768447e1307cd72a3ce2eb684 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Wed, 13 May 2020 07:08:47 +0000 Subject: [PATCH] Added description for tag. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2532 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/TableData/Items/AmmoTypes.xml | 1 + gamedir/Data/TableData/Items/AmmoTypes.xml | 1 + 2 files changed, 2 insertions(+) diff --git a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml index 178de865a..71cbe0185 100644 --- a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml +++ b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml @@ -51,6 +51,7 @@ additional multiplier for damage to health if target is not a tank but armed vehicle or robot additional multiplier for damage to health if target is unarmed vehicle additional multiplier for damage to health if target is zombie + allows defining custom shot animation, for example add TILECACHE\MINIBOOM.sti --> diff --git a/gamedir/Data/TableData/Items/AmmoTypes.xml b/gamedir/Data/TableData/Items/AmmoTypes.xml index fe1febe48..8233ff59b 100644 --- a/gamedir/Data/TableData/Items/AmmoTypes.xml +++ b/gamedir/Data/TableData/Items/AmmoTypes.xml @@ -51,6 +51,7 @@ additional multiplier for damage to health if target is not a tank but armed vehicle or robot additional multiplier for damage to health if target is unarmed vehicle additional multiplier for damage to health if target is zombie + allows defining custom shot animation, for example add TILECACHE\MINIBOOM.sti -->