diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index b249c62ef..a99613d4d 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1528,6 +1528,9 @@ ALLOW_COLLECTIVE_INTERRUPTS = TRUE ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE ;------------------------------------------------------------------------------------------------------------------------------ +;Should the Robot be exempt from paying AP-to-Ready? +ROBOT_NO_READYTIME = FALSE + ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -2983,3 +2986,23 @@ FAST_FORWARD_PERIOD = 500 ;------------------------------------------------------------------------------------------------------------------------------ FAST_FORWARD_KEY = SUBTRACT + +[Overhead Map Settings] +;Settings for the mark remaining hostile feature, only works on Bigmaps and resolutions above 1650x1080, toggle on/off in Preferences! +;Modes: +; 0 Off +; 1 Draw Rectangles +; 2 Draw Rectangles and hatch them with the 'no deployment' pattern +MARKER_MODE = 2; +;Precision governs how small the marked area will be +; 0 Hostiles are in a general area 180 tiles across +; 1 Hostiles are in a general area 120 tiles across +; 2 Hostiles are in a general area 90 tiles across +; 3 Hostiles are in a general area 60 tiles across +; 4 Hostiles are in a general area 45 tiles across +; 5 Hostiles are in a general area 30 tiles across +DAYTIME_PRECISION = 4; +;Same as above, this time for Night +NIGHTTIME_PRECISION = 5; +;Number of remaining Soldiers before their location gets marked +MAX_SOLDIERS_LEFT = 1; diff --git a/gamedir/Data-1.13/Mod_Settings.ini b/gamedir/Data-1.13/Mod_Settings.ini index c1588cf3f..22c519129 100644 --- a/gamedir/Data-1.13/Mod_Settings.ini +++ b/gamedir/Data-1.13/Mod_Settings.ini @@ -41,4 +41,37 @@ BASEMENT_EXIT_12 = 0 ;changes to the map for the crate moving effect FINAL_CRATE_GRID = 8207 CRATE_TILE_DEF = 411 -TRAPDOOR_TILE_DEF = 2041 \ No newline at end of file +TRAPDOOR_TILE_DEF = 2041 + +[San Mona] +;some rooms in the porn shop and Hans' location (I think this is before moving) +PORN_SHOP_ROOM_HANS = 49 +HANS_POSTION = 13523 +PORN_SHOP_ROOM_BRENDA = 47 +PORN_SHOP_ROOM_TONY = 50 + +;Angel's leathershop, escort Maria to this room +ANGELS_LEATHERSHOP = 2 + +;doors to the girl's rooms in the brothel +DOOR_TO_BAMBIS_ROOM = 12290 +DOOR_TO_CARLAS_ROOM = 13413 +DOOR_TO_CINDYS_ROOM = 11173 +DOOR_TO_MARIAS_ROOM = 10852 + +;these rooms belong to the brothel +FIRST_ROOM_IN_BROTHEL = 91 +LAST_ROOM_IN_BROTHEL = 119 +BROTHEL_GUARD_ROOM = 110 + +;if you stand on one of these tiles and mess with a door and one of the KP guys sees you -> bad +BROTHEL_DOOR_1 = 11010 +BROTHEL_DOOR_2 = 11176 +BROTHEL_DOOR_3 = 11177 + +[Gear Dropoff] +;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up +OMERTA_DROPOFF_X = 9 +OMERTA_DROPOFF_Y = 1 +OMERTA_DROPOFF_Z = 0 +OMERTA_DROPOFF_GRIDNO = 4868 diff --git a/gamedir/Data/Interface/Map_Bord_1920x1080.sti b/gamedir/Data/Interface/Map_Bord_1920x1080.sti new file mode 100644 index 000000000..dab9cafa0 Binary files /dev/null and b/gamedir/Data/Interface/Map_Bord_1920x1080.sti differ diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 1711ad52b..5494ad779 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -1524,6 +1524,8 @@ ALLOW_COLLECTIVE_INTERRUPTS = TRUE ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE ;------------------------------------------------------------------------------------------------------------------------------ +;Should the Robot be exempt from paying AP-to-Ready? +ROBOT_NO_READYTIME = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -2973,4 +2975,24 @@ FAST_FORWARD_PERIOD = 500 ; SCROLL, CONTROL + MENU + SHIFT + S, MULTIPLY, NUMPAD9, DECIMAL, LCONTROL + RSHIFT + LALT + NUMPAD1 ;------------------------------------------------------------------------------------------------------------------------------ -FAST_FORWARD_KEY = SUBTRACT \ No newline at end of file +FAST_FORWARD_KEY = SUBTRACT + +[Overhead Map Settings] +;Settings for the mark remaining hostile feature, only works on Bigmaps and resolutions above 1650x1080, toggle on/off in Preferences! +;Modes: +; 0 Off +; 1 Draw Rectangles +; 2 Draw Rectangles and hatch them with the 'no deployment' pattern +MARKER_MODE = 2; +;Precision governs how small the marked area will be +; 0 Hostiles are in a general area 180 tiles across +; 1 Hostiles are in a general area 120 tiles across +; 2 Hostiles are in a general area 90 tiles across +; 3 Hostiles are in a general area 60 tiles across +; 4 Hostiles are in a general area 45 tiles across +; 5 Hostiles are in a general area 30 tiles across +DAYTIME_PRECISION = 4; +;Same as above, this time for Night +NIGHTTIME_PRECISION = 5; +;Number of remaining Soldiers before their location gets marked +MAX_SOLDIERS_LEFT = 1; diff --git a/gamedir/Data/Mod_Settings.ini b/gamedir/Data/Mod_Settings.ini index c1588cf3f..22c519129 100644 --- a/gamedir/Data/Mod_Settings.ini +++ b/gamedir/Data/Mod_Settings.ini @@ -41,4 +41,37 @@ BASEMENT_EXIT_12 = 0 ;changes to the map for the crate moving effect FINAL_CRATE_GRID = 8207 CRATE_TILE_DEF = 411 -TRAPDOOR_TILE_DEF = 2041 \ No newline at end of file +TRAPDOOR_TILE_DEF = 2041 + +[San Mona] +;some rooms in the porn shop and Hans' location (I think this is before moving) +PORN_SHOP_ROOM_HANS = 49 +HANS_POSTION = 13523 +PORN_SHOP_ROOM_BRENDA = 47 +PORN_SHOP_ROOM_TONY = 50 + +;Angel's leathershop, escort Maria to this room +ANGELS_LEATHERSHOP = 2 + +;doors to the girl's rooms in the brothel +DOOR_TO_BAMBIS_ROOM = 12290 +DOOR_TO_CARLAS_ROOM = 13413 +DOOR_TO_CINDYS_ROOM = 11173 +DOOR_TO_MARIAS_ROOM = 10852 + +;these rooms belong to the brothel +FIRST_ROOM_IN_BROTHEL = 91 +LAST_ROOM_IN_BROTHEL = 119 +BROTHEL_GUARD_ROOM = 110 + +;if you stand on one of these tiles and mess with a door and one of the KP guys sees you -> bad +BROTHEL_DOOR_1 = 11010 +BROTHEL_DOOR_2 = 11176 +BROTHEL_DOOR_3 = 11177 + +[Gear Dropoff] +;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up +OMERTA_DROPOFF_X = 9 +OMERTA_DROPOFF_Y = 1 +OMERTA_DROPOFF_Z = 0 +OMERTA_DROPOFF_GRIDNO = 4868 diff --git a/gamedir/Docs/Design Document - MOLLE.txt b/gamedir/Docs/Design Document - MOLLE.txt new file mode 100644 index 000000000..54208cc19 --- /dev/null +++ b/gamedir/Docs/Design Document - MOLLE.txt @@ -0,0 +1,46 @@ +Design Document MOLLE + +###Principles### + +For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. +For each Pocket, there's a definition how much space it takes up on a carrier. + +If there's a free pocket slot and enough space -> attach item and enable pocket. + +E.G.: +A Carrier leg rig may have an available Volume of 25 and 5 available pockets (=5 attachmentslots) +An AR-Mag pocket has a volume of 8 +A Small Utility pocket has a volume of 5 + +You may add 3 AR-Mag pockets to the Carrier +OR +5 SU pockets +OR +1 AR and 3 SU +OR +2 AR and 2 SU +BUT +not 4 AR, as their total volume would be 32 + +###Tags### + +===Pockets.xml=== + + How large is this pocket? This is used internally to check if a carrier can't fit anymore pockets, even if there are empty slots. + +===LoadBearingEquipment.xml=== + + How much space is there to add pockets? + + + A bitfield that determines if a free spot can be used at all (limits the number of slots on smaller carriers) + +===AttachmentSlots.xml=== + + The pocket that this slot changes + Range 1-12 + Corresponds to PocketIndex1...12 + +===Items.xml=== +16777216 + Not a new tag, but this AC denotes pouch attachments and accepts duplicates like Grenade and Rocket do \ No newline at end of file