From ed00830202dec89eadeb4fae61b2d60b0bfa23b2 Mon Sep 17 00:00:00 2001 From: BeatAroundTheBuscher <81776525+BeatAroundTheBuscher@users.noreply.github.com> Date: Sun, 17 Aug 2025 03:01:12 +0200 Subject: [PATCH] Fixes Upper/Lower Casing for include paths (#487) * Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used. --- CMakeLists.txt | 2 +- Console/Cursors.cpp | 2 +- Console/Dialogs.cpp | 2 +- Console/FileStream.cpp | 2 +- Editor/Button Defines.h | 2 +- Editor/Cursor Modes.cpp | 2 +- Editor/Cursor Modes.h | 2 +- Editor/Editor Callback Prototypes.h | 2 +- Editor/Editor Modes.cpp | 2 +- Editor/Editor Modes.h | 2 +- Editor/Editor Taskbar Creation.cpp | 4 +- Editor/Editor Taskbar Creation.h | 2 +- Editor/Editor Taskbar Utils.cpp | 4 +- Editor/Editor Taskbar Utils.h | 2 +- Editor/Editor Undo.cpp | 4 +- Editor/Editor Undo.h | 2 +- Editor/EditorBuildings.cpp | 2 +- Editor/EditorBuildings.h | 2 +- Editor/EditorDefines.h | 4 +- Editor/EditorItems.cpp | 20 ++--- Editor/EditorItems.h | 2 +- Editor/EditorMapInfo.cpp | 18 ++--- Editor/EditorMapInfo.h | 2 +- Editor/EditorMercs.cpp | 20 ++--- Editor/EditorMercs.h | 2 +- Editor/EditorTerrain.cpp | 8 +- Editor/EditorTerrain.h | 2 +- Editor/Item Statistics.cpp | 6 +- Editor/Item Statistics.h | 2 +- Editor/LoadScreen.cpp | 4 +- Editor/LoadScreen.h | 4 +- Editor/Road Smoothing.cpp | 2 +- Editor/Road Smoothing.h | 2 +- Editor/Sector Summary.cpp | 8 +- Editor/Sector Summary.h | 2 +- Editor/SmartMethod.h | 2 +- Editor/Smoothing Utils.h | 2 +- Editor/Summary Info.h | 4 +- Editor/edit_sys.h | 2 +- Editor/editscreen.cpp | 18 ++--- Editor/editscreen.h | 2 +- Editor/messagebox.cpp | 2 +- Editor/messagebox.h | 2 +- Editor/newsmooth.cpp | 2 +- Editor/newsmooth.h | 2 +- Editor/popupmenu.cpp | 12 +-- Editor/popupmenu.h | 2 +- Editor/selectwin.cpp | 2 +- Editor/selectwin.h | 4 +- Editor/smooth.cpp | 6 +- Editor/smooth.h | 2 +- Ja2/Credits.cpp | 22 +++--- Ja2/Fade Screen.cpp | 8 +- Ja2/FeaturesScreen.cpp | 20 ++--- Ja2/GameInitOptionsScreen.cpp | 14 ++-- Ja2/GameSettings.cpp | 10 +-- Ja2/GameSettings.h | 2 +- Ja2/GameVersion.cpp | 2 +- Ja2/HelpScreen.cpp | 14 ++-- Ja2/Init.cpp | 16 ++-- Ja2/Intro.cpp | 10 +-- Ja2/JA2 Splash.cpp | 4 +- Ja2/Ja25Update.cpp | 36 ++++----- Ja2/Ja25Update.h | 2 +- Ja2/Loading Screen.cpp | 8 +- Ja2/MPChatScreen.cpp | 12 +-- Ja2/MPConnectScreen.cpp | 16 ++-- Ja2/MPHostScreen.cpp | 18 ++--- Ja2/MPJoinScreen.cpp | 18 ++--- Ja2/MPScoreScreen.cpp | 12 +-- Ja2/MainMenuScreen.cpp | 28 +++---- Ja2/MessageBoxScreen.cpp | 12 +-- Ja2/Options Screen.cpp | 20 ++--- Ja2/SaveLoadGame.cpp | 66 ++++++++--------- Ja2/SaveLoadScreen.cpp | 24 +++--- Ja2/Screens.h | 4 +- Ja2/TimeLogging.h | 2 +- Ja2/aniviewscreen.cpp | 8 +- Ja2/builddefines.h | 2 +- Ja2/gameloop.cpp | 14 ++-- Ja2/gameloop.h | 2 +- Ja2/gamescreen.cpp | 48 ++++++------ Ja2/gamescreen.h | 2 +- Ja2/jascreens.cpp | 30 ++++---- Ja2/jascreens.h | 2 +- Ja2/legion cfg.cpp | 24 +++--- Ja2/ub_config.cpp | 24 +++--- Laptop/AimFacialIndex.cpp | 4 +- Laptop/AimMembers.cpp | 26 +++---- Laptop/AimSort.cpp | 2 +- Laptop/BobbyR.cpp | 8 +- Laptop/BobbyRAmmo.cpp | 2 +- Laptop/BobbyRGuns.cpp | 6 +- Laptop/BobbyRMailOrder.cpp | 6 +- Laptop/BobbyRShipments.cpp | 8 +- Laptop/BriefingRoom.cpp | 4 +- Laptop/BriefingRoomM.cpp | 4 +- Laptop/BrokenLink.cpp | 6 +- Laptop/CampaignHistoryMain.cpp | 2 +- Laptop/CampaignStats.cpp | 2 +- Laptop/CharProfile.cpp | 4 +- Laptop/Encyclopedia_Data_new.cpp | 2 +- Laptop/Encyclopedia_new.cpp | 2 +- Laptop/FacilityProduction.cpp | 2 +- Laptop/IMP AboutUs.cpp | 4 +- Laptop/IMP Attribute Entrance.cpp | 4 +- Laptop/IMP Attribute Finish.cpp | 4 +- Laptop/IMP Attribute Selection.cpp | 6 +- Laptop/IMP Background.cpp | 10 +-- Laptop/IMP Background.h | 2 +- Laptop/IMP Begin Screen.cpp | 10 +-- Laptop/IMP Character Trait.cpp | 10 +-- Laptop/IMP Character Trait.h | 2 +- .../IMP Character and Disability Entrance.cpp | 6 +- Laptop/IMP Color Choosing.cpp | 10 +-- Laptop/IMP Color Choosing.h | 2 +- Laptop/IMP Compile Character.cpp | 4 +- Laptop/IMP Confirm.cpp | 10 +-- Laptop/IMP Disability Trait.cpp | 10 +-- Laptop/IMP Disability Trait.h | 2 +- Laptop/IMP Finish.cpp | 6 +- Laptop/IMP Gear Entrance.cpp | 4 +- Laptop/IMP Gear Entrance.h | 2 +- Laptop/IMP Gear.cpp | 10 +-- Laptop/IMP Gear.h | 2 +- Laptop/IMP HomePage.cpp | 4 +- Laptop/IMP MainPage.cpp | 4 +- Laptop/IMP Minor Trait.cpp | 10 +-- Laptop/IMP Minor Trait.h | 2 +- Laptop/IMP Personality Entrance.cpp | 4 +- Laptop/IMP Personality Finish.cpp | 4 +- Laptop/IMP Personality Quiz.cpp | 4 +- Laptop/IMP Portraits.cpp | 4 +- Laptop/IMP Prejudice.cpp | 10 +-- Laptop/IMP Prejudice.h | 2 +- Laptop/IMP Skill Trait.cpp | 10 +-- Laptop/IMP Skill Trait.h | 2 +- Laptop/IMP Text System.cpp | 10 +-- Laptop/IMP Voices.cpp | 6 +- Laptop/IMPVideoObjects.cpp | 2 +- Laptop/Intelmarket.cpp | 2 +- Laptop/MilitiaWebsite.cpp | 4 +- Laptop/PMC.cpp | 4 +- Laptop/PostalService.cpp | 4 +- Laptop/PostalService.h | 12 +-- Laptop/Store Inventory.cpp | 8 +- Laptop/WHO.cpp | 2 +- Laptop/XML_DeliveryMethods.cpp | 6 +- Laptop/XML_ShippingDestinations.cpp | 6 +- Laptop/aim.cpp | 4 +- Laptop/email.cpp | 8 +- Laptop/files.cpp | 8 +- Laptop/finances.cpp | 6 +- Laptop/florist Order Form.cpp | 10 +-- Laptop/history.cpp | 10 +-- Laptop/insurance Contract.cpp | 6 +- Laptop/insurance.cpp | 2 +- Laptop/laptop.cpp | 22 +++--- Laptop/laptop.h | 2 +- Laptop/merccompare.cpp | 2 +- Laptop/mercs Account.cpp | 4 +- Laptop/mercs Files.cpp | 8 +- Laptop/mercs No Account.cpp | 2 +- Laptop/mercs.cpp | 8 +- Laptop/personnel.cpp | 8 +- Laptop/personnel.h | 2 +- Laptop/sirtech.cpp | 2 +- ModularizedTacticalAI/src/LegacyAIPlan.cpp | 2 +- .../src/LegacyAIPlanFactory.cpp | 2 +- .../src/LegacyArmedVehiclePlan.cpp | 2 +- ModularizedTacticalAI/src/Plan.cpp | 4 +- Multiplayer/client.cpp | 52 ++++++------- Multiplayer/connect.h | 2 +- Multiplayer/raknet/Gen_RPC8.h | 2 +- Multiplayer/server.cpp | 10 +-- Multiplayer/transfer_rules.cpp | 2 +- Strategic/AI Viewer.cpp | 8 +- Strategic/ASD.cpp | 6 +- Strategic/ASD.h | 2 +- Strategic/Assignments.cpp | 18 ++--- Strategic/Assignments.h | 2 +- Strategic/Auto Resolve.cpp | 14 ++-- Strategic/Campaign Init.cpp | 4 +- Strategic/Creature Spreading.cpp | 6 +- Strategic/Facilities.cpp | 2 +- Strategic/Facilities.h | 2 +- Strategic/Game Clock.cpp | 10 +-- Strategic/Game Event Hook.cpp | 14 ++-- Strategic/Game Events.cpp | 2 +- Strategic/Game Init.cpp | 30 ++++---- Strategic/Hourly Update.cpp | 2 +- Strategic/Ja25 Strategic Ai.cpp | 38 +++++----- Strategic/LuaInitNPCs.cpp | 2 +- Strategic/LuaInitNPCs.h | 2 +- Strategic/Luaglobal.h | 2 +- Strategic/Map Screen Helicopter.cpp | 12 +-- Strategic/Map Screen Helicopter.h | 2 +- Strategic/Map Screen Interface Border.cpp | 2 +- Strategic/Map Screen Interface Border.h | 2 +- Strategic/Map Screen Interface Bottom.cpp | 16 ++-- .../Map Screen Interface Map Inventory.cpp | 6 +- Strategic/Map Screen Interface Map.cpp | 2 +- .../Map Screen Interface TownMine Info.cpp | 6 +- .../Map Screen Interface TownMine Info.h | 2 +- Strategic/Map Screen Interface.cpp | 14 ++-- Strategic/Map Screen Interface.h | 2 +- Strategic/MapScreen Quotes.cpp | 10 +-- Strategic/Meanwhile.cpp | 32 ++++---- Strategic/Merc Contract.cpp | 10 +-- Strategic/MilitiaIndividual.cpp | 2 +- Strategic/MilitiaSquads.cpp | 6 +- Strategic/MilitiaSquads.h | 4 +- Strategic/MiniEvents.h | 2 +- Strategic/Player Command.cpp | 14 ++-- Strategic/PreBattle Interface.cpp | 12 +-- Strategic/Queen Command.cpp | 14 ++-- Strategic/Quest Debug System.cpp | 22 +++--- Strategic/Quests.cpp | 16 ++-- Strategic/Rebel Command.cpp | 2 +- Strategic/Rebel Command.h | 2 +- Strategic/Reinforcement.cpp | 6 +- Strategic/Scheduling.cpp | 8 +- Strategic/Scheduling.h | 2 +- Strategic/Strategic AI.cpp | 4 +- Strategic/Strategic Event Handler.cpp | 8 +- Strategic/Strategic Event Handler.h | 2 +- Strategic/Strategic Merc Handler.cpp | 16 ++-- Strategic/Strategic Mines LUA.h | 2 +- Strategic/Strategic Mines.cpp | 6 +- Strategic/Strategic Mines.h | 2 +- Strategic/Strategic Movement Costs.cpp | 2 +- Strategic/Strategic Movement.cpp | 14 ++-- Strategic/Strategic Pathing.cpp | 2 +- Strategic/Strategic Status.cpp | 2 +- Strategic/Strategic Town Loyalty.cpp | 8 +- Strategic/Strategic Town Loyalty.h | 2 +- Strategic/Strategic Transport Groups.h | 2 +- Strategic/Strategic Turns.cpp | 18 ++--- Strategic/Town Militia.cpp | 8 +- Strategic/Town Militia.h | 2 +- Strategic/UndergroundInit.h | 2 +- Strategic/XML_ExtraItems.cpp | 2 +- Strategic/XML_Facilities.cpp | 2 +- Strategic/XML_FacilityTypes.cpp | 2 +- Strategic/XML_SquadNames.cpp | 2 +- Strategic/mapscreen.cpp | 38 +++++----- Strategic/mapscreen.h | 2 +- Strategic/strategic town reputation.cpp | 6 +- Strategic/strategic.cpp | 6 +- Strategic/strategic.h | 4 +- Strategic/strategicmap.cpp | 66 ++++++++--------- Strategic/strategicmap.h | 2 +- Tactical/Air Raid.cpp | 34 ++++----- Tactical/Air Raid.h | 2 +- Tactical/Animation Cache.cpp | 4 +- Tactical/Animation Control.cpp | 8 +- Tactical/Animation Data.cpp | 8 +- Tactical/Arms Dealer Init.cpp | 12 +-- Tactical/ArmsDealerInvInit.cpp | 12 +-- Tactical/Auto Bandage.cpp | 24 +++--- Tactical/Boxing.cpp | 10 +-- Tactical/Bullets.h | 4 +- Tactical/Campaign.cpp | 10 +-- Tactical/Civ Quotes.cpp | 16 ++-- Tactical/Dialogue Control.cpp | 42 +++++------ Tactical/Disease.h | 2 +- Tactical/DisplayCover.cpp | 10 +-- Tactical/Drugs And Alcohol.cpp | 16 ++-- Tactical/DynamicDialogue.h | 2 +- Tactical/End Game.cpp | 8 +- Tactical/Enemy Soldier Save.cpp | 16 ++-- Tactical/EnemyItemDrops.cpp | 4 +- Tactical/Faces.cpp | 28 +++---- Tactical/Food.cpp | 10 +-- Tactical/GAP.cpp | 4 +- Tactical/Handle Doors.cpp | 14 ++-- Tactical/Handle Items.cpp | 66 ++++++++--------- Tactical/Handle UI Plan.cpp | 12 +-- Tactical/Handle UI.cpp | 74 +++++++++---------- Tactical/Interface Control.cpp | 30 ++++---- Tactical/Interface Cursors.cpp | 14 ++-- Tactical/Interface Dialogue.cpp | 58 +++++++-------- Tactical/Interface Enhanced.cpp | 32 ++++---- Tactical/Interface Items.cpp | 52 ++++++------- Tactical/Interface Items.h | 2 +- Tactical/Interface Panels.cpp | 46 ++++++------ Tactical/Interface Utils.cpp | 10 +-- Tactical/Interface.cpp | 48 ++++++------ Tactical/Interface.h | 2 +- Tactical/InterfaceItemImages.cpp | 2 +- Tactical/InterfaceItemImages.h | 2 +- Tactical/Inventory Choosing.cpp | 4 +- Tactical/Item Types.cpp | 8 +- Tactical/Items.cpp | 30 ++++---- Tactical/Ja25_Tactical.cpp | 20 ++--- Tactical/Keys.cpp | 26 +++---- Tactical/LOS.cpp | 32 ++++---- Tactical/LogicalBodyTypes/AbstractXMLLoader.h | 2 +- Tactical/LogicalBodyTypes/PaletteTable.h | 2 +- Tactical/Map Information.cpp | 6 +- Tactical/Merc Entering.cpp | 28 +++---- Tactical/Merc Hiring.cpp | 16 ++-- Tactical/Militia Control.cpp | 12 +-- Tactical/Militia Control.h | 2 +- Tactical/Minigame.cpp | 16 ++-- Tactical/Morale.cpp | 12 +-- Tactical/Morale.h | 2 +- Tactical/Overhead Types.h | 2 +- Tactical/Overhead.cpp | 70 +++++++++--------- Tactical/Overhead.h | 2 +- Tactical/PATHAI.H | 2 +- Tactical/PATHAI.cpp | 20 ++--- Tactical/Points.cpp | 30 ++++---- Tactical/Rain.cpp | 34 ++++----- Tactical/RandomMerc.cpp | 4 +- Tactical/Real Time Input.cpp | 46 ++++++------ Tactical/Rotting Corpses.cpp | 40 +++++----- Tactical/Rotting Corpses.h | 2 +- Tactical/ShopKeeper Interface.cpp | 30 ++++---- Tactical/SkillCheck.cpp | 4 +- Tactical/SkillMenu.cpp | 2 +- Tactical/Soldier Add.cpp | 26 +++---- Tactical/Soldier Ani.cpp | 50 ++++++------- Tactical/Soldier Control.cpp | 62 ++++++++-------- Tactical/Soldier Create.cpp | 26 +++---- Tactical/Soldier Create.h | 2 +- Tactical/Soldier Find.cpp | 18 ++--- Tactical/Soldier Functions.h | 2 +- Tactical/Soldier Init List.cpp | 18 ++--- Tactical/Soldier Profile.cpp | 26 +++---- Tactical/Soldier Profile.h | 2 +- Tactical/Soldier Tile.cpp | 20 ++--- Tactical/Soldier macros.h | 6 +- Tactical/SoldierTooltips.cpp | 16 ++-- Tactical/Spread Burst.cpp | 20 ++--- Tactical/Squads.cpp | 10 +-- Tactical/Strategic Exit GUI.cpp | 8 +- Tactical/Structure Wrap.cpp | 10 +-- Tactical/Tactical Save.cpp | 22 +++--- Tactical/Tactical Save.h | 6 +- Tactical/Tactical Turns.cpp | 26 +++---- Tactical/TeamTurns.cpp | 38 +++++----- Tactical/Turn Based Input.cpp | 72 +++++++++--------- Tactical/UI Cursors.cpp | 32 ++++---- Tactical/VehicleMenu.cpp | 6 +- Tactical/Vehicles.cpp | 24 +++--- Tactical/Vehicles.h | 2 +- Tactical/Weapons.cpp | 36 ++++----- Tactical/World Items.cpp | 18 ++--- Tactical/World Items.h | 2 +- Tactical/XML.h | 2 +- Tactical/XML_AmmoStrings.cpp | 6 +- Tactical/XML_AmmoTypes.cpp | 4 +- Tactical/XML_Armour.cpp | 4 +- Tactical/XML_AttachmentInfo.cpp | 4 +- Tactical/XML_AttachmentSlots.cpp | 4 +- Tactical/XML_Attachments.cpp | 6 +- Tactical/XML_BurstSounds.cpp | 28 +++---- Tactical/XML_Clothes.cpp | 2 +- Tactical/XML_ComboMergeInfo.cpp | 4 +- Tactical/XML_CompatibleFaceItems.cpp | 4 +- Tactical/XML_Disease.cpp | 2 +- Tactical/XML_Drugs.cpp | 2 +- Tactical/XML_EnemyAmmoDrops.cpp | 4 +- Tactical/XML_EnemyArmourDrops.cpp | 4 +- Tactical/XML_EnemyExplosiveDrops.cpp | 4 +- Tactical/XML_EnemyItemChoice.cpp | 4 +- Tactical/XML_EnemyMiscDrops.cpp | 4 +- Tactical/XML_EnemyWeaponChoice.cpp | 4 +- Tactical/XML_EnemyWeaponDrops.cpp | 26 +++---- Tactical/XML_Explosive.cpp | 4 +- Tactical/XML_Food.cpp | 2 +- Tactical/XML_FoodOpinions.cpp | 2 +- Tactical/XML_IMPItemChoices.cpp | 4 +- Tactical/XML_IncompatibleAttachments.cpp | 4 +- Tactical/XML_InteractiveTiles.cpp | 2 +- Tactical/XML_ItemAdjustments.cpp | 6 +- Tactical/XML_LBEPocket.cpp | 4 +- Tactical/XML_Launchable.cpp | 4 +- Tactical/XML_LoadBearingEquipment.cpp | 4 +- Tactical/XML_Magazine.cpp | 4 +- Tactical/XML_MercStartingGear.cpp | 4 +- Tactical/XML_Merchants.cpp | 2 +- Tactical/XML_Merge.cpp | 6 +- Tactical/XML_NewFaceGear.cpp | 2 +- Tactical/XML_Opinions.cpp | 2 +- Tactical/XML_Profiles.cpp | 2 +- Tactical/XML_RandomItem.cpp | 2 +- Tactical/XML_RandomStats.cpp | 2 +- Tactical/XML_SectorLoadscreens.cpp | 4 +- Tactical/XML_SpreadPatterns.cpp | 28 +++---- Tactical/XML_StructureConstruct.cpp | 2 +- Tactical/XML_StructureDeconstruct.cpp | 2 +- Tactical/XML_Structure_Move.cpp | 2 +- Tactical/XML_TonyInventory.cpp | 4 +- Tactical/XML_Vehicles.cpp | 12 +-- Tactical/bullets.cpp | 8 +- Tactical/faces.h | 2 +- Tactical/fov.cpp | 26 +++---- Tactical/fov.h | 2 +- Tactical/interface Dialogue.h | 2 +- Tactical/opplist.cpp | 40 +++++----- Tactical/soldier profile type.h | 2 +- Tactical/soldier tile.h | 2 +- TacticalAI/AIList.cpp | 2 +- TacticalAI/AIList.h | 2 +- TacticalAI/AIMain.cpp | 28 +++---- TacticalAI/AIUtils.cpp | 10 +-- TacticalAI/Attacks.cpp | 6 +- TacticalAI/CreatureDecideAction.cpp | 4 +- TacticalAI/DecideAction.cpp | 16 ++-- TacticalAI/FindLocations.cpp | 10 +-- TacticalAI/Knowledge.cpp | 2 +- TacticalAI/Medical.cpp | 8 +- TacticalAI/Movement.cpp | 6 +- TacticalAI/NPC.cpp | 20 ++--- TacticalAI/PanicButtons.cpp | 4 +- TacticalAI/QuestDebug.cpp | 4 +- TacticalAI/Realtime.cpp | 10 +-- TacticalAI/ZombieDecideAction.cpp | 16 ++-- TileEngine/Ambient Control.cpp | 4 +- TileEngine/Ambient Control.h | 2 +- TileEngine/Buildings.cpp | 4 +- TileEngine/Exit Grids.cpp | 6 +- TileEngine/Exit Grids.h | 2 +- TileEngine/Explosion Control.cpp | 40 +++++----- TileEngine/Interactive Tiles.cpp | 12 +-- TileEngine/Isometric Utils.cpp | 14 ++-- TileEngine/LightEffects.cpp | 8 +- TileEngine/Map Edgepoints.cpp | 6 +- TileEngine/Radar Screen.cpp | 4 +- TileEngine/Render Dirty.cpp | 2 +- TileEngine/Render Fun.cpp | 6 +- TileEngine/SaveLoadMap.cpp | 16 ++-- TileEngine/SaveLoadMap.h | 2 +- TileEngine/Shade Table Util.cpp | 2 +- TileEngine/Smell.cpp | 8 +- TileEngine/Smell.h | 2 +- TileEngine/SmokeEffects.cpp | 18 ++--- TileEngine/Tactical Placement GUI.cpp | 10 +-- TileEngine/Tile Animation.cpp | 12 +-- TileEngine/Tile Cache.cpp | 8 +- TileEngine/Tile Surface.cpp | 4 +- TileEngine/WorldDat.cpp | 8 +- TileEngine/WorldDat.h | 2 +- TileEngine/XML_ExplosionData.cpp | 4 +- TileEngine/environment.cpp | 4 +- TileEngine/lighting.cpp | 8 +- TileEngine/overhead map.cpp | 16 ++-- TileEngine/physics.cpp | 20 ++--- TileEngine/pits.cpp | 2 +- TileEngine/renderworld.cpp | 14 ++-- TileEngine/structure.cpp | 18 ++--- TileEngine/structure.h | 2 +- TileEngine/sysutil.cpp | 2 +- TileEngine/sysutil.h | 4 +- TileEngine/tiledef.cpp | 8 +- TileEngine/worlddef.cpp | 22 +++--- TileEngine/worldman.cpp | 8 +- Utils/Animated ProgressBar.cpp | 6 +- Utils/Cinematics Bink.cpp | 14 ++-- Utils/Cinematics.cpp | 4 +- Utils/Cinematics.h | 2 +- Utils/Cursors.cpp | 8 +- Utils/Encrypted File.cpp | 4 +- Utils/Event Pump.cpp | 4 +- Utils/Font Control.cpp | 2 +- Utils/Font Control.h | 2 +- Utils/INIReader.cpp | 4 +- Utils/INIReader.h | 4 +- Utils/KeyMap.cpp | 2 +- Utils/KeyMap.h | 2 +- Utils/MapUtility.cpp | 20 ++--- Utils/MercTextBox.cpp | 2 +- Utils/MercTextBox.h | 2 +- Utils/Multilingual Text Code Generator.cpp | 4 +- Utils/Music Control.cpp | 6 +- Utils/STIConvert.cpp | 8 +- Utils/Slider.cpp | 6 +- Utils/Sound Control.cpp | 4 +- Utils/Text Input.cpp | 6 +- Utils/Text Utils.cpp | 4 +- Utils/Timer Control.cpp | 8 +- Utils/Utilities.cpp | 10 +-- Utils/Utilities.h | 2 +- Utils/Utils All.h | 54 +++++++------- Utils/Win Util.cpp | 2 +- Utils/WordWrap.cpp | 2 +- Utils/XMLAccess.cpp | 2 +- Utils/XMLProperties.cpp | 2 +- Utils/XML_Items.cpp | 28 +++---- Utils/XML_Language.h | 2 +- Utils/XML_SenderNameList.h | 2 +- Utils/message.cpp | 10 +-- Utils/message.h | 4 +- Utils/popup_class.cpp | 8 +- ext/VFS/ext/7z/CMakeLists.txt | 2 +- ext/VFS/ext/7z/doc/lzma.txt | 2 +- ext/VFS/ext/7z/src/7zBuf.h | 2 +- ext/VFS/ext/7z/src/7zCrc.h | 2 +- ext/VFS/ext/7z/src/7zFile.h | 2 +- ext/VFS/ext/7z/src/7zStream.c | 2 +- ext/VFS/ext/7z/src/Bcj2.h | 2 +- ext/VFS/ext/7z/src/Bra.h | 2 +- ext/VFS/ext/7z/src/CpuArch.h | 2 +- ext/VFS/ext/7z/src/Delta.h | 2 +- ext/VFS/ext/7z/src/LzFind.h | 2 +- ext/VFS/ext/7z/src/Lzma86.h | 2 +- ext/VFS/ext/7z/src/LzmaDec.h | 2 +- ext/VFS/ext/7z/src/LzmaEnc.h | 2 +- ext/VFS/ext/7z/src/LzmaLib.h | 2 +- ext/VFS/ext/7z/src/Ppmd.h | 2 +- ext/VFS/ext/7z/src/Sha256.h | 2 +- ext/VFS/ext/7z/src/Threads.h | 2 +- ext/VFS/ext/7z/src/XzCrc64.h | 2 +- ext/VFS/ext/7z/src/{Types.h => types.h} | 2 +- ext/VFS/include/vfs/Tools/vfs_hp_timer.h | 2 +- ext/export/src/export/jsd/structure.cpp | 2 +- ext/export/src/export/sti/Image.h | 2 +- ext/export/src/export/sti/STCI_lib.cpp | 2 +- ext/export/src/export/sti/STCI_lib.h | 2 +- ext/export/src/export/sti/stci_image_utils.h | 2 +- ext/export/src/ja2/imgfmt.h | 2 +- ext/export/src/ja2/{Types.h => types.h} | 0 i18n/ExportStrings.cpp | 8 +- i18n/Multi Language Graphic Utils.cpp | 4 +- i18n/_ChineseText.cpp | 4 +- i18n/_DutchText.cpp | 4 +- i18n/_EnglishText.cpp | 4 +- i18n/_FrenchText.cpp | 4 +- i18n/_GermanText.cpp | 4 +- i18n/_ItalianText.cpp | 4 +- i18n/_Ja25ChineseText.cpp | 4 +- i18n/_Ja25DutchText.cpp | 4 +- i18n/_Ja25EnglishText.cpp | 4 +- i18n/_Ja25FrenchText.cpp | 4 +- i18n/_Ja25GermanText.cpp | 4 +- i18n/_Ja25ItalianText.cpp | 4 +- i18n/_Ja25PolishText.cpp | 4 +- i18n/_Ja25RussianText.cpp | 4 +- i18n/_PolishText.cpp | 4 +- i18n/_RussianText.cpp | 4 +- i18n/include/Text.h | 2 +- i18n/include/language.hpp | 2 +- lua/Lua Interpreter.h | 2 +- lua/lua.cpp | 2 +- lua/lua_class_interface.cpp | 2 +- lua/lua_state.cpp | 2 +- lua/lwstring.cpp | 2 +- lua/lwstring.h | 2 +- sgp/Button System.cpp | 6 +- sgp/Compression.cpp | 2 +- sgp/Cursor Control.h | 8 +- sgp/DEBUG.H | 2 +- sgp/DEBUG.cpp | 4 +- sgp/DirectDraw Calls.cpp | 2 +- sgp/DirectX Common.cpp | 2 +- sgp/FileMan.cpp | 4 +- sgp/FileMan.h | 2 +- sgp/Font.cpp | 6 +- sgp/Font.h | 2 +- sgp/LibraryDataBase.cpp | 4 +- sgp/LibraryDataBase.h | 2 +- sgp/MemMan.cpp | 2 +- sgp/PCX.cpp | 4 +- sgp/Random.cpp | 4 +- sgp/SMACK.H | 2 +- sgp/STCI.cpp | 4 +- sgp/WinFont.cpp | 8 +- sgp/himage.cpp | 6 +- sgp/imgfmt.h | 2 +- sgp/impTGA.cpp | 6 +- sgp/input.cpp | 4 +- sgp/mousesystem.cpp | 6 +- sgp/random.h | 4 +- sgp/sgp.cpp | 10 +-- sgp/sgp.h | 2 +- sgp/sgp_logger.cpp | 4 +- sgp/shading.cpp | 2 +- sgp/soundman.cpp | 2 +- sgp/{Types.h => types.h} | 0 sgp/video.cpp | 14 ++-- sgp/video.h | 8 +- sgp/vobject.cpp | 4 +- sgp/vobject_blitters.cpp | 4 +- sgp/vsurface.cpp | 4 +- sgp/{ZCONF.H => zconf.h} | 2 +- sgp/{ZLIB.H => zlib.h} | 0 588 files changed, 2576 insertions(+), 2576 deletions(-) rename ext/VFS/ext/7z/src/{Types.h => types.h} (95%) rename ext/export/src/ja2/{Types.h => types.h} (100%) rename sgp/{Types.h => types.h} (100%) rename sgp/{ZCONF.H => zconf.h} (95%) rename sgp/{ZLIB.H => zlib.h} (100%) diff --git a/CMakeLists.txt b/CMakeLists.txt index 9be4f1c6..4201e90f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -49,7 +49,7 @@ include_directories( "${CMAKE_SOURCE_DIR}/Strategic" "${CMAKE_SOURCE_DIR}/sgp" "${CMAKE_SOURCE_DIR}/Ja2/Res" - "${CMAKE_SOURCE_DIR}/Lua" + "${CMAKE_SOURCE_DIR}/lua" "${CMAKE_SOURCE_DIR}/Laptop" "${CMAKE_SOURCE_DIR}/Multiplayer" "${CMAKE_SOURCE_DIR}/Editor" diff --git a/Console/Cursors.cpp b/Console/Cursors.cpp index 56579cae..88b9087c 100644 --- a/Console/Cursors.cpp +++ b/Console/Cursors.cpp @@ -27,7 +27,7 @@ // Cursors.h - cursor classes //#include "stdafx.h" -#include +#include #include #include "Cursors.h" diff --git a/Console/Dialogs.cpp b/Console/Dialogs.cpp index 0ffc2f20..18574e04 100644 --- a/Console/Dialogs.cpp +++ b/Console/Dialogs.cpp @@ -29,7 +29,7 @@ // About dialog class, etc... //#include "stdafx.h" -#include +#include #include "resource.h" #include "Console.h" diff --git a/Console/FileStream.cpp b/Console/FileStream.cpp index c78c0028..2e56aedd 100644 --- a/Console/FileStream.cpp +++ b/Console/FileStream.cpp @@ -33,7 +33,7 @@ //#include "stdafx.h" //#include -#include +#include #include #include "FileStream.h" diff --git a/Editor/Button Defines.h b/Editor/Button Defines.h index 677aa6ce..991bb93c 100644 --- a/Editor/Button Defines.h +++ b/Editor/Button Defines.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __BUTTON_DEFINES_H diff --git a/Editor/Cursor Modes.cpp b/Editor/Cursor Modes.cpp index 16bb60b7..a4f60979 100644 --- a/Editor/Cursor Modes.cpp +++ b/Editor/Cursor Modes.cpp @@ -7,7 +7,7 @@ #include "renderworld.h" #include "random.h" #include "worldman.h" - #include "interface.h" + #include "Interface.h" #include "Isometric Utils.h" #include "editscreen.h" #include "EditorDefines.h" diff --git a/Editor/Cursor Modes.h b/Editor/Cursor Modes.h index c4994185..fe9e3af3 100644 --- a/Editor/Cursor Modes.h +++ b/Editor/Cursor Modes.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __CURSOR_MODES_H diff --git a/Editor/Editor Callback Prototypes.h b/Editor/Editor Callback Prototypes.h index 3cb2ff60..3794ab35 100644 --- a/Editor/Editor Callback Prototypes.h +++ b/Editor/Editor Callback Prototypes.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITOR_CALLBACK_PROTOTYPES_H diff --git a/Editor/Editor Modes.cpp b/Editor/Editor Modes.cpp index f8cd9084..81d23d08 100644 --- a/Editor/Editor Modes.cpp +++ b/Editor/Editor Modes.cpp @@ -17,7 +17,7 @@ #include "environment.h" #include "worlddef.h" #include "Exit Grids.h" - #include "Worldman.h" + #include "worldman.h" BOOLEAN gfShowExitGrids = FALSE; diff --git a/Editor/Editor Modes.h b/Editor/Editor Modes.h index 3eae7696..de860f51 100644 --- a/Editor/Editor Modes.h +++ b/Editor/Editor Modes.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITOR_MODES_H diff --git a/Editor/Editor Taskbar Creation.cpp b/Editor/Editor Taskbar Creation.cpp index 1b7f5c50..15f74641 100644 --- a/Editor/Editor Taskbar Creation.cpp +++ b/Editor/Editor Taskbar Creation.cpp @@ -5,7 +5,7 @@ //sgp #include "Button System.h" #include "Font Control.h" - #include "debug.h" + #include "DEBUG.H" //editor #include "EditorDefines.h" #include "Editor Callback Prototypes.h" @@ -14,7 +14,7 @@ #include "EditorMapInfo.h" //tactical #include "Soldier Create.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "local.h" #include "Text.h" diff --git a/Editor/Editor Taskbar Creation.h b/Editor/Editor Taskbar Creation.h index ca645a7e..a91061e8 100644 --- a/Editor/Editor Taskbar Creation.h +++ b/Editor/Editor Taskbar Creation.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITOR_TASKBAR_CREATION_H diff --git a/Editor/Editor Taskbar Utils.cpp b/Editor/Editor Taskbar Utils.cpp index 75a77b06..a3944735 100644 --- a/Editor/Editor Taskbar Utils.cpp +++ b/Editor/Editor Taskbar Utils.cpp @@ -11,13 +11,13 @@ #include "WorldDat.h" #include "Render Dirty.h" #include "sysutil.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "environment.h" #include "Interface Items.h" #include "Soldier Find.h" #include "World Items.h" #include "Text.h" - #include "Overhead map.h" + #include "overhead map.h" #include "Cursor Modes.h" #include "editscreen.h" #include "EditorTerrain.h" diff --git a/Editor/Editor Taskbar Utils.h b/Editor/Editor Taskbar Utils.h index 563452e6..930bb8fc 100644 --- a/Editor/Editor Taskbar Utils.h +++ b/Editor/Editor Taskbar Utils.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITOR_TASKBAR_UTILS_H diff --git a/Editor/Editor Undo.cpp b/Editor/Editor Undo.cpp index 0d09d8b9..642d4833 100644 --- a/Editor/Editor Undo.cpp +++ b/Editor/Editor Undo.cpp @@ -6,7 +6,7 @@ #include "worldman.h" #include "smooth.h" #include "input.h" - #include "debug.h" + #include "DEBUG.H" #include "Isometric Utils.h" #include "editscreen.h" @@ -15,7 +15,7 @@ #include "Cursor Modes.h" #include "Exit Grids.h" //dnl ch86 110214 - #include "keys.h" + #include "Keys.h" #include "EditorItems.h" #include "EditorMapInfo.h" diff --git a/Editor/Editor Undo.h b/Editor/Editor Undo.h index c7b470a4..e399eba4 100644 --- a/Editor/Editor Undo.h +++ b/Editor/Editor Undo.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITOR_UNDO_H diff --git a/Editor/EditorBuildings.cpp b/Editor/EditorBuildings.cpp index fd7f9c29..d6ecccf2 100644 --- a/Editor/EditorBuildings.cpp +++ b/Editor/EditorBuildings.cpp @@ -18,7 +18,7 @@ #include "Editor Modes.h" #include "Smoothing Utils.h" #include "Text Input.h" - #include "keys.h" + #include "Keys.h" #include "environment.h" #include "selectwin.h" #include "Simple Render Utils.h" diff --git a/Editor/EditorBuildings.h b/Editor/EditorBuildings.h index bfeb0a8f..4fe900f4 100644 --- a/Editor/EditorBuildings.h +++ b/Editor/EditorBuildings.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITORBUILDINGS_H diff --git a/Editor/EditorDefines.h b/Editor/EditorDefines.h index 28f40081..053c3348 100644 --- a/Editor/EditorDefines.h +++ b/Editor/EditorDefines.h @@ -1,10 +1,10 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITORDEFINES_H #define __EDITORDEFINES_H -#include "Types.h" +#include "types.h" #include "Button Defines.h" diff --git a/Editor/EditorItems.cpp b/Editor/EditorItems.cpp index 7c0b3364..bd8751db 100644 --- a/Editor/EditorItems.cpp +++ b/Editor/EditorItems.cpp @@ -9,34 +9,34 @@ #include "vobject.h" #include "mousesystem.h" #include "Button System.h" - #include "wcheck.h" + #include "WCheck.h" #include "vsurface.h" #include "input.h" #include "sysutil.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "editscreen.h" #include "selectwin.h" #include "video.h" #include "vobject_blitters.h" - #include "interface panels.h" - #include "interface items.h" - #include "text.h" - #include "utilities.h" + #include "Interface Panels.h" + #include "Interface Items.h" + #include "Text.h" + #include "Utilities.h" #include "Action Items.h" #include "World Items.h" #include "EditorDefines.h" #include "EditorItems.h" #include "EditorMercs.h" - #include "weapons.h" + #include "Weapons.h" #include "Editor Taskbar Utils.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "Item Statistics.h" #include "Simple Render Utils.h" #include "worldman.h" #include "random.h" - #include "Pits.h" - #include "keys.h" + #include "pits.h" + #include "Keys.h" #include "InterfaceItemImages.h" #include "Editor Undo.h"//dnl ch86 220214 diff --git a/Editor/EditorItems.h b/Editor/EditorItems.h index e56fbfdf..04aff1dc 100644 --- a/Editor/EditorItems.h +++ b/Editor/EditorItems.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITORITEMS_H diff --git a/Editor/EditorMapInfo.cpp b/Editor/EditorMapInfo.cpp index b4335ab3..adec5870 100644 --- a/Editor/EditorMapInfo.cpp +++ b/Editor/EditorMapInfo.cpp @@ -9,23 +9,23 @@ #include "vobject.h" #include "mousesystem.h" #include "Button System.h" - #include "wcheck.h" + #include "WCheck.h" #include "vsurface.h" #include "line.h" #include "input.h" #include "sysutil.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "editscreen.h" #include "selectwin.h" #include "video.h" #include "vobject_blitters.h" - #include "interface panels.h" - #include "interface items.h" - #include "utilities.h" + #include "Interface Panels.h" + #include "Interface Items.h" + #include "Utilities.h" #include "World Items.h" #include "worldman.h" - #include "overhead.h" //GetSoldier + #include "Overhead.h" //GetSoldier #include "renderworld.h" #include "Animation Data.h" #include "Animation Control.h" @@ -37,11 +37,11 @@ #include "Soldier Init List.h" #include "strategicmap.h" #include "Soldier Add.h" - #include "Soldier Profile Type.h" + #include "soldier profile type.h" #include "Soldier Profile.h" #include "Text Input.h" - #include "Random.h" - #include "wordwrap.h" + #include "random.h" + #include "WordWrap.h" #include "EditorItems.h" #include "Editor Taskbar Utils.h" #include "Exit Grids.h" diff --git a/Editor/EditorMapInfo.h b/Editor/EditorMapInfo.h index b9cbdf7a..03f93db3 100644 --- a/Editor/EditorMapInfo.h +++ b/Editor/EditorMapInfo.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITORMAPINFO_H diff --git a/Editor/EditorMercs.cpp b/Editor/EditorMercs.cpp index 737d3a6f..f91421bd 100644 --- a/Editor/EditorMercs.cpp +++ b/Editor/EditorMercs.cpp @@ -9,24 +9,24 @@ #include "vobject.h" #include "mousesystem.h" #include "Button System.h" - #include "wcheck.h" + #include "WCheck.h" #include "vsurface.h" #include "line.h" #include "input.h" #include "sysutil.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "editscreen.h" #include "selectwin.h" #include "video.h" #include "vobject_blitters.h" - #include "interface panels.h" - #include "interface items.h" - #include "text.h" - #include "utilities.h" + #include "Interface Panels.h" + #include "Interface Items.h" + #include "Text.h" + #include "Utilities.h" #include "World Items.h" #include "worldman.h" - #include "overhead.h" //GetSoldier + #include "Overhead.h" //GetSoldier #include "renderworld.h" #include "Animation Data.h" #include "Animation Control.h" @@ -39,11 +39,11 @@ #include "Soldier Init List.h" #include "strategicmap.h" #include "Soldier Add.h" - #include "Soldier Profile Type.h" + #include "soldier profile type.h" #include "Soldier Profile.h" #include "Text Input.h" - #include "Random.h" - #include "wordwrap.h" + #include "random.h" + #include "WordWrap.h" #include "EditorItems.h" #include "Editor Taskbar Utils.h" #include "Exit Grids.h" diff --git a/Editor/EditorMercs.h b/Editor/EditorMercs.h index 71e66ccd..64dc4a9e 100644 --- a/Editor/EditorMercs.h +++ b/Editor/EditorMercs.h @@ -1,6 +1,6 @@ #pragma once -#include "BuildDefines.h" +#include "builddefines.h" //----------------------------------------------- // diff --git a/Editor/EditorTerrain.cpp b/Editor/EditorTerrain.cpp index 932b44ef..14560d0c 100644 --- a/Editor/EditorTerrain.cpp +++ b/Editor/EditorTerrain.cpp @@ -9,18 +9,18 @@ #include "vobject.h" #include "mousesystem.h" #include "Button System.h" - #include "wcheck.h" + #include "WCheck.h" #include "vsurface.h" #include "input.h" #include "sysutil.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "editscreen.h" #include "selectwin.h" #include "video.h" #include "vobject_blitters.h" - #include "interface panels.h" - #include "utilities.h" + #include "Interface Panels.h" + #include "Utilities.h" #include "World Items.h" #include "EditorDefines.h" #include "EditorTerrain.h" diff --git a/Editor/EditorTerrain.h b/Editor/EditorTerrain.h index 5b48ff0d..8be6a062 100644 --- a/Editor/EditorTerrain.h +++ b/Editor/EditorTerrain.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDITORTERRAIN_H diff --git a/Editor/Item Statistics.cpp b/Editor/Item Statistics.cpp index 57a1851b..da20b785 100644 --- a/Editor/Item Statistics.cpp +++ b/Editor/Item Statistics.cpp @@ -7,7 +7,7 @@ #include "types.h" #include "mousesystem.h" #include "Button System.h" - #include "font control.h" + #include "Font Control.h" #include "EditorDefines.h" #include "Editor Taskbar Utils.h" #include "EditorMercs.h" @@ -20,10 +20,10 @@ #include "Weapons.h" #include "Items.h" #include "editscreen.h" - #include "Random.h" + #include "random.h" #include "Handle Items.h" #include "World Items.h" - #include "PopupMenu.h" + #include "popupmenu.h" #include "pits.h" #include "Text.h" diff --git a/Editor/Item Statistics.h b/Editor/Item Statistics.h index 63b80a6c..be19922d 100644 --- a/Editor/Item Statistics.h +++ b/Editor/Item Statistics.