Resolved an inadvertent memory leak I put into the code while fixing a previous CTD.

Cleaned up the cursor graphics so that the cursor is properly updated when reloading stacks of weapons from the stack popup screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-04-21 06:39:01 +00:00
parent c9264b6101
commit ece7ec25bb
6 changed files with 40 additions and 35 deletions
+1 -1
View File
@@ -141,7 +141,7 @@ void DeleteItemDescriptionBox( );
BOOLEAN InItemStackPopup( );
BOOLEAN InitItemStackPopup( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
BOOLEAN InSectorStackPopup( );
BOOLEAN InitSectorStackPopup( WORLDITEM *pInventoryPoolList, INT32 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
BOOLEAN InitSectorStackPopup( SOLDIERTYPE *pSoldier, WORLDITEM *pInventoryPoolList, INT32 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
void RenderItemStackPopup( BOOLEAN fFullRender );
void HandleItemStackPopup( );
void DeleteItemStackPopup( );