diff --git a/gamedir/Data-1.13/Morale_Settings.INI b/gamedir/Data-1.13/Morale_Settings.INI
index 17399b148..1f8ad496f 100644
--- a/gamedir/Data-1.13/Morale_Settings.INI
+++ b/gamedir/Data-1.13/Morale_Settings.INI
@@ -112,6 +112,9 @@ MORALE_PLAYER_INACTIVE_DAYS = 3
MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS = -1
MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS = 2
+; merc was prevented from getting drunk, high or scrounging
+MORALE_PREVENTED_MISBEHAVIOUR = -1
+
[Morale Modifiers Settings]
; limits maximum range < -MORALE_MOD_MAX, MORALE_MOD_MAX > of morale change during hourly update (0-100)
diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI
index d2de22888..ea2ec4e65 100644
--- a/gamedir/Data-1.13/Skills_Settings.INI
+++ b/gamedir/Data-1.13/Skills_Settings.INI
@@ -808,3 +808,15 @@ SAME_ASSIGNMENT_BONUS = 20
; For reports "merc hates merc" final chance is proportional to dislike in range between treshold (0%) and -25(100%)
; (-25 - 25)
MERC_OPINION_ABOUT_MERC_TRESHOLD = -10
+
+; Reputation gain per day if snitch is happy (0 - 100)
+PASSIVE_REPUTATION_GAIN = 3
+
+; Hearing range bonus (0 - 100)
+HEARING_RANGE_BONUS = 1
+
+; Undercover snitch interrogation effectivness multiplier (compared to normal interrogation) (0.0 - 10.0)
+PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0
+
+; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0)
+PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
\ No newline at end of file
diff --git a/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml b/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml
index 6fafea5cd..d79e9fdb5 100644
--- a/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml
+++ b/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml
@@ -21,7 +21,7 @@
2
Small Sleazy Bar
Bar
- 4
+ 5
REST
Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.
@@ -46,13 +46,37 @@
0
+
+ GATHER_RUMOURS
+ Have a drink at the... Yeah, you wish! Just buy drinks to others and immediately report any info they may spill.
+ 1
+ 150
+ 15
+
+
+
+ 700
+ 0
+ 15
+
+
+ 10
+ 1
+ 0
+
+
+ 100
+ 1
+ 0
+
+
3
Prison Complex
Prison
- 4
+ 8
INTERROGATE_PRISONERS
Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.
@@ -62,6 +86,14 @@
+
+ PRISON_SNITCH
+ Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.
+ 4
+ 120
+
+
+
@@ -113,7 +145,7 @@
7
Military Headquarters
Mil. HQ
- 1
+ 2
STAFF
The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.
@@ -124,6 +156,16 @@
60
+
+ SPREAD_PROPAGANDA_GLOBAL
+ Take control of local information channels and control the flow of news in entire region.
+ 1
+
+ 60
+ 50
+ 80
+
+
@@ -143,7 +185,7 @@
9
A.C.A Building
A.C.A
- 1
+ 2
STAFF
The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.
@@ -156,6 +198,17 @@
60
+
+ SPREAD_PROPAGANDA
+ Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light.
+ 1
+
+ 60
+ 20
+ 20
+ 150
+
+
@@ -356,13 +409,21 @@
+
+ PRISON_SNITCH
+ Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.
+ 3
+ 90
+
+
+
22
Town Prison
Prison
- 1
+ 2
INTERROGATE_PRISONERS
Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.
@@ -372,6 +433,14 @@
+
+ PRISON_SNITCH
+ Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.
+ 1
+ 70
+
+
+
\ No newline at end of file