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifndef __ITEM_STATISTICS_H #define __ITEM_STATISTICS_H diff --git a/Editor/LoadScreen.cpp b/Editor/LoadScreen.cpp index cba550c2..4cd76d65 100644 --- a/Editor/LoadScreen.cpp +++ b/Editor/LoadScreen.cpp @@ -5,8 +5,8 @@ #include #include "Font Control.h" #include "renderworld.h" - #include "render dirty.h" - #include "loadscreen.h" + #include "Render Dirty.h" + #include "LoadScreen.h" #include "selectwin.h" #include "EditorDefines.h" #include "messagebox.h" diff --git a/Editor/LoadScreen.h b/Editor/LoadScreen.h index 24518194..f5216028 100644 --- a/Editor/LoadScreen.h +++ b/Editor/LoadScreen.h @@ -1,5 +1,5 @@ -#include "BuildDefines.h" -#include "Fileman.h" +#include "builddefines.h" +#include "FileMan.h" #define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213 diff --git a/Editor/Road Smoothing.cpp b/Editor/Road Smoothing.cpp index 26787509..9c26abcd 100644 --- a/Editor/Road Smoothing.cpp +++ b/Editor/Road Smoothing.cpp @@ -4,7 +4,7 @@ #include "types.h" #include "Road Smoothing.h" - #include "tiledat.h" + #include "TileDat.h" #include "worlddef.h" #include "worldman.h" #include "Editor Undo.h" diff --git a/Editor/Road Smoothing.h b/Editor/Road Smoothing.h index f1b899d9..f91f9b2f 100644 --- a/Editor/Road Smoothing.h +++ b/Editor/Road Smoothing.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR diff --git a/Editor/Sector Summary.cpp b/Editor/Sector Summary.cpp index 9c328cfa..739d0931 100644 --- a/Editor/Sector Summary.cpp +++ b/Editor/Sector Summary.cpp @@ -15,22 +15,22 @@ #include "line.h" #include "input.h" #include "vobject_blitters.h" - #include "loadscreen.h" + #include "LoadScreen.h" #include "Text Input.h" #include "mousesystem.h" #include "strategicmap.h" - #include "Fileman.h" + #include "FileMan.h" #include "Exit Grids.h" #include "Map Information.h" #include "Summary Info.h" #include "Animated ProgressBar.h" #include "worlddef.h" - #include "worlddat.h" + #include "WorldDat.h" #include "EditorDefines.h" #include "editscreen.h" #include "english.h" #include "World Items.h" - #include "text.h" + #include "Text.h" #include "Soldier Create.h" #include "GameVersion.h" #include "Campaign Types.h" diff --git a/Editor/Sector Summary.h b/Editor/Sector Summary.h index c1c97758..21246830 100644 --- a/Editor/Sector Summary.h +++ b/Editor/Sector Summary.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __SECTOR_SUMMARY_H diff --git a/Editor/SmartMethod.h b/Editor/SmartMethod.h index 09aedce9..7717e4a4 100644 --- a/Editor/SmartMethod.h +++ b/Editor/SmartMethod.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __SMARTMETHOD_H diff --git a/Editor/Smoothing Utils.h b/Editor/Smoothing Utils.h index 7da29628..325c926c 100644 --- a/Editor/Smoothing Utils.h +++ b/Editor/Smoothing Utils.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __SMOOTHING_UTILS_H diff --git a/Editor/Summary Info.h b/Editor/Summary Info.h index 9aae3973..e8ee9be5 100644 --- a/Editor/Summary Info.h +++ b/Editor/Summary Info.h @@ -1,10 +1,10 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __SUMMARY_INFO_H #define __SUMMARY_INFO_H -#include "Types.h" +#include "types.h" //dnl ch28 #define GLOBAL_SUMMARY_VERSION 15 diff --git a/Editor/edit_sys.h b/Editor/edit_sys.h index b7c5693b..a4f702be 100644 --- a/Editor/edit_sys.h +++ b/Editor/edit_sys.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __EDIT_SYS_H diff --git a/Editor/editscreen.cpp b/Editor/editscreen.cpp index 563561ed..759a30c5 100644 --- a/Editor/editscreen.cpp +++ b/Editor/editscreen.cpp @@ -12,22 +12,22 @@ #include "edit_sys.h" #include "screenids.h" #include "editscreen.h" - #include "sys globals.h" + #include "Sys Globals.h" #include "SmartMethod.h" #include "selectwin.h" #include "Interface.h" #include "lighting.h" #include "Interactive Tiles.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "Overhead.h" #include "Handle UI.h" #include "Event Pump.h" #include "world items.h" - #include "loadscreen.h" - #include "render dirty.h" - #include "isometric utils.h" + #include "LoadScreen.h" + #include "Render Dirty.h" + #include "Isometric Utils.h" #include "message.h" - #include "render fun.h" + #include "Render Fun.h" #include "popupmenu.h" #include "overhead map.h" #include "EditorDefines.h" @@ -39,7 +39,7 @@ #include "newsmooth.h" #include "Smoothing Utils.h" #include "messagebox.h" - #include "messageboxscreen.h" + #include "MessageBoxScreen.h" #include "Soldier Create.h" #include "Soldier Init List.h" #include "Text Input.h" @@ -59,7 +59,7 @@ #include "line.h" #include "english.h" #include "random.h" - #include "scheduling.h" + #include "Scheduling.h" #include "Road Smoothing.h" #include "strategicmap.h" #include "message.h" @@ -70,7 +70,7 @@ #include "GameSettings.h" #include "Summary Info.h" #include "connect.h"//dnl - #include "cursors.h"//dnl ch2 210909 + #include "Cursors.h"//dnl ch2 210909 #include "Cursor Control.h"//dnl ch2 210909 #include "maputility.h"//dnl ch49 061009 #include "Text.h" diff --git a/Editor/editscreen.h b/Editor/editscreen.h index 1f3c591a..c28c617b 100644 --- a/Editor/editscreen.h +++ b/Editor/editscreen.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef EDITSCREEN_H diff --git a/Editor/messagebox.cpp b/Editor/messagebox.cpp index 52226450..5e3221fc 100644 --- a/Editor/messagebox.cpp +++ b/Editor/messagebox.cpp @@ -4,7 +4,7 @@ #include "vobject.h" #include "video.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "messagebox.h" #include "input.h" diff --git a/Editor/messagebox.h b/Editor/messagebox.h index 9f0a57fa..f43e0682 100644 --- a/Editor/messagebox.h +++ b/Editor/messagebox.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __MESSAGEBOX_H diff --git a/Editor/newsmooth.cpp b/Editor/newsmooth.cpp index 2123937a..bbfc694b 100644 --- a/Editor/newsmooth.cpp +++ b/Editor/newsmooth.cpp @@ -14,7 +14,7 @@ #include "Editor Undo.h" #include "Structure Internals.h" #include "environment.h" - #include "Random.h" + #include "random.h" #include "Render Fun.h" diff --git a/Editor/newsmooth.h b/Editor/newsmooth.h index 640b7f22..b2889a82 100644 --- a/Editor/newsmooth.h +++ b/Editor/newsmooth.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __NEWSMOOTH_H diff --git a/Editor/popupmenu.cpp b/Editor/popupmenu.cpp index 8d43a90a..34feabd6 100644 --- a/Editor/popupmenu.cpp +++ b/Editor/popupmenu.cpp @@ -16,18 +16,18 @@ #include "tiledef.h" #include "sysutil.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "line.h" - #include "worlddat.h" + #include "WorldDat.h" #include "selectwin.h" #include "popupmenu.h" #include "EditorDefines.h" - #include "render dirty.h" - #include "debug.h" + #include "Render Dirty.h" + #include "DEBUG.H" #include "mousesystem.h" - #include "cursors.h" - #include "overhead types.h" + #include "Cursors.h" + #include "Overhead Types.h" #include "EditorMercs.h" #include "Scheduling.h" #include "english.h" diff --git a/Editor/popupmenu.h b/Editor/popupmenu.h index 94c2ec3f..fe5ffb19 100644 --- a/Editor/popupmenu.h +++ b/Editor/popupmenu.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR //popupmenu.h diff --git a/Editor/selectwin.cpp b/Editor/selectwin.cpp index baf826a4..6eeb97cd 100644 --- a/Editor/selectwin.cpp +++ b/Editor/selectwin.cpp @@ -6,7 +6,7 @@ #include "tiledef.h" #include "vsurface.h" - #include "worlddat.h" + #include "WorldDat.h" #include "random.h" #include "sysutil.h" #include "Font Control.h" diff --git a/Editor/selectwin.h b/Editor/selectwin.h index 7d9c8981..c5fb5388 100644 --- a/Editor/selectwin.h +++ b/Editor/selectwin.h @@ -1,10 +1,10 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef _SELECTION_WIN_H_ #define _SELECTION_WIN_H_ -#include "Types.h" +#include "types.h" #include "vobject.h" #include "mousesystem.h" diff --git a/Editor/smooth.cpp b/Editor/smooth.cpp index c835a29a..b9400401 100644 --- a/Editor/smooth.cpp +++ b/Editor/smooth.cpp @@ -5,15 +5,15 @@ #include "stdlib.h" #include "FileMan.h" #include "time.h" - #include "debug.h" + #include "DEBUG.H" #include "tiledef.h" #include "worlddef.h" #include "worldman.h" #include "smooth.h" #include "editscreen.h" #include "selectwin.h" - #include "isometric utils.h" - #include "structure wrap.h" + #include "Isometric Utils.h" + #include "Structure Wrap.h" #include "Exit Grids.h" #include "Editor Undo.h" diff --git a/Editor/smooth.h b/Editor/smooth.h index 4637d179..9201ef7c 100644 --- a/Editor/smooth.h +++ b/Editor/smooth.h @@ -1,4 +1,4 @@ -#include "BuildDefines.h" +#include "builddefines.h" #ifdef JA2EDITOR #ifndef __SMOOTH_H diff --git a/Ja2/Credits.cpp b/Ja2/Credits.cpp index f2d1fdeb..24a8b6aa 100644 --- a/Ja2/Credits.cpp +++ b/Ja2/Credits.cpp @@ -1,24 +1,24 @@ - #include "Types.h" + #include "types.h" #include "Credits.h" #include "vsurface.h" #include "mousesystem.h" #include "Text.h" - #include "wordwrap.h" - #include "Video.h" - #include "render dirty.h" + #include "WordWrap.h" + #include "video.h" + #include "Render Dirty.h" #include "local.h" - #include "utilities.h" + #include "Utilities.h" #include "WCheck.h" #include "screenids.h" #include "Font Control.h" - #include "cursors.h" - #include "font.h" - #include "wordwrap.h" + #include "Cursors.h" + #include "Font.h" + #include "WordWrap.h" #include "sysutil.h" - #include "Input.h" + #include "input.h" #include "english.h" - #include "encrypted file.h" - #include "Random.h" + #include "Encrypted File.h" + #include "random.h" //externals extern HVSURFACE ghFrameBuffer; diff --git a/Ja2/Fade Screen.cpp b/Ja2/Fade Screen.cpp index 2f44de73..635f9b29 100644 --- a/Ja2/Fade Screen.cpp +++ b/Ja2/Fade Screen.cpp @@ -1,12 +1,12 @@ #include "sgp.h" #include "screenids.h" #include "Timer Control.h" - #include "sys globals.h" - #include "fade screen.h" + #include "Sys Globals.h" + #include "Fade Screen.h" #include "sysutil.h" #include "vobject_blitters.h" - #include "cursor control.h" - #include "music control.h" + #include "Cursor Control.h" + #include "Music Control.h" #include "Render Dirty.h" #include "gameloop.h" diff --git a/Ja2/FeaturesScreen.cpp b/Ja2/FeaturesScreen.cpp index 50535f97..34ce1f74 100644 --- a/Ja2/FeaturesScreen.cpp +++ b/Ja2/FeaturesScreen.cpp @@ -1,6 +1,6 @@ -#include "Types.h" +#include "types.h" #include "FeaturesScreen.h" -#include "Video.h" +#include "video.h" #include "Font Control.h" #include "Game Clock.h" #include "Text Input.h" @@ -10,29 +10,29 @@ #include "WordWrap.h" #include "WCheck.h" #include "Utilities.h" -#include "Debug.h" +#include "DEBUG.H" #include "Sound Control.h" #include "Ambient Control.h" -#include "Worlddat.h" -#include "Worlddef.h" +#include "WorldDat.h" +#include "worlddef.h" #include "GameSettings.h" #include "Game Init.h" -#include "English.h" +#include "english.h" #include "Overhead.h" -#include "Gap.h" +#include "GAP.H" #include "Cursors.h" -#include "SysUtil.h" +#include "sysutil.h" #include "Exit Grids.h" #include "Text.h" #include "Interface Control.h" -#include "Message.h" +#include "message.h" #include "Multi Language Graphic Utils.h" #include "Map Information.h" #include "Sys Globals.h" #include "insurance.h" #include "connect.h" -#include "WorldMan.h" +#include "worldman.h" #include "Init.h" #include "Game Events.h" diff --git a/Ja2/GameInitOptionsScreen.cpp b/Ja2/GameInitOptionsScreen.cpp index b2eb2216..08ebadbf 100644 --- a/Ja2/GameInitOptionsScreen.cpp +++ b/Ja2/GameInitOptionsScreen.cpp @@ -1,19 +1,19 @@ - #include "Types.h" + #include "types.h" #include "GameInitOptionsScreen.h" #include "GameSettings.h" #include "Utilities.h" - #include "wCheck.h" + #include "WCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" - #include "Input.h" + #include "input.h" #include "Options Screen.h" - #include "English.h" - #include "Sysutil.h" + #include "english.h" + #include "sysutil.h" #include "Fade Screen.h" #include "Cursor Control.h" #include "Music Control.h" - #include "cursors.h" + #include "Cursors.h" #include "Intro.h" #include "Text.h" #include "_Ja25EnglishText.h" @@ -21,7 +21,7 @@ #include "gameloop.h" #include "connect.h" -#include "saveloadscreen.h" +#include "SaveLoadScreen.h" #ifdef JA2UB #include "ub_config.h" diff --git a/Ja2/GameSettings.cpp b/Ja2/GameSettings.cpp index 6f31793b..2010e851 100644 --- a/Ja2/GameSettings.cpp +++ b/Ja2/GameSettings.cpp @@ -1,7 +1,7 @@ - #include "Types.h" + #include "types.h" #include "GameSettings.h" #include "FileMan.h" - #include "String.h" + #include "string.h" #include "Sound Control.h" #include "SaveLoadScreen.h" #include "Music Control.h" @@ -9,19 +9,19 @@ #include "Overhead.h" #include "GameVersion.h" #include "LibraryDataBase.h" - #include "Debug.h" + #include "DEBUG.H" #include "HelpScreen.h" #include "INIReader.h" #include "Shade Table Util.h" #include "soldier profile type.h" - #include "Random.h" + #include "random.h" #include "SaveLoadGame.h" #include "sgp.h" #include "screenids.h" #include "Font Control.h" #include "message.h" #include "Campaign.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "strategicmap.h" #include "Queen Command.h" #include "Game Clock.h" diff --git a/Ja2/GameSettings.h b/Ja2/GameSettings.h index 74fba2dd..54027660 100644 --- a/Ja2/GameSettings.h +++ b/Ja2/GameSettings.h @@ -1,7 +1,7 @@ #ifndef _GAME_SETTINGS__H_ #define _GAME_SETTINGS__H_ -#include "Types.h" +#include "types.h" #include "Strategic Status.h" #include "Morale.h" #include "GameInitOptionsScreen.h" diff --git a/Ja2/GameVersion.cpp b/Ja2/GameVersion.cpp index d91a7c51..6a38c8a5 100644 --- a/Ja2/GameVersion.cpp +++ b/Ja2/GameVersion.cpp @@ -1,4 +1,4 @@ - #include "Types.h" + #include "types.h" #include "GameVersion.h" // diff --git a/Ja2/HelpScreen.cpp b/Ja2/HelpScreen.cpp index dcf0ccc4..9583b102 100644 --- a/Ja2/HelpScreen.cpp +++ b/Ja2/HelpScreen.cpp @@ -1,19 +1,19 @@ #include "sgp.h" #include "sysutil.h" #include "vobject_blitters.h" - #include "wcheck.h" - #include "cursors.h" - #include "font control.h" - #include "cursor control.h" - #include "render dirty.h" + #include "WCheck.h" + #include "Cursors.h" + #include "Font Control.h" + #include "Cursor Control.h" + #include "Render Dirty.h" #include "Text.h" #include "Utilities.h" #include "WordWrap.h" #include "Font Control.h" - #include "text.h" + #include "Text.h" #include "HelpScreen.h" #include "HelpScreenText.h" - #include "Line.h" + #include "line.h" #include "Game Clock.h" #include "GameSettings.h" #include "laptop.h" diff --git a/Ja2/Init.cpp b/Ja2/Init.cpp index a80bf217..ca6840c5 100644 --- a/Ja2/Init.cpp +++ b/Ja2/Init.cpp @@ -1,7 +1,7 @@ #include "builddefines.h" #include #include "sgp.h" - #include "Gameloop.h" + #include "gameloop.h" #include "Screens.h" #include "INIReader.h" #include "vobject_blitters.h" @@ -10,7 +10,7 @@ #include "sysutil.h" #include "worlddef.h" #include "Animation Data.h" - #include "overhead.h" + #include "Overhead.h" #include "Font Control.h" #include "Button System.h" #include "Timer Control.h" @@ -21,18 +21,18 @@ #include "Event Pump.h" #include "lighting.h" #include "Cursor Control.h" - #include "music control.h" + #include "Music Control.h" #include "video.h" #include "mapscreen.h" - #include "interface items.h" - #include "Maputility.h" + #include "Interface Items.h" + #include "maputility.h" #include "strategic.