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New option ADD_LIGHT_AFTER_EXPLOSION (TRUE) - create light effect for fire and signal smoke effects.
Removed light buddy effects from Molotov (979) and Mortar Signal Shell (1700). git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2517 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1055,7 +1055,12 @@ ALLOW_EXTRA_MERCHANTS = FALSE
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; Add small smoke after explosion (only outdoor, not underground, only regular type explosion)
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; Add small smoke after explosion (only outdoor, not underground, only regular type explosion)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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ADD_SMOKE_AFTER_EXPLOSION = FALSE
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ADD_SMOKE_AFTER_EXPLOSION = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Fire explosion creates light source
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;------------------------------------------------------------------------------------------------------------------------------
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ADD_LIGHT_AFTER_EXPLOSION = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: FALSE
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; Default: FALSE
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@@ -30363,7 +30363,6 @@
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<BigGunList>1</BigGunList>
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<BigGunList>1</BigGunList>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<buddyitem>1755</buddyitem>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -50678,7 +50677,6 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemChoiceTimeSetting>2</ItemChoiceTimeSetting>
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<ItemChoiceTimeSetting>2</ItemChoiceTimeSetting>
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<buddyitem>1699</buddyitem>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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