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Resolved an inadvertent memory leak I put into the code while fixing a previous CTD.
Cleaned up the cursor graphics so that the cursor is properly updated when reloading stacks of weapons from the stack popup screen. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -141,7 +141,7 @@ void DeleteItemDescriptionBox( );
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BOOLEAN InItemStackPopup( );
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BOOLEAN InitItemStackPopup( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
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BOOLEAN InSectorStackPopup( );
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BOOLEAN InitSectorStackPopup( WORLDITEM *pInventoryPoolList, INT32 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
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BOOLEAN InitSectorStackPopup( SOLDIERTYPE *pSoldier, WORLDITEM *pInventoryPoolList, INT32 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
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void RenderItemStackPopup( BOOLEAN fFullRender );
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void HandleItemStackPopup( );
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void DeleteItemStackPopup( );
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