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "Text.h" #include "laptop.h" #include "NPC.h" #include "MercTextBox.h" - #include "tile cache.h" + #include "Tile Cache.h" #include "strategicmap.h" #include "Map Information.h" #include "Shade Table Util.h" @@ -44,7 +44,7 @@ #include "jascreens.h" #include "XML.h" #include "SaveLoadGame.h" - #include "weapons.h" + #include "Weapons.h" #include "Strategic Movement.h" #include "Vehicles.h" #include "Multilingual Text Code Generator.h" diff --git a/Ja2/Intro.cpp b/Ja2/Intro.cpp index 113873cd..7fc5cbf7 100644 --- a/Ja2/Intro.cpp +++ b/Ja2/Intro.cpp @@ -1,14 +1,14 @@ #include "sgp.h" #include "sysutil.h" #include "vobject_blitters.h" - #include "font control.h" - #include "cursor control.h" - #include "render dirty.h" + #include "Font Control.h" + #include "Cursor Control.h" + #include "Render Dirty.h" #include "Text.h" #include "Utilities.h" #include "WordWrap.h" - #include "text.h" - #include "Line.h" + #include "Text.h" + #include "line.h" #include "Intro.h" #include "Cinematics.h" #include "Cinematics Bink.h" diff --git a/Ja2/JA2 Splash.cpp b/Ja2/JA2 Splash.cpp index c7d9634d..6aab7b97 100644 --- a/Ja2/JA2 Splash.cpp +++ b/Ja2/JA2 Splash.cpp @@ -1,7 +1,7 @@ -#include "Types.h" +#include "types.h" #include "vsurface.h" #include "mainmenuscreen.h" -#include "Video.h" +#include "video.h" #include "Timer Control.h" #include "Multi Language Graphic Utils.h" #include diff --git a/Ja2/Ja25Update.cpp b/Ja2/Ja25Update.cpp index 4fd737e1..a038c64e 100644 --- a/Ja2/Ja25Update.cpp +++ b/Ja2/Ja25Update.cpp @@ -4,7 +4,7 @@ #include #include "Render Fun.h" #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "MemMan.h" #include "Overhead Types.h" //#include "Soldier Control.h" @@ -12,21 +12,21 @@ #include "Animation Data.h" #include "Animation Control.h" #include -#include "pathai.h" -#include "Random.h" +#include "PATHAI.H" +#include "random.h" #include "Isometric Utils.h" #include "renderworld.h" #include "video.h" -#include "weapons.h" +#include "Weapons.h" #include "vobject_blitters.h" #include "Handle UI.h" -#include "Event pump.h" +#include "Event Pump.h" #include "ai.h" -#include "interface.h" +#include "Interface.h" #include "lighting.h" #include "faces.h" #include "Soldier Profile.h" -#include "soldier macros.h" +#include "Soldier macros.h" #include "english.h" #include "Squads.h" @@ -34,33 +34,33 @@ #include "Networking.h" #include "NetworkEvent.h" #endif -#include "items.h" -#include "Soundman.h" -#include "utilities.h" -#include "Strategic.h" +#include "Items.h" +#include "soundman.h" +#include "Utilities.h" +#include "strategic.h" #include "soldier tile.h" #include "Smell.h" #include "Keys.h" -#include "dialogue control.h" -#include "soldier functions.h" +#include "Dialogue Control.h" +#include "Soldier Functions.h" #include "Exit Grids.h" #include "Quests.h" #include "message.h" #include "SkillCheck.h" -#include "interface dialogue.h" +#include "interface Dialogue.h" #include "GameSettings.h" #include "ShopKeeper Interface.h" -#include "vehicles.h" +#include "Vehicles.h" #include "strategicmap.h" -#include "morale.h" -#include "drugs and alcohol.h" +#include "Morale.h" +#include "Drugs And Alcohol.h" #include "SkillCheck.h" #include "Map Information.h" #include "Buildings.h" #include "Text.h" #include "Campaign Types.h" #include "Strategic Status.h" -#include "civ quotes.h" +#include "Civ Quotes.h" #include "Debug Control.h" #ifdef JA2UB diff --git a/Ja2/Ja25Update.h b/Ja2/Ja25Update.h index a2edef1c..d9948a29 100644 --- a/Ja2/Ja25Update.h +++ b/Ja2/Ja25Update.h @@ -1,7 +1,7 @@ #ifndef JA25UPDATE__C_ #define JA25UPDATE__C_ -#include "Types.h" +#include "types.h" #ifdef JA2UB diff --git a/Ja2/Loading Screen.cpp b/Ja2/Loading Screen.cpp index 2650cc9f..0ade7191 100644 --- a/Ja2/Loading Screen.cpp +++ b/Ja2/Loading Screen.cpp @@ -4,12 +4,12 @@ #include "Campaign Types.h" #include "Game Clock.h" #include "GameSettings.h" - #include "Random.h" - #include "Debug.h" + #include "random.h" + #include "DEBUG.H" #include "local.h" #include "Font Control.h" - #include "font.h" - #include "render dirty.h" + #include "Font.h" + #include "Render Dirty.h" #include "Strategic Movement.h" #include "UndergroundInit.h" #include diff --git a/Ja2/MPChatScreen.cpp b/Ja2/MPChatScreen.cpp index 78ed6a65..5742e3bf 100644 --- a/Ja2/MPChatScreen.cpp +++ b/Ja2/MPChatScreen.cpp @@ -1,26 +1,26 @@ #include "sgp.h" #include "screenids.h" #include "Timer Control.h" - #include "fade screen.h" + #include "Fade Screen.h" #include "sysutil.h" #include "vobject_blitters.h" #include "MercTextBox.h" - #include "cursors.h" - #include "font control.h" + #include "Cursors.h" + #include "Font Control.h" #include "Map Screen Interface.h" #include "renderworld.h" #include "gameloop.h" #include "english.h" #include "GameSettings.h" - #include "cursor control.h" + #include "Cursor Control.h" #include "laptop.h" - #include "text.h" + #include "Text.h" #include "Text Input.h" #include "overhead map.h" #include "MPChatScreen.h" #include "WordWrap.h" #include "message.h" -#include "utilities.h" +#include "Utilities.h" #include "connect.h" #define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides diff --git a/Ja2/MPConnectScreen.cpp b/Ja2/MPConnectScreen.cpp index b6a1214a..a07c64b8 100644 --- a/Ja2/MPConnectScreen.cpp +++ b/Ja2/MPConnectScreen.cpp @@ -1,19 +1,19 @@ - #include "Types.h" + #include "types.h" #include "MPConnectScreen.h" #include "GameSettings.h" #include "Utilities.h" - #include "wCheck.h" + #include "WCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" - #include "Input.h" + #include "input.h" #include "Options Screen.h" - #include "English.h" - #include "Sysutil.h" + #include "english.h" + #include "sysutil.h" #include "Fade Screen.h" #include "Cursor Control.h" #include "Music Control.h" - #include "cursors.h" + #include "Cursors.h" #include "Text.h" #include "Text Input.h" #include "Soldier Profile.h" @@ -25,8 +25,8 @@ #include "connect.h" #include "network.h" // for client name #include "message.h" -#include "init.h" -#include "xml.h" +#include "Init.h" +#include "XML.h" //////////////////////////////////////////// diff --git a/Ja2/MPHostScreen.cpp b/Ja2/MPHostScreen.cpp index 21ec5580..15a7025d 100644 --- a/Ja2/MPHostScreen.cpp +++ b/Ja2/MPHostScreen.cpp @@ -1,18 +1,18 @@ - #include "Types.h" + #include "types.h" #include "MPHostScreen.h" #include "GameSettings.h" #include "Utilities.h" - #include "wCheck.h" + #include "WCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" - #include "Input.h" + #include "input.h" #include "Options Screen.h" - #include "English.h" - #include "Sysutil.h" + #include "english.h" + #include "sysutil.h" #include "Fade Screen.h" #include "Cursor Control.h" - #include "cursors.h" + #include "Cursors.h" #include "Intro.h" #include "Text.h" #include "Text Input.h" @@ -22,7 +22,7 @@ #include "gameloop.h" #include "connect.h" #include "network.h" -#include "saveloadscreen.h" +#include "SaveLoadScreen.h" #include "GameInitOptionsScreen.h" @@ -31,9 +31,9 @@ #include #include #include "MPJoinScreen.h" -#include "MainMenuScreen.h" +#include "mainmenuscreen.h" #include "Init.h" -#include "xml.h" +#include "XML.h" //////////////////////////////////////////// // diff --git a/Ja2/MPJoinScreen.cpp b/Ja2/MPJoinScreen.cpp index 9eebad5f..9670f37f 100644 --- a/Ja2/MPJoinScreen.cpp +++ b/Ja2/MPJoinScreen.cpp @@ -1,18 +1,18 @@ - #include "Types.h" + #include "types.h" #include "MPJoinScreen.h" #include "GameSettings.h" #include "Utilities.h" - #include "wCheck.h" + #include "WCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" - #include "Input.h" + #include "input.h" #include "Options Screen.h" - #include "English.h" - #include "Sysutil.h" + #include "english.h" + #include "sysutil.h" #include "Fade Screen.h" #include "Cursor Control.h" - #include "cursors.h" + #include "Cursors.h" #include "Text.h" #include "Text Input.h" #include "Soldier Profile.h" @@ -20,15 +20,15 @@ #include "gameloop.h" #include "connect.h" #include "network.h" // for client name -#include "saveloadscreen.h" -#include "game init.h" +#include "SaveLoadScreen.h" +#include "Game Init.h" #include #include #include #include -#include "Random.h" +#include "random.h" //////////////////////////////////////////// // diff --git a/Ja2/MPScoreScreen.cpp b/Ja2/MPScoreScreen.cpp index 51d6e1a2..6a2812db 100644 --- a/Ja2/MPScoreScreen.cpp +++ b/Ja2/MPScoreScreen.cpp @@ -1,19 +1,19 @@ - #include "Types.h" + #include "types.h" #include "MPScoreScreen.h" #include "GameSettings.h" #include "Utilities.h" - #include "wCheck.h" + #include "WCheck.h" #include "Font Control.h" #include "WordWrap.h" #include "Render Dirty.h" - #include "Input.h" + #include "input.h" #include "Options Screen.h" - #include "English.h" - #include "Sysutil.h" + #include "english.h" + #include "sysutil.h" #include "Fade Screen.h" #include "Cursor Control.h" #include "Music Control.h" - #include "cursors.h" + #include "Cursors.h" #include "Intro.h" #include "Text.h" #include "Text Input.h" diff --git a/Ja2/MainMenuScreen.cpp b/Ja2/MainMenuScreen.cpp index 22d2a266..5069bbb6 100644 --- a/Ja2/MainMenuScreen.cpp +++ b/Ja2/MainMenuScreen.cpp @@ -4,35 +4,35 @@ #include "sysutil.h" #include "vobject_blitters.h" #include "MercTextBox.h" - #include "cursors.h" - #include "font control.h" + #include "Cursors.h" + #include "Font Control.h" #include "mainmenuscreen.h" - #include "cursor control.h" - #include "render dirty.h" - #include "music control.h" + #include "Cursor Control.h" + #include "Render Dirty.h" + #include "Music Control.h" #include "GameSettings.h" #include "SaveLoadScreen.h" #include "SaveLoadGame.h" #include "Options Screen.h" - #include "English.h" - #include "Gameloop.h" + #include "english.h" + #include "gameloop.h" #include "Game Init.h" #include "Utilities.h" #include "WordWrap.h" #include "Font Control.h" - #include "text.h" + #include "Text.h" #include "Multi Language Graphic Utils.h" #include "Encrypted File.h" - #include "ja2 splash.h" + #include "JA2 Splash.h" #include "GameVersion.h" -#include "gamesettings.h" +#include "GameSettings.h" #include "connect.h" #include "strategic.h" -#include "strategic movement.h" -#include "overhead.h" -#include "init.h" -#include "xml.h" +#include "Strategic Movement.h" +#include "Overhead.h" +#include "Init.h" +#include "XML.h" #include #include diff --git a/Ja2/MessageBoxScreen.cpp b/Ja2/MessageBoxScreen.cpp index 79f9feb5..5166fb3f 100644 --- a/Ja2/MessageBoxScreen.cpp +++ b/Ja2/MessageBoxScreen.cpp @@ -1,21 +1,21 @@ #include "sgp.h" #include "screenids.h" - #include "fade screen.h" + #include "Fade Screen.h" #include "sysutil.h" #include "vobject_blitters.h" #include "MercTextBox.h" - #include "cursors.h" - #include "messageboxscreen.h" - #include "font control.h" + #include "Cursors.h" + #include "MessageBoxScreen.h" + #include "Font Control.h" #include "Map Screen Interface.h" #include "renderworld.h" #include "gameloop.h" #include "english.h" #include "GameSettings.h" #include "Interface Control.h" - #include "cursor control.h" + #include "Cursor Control.h" #include "laptop.h" - #include "text.h" + #include "Text.h" #include "Text Input.h" #include "overhead map.h" #include "DropDown.h" // added by Flugente diff --git a/Ja2/Options Screen.cpp b/Ja2/Options Screen.cpp index 6a9ce3d1..bd57e8bf 100644 --- a/Ja2/Options Screen.cpp +++ b/Ja2/Options Screen.cpp @@ -1,6 +1,6 @@ - #include "Types.h" + #include "types.h" #include "Options Screen.h" - #include "Video.h" + #include "video.h" #include "Font Control.h" #include "Game Clock.h" #include "Text Input.h" @@ -11,24 +11,24 @@ #include "WCheck.h" #include "Utilities.h" #include "Slider.h" - #include "Debug.h" + #include "DEBUG.H" #include "Music Control.h" #include "Sound Control.h" #include "soundman.h" #include "Ambient Control.h" - #include "Worlddat.h" - #include "Worlddef.h" + #include "WorldDat.h" + #include "worlddef.h" #include "GameSettings.h" #include "Game Init.h" - #include "English.h" + #include "english.h" #include "Overhead.h" - #include "Gap.h" + #include "GAP.H" #include "Cursors.h" - #include "SysUtil.h" + #include "sysutil.h" #include "Exit Grids.h" #include "Text.h" #include "Interface Control.h" - #include "Message.h" + #include "message.h" #include "Multi Language Graphic Utils.h" #include "Map Information.h" #include "SmokeEffects.h" @@ -36,7 +36,7 @@ #include "Cheats.h" #include "connect.h" -#include "WorldMan.h" +#include "worldman.h" #include "Init.h" #include "Game Events.h" #include "PostalService.h" diff --git a/Ja2/SaveLoadGame.cpp b/Ja2/SaveLoadGame.cpp index 71c4d713..79cadef6 100644 --- a/Ja2/SaveLoadGame.cpp +++ b/Ja2/SaveLoadGame.cpp @@ -1,32 +1,32 @@ - #include "Types.h" + #include "types.h" #include "Soldier Profile.h" #include "FileMan.h" #include #include - #include "Debug.h" - #include "OverHead.h" + #include "DEBUG.H" + #include "Overhead.h" #include "Keys.h" #include "finances.h" - #include "History.h" + #include "history.h" #include "files.h" - #include "Laptop.h" - #include "iniReader.h" - #include "Email.h" - #include "Strategicmap.h" + #include "laptop.h" + #include "INIReader.h" + #include "email.h" + #include "strategicmap.h" #include "Game Events.h" #include "Game Clock.h" #include "Soldier Create.h" - #include "WorldDef.h" + #include "worlddef.h" #include "LaptopSave.h" #include "strategicmap.h" #include "Queen Command.h" #include "SaveLoadGame.h" #include "Tactical Save.h" #include "Squads.h" - #include "Environment.h" - #include "Lighting.h" + #include "environment.h" + #include "lighting.h" #include "Strategic Movement.h" - #include "Strategic.h" + #include "strategic.h" #include "Isometric Utils.h" #include "Quests.h" #include "opplist.h" @@ -38,17 +38,17 @@ #include "GameSettings.h" #include "Music Control.h" #include "Options Screen.h" - #include "Ai.h" - #include "RenderWorld.h" + #include "ai.h" + #include "renderworld.h" #include "SmokeEffects.h" - #include "Random.h" + #include "random.h" #include "Map Screen Interface.h" #include "Map Screen Interface Border.h" #include "Map Screen Interface Bottom.h" #include "Interface.h" #include "Map Screen Helicopter.h" - #include "Environment.h" + #include "environment.h" #include "Arms Dealer Init.h" #include "Tactical Placement GUI.h" @@ -57,43 +57,43 @@ #include "Vehicles.h" #include "Merc Contract.h" #include "Bullets.h" - #include "air raid.h" + #include "Air Raid.h" #include "physics.h" #include "Strategic Pathing.h" #include "TeamTurns.h" - #include "explosion control.h" + #include "Explosion Control.h" #include "Creature Spreading.h" #include "Strategic Status.h" - #include "Prebattle Interface.h" + #include "PreBattle Interface.h" #include "Boxing.h" #include "Strategic AI.h" #include "Map Screen Interface Map.h" #include "Meanwhile.h" - #include "dialogue control.h" - #include "text.h" - #include "Map Screen Interface.h" - #include "lighteffects.h" + #include "Dialogue Control.h" + #include "Text.h" + #include "Map Screen Interface.h" + #include "LightEffects.h" #include "HelpScreen.h" #include "Animated ProgressBar.h" - #include "merctextbox.h" - #include "render dirty.h" + #include "MercTextBox.h" + #include "Render Dirty.h" #include "Map Information.h" #include "Interface Items.h" #include "Civ Quotes.h" #include "Scheduling.h" #include "Animation Data.h" #include "Game Init.h" - #include "cheats.h" + #include "Cheats.h" #include "Strategic Event Handler.h" - #include "interface panels.h" - #include "interface dialogue.h" + #include "Interface Panels.h" + #include "interface Dialogue.h" #include "Assignments.h" #include "Interface Items.h" - #include "Shopkeeper Interface.h" - #include "postalservice.h" + #include "ShopKeeper Interface.h" + #include "PostalService.h" // HEADROCK HAM B1: Additional Include for HAM #include "MilitiaSquads.h" // HEADROCK HAM 3.5: Another include for HAM @@ -110,17 +110,17 @@ #include "Rebel Command.h" #include "BobbyR.h" -#include "Imp Portraits.h" +#include "IMP Portraits.h" #include "Loading Screen.h" #include "Interface Utils.h" #include "Squads.h" #include "IMP Confirm.h" #include "Enemy Soldier Save.h" #include "BobbyRMailOrder.h" -#include "Mercs.h" +#include "mercs.h" #include "INIReader.h" #include "mercs.h" -#include "soldier Profile.h" +#include "Soldier Profile.h" #ifdef JA2UB #include "Ja25 Strategic Ai.h" #include "Ja25_Tactical.h" diff --git a/Ja2/SaveLoadScreen.cpp b/Ja2/SaveLoadScreen.cpp index e5442659..a1a30800 100644 --- a/Ja2/SaveLoadScreen.cpp +++ b/Ja2/SaveLoadScreen.cpp @@ -1,34 +1,34 @@ - #include "Types.h" + #include "types.h" #include "SaveLoadScreen.h" - #include "Video.h" + #include "video.h" #include "Font Control.h" #include "Game Clock.h" #include "Render Dirty.h" #include "Text Input.h" #include "SaveLoadGame.h" - #include "Stdio.h" + #include "stdio.h" #include "WordWrap.h" - #include "StrategicMap.h" - #include "Finances.h" + #include "strategicmap.h" + #include "finances.h" #include "WCheck.h" #include "Utilities.h" #include "Cursors.h" - #include "VObject.h" + #include "vobject.h" #include "Merc Hiring.h" #include "LaptopSave.h" #include "Options Screen.h" #include "GameVersion.h" - #include "SysUtil.h" + #include "sysutil.h" #include "Tactical Save.h" - #include "OverHead.h" + #include "Overhead.h" #include "gamescreen.h" #include "GameSettings.h" - #include "fade screen.h" - #include "English.h" - #include "Gameloop.h" + #include "Fade Screen.h" + #include "english.h" + #include "gameloop.h" #include "Game Init.h" #include "Text.h" - #include "Message.h" + #include "message.h" #include "Map Screen Interface.h" #include "Multi Language Graphic Utils.h" #include "Campaign Types.h" diff --git a/Ja2/Screens.h b/Ja2/Screens.h index f94c05c8..d8f556a5 100644 --- a/Ja2/Screens.h +++ b/Ja2/Screens.h @@ -1,8 +1,8 @@ #ifndef __SCREEN_MANAGER #define __SCREEN_MANAGER -#include "Types.h" -#include "ScreenIds.h" +#include "types.h" +#include "screenids.h" // Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization // function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and diff --git a/Ja2/TimeLogging.h b/Ja2/TimeLogging.h index 7caab289..2478faa2 100644 --- a/Ja2/TimeLogging.h +++ b/Ja2/TimeLogging.h @@ -1,5 +1,5 @@ #pragma once -#include "Types.h" +#include "types.h" void TimingLogInitialize(const CHAR8* filename); void TimingLog(const CHAR8* logEvent, int n); diff --git a/Ja2/aniviewscreen.cpp b/Ja2/aniviewscreen.cpp index 638e67a2..6cf3a7b8 100644 --- a/Ja2/aniviewscreen.cpp +++ b/Ja2/aniviewscreen.cpp @@ -9,9 +9,9 @@ #include "worlddef.h" #include "renderworld.h" #include "input.h" - #include "font.h" + #include "Font.h" #include "screenids.h" - #include "overhead.h" + #include "Overhead.h" #include "sysutil.h" #include "Font Control.h" #include "Animation Control.h" @@ -23,8 +23,8 @@ #include #include #include "english.h" - #include "Fileman.h" - #include "messageboxscreen.h" + #include "FileMan.h" + #include "MessageBoxScreen.h" //forward declarations of common classes to eliminate includes class OBJECTTYPE; diff --git a/Ja2/builddefines.h b/Ja2/builddefines.h index eb71defe..9391b6c3 100644 --- a/Ja2/builddefines.h +++ b/Ja2/builddefines.h @@ -77,6 +77,6 @@ #define _CRT_NON_CONFORMING_SWPRINTFS #define _SCL_SECURE_NO_WARNINGS -#include "Profiler.h" +#include "profiler.h" #endif diff --git a/Ja2/gameloop.cpp b/Ja2/gameloop.cpp index d65f7dae..56a8493f 100644 --- a/Ja2/gameloop.cpp +++ b/Ja2/gameloop.cpp @@ -1,17 +1,17 @@ #include #include #include "sgp.h" - #include "Gameloop.h" + #include "gameloop.h" #include "Screens.h" - #include "cursors.h" - #include "init.h" - #include "music control.h" - #include "sys globals.h" + #include "Cursors.h" + #include "Init.h" + #include "Music Control.h" + #include "Sys Globals.h" #include "laptop.h" #include "mapscreen.h" #include "Game Clock.h" #include "Timer Control.h" - #include "overhead.h" + #include "Overhead.h" #include "LibraryDataBase.h" #include "Map Screen Interface.h" #include "Tactical Save.h" @@ -19,7 +19,7 @@ #include "GameSettings.h" #include "mapscreen.h" #include "Interface Control.h" - #include "text.h" + #include "Text.h" #include "HelpScreen.h" #include "PreBattle Interface.h" #include "Tactical Placement GUI.h"//dnl ch45 071009 diff --git a/Ja2/gameloop.h b/Ja2/gameloop.h index 6c5d2357..1f4fe3ea 100644 --- a/Ja2/gameloop.h +++ b/Ja2/gameloop.h @@ -1,7 +1,7 @@ #ifndef __GAMELOOP_ #define __GAMELOOP_ -#include "Types.h" +#include "types.h" // main game loop systems #define INIT_SYSTEM 0 diff --git a/Ja2/gamescreen.cpp b/Ja2/gamescreen.cpp index ba3ceb80..b3028c8b 100644 --- a/Ja2/gamescreen.cpp +++ b/Ja2/gamescreen.cpp @@ -6,10 +6,10 @@ #include "vobject.h" #include "worlddef.h" #include "renderworld.h" - #include "font.h" + #include "Font.h" #include "screenids.h" - #include "screens.h" - #include "overhead.h" + #include "Screens.h" + #include "Overhead.h" #include "Isometric Utils.h" #include "sysutil.h" #include "input.h" @@ -22,60 +22,60 @@ #include "Handle UI.h" #include #include - #include "cursors.h" + #include "Cursors.h" #include "vobject_blitters.h" #include "Button System.h" #include "lighting.h" #include "renderworld.h" - #include "sys globals.h" + #include "Sys Globals.h" #include "environment.h" - #include "bullets.h" + #include "Bullets.h" #include "Assignments.h" #include "message.h" #include #include "overhead map.h" #include "Strategic Exit GUI.h" - #include "strategic movement.h" + #include "Strategic Movement.h" #include "Tactical Placement GUI.h" - #include "Air raid.h" + #include "Air Raid.h" #include "Game Clock.h" - #include "game init.h" + #include "Game Init.h" //DEF: Test Code #ifdef NETWORKED #include "Networking.h" #endif - #include "interface control.h" - #include "game clock.h" + #include "Interface Control.h" + #include "Game Clock.h" #include "physics.h" - #include "fade screen.h" - #include "dialogue control.h" - #include "soldier macros.h" + #include "Fade Screen.h" + #include "Dialogue Control.h" + #include "Soldier macros.h" #include "faces.h" #include "strategicmap.h" #include "gamescreen.h" - #include "interface.h" - #include "cursor control.h" - #include "strategic turns.h" + #include "Interface.h" + #include "Cursor Control.h" + #include "Strategic Turns.h" #include "merc entering.h" - #include "soldier create.h" + #include "Soldier Create.h" #include "Soldier Init List.h" - #include "interface panels.h" + #include "Interface Panels.h" #include "Map Information.h" #include "environment.h" #include "Squads.h" - #include "interface dialogue.h" - #include "auto bandage.h" - #include "meanwhile.h" - #include "strategic ai.h" + #include "interface Dialogue.h" + #include "Auto Bandage.h" + #include "Meanwhile.h" + #include "Strategic AI.h" #include "HelpScreen.h" #include "PreBattle Interface.h" #include "Sound Control.h" #include "MessageBoxScreen.h" #include "Text.h" #include "GameSettings.h" - #include "Random.h" + #include "random.h" #include "editscreen.h" #include "Scheduling.h" #include "Animated ProgressBar.h" diff --git a/Ja2/gamescreen.h b/Ja2/gamescreen.h index de0696a4..da597829 100644 --- a/Ja2/gamescreen.h +++ b/Ja2/gamescreen.h @@ -2,7 +2,7 @@ #define _GAMESCREEN_H -#include "fade screen.h" +#include "Fade Screen.h" #define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized ) diff --git a/Ja2/jascreens.cpp b/Ja2/jascreens.cpp index 9e7df483..7fec7bab 100644 --- a/Ja2/jascreens.cpp +++ b/Ja2/jascreens.cpp @@ -6,13 +6,13 @@ #include "himage.h" #include "vobject.h" #include "vobject_blitters.h" - #include "wcheck.h" + #include "WCheck.h" #include "input.h" - #include "font.h" + #include "Font.h" #include "timer.h" #include "mousesystem.h" #include "screenids.h" - #include "screens.h" + #include "Screens.h" #include "Font Control.h" #include "sysutil.h" #include "tiledef.h" @@ -22,30 +22,30 @@ #include #include "Timer Control.h" #include "Sys Globals.h" - #include "interface.h" - #include "overhead.h" - #include "utilities.h" - #include "render dirty.h" + #include "Interface.h" + #include "Overhead.h" + #include "Utilities.h" + #include "Render Dirty.h" #include "jascreens.h" #include "gameloop.h" #include "Event Pump.h" - #include "animation cache.h" + #include "Animation Cache.h" #include "lighting.h" #include "mainmenuscreen.h" #include "Game Init.h" - #include "init.h" - #include "cursor control.h" - #include "utilities.h" + #include "Init.h" + #include "Cursor Control.h" + #include "Utilities.h" #include "GameVersion.h" - #include "game clock.h" + #include "Game Clock.h" #include "gamescreen.h" #include "english.h" - #include "Random.h" + #include "random.h" #include "WordWrap.h" #include "Sound Control.h" #include "WordWrap.h" - #include "text.h" - #include "IniReader.h" + #include "Text.h" + #include "INIReader.h" #include "sgp_logger.h" #include diff --git a/Ja2/jascreens.h b/Ja2/jascreens.h index 1822b377..a05ddbb6 100644 --- a/Ja2/jascreens.h +++ b/Ja2/jascreens.h @@ -2,7 +2,7 @@ #define __JASCREENS_H_ #include "sgp.h" -#include "ScreenIds.h" +#include "screenids.h" #include "mousesystem.h" #include "Button System.h" #include diff --git a/Ja2/legion cfg.cpp b/Ja2/legion cfg.cpp index 2004c497..4bf3f8df 100644 --- a/Ja2/legion cfg.cpp +++ b/Ja2/legion cfg.cpp @@ -1,10 +1,10 @@ //legion 2 - #include "Types.h" #include "types.h" - #include "Random.h" + #include "types.h" + #include "random.h" #include "Campaign Types.h" #include "Queen Command.h" - #include "overhead.h" + #include "Overhead.h" #include "Strategic Movement.h" #include "Strategic Status.h" #include "GameSettings.h" @@ -17,36 +17,36 @@ #include "laptop.h" #include "worlddef.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "email.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "strategicmap.h" - #include "game init.h" - #include "animation data.h" - #include "soldier create.h" + #include "Game Init.h" + #include "Animation Data.h" + #include "Soldier Create.h" #include "Soldier Init List.h" #include "strategic.h" #include "Squads.h" #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" #include "gameloop.h" - #include "Random.h" + #include "random.h" #include "Map Screen Interface.h" #include "Tactical Save.h" #include "Campaign Types.h" - #include "Message.h" + #include "message.h" #include "Game Event Hook.h" #include "Strategic Movement.h" #include "Quests.h" #include "Strategic AI.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "GameSettings.h" #include "INIReader.h" #include "Soldier Profile.h" #include "XML.h" #include "Item Types.h" #include "Items.h" - #include "text.h" + #include "Text.h" #include "GameSettings.h" #ifdef JA2UB diff --git a/Ja2/ub_config.cpp b/Ja2/ub_config.cpp index 908f7584..d16ff60c 100644 --- a/Ja2/ub_config.cpp +++ b/Ja2/ub_config.cpp @@ -1,9 +1,9 @@ - #include "Types.h" #include "types.h" - #include "Random.h" + #include "types.h" + #include "random.h" #include "Campaign Types.h" #include "Queen Command.h" - #include "overhead.h" + #include "Overhead.h" #include "Strategic Movement.h" #include "Strategic Status.h" #include "GameSettings.h" @@ -16,36 +16,36 @@ #include "laptop.h" #include "worlddef.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "email.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "strategicmap.h" - #include "game init.h" - #include "animation data.h" - #include "soldier create.h" + #include "Game Init.h" + #include "Animation Data.h" + #include "Soldier Create.h" #include "Soldier Init List.h" #include "strategic.h" #include "Squads.h" #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" #include "gameloop.h" - #include "Random.h" + #include "random.h" #include "Map Screen Interface.h" #include "Tactical Save.h" #include "Campaign Types.h" - #include "Message.h" + #include "message.h" #include "Game Event Hook.h" #include "Strategic Movement.h" #include "Quests.h" #include "Strategic AI.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "GameSettings.h" #include "INIReader.h" #include "Soldier Profile.h" #include "XML.h" #include "Item Types.h" #include "Items.h" - #include "text.h" + #include "Text.h" #include "GameSettings.h" #ifdef JA2UB diff --git a/Laptop/AimFacialIndex.cpp b/Laptop/AimFacialIndex.cpp index 60b88e78..e6230f51 100644 --- a/Laptop/AimFacialIndex.cpp +++ b/Laptop/AimFacialIndex.cpp @@ -4,11 +4,11 @@ #include "Utilities.h" #include "WCheck.h" #include "stdio.h" - #include "Aim.h" + #include "aim.h" #include "Soldier Profile.h" #include "email.h" #include "Text.h" - #include "aimsort.h" + #include "AimSort.h" #include "Assignments.h" #include "GameSettings.h" #include "english.h" diff --git a/Laptop/AimMembers.cpp b/Laptop/AimMembers.cpp index 490d0a63..e5485db0 100644 --- a/Laptop/AimMembers.cpp +++ b/Laptop/AimMembers.cpp @@ -1,30 +1,30 @@ #include "email.h" #include "laptop.h" #include "AimMembers.h" - #include "Aim.h" + #include "aim.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "stdio.h" #include "sysutil.h" #include "Soldier Profile.h" #include "Soldier Control.h" - #include "InterFace Items.h" - #include "overhead.h" + #include "Interface Items.h" + #include "Overhead.h" #include "WordWrap.h" #include "finances.h" #include "vsurface.h" - #include "VObject.h" + #include "vobject.h" #include "Game Clock.h" - #include "overhead.h" - #include "Faces.h" - #include "dialogue control.h" - #include "text.h" - #include "History.h" + #include "Overhead.h" + #include "faces.h" + #include "Dialogue Control.h" + #include "Text.h" + #include "history.h" #include "Game Event Hook.h" #include "MercTextBox.h" #include "Render Dirty.h" - #include "weapons.h" + #include "Weapons.h" #include "Soldier Add.h" #include "Merc Hiring.h" #include "strategic.h" @@ -32,7 +32,7 @@ #include "LaptopSave.h" #include "english.h" #include "GameSettings.h" - #include "Random.h" + #include "random.h" #include "Strategic Status.h" #include "Merc Contract.h" #include "Strategic Merc Handler.h" @@ -40,7 +40,7 @@ #include "Sound Control.h" #include "Quests.h" #include "strategicmap.h" - #include "Personnel.h" + #include "personnel.h" #include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item #include "Strategic Town Loyalty.h" diff --git a/Laptop/AimSort.cpp b/Laptop/AimSort.cpp index 1b5b0f05..3652bf56 100644 --- a/Laptop/AimSort.cpp +++ b/Laptop/AimSort.cpp @@ -1,6 +1,6 @@ #include "laptop.h" #include "AimSort.h" - #include "Aim.h" + #include "aim.h" #include "WCheck.h" #include "Utilities.h" #include "WordWrap.h" diff --git a/Laptop/BobbyR.cpp b/Laptop/BobbyR.cpp index fcba33a6..504ce303 100644 --- a/Laptop/BobbyR.cpp +++ b/Laptop/BobbyR.cpp @@ -5,20 +5,20 @@ #include "WCheck.h" #include "WordWrap.h" #include "Cursors.h" - #include "interface items.h" + #include "Interface Items.h" #include "Weapons.h" #include "Store Inventory.h" #include "Game Event Hook.h" #include "Game Clock.h" #include "LaptopSave.h" - #include "Random.h" + #include "random.h" #include "Text.h" #include "Multi Language Graphic Utils.h" // #include "Utility.h" - #include "armsdealerinvinit.h" + #include "ArmsDealerInvInit.h" #include "GameSettings.h" #include "message.h" - #include "postalservice.h" + #include "PostalService.h" #ifdef JA2TESTVERSION diff --git a/Laptop/BobbyRAmmo.cpp b/Laptop/BobbyRAmmo.cpp index 8b4b6a53..162932b8 100644 --- a/Laptop/BobbyRAmmo.cpp +++ b/Laptop/BobbyRAmmo.cpp @@ -6,7 +6,7 @@ #include "WCheck.h" #include "WordWrap.h" #include "Encrypted File.h" - #include "text.h" + #include "Text.h" UINT32 guiAmmoBackground; UINT32 guiAmmoGrid; diff --git a/Laptop/BobbyRGuns.cpp b/Laptop/BobbyRGuns.cpp index c8ae1e61..d8cc71c4 100644 --- a/Laptop/BobbyRGuns.cpp +++ b/Laptop/BobbyRGuns.cpp @@ -5,12 +5,12 @@ #include "WCheck.h" #include "WordWrap.h" #include "Cursors.h" - #include "interface items.h" + #include "Interface Items.h" #include "Encrypted File.h" - #include "text.h" + #include "Text.h" #include "Store Inventory.h" #include "LaptopSave.h" - #include "Finances.h" + #include "finances.h" #include "Overhead.h" #include "Weapons.h" #include "GameSettings.h" diff --git a/Laptop/BobbyRMailOrder.cpp b/Laptop/BobbyRMailOrder.cpp index a145c7a7..b5243636 100644 --- a/Laptop/BobbyRMailOrder.cpp +++ b/Laptop/BobbyRMailOrder.cpp @@ -10,7 +10,7 @@ #include "finances.h" #include "Game Clock.h" #include "Game Event Hook.h" - #include "Random.h" + #include "random.h" #include "LaptopSave.h" #include "Soldier Profile.h" #include "input.h" @@ -20,8 +20,8 @@ #include "Multi Language Graphic Utils.h" #include "strategic.h" #include "strategicmap.h" - #include "isometric utils.h" - #include "postalservice.h" + #include "Isometric Utils.h" + #include "PostalService.h" #include "english.h" #include diff --git a/Laptop/BobbyRShipments.cpp b/Laptop/BobbyRShipments.cpp index 28f208f3..dc8db902 100644 --- a/Laptop/BobbyRShipments.cpp +++ b/Laptop/BobbyRShipments.cpp @@ -1,13 +1,13 @@ #include "laptop.h" #include "BobbyRShipments.h" - #include "bobbyr.h" - #include "utilities.h" + #include "BobbyR.h" + #include "Utilities.h" #include "WCheck.h" #include "Text.h" #include "BobbyRGuns.h" - #include "cursors.h" + #include "Cursors.h" #include "BobbyRMailOrder.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "strategic.h" #include "strategicmap.h" #include "PostalService.h" diff --git a/Laptop/BriefingRoom.cpp b/Laptop/BriefingRoom.cpp index dc5c6711..b209eb9e 100644 --- a/Laptop/BriefingRoom.cpp +++ b/Laptop/BriefingRoom.cpp @@ -1,7 +1,7 @@ #include "Utilities.h" #include "WCheck.h" - #include "timer control.h" - #include "Debug.h" + #include "Timer Control.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "email.h" diff --git a/Laptop/BriefingRoomM.cpp b/Laptop/BriefingRoomM.cpp index 69a0c0da..511eff63 100644 --- a/Laptop/BriefingRoomM.cpp +++ b/Laptop/BriefingRoomM.cpp @@ -1,7 +1,7 @@ #include "Utilities.h" #include "WCheck.h" - #include "timer control.h" - #include "Debug.h" + #include "Timer Control.