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Added a missing header
SGP_DEBUG is now exclusively for outputting huge amounts of debug info, made consistent in DEBUG.cpp Fix for slow bullets and other anims git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -848,8 +848,8 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
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FastDebugMsg("Running Game");
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// 0verhaul: Roughly 60 frames per second. The original "low cpu" code did 30, but that is really slow
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SetTimer( ghWindow, uiTimer, 16, NULL);
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// 0verhaul: Use the smallest available timer to make sure all animation updates happen at the speed they're supposed to
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SetTimer( ghWindow, uiTimer, 1, NULL);
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// At this point the SGP is set up, which means all I/O, Memory, tools, etc... are available. All we need to do is
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// attend to the gaming mechanics themselves
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