Added a missing header

SGP_DEBUG is now exclusively for outputting huge amounts of debug info, made consistent in DEBUG.cpp
Fix for slow bullets and other anims

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-22 19:33:36 +00:00
parent 4b42b95a8c
commit ec8efcadea
3 changed files with 17 additions and 8 deletions
+2 -2
View File
@@ -848,8 +848,8 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR p
FastDebugMsg("Running Game");
// 0verhaul: Roughly 60 frames per second. The original "low cpu" code did 30, but that is really slow
SetTimer( ghWindow, uiTimer, 16, NULL);
// 0verhaul: Use the smallest available timer to make sure all animation updates happen at the speed they're supposed to
SetTimer( ghWindow, uiTimer, 1, NULL);
// At this point the SGP is set up, which means all I/O, Memory, tools, etc... are available. All we need to do is
// attend to the gaming mechanics themselves