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "email.h" diff --git a/Laptop/BrokenLink.cpp b/Laptop/BrokenLink.cpp index 8c6fb157..4bcdc696 100644 --- a/Laptop/BrokenLink.cpp +++ b/Laptop/BrokenLink.cpp @@ -1,9 +1,9 @@ - #include "Types.h" - #include "font.h" + #include "types.h" + #include "Font.h" #include "laptop.h" #include "Font Control.h" #include "Text.h" - #include "wordwrap.h" + #include "WordWrap.h" #define BROKEN_LINK__FONT FONT12ARIAL #define BROKEN_LINK__COLOR FONT_MCOLOR_BLACK diff --git a/Laptop/CampaignHistoryMain.cpp b/Laptop/CampaignHistoryMain.cpp index e030ff87..9d13a13e 100644 --- a/Laptop/CampaignHistoryMain.cpp +++ b/Laptop/CampaignHistoryMain.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" - #include "Line.h" + #include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" diff --git a/Laptop/CampaignStats.cpp b/Laptop/CampaignStats.cpp index bfc4e91d..2acae08b 100644 --- a/Laptop/CampaignStats.cpp +++ b/Laptop/CampaignStats.cpp @@ -11,7 +11,7 @@ #include "Game Clock.h" #include "Soldier macros.h" #include "Text.h" -#include "Laptop.h" +#include "laptop.h" #include "LaptopSave.h" #include "email.h" #include "DynamicDialogue.h" diff --git a/Laptop/CharProfile.cpp b/Laptop/CharProfile.cpp index 182f4bf7..92b16ebc 100644 --- a/Laptop/CharProfile.cpp +++ b/Laptop/CharProfile.cpp @@ -1,5 +1,5 @@ #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "CharProfile.h" #include "IMP AboutUs.h" #include "IMP Attribute Entrance.h" @@ -19,7 +19,7 @@ #include "IMP Personality Finish.h" #include "IMPVideoObjects.h" #include "IMP Confirm.h" - #include "messageboxscreen.h" + #include "MessageBoxScreen.h" #include "LaptopSave.h" // These 5 added - SANDRO #include "IMP Character and Disability Entrance.h" diff --git a/Laptop/Encyclopedia_Data_new.cpp b/Laptop/Encyclopedia_Data_new.cpp index 2dff5b82..e488c1d0 100644 --- a/Laptop/Encyclopedia_Data_new.cpp +++ b/Laptop/Encyclopedia_Data_new.cpp @@ -1,4 +1,4 @@ - #include "Types.h" + #include "types.h" #include "WCheck.h" #include #include "GameSettings.h" diff --git a/Laptop/Encyclopedia_new.cpp b/Laptop/Encyclopedia_new.cpp index 08596e8c..5122d4ef 100644 --- a/Laptop/Encyclopedia_new.cpp +++ b/Laptop/Encyclopedia_new.cpp @@ -29,7 +29,7 @@ /// uncomment to use just graphic + mouseregion instead of real buttons. No sounds, no button states, just plain 'hyperlinks'. #define ENC_USE_BUTTONSYSTEM - #include "Types.h" + #include "types.h" #include "WCheck.h" #include "DEBUG.H" #include "GameSettings.h" diff --git a/Laptop/FacilityProduction.cpp b/Laptop/FacilityProduction.cpp index ea60571d..e195b14e 100644 --- a/Laptop/FacilityProduction.cpp +++ b/Laptop/FacilityProduction.cpp @@ -8,7 +8,7 @@ #include "WCheck.h" #include "Utilities.h" #include "WordWrap.h" -#include "Line.h" +#include "line.h" #include "Text.h" #include "FacilityProduction.h" #include "Map Screen Interface.h" diff --git a/Laptop/IMP AboutUs.cpp b/Laptop/IMP AboutUs.cpp index 991aaca5..eceef0d6 100644 --- a/Laptop/IMP AboutUs.cpp +++ b/Laptop/IMP AboutUs.cpp @@ -2,10 +2,10 @@ #include "CharProfile.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" diff --git a/Laptop/IMP Attribute Entrance.cpp b/Laptop/IMP Attribute Entrance.cpp index 0ec42966..16fa7de3 100644 --- a/Laptop/IMP Attribute Entrance.cpp +++ b/Laptop/IMP Attribute Entrance.cpp @@ -3,10 +3,10 @@ #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" diff --git a/Laptop/IMP Attribute Finish.cpp b/Laptop/IMP Attribute Finish.cpp index b87813f1..80689bc4 100644 --- a/Laptop/IMP Attribute Finish.cpp +++ b/Laptop/IMP Attribute Finish.cpp @@ -5,10 +5,10 @@ #include "Utilities.h" #include "input.h" #include "Isometric Utils.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" #include "IMP Attribute Selection.h" diff --git a/Laptop/IMP Attribute Selection.cpp b/Laptop/IMP Attribute Selection.cpp index 6400f0f0..0a720b40 100644 --- a/Laptop/IMP Attribute Selection.cpp +++ b/Laptop/IMP Attribute Selection.cpp @@ -6,14 +6,14 @@ #include "input.h" #include "Isometric Utils.h" #include "IMP Skill Trait.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" #include "IMP Compile Character.h" - #include "text.h" + #include "Text.h" #include "GameSettings.h" // Added these 3 - SANDRO #include "IMP Disability Trait.h" diff --git a/Laptop/IMP Background.cpp b/Laptop/IMP Background.cpp index 14b30fa4..577bd094 100644 --- a/Laptop/IMP Background.cpp +++ b/Laptop/IMP Background.cpp @@ -1,17 +1,17 @@ #include "IMP Background.h" #include "IMP Skill Trait.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "soldier profile type.h" #include "IMP Compile Character.h" diff --git a/Laptop/IMP Background.h b/Laptop/IMP Background.h index ffd1dce9..9c8a5e1e 100644 --- a/Laptop/IMP Background.h +++ b/Laptop/IMP Background.h @@ -1,7 +1,7 @@ #ifndef __IMP_BACKGROUND__H_ #define __IMP_BACKGROUND__H_ -#include "Types.h" +#include "types.h" #include "mousesystem.h" void EnterIMPBackground( void ); diff --git a/Laptop/IMP Begin Screen.cpp b/Laptop/IMP Begin Screen.cpp index 3037f6b6..eb46951d 100644 --- a/Laptop/IMP Begin Screen.cpp +++ b/Laptop/IMP Begin Screen.cpp @@ -5,23 +5,23 @@ #include "IMPVideoObjects.h" #include "Utilities.h" #include "Timer Control.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Finish.h" #include "IMP Text System.h" #include "Text Input.h" - #include "messageboxscreen.h" - #include "Soldier Profile Type.h" + #include "MessageBoxScreen.h" + #include "soldier profile type.h" #include "IMP Portraits.h" #include "IMP Attribute Selection.h" #include "english.h" #include "line.h" #include "Merc Hiring.h" #include "strategic.h" - #include "text.h" + #include "Text.h" #include "LaptopSave.h" #include diff --git a/Laptop/IMP Character Trait.cpp b/Laptop/IMP Character Trait.cpp index e7703298..cf2e85ce 100644 --- a/Laptop/IMP Character Trait.cpp +++ b/Laptop/IMP Character Trait.cpp @@ -1,16 +1,16 @@ #include "IMP Character Trait.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "GameSettings.h" diff --git a/Laptop/IMP Character Trait.h b/Laptop/IMP Character Trait.h index 06ed9747..df46f8a7 100644 --- a/Laptop/IMP Character Trait.h +++ b/Laptop/IMP Character Trait.h @@ -1,7 +1,7 @@ #ifndef __IMP_CHARACTER_TRAIT__H_ #define __IMP_CHARACTER_TRAIT__H_ -#include "Types.h" +#include "types.h" void EnterIMPCharacterTrait( void ); void RenderIMPCharacterTrait( void ); diff --git a/Laptop/IMP Character and Disability Entrance.cpp b/Laptop/IMP Character and Disability Entrance.cpp index 5cae0c9a..c61a5ec9 100644 --- a/Laptop/IMP Character and Disability Entrance.cpp +++ b/Laptop/IMP Character and Disability Entrance.cpp @@ -3,13 +3,13 @@ #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" - #include "text.h" + #include "Text.h" // IMP personality entrance buttons diff --git a/Laptop/IMP Color Choosing.cpp b/Laptop/IMP Color Choosing.cpp index 310cf62d..2a239ba5 100644 --- a/Laptop/IMP Color Choosing.cpp +++ b/Laptop/IMP Color Choosing.cpp @@ -1,15 +1,15 @@ #include "IMP Color Choosing.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "soldier profile type.h" #include "IMP Portraits.h" diff --git a/Laptop/IMP Color Choosing.h b/Laptop/IMP Color Choosing.h index 162d9de3..bc486872 100644 --- a/Laptop/IMP Color Choosing.h +++ b/Laptop/IMP Color Choosing.h @@ -1,7 +1,7 @@ #ifndef __IMP_COLOR_CHOOSING_SKIN_HAIR__H_ #define __IMP_COLOR_CHOOSING_SKIN_HAIR__H_ -#include "Types.h" +#include "types.h" void EnterIMPColorChoice( void ); void RenderIMPColorChoice( void ); diff --git a/Laptop/IMP Compile Character.cpp b/Laptop/IMP Compile Character.cpp index 0420b1c4..ea7ae826 100644 --- a/Laptop/IMP Compile Character.cpp +++ b/Laptop/IMP Compile Character.cpp @@ -1,7 +1,7 @@ #include "laptop.h" #include "CharProfile.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "GameSettings.h" @@ -12,7 +12,7 @@ #include "IMP Attribute Selection.h" #include "IMP Portraits.h" #include "IMP Compile Character.h" - #include "Soldier Profile Type.h" + #include "soldier profile type.h" #include "Soldier Profile.h" #include "Animation Data.h" #include "random.h" diff --git a/Laptop/IMP Confirm.cpp b/Laptop/IMP Confirm.cpp index b5a0ac1a..8a9572d2 100644 --- a/Laptop/IMP Confirm.cpp +++ b/Laptop/IMP Confirm.cpp @@ -3,10 +3,10 @@ #include "IMP HomePage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Compile Character.h" #include "soldier profile type.h" @@ -14,7 +14,7 @@ #include "IMP Confirm.h" #include "finances.h" #include "Soldier Profile.h" - #include "Soldier Profile Type.h" + #include "soldier profile type.h" #include "Soldier Control.h" #include "IMP Portraits.h" #include "Overhead.h" @@ -25,8 +25,8 @@ #include "Game Event Hook.h" #include "LaptopSave.h" #include "strategic.h" - #include "weapons.h" - #include "Random.h" + #include "Weapons.h" + #include "random.h" #include "GameVersion.h" #include "GameSettings.h" #include "IMP Gear.h" // added by Flugente diff --git a/Laptop/IMP Disability Trait.cpp b/Laptop/IMP Disability Trait.cpp index b5a8e1be..944cdd24 100644 --- a/Laptop/IMP Disability Trait.cpp +++ b/Laptop/IMP Disability Trait.cpp @@ -1,16 +1,16 @@ #include "IMP Disability Trait.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "GameSettings.h" diff --git a/Laptop/IMP Disability Trait.h b/Laptop/IMP Disability Trait.h index 58ffd66a..1022c896 100644 --- a/Laptop/IMP Disability Trait.h +++ b/Laptop/IMP Disability Trait.h @@ -1,7 +1,7 @@ #ifndef __IMP_DISABILITY_TRAIT__H_ #define __IMP_DISABILITY_TRAIT__H_ -#include "Types.h" +#include "types.h" void EnterIMPDisabilityTrait( void ); void RenderIMPDisabilityTrait( void ); diff --git a/Laptop/IMP Finish.cpp b/Laptop/IMP Finish.cpp index f1a8bdbb..60c2d71f 100644 --- a/Laptop/IMP Finish.cpp +++ b/Laptop/IMP Finish.cpp @@ -7,15 +7,15 @@ #include "Utilities.h" #include "WCheck.h" #include "Timer Control.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Attribute Selection.h" #include "IMP Text System.h" #include "soundman.h" - #include "text.h" + #include "Text.h" #include "IMP Confirm.h" diff --git a/Laptop/IMP Gear Entrance.cpp b/Laptop/IMP Gear Entrance.cpp index 88da8903..a1f7c057 100644 --- a/Laptop/IMP Gear Entrance.cpp +++ b/Laptop/IMP Gear Entrance.cpp @@ -8,10 +8,10 @@ #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" -#include "Debug.h" +#include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" -#include "cursors.h" +#include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" #include "Text.h" diff --git a/Laptop/IMP Gear Entrance.h b/Laptop/IMP Gear Entrance.h index 1a73e253..7bcb4c22 100644 --- a/Laptop/IMP Gear Entrance.h +++ b/Laptop/IMP Gear Entrance.h @@ -6,7 +6,7 @@ * @author Flugente (bears-pit.com) */ -#include "Types.h" +#include "types.h" void EnterIMPGearEntrance( void ); void RenderIMPGearEntrance( void ); diff --git a/Laptop/IMP Gear.cpp b/Laptop/IMP Gear.cpp index 0d84fb2f..a969e7b0 100644 --- a/Laptop/IMP Gear.cpp +++ b/Laptop/IMP Gear.cpp @@ -6,17 +6,17 @@ #include "IMP Gear.h" #include "IMP Skill Trait.h" #include "Button System.h" -#include "utilities.h" -#include "Debug.h" +#include "Utilities.h" +#include "DEBUG.H" #include "Text.h" #include "Font Control.h" -#include "font.h" +#include "Font.h" #include "laptop.h" -#include "cursors.h" +#include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" -#include "wordwrap.h" +#include "WordWrap.h" #include "CharProfile.h" #include "soldier profile type.h" #include "IMP Compile Character.h" diff --git a/Laptop/IMP Gear.h b/Laptop/IMP Gear.h index 01d1971d..3cca01ae 100644 --- a/Laptop/IMP Gear.h +++ b/Laptop/IMP Gear.h @@ -6,7 +6,7 @@ * @author Flugente (bears-pit.com) */ -#include "Types.h" +#include "types.h" #include "soldier profile type.h" void EnterIMPGear( void ); diff --git a/Laptop/IMP HomePage.cpp b/Laptop/IMP HomePage.cpp index b54fa8a3..65c8568f 100644 --- a/Laptop/IMP HomePage.cpp +++ b/Laptop/IMP HomePage.cpp @@ -2,11 +2,11 @@ #include "IMP HomePage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "IMP Compile Character.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" #include "Timer Control.h" diff --git a/Laptop/IMP MainPage.cpp b/Laptop/IMP MainPage.cpp index 41acd733..026067bf 100644 --- a/Laptop/IMP MainPage.cpp +++ b/Laptop/IMP MainPage.cpp @@ -3,10 +3,10 @@ #include "IMPVideoObjects.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Attribute Selection.h" #include "IMP Text System.h" diff --git a/Laptop/IMP Minor Trait.cpp b/Laptop/IMP Minor Trait.cpp index 848b4c49..c7f053c2 100644 --- a/Laptop/IMP Minor Trait.cpp +++ b/Laptop/IMP Minor Trait.cpp @@ -1,17 +1,17 @@ #include "IMP Minor Trait.h" #include "IMP Skill Trait.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "soldier profile type.h" #include "IMP Compile Character.h" diff --git a/Laptop/IMP Minor Trait.h b/Laptop/IMP Minor Trait.h index 14d2501c..43bb0b91 100644 --- a/Laptop/IMP Minor Trait.h +++ b/Laptop/IMP Minor Trait.h @@ -1,7 +1,7 @@ #ifndef __IMP_MINOR_TRAIT__H_ #define __IMP_MINOR_TRAIT__H_ -#include "Types.h" +#include "types.h" void EnterIMPMinorTrait( void ); void RenderIMPMinorTrait( void ); diff --git a/Laptop/IMP Personality Entrance.cpp b/Laptop/IMP Personality Entrance.cpp index 2402663f..ea88eabe 100644 --- a/Laptop/IMP Personality Entrance.cpp +++ b/Laptop/IMP Personality Entrance.cpp @@ -3,10 +3,10 @@ #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" diff --git a/Laptop/IMP Personality Finish.cpp b/Laptop/IMP Personality Finish.cpp index cd5a0de5..61794594 100644 --- a/Laptop/IMP Personality Finish.cpp +++ b/Laptop/IMP Personality Finish.cpp @@ -3,10 +3,10 @@ #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" #include "IMP Compile Character.h" diff --git a/Laptop/IMP Personality Quiz.cpp b/Laptop/IMP Personality Quiz.cpp index 3a1cfe8f..ed30843f 100644 --- a/Laptop/IMP Personality Quiz.cpp +++ b/Laptop/IMP Personality Quiz.cpp @@ -3,10 +3,10 @@ #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Compile Character.h" #include "soldier profile type.h" diff --git a/Laptop/IMP Portraits.cpp b/Laptop/IMP Portraits.cpp index 9ba70518..8ad0de12 100644 --- a/Laptop/IMP Portraits.cpp +++ b/Laptop/IMP Portraits.cpp @@ -6,10 +6,10 @@ #include "WCheck.h" #include "input.h" #include "Isometric Utils.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" diff --git a/Laptop/IMP Prejudice.cpp b/Laptop/IMP Prejudice.cpp index 11712753..0b5b3fe6 100644 --- a/Laptop/IMP Prejudice.cpp +++ b/Laptop/IMP Prejudice.cpp @@ -6,17 +6,17 @@ #include "IMP Prejudice.h" #include "IMP Skill Trait.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "soldier profile type.h" #include "IMP Compile Character.h" diff --git a/Laptop/IMP Prejudice.h b/Laptop/IMP Prejudice.h index 572f24bc..8bdcf304 100644 --- a/Laptop/IMP Prejudice.h +++ b/Laptop/IMP Prejudice.h @@ -6,7 +6,7 @@ * @author Flugente (bears-pit.com) */ -#include "Types.h" +#include "types.h" void EnterIMPPrejudice( void ); void RenderIMPPrejudice( void ); diff --git a/Laptop/IMP Skill Trait.cpp b/Laptop/IMP Skill Trait.cpp index 93fab856..fbfd0e39 100644 --- a/Laptop/IMP Skill Trait.cpp +++ b/Laptop/IMP Skill Trait.cpp @@ -1,16 +1,16 @@ #include "IMP Skill Trait.h" #include "Button System.h" - #include "utilities.h" - #include "Debug.h" + #include "Utilities.h" + #include "DEBUG.H" #include "Text.h" #include "Font Control.h" - #include "font.h" + #include "Font.h" #include "laptop.h" - #include "cursors.h" + #include "Cursors.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "_Ja25EnglishText.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "CharProfile.h" #include "soldier profile type.h" #include "IMP Compile Character.h" diff --git a/Laptop/IMP Skill Trait.h b/Laptop/IMP Skill Trait.h index 7f537213..8eda49cf 100644 --- a/Laptop/IMP Skill Trait.h +++ b/Laptop/IMP Skill Trait.h @@ -1,7 +1,7 @@ #ifndef __IMP_SKILL_TRAIT__H_ #define __IMP_SKILL_TRAIT__H_ -#include "Types.h" +#include "types.h" void EnterIMPSkillTrait( void ); void RenderIMPSkillTrait( void ); diff --git a/Laptop/IMP Text System.cpp b/Laptop/IMP Text System.cpp index 9555ef80..06fd15d4 100644 --- a/Laptop/IMP Text System.cpp +++ b/Laptop/IMP Text System.cpp @@ -12,24 +12,24 @@ #include "IMP Confirm.h" #include "GameSettings.h" #include "Text.h" - #include "_Ja25Englishtext.h" + #include "_Ja25EnglishText.h" #ifdef JA2UB #include "laptop.h" #include "email.