diff --git a/gamedir/Data-1.13/Morale_Settings.INI b/gamedir/Data-1.13/Morale_Settings.INI index 17399b148..1f8ad496f 100644 --- a/gamedir/Data-1.13/Morale_Settings.INI +++ b/gamedir/Data-1.13/Morale_Settings.INI @@ -112,6 +112,9 @@ MORALE_PLAYER_INACTIVE_DAYS = 3 MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS = -1 MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS = 2 +; merc was prevented from getting drunk, high or scrounging +MORALE_PREVENTED_MISBEHAVIOUR = -1 + [Morale Modifiers Settings] ; limits maximum range < -MORALE_MOD_MAX, MORALE_MOD_MAX > of morale change during hourly update (0-100) diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index d2de22888..ea2ec4e65 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -808,3 +808,15 @@ SAME_ASSIGNMENT_BONUS = 20 ; For reports "merc hates merc" final chance is proportional to dislike in range between treshold (0%) and -25(100%) ; (-25 - 25) MERC_OPINION_ABOUT_MERC_TRESHOLD = -10 + +; Reputation gain per day if snitch is happy (0 - 100) +PASSIVE_REPUTATION_GAIN = 3 + +; Hearing range bonus (0 - 100) +HEARING_RANGE_BONUS = 1 + +; Undercover snitch interrogation effectivness multiplier (compared to normal interrogation) (0.0 - 10.0) +PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0 + +; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0) +PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0 \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml b/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml index 6fafea5cd..d79e9fdb5 100644 --- a/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml +++ b/gamedir/Data-1.13/TableData/Map/FacilityTypes.xml @@ -21,7 +21,7 @@ 2 Small Sleazy Bar Bar - 4 + 5 REST Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk. @@ -46,13 +46,37 @@ 0 + + GATHER_RUMOURS + Have a drink at the... Yeah, you wish! Just buy drinks to others and immediately report any info they may spill. + 1 + 150 + 15 + + + + 700 + 0 + 15 + + + 10 + 1 + 0 + + + 100 + 1 + 0 + + 3 Prison Complex Prison - 4 + 8 INTERROGATE_PRISONERS Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information. @@ -62,6 +86,14 @@ + + PRISON_SNITCH + Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts. + 4 + 120 + + + @@ -113,7 +145,7 @@ 7 Military Headquarters Mil. HQ - 1 + 2 STAFF The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness. @@ -124,6 +156,16 @@ 60 + + SPREAD_PROPAGANDA_GLOBAL + Take control of local information channels and control the flow of news in entire region. + 1 + + 60 + 50 + 80 + + @@ -143,7 +185,7 @@ 9 A.C.A Building A.C.A - 1 + 2 STAFF The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region. @@ -156,6 +198,17 @@ 60 + + SPREAD_PROPAGANDA + Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light. + 1 + + 60 + 20 + 20 + 150 + + @@ -356,13 +409,21 @@ + + PRISON_SNITCH + Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts. + 3 + 90 + + + 22 Town Prison Prison - 1 + 2 INTERROGATE_PRISONERS Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information. @@ -372,6 +433,14 @@ + + PRISON_SNITCH + Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts. + 1 + 70 + + + \ No newline at end of file