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" - #include "soldier profile.h" + #include "Cursors.h" + #include "Soldier Profile.h" #include "IMP Compile Character.h" #include "IMP Voices.h" #include "IMP Portraits.h" #include "Game Clock.h" #include "environment.h" #include "AimMembers.h" - #include "Random.h" + #include "random.h" #include "Text.h" #include "LaptopSave.h" #include "finances.h" diff --git a/Laptop/IMP Voices.cpp b/Laptop/IMP Voices.cpp index ed2398f7..dda39cfd 100644 --- a/Laptop/IMP Voices.cpp +++ b/Laptop/IMP Voices.cpp @@ -5,14 +5,14 @@ #include "Utilities.h" #include "input.h" #include "Isometric Utils.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "laptop.h" #include "Sound Control.h" #include "IMP Text System.h" - #include "text.h" + #include "Text.h" #include "soldier profile type.h" #include "GameSettings.h" #include "LaptopSave.h" diff --git a/Laptop/IMPVideoObjects.cpp b/Laptop/IMPVideoObjects.cpp index 57948a69..63198d6e 100644 --- a/Laptop/IMPVideoObjects.cpp +++ b/Laptop/IMPVideoObjects.cpp @@ -1,7 +1,7 @@ #include "IMPVideoObjects.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "laptop.h" diff --git a/Laptop/Intelmarket.cpp b/Laptop/Intelmarket.cpp index 99d3c839..8a2d62f4 100644 --- a/Laptop/Intelmarket.cpp +++ b/Laptop/Intelmarket.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" diff --git a/Laptop/MilitiaWebsite.cpp b/Laptop/MilitiaWebsite.cpp index 16104a7e..96e093d0 100644 --- a/Laptop/MilitiaWebsite.cpp +++ b/Laptop/MilitiaWebsite.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" @@ -32,7 +32,7 @@ #include "GameVersion.h" #include "message.h" #include "Game Event Hook.h" -#include "militia control.h" +#include "Militia Control.h" #include "Town Militia.h" #include "Strategic Town Loyalty.h" diff --git a/Laptop/PMC.cpp b/Laptop/PMC.cpp index aac3c86f..76ffbc68 100644 --- a/Laptop/PMC.cpp +++ b/Laptop/PMC.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" @@ -32,7 +32,7 @@ #include "GameVersion.h" #include "message.h" #include "Game Event Hook.h" -#include "militia control.h" +#include "Militia Control.h" #include "Town Militia.h" #include "Strategic Town Loyalty.h" #include "MilitiaIndividual.h" diff --git a/Laptop/PostalService.cpp b/Laptop/PostalService.cpp index b1fbf9f7..5081540f 100644 --- a/Laptop/PostalService.cpp +++ b/Laptop/PostalService.cpp @@ -1,11 +1,11 @@ #include "SaveLoadMap.h" #include "Structure Wrap.h" #include "Tactical Save.h" -#include "postalservice.h" +#include "PostalService.h" #include "strategic.h" #include "strategicmap.h" #include "random.h" -#include "game clock.h" +#include "Game Clock.h" #include "GameSettings.h" #include #include diff --git a/Laptop/PostalService.h b/Laptop/PostalService.h index dfd4df5c..3830a973 100644 --- a/Laptop/PostalService.h +++ b/Laptop/PostalService.h @@ -4,12 +4,12 @@ #include "SaveLoadMap.h" #include "Structure Wrap.h" #include "Tactical Save.h" -#include "laptopsave.h" -#include "postalservice.h" -#include "isometric utils.h" -#include "debug.h" -#include "game event hook.h" -#include "game events.h" +#include "LaptopSave.h" +#include "PostalService.h" +#include "Isometric Utils.h" +#include "DEBUG.H" +#include "Game Event Hook.h" +#include "Game Events.h" #include #include #include diff --git a/Laptop/Store Inventory.cpp b/Laptop/Store Inventory.cpp index b21fa906..cdf7be05 100644 --- a/Laptop/Store Inventory.cpp +++ b/Laptop/Store Inventory.cpp @@ -1,11 +1,11 @@ - #include "Types.h" + #include "types.h" #include "Store Inventory.h" - #include "Random.h" + #include "random.h" #include "Weapons.h" - #include "Debug.h" + #include "DEBUG.H" #include "LaptopSave.h" #include "ShopKeeper Interface.h" - #include "armsdealerinvinit.h" + #include "ArmsDealerInvInit.h" #include "GameSettings.h" diff --git a/Laptop/WHO.cpp b/Laptop/WHO.cpp index 1b077b9f..ff5f498a 100644 --- a/Laptop/WHO.cpp +++ b/Laptop/WHO.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" diff --git a/Laptop/XML_DeliveryMethods.cpp b/Laptop/XML_DeliveryMethods.cpp index 07751b22..652cea6b 100644 --- a/Laptop/XML_DeliveryMethods.cpp +++ b/Laptop/XML_DeliveryMethods.cpp @@ -1,7 +1,7 @@ #include "sgp.h" -#include "overhead types.h" -#include "overhead.h" -#include "text.h" +#include "Overhead Types.h" +#include "Overhead.h" +#include "Text.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Laptop/XML_ShippingDestinations.cpp b/Laptop/XML_ShippingDestinations.cpp index e17b76ea..01ea3206 100644 --- a/Laptop/XML_ShippingDestinations.cpp +++ b/Laptop/XML_ShippingDestinations.cpp @@ -1,7 +1,7 @@ #include "sgp.h" -#include "overhead types.h" -#include "overhead.h" -#include "text.h" +#include "Overhead Types.h" +#include "Overhead.h" +#include "Text.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Laptop/aim.cpp b/Laptop/aim.cpp index a03a80d5..e5c50446 100644 --- a/Laptop/aim.cpp +++ b/Laptop/aim.cpp @@ -2,8 +2,8 @@ #include "aim.h" #include "Utilities.h" #include "WCheck.h" - #include "timer control.h" - #include "Debug.h" + #include "Timer Control.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "email.h" diff --git a/Laptop/email.cpp b/Laptop/email.cpp index 6c12710f..43305543 100644 --- a/Laptop/email.cpp +++ b/Laptop/email.cpp @@ -2,17 +2,17 @@ #include "email.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" - #include "soldier profile.h" + #include "Cursors.h" + #include "Soldier Profile.h" #include "CharProfile.h" #include "IMP Compile Character.h" #include "IMP Portraits.h" #include "Game Clock.h" #include "AimMembers.h" - #include "Random.h" + #include "random.h" #include "Text.h" #include "LaptopSave.h" #include "finances.h" diff --git a/Laptop/files.cpp b/Laptop/files.cpp index 3de647b9..d3705523 100644 --- a/Laptop/files.cpp +++ b/Laptop/files.cpp @@ -3,15 +3,15 @@ #include #include "laptop.h" #include "files.h" - #include "Game clock.h" + #include "Game Clock.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "email.h" - #include "text.h" + #include "Text.h" // HEADROCK PROFEX: This is required to display the proper facial image. #include "Soldier Profile.h" #include "GameSettings.h" diff --git a/Laptop/finances.cpp b/Laptop/finances.cpp index ac542863..e785f1a3 100644 --- a/Laptop/finances.cpp +++ b/Laptop/finances.cpp @@ -1,12 +1,12 @@ #include "laptop.h" #include "finances.h" - #include "Game clock.h" + #include "Game Clock.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "Soldier Profile.h" #include "Text.h" #include "Strategic Mines.h" diff --git a/Laptop/florist Order Form.cpp b/Laptop/florist Order Form.cpp index b62696fb..1bba206a 100644 --- a/Laptop/florist Order Form.cpp +++ b/Laptop/florist Order Form.cpp @@ -10,15 +10,15 @@ #include "Encrypted File.h" #include "florist Cards.h" #include "Text Input.h" - #include "Finances.h" - #include "Game clock.h" + #include "finances.h" + #include "Game Clock.h" #include "english.h" #include "Text.h" #include "LaptopSave.h" - #include "Random.h" - #include "postalservice.h" + #include "random.h" + #include "PostalService.h" -#include "meanwhile.h" +#include "Meanwhile.h" #define FLOWER_ORDER_TINY_FONT FONT10ARIAL diff --git a/Laptop/history.cpp b/Laptop/history.cpp index 3ca4a8c4..42880242 100644 --- a/Laptop/history.cpp +++ b/Laptop/history.cpp @@ -1,16 +1,16 @@ #include "laptop.h" - #include "History.h" - #include "Game clock.h" + #include "history.h" + #include "Game Clock.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "Soldier Profile.h" #include "strategicmap.h" #include "QuestText.h" - #include "text.h" + #include "Text.h" #include "message.h" #include "LaptopSave.h" diff --git a/Laptop/insurance Contract.cpp b/Laptop/insurance Contract.cpp index c85cc170..441c40d2 100644 --- a/Laptop/insurance Contract.cpp +++ b/Laptop/insurance Contract.cpp @@ -13,12 +13,12 @@ #include "Soldier Add.h" #include "Game Clock.h" #include "finances.h" - #include "History.h" + #include "history.h" #include "Game Event Hook.h" #include "LaptopSave.h" #include "english.h" #include "Text.h" - #include "Random.h" + #include "random.h" #include "Strategic Status.h" #include "Assignments.h" #include "Map Screen Interface.h" @@ -27,7 +27,7 @@ #ifdef JA2UB #include "ub_config.h" -#include "quests.h" +#include "Quests.h" #endif #define INS_CTRCT_ORDER_GRID_WIDTH 132 diff --git a/Laptop/insurance.cpp b/Laptop/insurance.cpp index 6cb3ce2b..8fc7c326 100644 --- a/Laptop/insurance.cpp +++ b/Laptop/insurance.cpp @@ -5,7 +5,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" - #include "Line.h" + #include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" diff --git a/Laptop/laptop.cpp b/Laptop/laptop.cpp index 00c2f161..e6da5bcb 100644 --- a/Laptop/laptop.cpp +++ b/Laptop/laptop.cpp @@ -3,8 +3,8 @@ #include "WCheck.h" #include "Render Dirty.h" #include "sysutil.h" - #include "screens.h" - #include "cursors.h" + #include "Screens.h" + #include "Cursors.h" #include "Event Pump.h" #include "laptop.h" #include "aim.h" @@ -45,26 +45,26 @@ #include "Interface Control.h" #include "Game Event Hook.h" #include "WordWrap.h" - #include "Game init.h" + #include "Game Init.h" #include "Game Clock.h" #include "vobject_blitters.h" #include "Soldier Profile.h" #include "Overhead.h" #include "environment.h" #include "LibraryDataBase.h" - #include "music control.h" + #include "Music Control.h" #include "SaveLoadGame.h" #include "LaptopSave.h" - #include "RenderWorld.h" + #include "renderworld.h" #include "gameloop.h" #include "english.h" #include "random.h" #include "Merc Hiring.h" #include "Map Screen Interface.h" - #include "ambient control.h" + #include "Ambient Control.h" #include "Sound Control.h" - #include "text.h" - #include "Message.h" + #include "Text.h" + #include "message.h" #include "Map Screen Interface Bottom.h" #include "Cursor Control.h" #include "Quests.h" @@ -72,8 +72,8 @@ #include "BrokenLink.h" #include "BobbyRShipments.h" #include "Dialogue Control.h" - #include "helpscreen.h" - #include "cheats.h" + #include "HelpScreen.h" + #include "Cheats.h" #include "Strategic Status.h" #include "Arms Dealer Init.h" #include "GameSettings.h" @@ -81,7 +81,7 @@ #include "Encyclopedia_Data_new.h" #include "CampaignHistoryMain.h" // added by Flugente #include "CampaignHistory_Summary.h" // added by Flugente - #include "MercCompare.h" // added by Flugente + #include "merccompare.h" // added by Flugente #include "WHO.h" // added by Flugente #include "PMC.h" // added by Flugente #include "MilitiaWebsite.h" // added by Flugente diff --git a/Laptop/laptop.h b/Laptop/laptop.h index a558dd1b..f02f4b6d 100644 --- a/Laptop/laptop.h +++ b/Laptop/laptop.h @@ -4,7 +4,7 @@ #include "types.h" #include "sgp.h" #include "Font Control.h" -#include "messageboxscreen.h" +#include "MessageBoxScreen.h" diff --git a/Laptop/merccompare.cpp b/Laptop/merccompare.cpp index 413853d5..03b6d9fb 100644 --- a/Laptop/merccompare.cpp +++ b/Laptop/merccompare.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" diff --git a/Laptop/mercs Account.cpp b/Laptop/mercs Account.cpp index b312ef2b..a6748721 100644 --- a/Laptop/mercs Account.cpp +++ b/Laptop/mercs Account.cpp @@ -10,8 +10,8 @@ #include "Game Clock.h" #include "Soldier Add.h" #include "Overhead.h" - #include "History.h" - #include "Email.h" + #include "history.h" + #include "email.h" #include "LaptopSave.h" #include "Text.h" #include "Speck Quotes.h" diff --git a/Laptop/mercs Files.cpp b/Laptop/mercs Files.cpp index a32a7a7c..b9e8efe4 100644 --- a/Laptop/mercs Files.cpp +++ b/Laptop/mercs Files.cpp @@ -10,10 +10,10 @@ #include "stdio.h" #include "Encrypted File.h" #include "AimMembers.h" - #include "InterFace Items.h" + #include "Interface Items.h" #include "Game Clock.h" #include "Soldier Add.h" - #include "OverHead.h" + #include "Overhead.h" #include "Game Clock.h" #include "message.h" #include "Font.h" @@ -23,11 +23,11 @@ #include "Multi Language Graphic Utils.h" #include "Quests.h" #include "Assignments.h" - #include "Input.h" + #include "input.h" #include "english.h" #include "finances.h" #include "GameSettings.h" - #include "Personnel.h" + #include "personnel.h" #include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item #include "mousesystem.h" diff --git a/Laptop/mercs No Account.cpp b/Laptop/mercs No Account.cpp index d7e7d2a5..ad659ff2 100644 --- a/Laptop/mercs No Account.cpp +++ b/Laptop/mercs No Account.cpp @@ -6,7 +6,7 @@ #include "WordWrap.h" #include "Cursors.h" #include "LaptopSave.h" - #include "Random.h" + #include "random.h" #include "Text.h" #include "Speck Quotes.h" diff --git a/Laptop/mercs.cpp b/Laptop/mercs.cpp index 0f96750a..c3378a06 100644 --- a/Laptop/mercs.cpp +++ b/Laptop/mercs.cpp @@ -6,13 +6,13 @@ #include "Cursors.h" #include "Overhead.h" #include "Soldier Add.h" - #include "Email.h" + #include "email.h" #include "Game Clock.h" - #include "Faces.h" - #include "dialogue control.h" + #include "faces.h" + #include "Dialogue Control.h" #include "MercTextBox.h" #include "Merc Hiring.h" - #include "Random.h" + #include "random.h" #include "LaptopSave.h" #include "GameSettings.h" #include "Text.h" diff --git a/Laptop/personnel.cpp b/Laptop/personnel.cpp index 935b5cf0..a16a7325 100644 --- a/Laptop/personnel.cpp +++ b/Laptop/personnel.cpp @@ -2,10 +2,10 @@ #include "personnel.h" #include "Utilities.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" - #include "cursors.h" + #include "Cursors.h" #include "Overhead.h" #include "Soldier Profile.h" #include "Text.h" @@ -26,9 +26,9 @@ #include "strategicmap.h" #include "GameSettings.h" #include "Merc Contract.h" - #include "_Ja25Englishtext.h" // added by SANDRO + #include "_Ja25EnglishText.h" // added by SANDRO -#include "Soldier Macros.h" +#include "Soldier macros.h" #include "InterfaceItemImages.h" #include "IMP Skill Trait.h" // added by Flugente diff --git a/Laptop/personnel.h b/Laptop/personnel.h index 5b48dccd..f6a62c1f 100644 --- a/Laptop/personnel.h +++ b/Laptop/personnel.h @@ -2,7 +2,7 @@ #define __PERSONNEL_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" diff --git a/Laptop/sirtech.cpp b/Laptop/sirtech.cpp index 3709ed6e..b9c79358 100644 --- a/Laptop/sirtech.cpp +++ b/Laptop/sirtech.cpp @@ -1,5 +1,5 @@ #include "laptop.h" - #include "SirTech.h" + #include "sirtech.h" void GameInitSirTech() { diff --git a/ModularizedTacticalAI/src/LegacyAIPlan.cpp b/ModularizedTacticalAI/src/LegacyAIPlan.cpp index d672870e..e687ed25 100644 --- a/ModularizedTacticalAI/src/LegacyAIPlan.cpp +++ b/ModularizedTacticalAI/src/LegacyAIPlan.cpp @@ -9,7 +9,7 @@ #include "../../TacticalAI/AIInternals.h" // ACTING_ON_SCHEDULE #include "../../TacticalAI/NPC.h" // NPCReachedDestination #include "../../Tactical/Animation Control.h" // defines ANIM_... -#include "../../Tactical/Soldier Macros.h" // CREATURE_OR_BLOODCAT +#include "../../Tactical/Soldier macros.h" // CREATURE_OR_BLOODCAT #include "../../Tactical/opplist.h" // EndMuzzleFlash #include "../../Tactical/Dialogue Control.h" // DialogueQueueIsEmpty #include "../../TileEngine/Isometric Utils.h" // defines NOWHERE diff --git a/ModularizedTacticalAI/src/LegacyAIPlanFactory.cpp b/ModularizedTacticalAI/src/LegacyAIPlanFactory.cpp index a71e8be5..e8c29a83 100644 --- a/ModularizedTacticalAI/src/LegacyAIPlanFactory.cpp +++ b/ModularizedTacticalAI/src/LegacyAIPlanFactory.cpp @@ -13,7 +13,7 @@ #include "../../TacticalAI/AIInternals.h" // DEBUGAIMSG #include "../../Tactical/Soldier Control.h" // For SOLDIERTYPE definition #include "../../Tactical/Animation Data.h" // For the definition of, wait for it... BLOODCAT! -#include "soldier macros.h" +#include "Soldier macros.h" #include diff --git a/ModularizedTacticalAI/src/LegacyArmedVehiclePlan.cpp b/ModularizedTacticalAI/src/LegacyArmedVehiclePlan.cpp index 7d0112d3..1141b507 100644 --- a/ModularizedTacticalAI/src/LegacyArmedVehiclePlan.cpp +++ b/ModularizedTacticalAI/src/LegacyArmedVehiclePlan.cpp @@ -5,7 +5,7 @@ #include "../include/LegacyArmedVehiclePlan.h" #include "Soldier Control.h" // definition of SOLDIERTYPE -#include "aiinternals.h" +#include "AIInternals.h" namespace AI { diff --git a/ModularizedTacticalAI/src/Plan.cpp b/ModularizedTacticalAI/src/Plan.cpp index ce08b220..8c3efb4e 100644 --- a/ModularizedTacticalAI/src/Plan.cpp +++ b/ModularizedTacticalAI/src/Plan.cpp @@ -4,7 +4,7 @@ #include "../../TacticalAI/AIInternals.h" // ACTING_ON_SCHEDULE #include "../../TacticalAI/NPC.h" // NPCReachedDestination #include "../../Tactical/Animation Control.h" // defines ANIM_... -#include "../../Tactical/Soldier Macros.h" // CREATURE_OR_BLOODCAT +#include "../../Tactical/Soldier macros.h" // CREATURE_OR_BLOODCAT #include "../../Tactical/opplist.h" // EndMuzzleFlash #include "../../Tactical/Dialogue Control.h" // DialogueQueueIsEmpty #include "../../TileEngine/Isometric Utils.h" // defines NOWHERE @@ -12,7 +12,7 @@ #include "../../Utils/Font Control.h" // ScreenMsg about deadlock #include "../../Utils/message.h" // ditto #include "../../TileEngine/Render Fun.h" // defines InARoom -#include "../../Strategic/quests.h" // IN_BROTHEL +#include "../../Strategic/Quests.h" // IN_BROTHEL void HandleAITacticalTraversal(SOLDIERTYPE* pSoldier); // defined in TacticalAI/AIMain.cpp diff --git a/Multiplayer/client.cpp b/Multiplayer/client.cpp index 05803259..b2494545 100644 --- a/Multiplayer/client.cpp +++ b/Multiplayer/client.cpp @@ -1,10 +1,10 @@ #include "builddefines.h" - #include "bullets.h" + #include "Bullets.h" #include #include - #include "wcheck.h" + #include "WCheck.h" #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "math.h" #include "worlddef.h" #include "worldman.h" @@ -19,27 +19,27 @@ #include "Render Fun.h" #include "Render Dirty.h" #include "mousesystem.h" - #include "interface.h" + #include "Interface.h" #include "sysutil.h" #include "FileMan.h" - #include "points.h" - #include "Random.h" + #include "Points.h" + #include "random.h" #include "ai.h" #include "Interactive Tiles.h" - #include "soldier ani.h" + #include "Soldier Ani.h" #include "english.h" - #include "overhead.h" + #include "Overhead.h" #include "Soldier Profile.h" #include "Game Clock.h" - #include "soldier create.h" + #include "Soldier Create.h" #include "Merc Hiring.h" #include "Game Event Hook.h" #include "message.h" #include "strategicmap.h" #include "strategic.h" - #include "items.h" + #include "Items.h" #include "Soldier Add.h" - #include "History.h" + #include "history.h" #include "Squads.h" #include "Strategic Merc Handler.h" #include "Dialogue Control.h" @@ -47,7 +47,7 @@ #include "Map Screen Interface Map.h" #include "screenids.h" #include "jascreens.h" - #include "text.h" + #include "Text.h" #include "Merc Contract.h" #include "LaptopSave.h" #include "personnel.h" @@ -55,12 +55,12 @@ #include "Map Screen Interface Bottom.h" #include "Quests.h" #include "GameSettings.h" - #include "Mercs.h" + #include "mercs.h" #include "Handle Doors.h" #include "Campaign Types.h" #include "Tactical Save.h" #include "BobbyRMailOrder.h" - #include "Finances.h" + #include "finances.h" #include "TeamTurns.h" #include "gameloop.h" #include "Options Screen.h" @@ -89,15 +89,15 @@ #include #include #include -#include "music control.h" -#include "map edgepoints.h" +#include "Music Control.h" +#include "Map Edgepoints.h" #include "fresh_header.h" #include "network.h" #include "opplist.h" -#include "tactical placement gui.h" -#include "prebattle interface.h" +#include "Tactical Placement GUI.h" +#include "PreBattle Interface.h" #include "mapscreen.h" #include "MessageBoxScreen.h" @@ -110,25 +110,25 @@ #include #include "transfer_rules.h" -#include "keys.h" +#include "Keys.h" #include "new.h" -#include "Types.h" +#include "types.h" #include "connect.h" #include "message.h" -#include "Event pump.h" +#include "Event Pump.h" #include "Soldier Init List.h" #include "Overhead.h" -#include "weapons.h" +#include "Weapons.h" #include "Merc Hiring.h" -#include "soldier profile.h" +#include "Soldier Profile.h" #include "environment.h" #include "lighting.h" #include "laptop.h" -#include "interface panels.h" -#include "game init.h" +#include "Interface Panels.h" +#include "Game Init.h" #include "Debug Control.h" #include "MPConnectScreen.h" -#include "IniReader.h" +#include "INIReader.h" #include "Map Screen Interface Border.h" extern CHAR16 gzFileTransferDirectory[100]; diff --git a/Multiplayer/connect.h b/Multiplayer/connect.h index d1d94f10..f5eff451 100644 --- a/Multiplayer/connect.h +++ b/Multiplayer/connect.h @@ -3,7 +3,7 @@ #include "Soldier Init List.h" #include "Merc Hiring.h" -#include "event pump.h" +#include "Event Pump.h" #include "Bullets.h" #include "builddefines.h" diff --git a/Multiplayer/raknet/Gen_RPC8.h b/Multiplayer/raknet/Gen_RPC8.h index 1f6f98bc..1a35d182 100644 --- a/Multiplayer/raknet/Gen_RPC8.h +++ b/Multiplayer/raknet/Gen_RPC8.h @@ -12,7 +12,7 @@ #endif #include //#define ASSEMBLY_BLOCK asm -//#include "Types.h" +//#include "types.h" #include "BitStream.h" // #define AUTO_RPC_NO_ASM diff --git a/Multiplayer/server.cpp b/Multiplayer/server.cpp index c1829415..7c932b04 100644 --- a/Multiplayer/server.cpp +++ b/Multiplayer/server.cpp @@ -21,18 +21,18 @@ #include #include "connect.h" #include "types.h" -#include "gamesettings.h" +#include "GameSettings.h" #include "message.h" #include "FileMan.h" -#include "IniReader.h" +#include "INIReader.h" #include #include "transfer_rules.h" #include "MPJoinScreen.h" -#include "game init.h" -#include "text.h" +#include "Game Init.h" +#include "Text.h" #include "network.h" #include "message.h" -#include "overhead.h" +#include "Overhead.h" #include "fresh_header.h" #include "Debug Control.h" #include "MPXmlTeams.hpp" diff --git a/Multiplayer/transfer_rules.cpp b/Multiplayer/transfer_rules.cpp index aac4e2fb..761ec4ed 100644 --- a/Multiplayer/transfer_rules.cpp +++ b/Multiplayer/transfer_rules.cpp @@ -1,5 +1,5 @@ #include "transfer_rules.h" -#include "Debug.h" +#include "DEBUG.H" #include #include #include diff --git a/Strategic/AI Viewer.cpp b/Strategic/AI Viewer.cpp index 01203c01..f7a4e5fe 100644 --- a/Strategic/AI Viewer.cpp +++ b/Strategic/AI Viewer.cpp @@ -15,13 +15,13 @@ #include "Text Input.h" #include "mousesystem.h" #include "strategicmap.h" - #include "Fileman.h" + #include "FileMan.h" #include "Map Information.h" - #include "render dirty.h" + #include "Render Dirty.h" #include "Game Clock.h" #include "Campaign Types.h" #include "Queen Command.h" - #include "overhead.h" + #include "Overhead.h" #include "Strategic Movement.h" #include "GameSettings.h" #include "Game Event Hook.h" @@ -32,7 +32,7 @@ #include "Campaign.h" #include "Auto Resolve.h" #include "Strategic Status.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "Town Militia.h" // added by Flugente #ifdef JA2BETAVERSION diff --git a/Strategic/ASD.cpp b/Strategic/ASD.cpp index 41bad719..bc42caa6 100644 --- a/Strategic/ASD.cpp +++ b/Strategic/ASD.cpp @@ -10,7 +10,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" @@ -27,10 +27,10 @@ #include "GameVersion.h" #include "message.h" #include "Game Event Hook.h" -#include "militia control.h" +#include "Militia Control.h" #include "Town Militia.h" #include "Strategic Town Loyalty.h" -#include "map information.h" +#include "Map Information.h" #include "Campaign.h" #include "random.h" diff --git a/Strategic/ASD.h b/Strategic/ASD.h index 62cd5b18..530c611c 100644 --- a/Strategic/ASD.h +++ b/Strategic/ASD.h @@ -6,7 +6,7 @@ * @author Flugente (bears-pit.com) */ -#include "Types.h" +#include "types.h" /** Flugente: Arulco special division decision code * diff --git a/Strategic/Assignments.cpp b/Strategic/Assignments.cpp index 3993c715..b548c20b 100644 --- a/Strategic/Assignments.cpp +++ b/Strategic/Assignments.cpp @@ -1,22 +1,22 @@ #include "Assignments.h" - #include "Strategic.h" + #include "strategic.h" #include "Items.h" #include "Overhead.h" #include "Game Clock.h" #include "stdlib.h" - #include "Message.h" + #include "message.h" #include "Font Control.h" #include "Map Screen Interface.h" - #include "Soldier Profile Type.h" + #include "soldier profile type.h" #include "Soldier Profile.h" #include "Campaign.h" #include "Queen Command.h" #include "strategicmap.h" #include "Text.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "NPC.h" #include "Strategic Town Loyalty.h" - #include "animation control.h" + #include "Animation Control.h" #include "mapscreen.h" #include "Squads.h" #include "Map Screen Helicopter.h" @@ -26,20 +26,20 @@ #include "Map Screen Interface Map.h" #include "Strategic Movement.h" #include "laptop.h" - #include "Finances.h" + #include "finances.h" #include "LaptopSave.h" #include "renderworld.h" #include "Interface Control.h" #include "Interface.h" #include "Soldier Find.h" #include "ai.h" - #include "utilities.h" + #include "Utilities.h" #include "random.h" #include "line.h" #include "Soldier Add.h" #include "GameSettings.h" #include "Isometric Utils.h" - #include "Soldier Macros.h" + #include "Soldier macros.h" #include "Explosion Control.h" #include "SkillCheck.h" #include "Quests.h" @@ -54,7 +54,7 @@ #include "Strategic Status.h" #include "history.h" #include "Map Screen Interface Map Inventory.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" // added by SANDRO #include "AIInternals.h" #include "Morale.h" diff --git a/Strategic/Assignments.h b/Strategic/Assignments.h index 61d59e05..3241a057 100644 --- a/Strategic/Assignments.h +++ b/Strategic/Assignments.h @@ -3,7 +3,7 @@ // header for assignment manipulation/updating for characters -#include "Types.h" +#include "types.h" #include "Soldier Control.h" #include "mousesystem.h" #include "Strategic Movement.h" diff --git a/Strategic/Auto Resolve.cpp b/Strategic/Auto Resolve.cpp index 3820ddf4..a64aa84d 100644 --- a/Strategic/Auto Resolve.cpp +++ b/Strategic/Auto Resolve.cpp @@ -16,8 +16,8 @@ #include "video.h" #include "input.h" #include "gamescreen.h" - #include "render dirty.h" - #include "vObject_Blitters.h" + #include "Render Dirty.h" + #include "vobject_blitters.h" #include "sysutil.h" #include "Font Control.h" #include "Soldier Create.h" @@ -32,10 +32,10 @@ #include "Tactical Save.h" #include "Strategic Status.h" #include "Map Screen Interface.h" - #include "text.h" + #include "Text.h" #include "WordWrap.h" #include "Squads.h" - #include "Random.h" + #include "random.h" #include "line.h" #include "english.h" #include "Strategic Pathing.h" @@ -48,17 +48,17 @@ #include "Strategic AI.h" #include "SkillCheck.h" #include "rt time defines.h" - #include "morale.h" + #include "Morale.h" #include "Strategic Town Loyalty.h" #include "GameSettings.h" #include "Soldier macros.h" #include "strategicmap.h" #include "Quests.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Inventory Choosing.h" #include "Game Event Hook.h" #include "Assignments.h" - #include "cheats.h" + #include "Cheats.h" #include "Map Information.h" #include "MilitiaSquads.h" // #include "Strategic AI.h" diff --git a/Strategic/Campaign Init.cpp b/Strategic/Campaign Init.cpp index 0da5809b..cc6477ae 100644 --- a/Strategic/Campaign Init.cpp +++ b/Strategic/Campaign Init.cpp @@ -1,10 +1,10 @@ #include "ASD.h" // added by Flugente #include "types.h" #include "Campaign Init.h" - #include "Random.h" + #include "random.h" #include "Campaign Types.h" #include "Queen Command.h" - #include "overhead.h" + #include "Overhead.h" #include "Strategic Movement.h" #include "Strategic Status.h" #include "GameSettings.h" diff --git a/Strategic/Creature Spreading.cpp b/Strategic/Creature Spreading.cpp index fac95c5a..79c67c90 100644 --- a/Strategic/Creature Spreading.cpp +++ b/Strategic/Creature Spreading.cpp @@ -1,12 +1,12 @@ #include "types.h" - #include "fileman.h" + #include "FileMan.h" #include "himage.h" #include "Creature Spreading.h" #include "Campaign Types.h" #include "Strategic Movement.h" #include "Game Event Hook.h" #include "GameSettings.h" - #include "Random.h" + #include "random.h" #include "message.h" #include "Font Control.h" #include "Soldier Init List.h" @@ -23,7 +23,7 @@ #include "Map Edgepoints.h" #include "Animation Data.h" #include "opplist.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Strategic AI.h" #include "MessageBoxScreen.h" #include "Map Information.h" diff --git a/Strategic/Facilities.cpp b/Strategic/Facilities.cpp index 52975d1a..aa7f0b77 100644 --- a/Strategic/Facilities.cpp +++ b/Strategic/Facilities.cpp @@ -21,7 +21,7 @@ #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" #include "SkillCheck.h" - #include "Random.h" + #include "random.h" #include "strategicmap.h" #include "Game Clock.h" #include "Campaign.h" diff --git a/Strategic/Facilities.h b/Strategic/Facilities.h index 887e4344..ad5ec36d 100644 --- a/Strategic/Facilities.h +++ b/Strategic/Facilities.h @@ -1,7 +1,7 @@ #ifndef _FACILITIES_H #define _FACILITIES_H -#include "campaign types.h" +#include "Campaign Types.h" #include "Soldier Control.h" // Get a specific modifier for a specific assignment at a specific facility. Includes Ambient (non-assignment based) diff --git a/Strategic/Game Clock.cpp b/Strategic/Game Clock.cpp index 6b92c103..bb3d38c7 100644 --- a/Strategic/Game Clock.cpp +++ b/Strategic/Game Clock.cpp @@ -1,17 +1,17 @@ #include "sgp.h" #include "Game Clock.h" #include "Font.h" - #include "render dirty.h" + #include "Render Dirty.h" #include "Timer Control.h" - #include "overhead.h" + #include "Overhead.h" #include "environment.h" #include "Game Clock.h" #include "message.h" #include "Game Events.h" - #include "assignments.h" + #include "Assignments.h" #include "MercTextBox.h" - #include "Renderworld.h" - #include "Lighting.h" + #include "renderworld.h" + #include "lighting.h" #include "Map Screen Interface.h" #include "PreBattle Interface.h" #include "Event Pump.h" diff --git a/Strategic/Game Event Hook.cpp b/Strategic/Game Event Hook.cpp index 6a64799a..a268b3fa 100644 --- a/Strategic/Game Event Hook.cpp +++ b/Strategic/Game Event Hook.cpp @@ -12,21 +12,21 @@ #include "email.h" #include "Game Clock.h" #include "Merc Hiring.h" - #include "Insurance Contract.h" + #include "insurance Contract.h" #include "Strategic Merc Handler.h" #include "Strategic Movement.h" #include "Assignments.h" #include "Strategic Mines.h" #include "Strategic Town Loyalty.h" - #include "Message.h" + #include "message.h" #include "Map Screen Interface.h" #include "Map Screen Helicopter.h" #include "Scheduling.h" #include "Arms Dealer Init.h" - #include "Strategic town reputation.h" - #include "air raid.h" - #include "meanwhile.h" - #include "overhead.h" + #include "strategic town reputation.h" + #include "Air Raid.h" + #include "Meanwhile.h" + #include "Overhead.h" #include "random.h" #include "Creature Spreading.h" #include "Strategic AI.h" @@ -35,7 +35,7 @@ #include "INIReader.h" #include "GameSettings.h" #include "english.h" - #include "Input.h" + #include "input.h" #include "Soldier Profile.h" #include "laptop.h" #include "Campaign.h" diff --git a/Strategic/Game Events.cpp b/Strategic/Game Events.cpp index d6fc6d9b..b78a6172 100644 --- a/Strategic/Game Events.cpp +++ b/Strategic/Game Events.cpp @@ -4,7 +4,7 @@ #include "Game Events.h" #include "Game Clock.h" #include "MemMan.h" - #include "Debug.h" + #include "DEBUG.H" #include "Font Control.h" #include "message.h" #include "MiniEvents.h" diff --git a/Strategic/Game Init.cpp b/Strategic/Game Init.cpp index c47c0578..d4dc7cd2 100644 --- a/Strategic/Game Init.cpp +++ b/Strategic/Game Init.cpp @@ -3,15 +3,15 @@ #include "laptop.h" #include "worlddef.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "email.h" #include "Game Clock.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "strategicmap.h" - #include "game init.h" - #include "animation data.h" + #include "Game Init.h" + #include "Animation Data.h" #include "finances.h" - #include "soldier create.h" + #include "Soldier Create.h" #include "Soldier Init List.h" #include "strategic.h" #include "history.h" @@ -21,32 +21,32 @@ #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" #include "gameloop.h" - #include "Random.h" + #include "random.h" #include "Map Screen Interface.h" #include "Tactical Save.h" #include "Campaign Types.h" - #include "Message.h" + #include "message.h" #include "Game Event Hook.h" #include "Strategic Movement.h" #include "Creature Spreading.h" #include "Quests.h" #include "Strategic AI.h" - #include "Laptopsave.h" + #include "LaptopSave.h" #include "AimMembers.h" - #include "dialogue control.h" - #include "npc.h" + #include "Dialogue Control.h" + #include "NPC.h" #include "GameSettings.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "Map Screen Interface Border.h" #include "Map Screen Helicopter.h" #include "Vehicles.h" #include "Map Screen Interface Map.h" #include "PreBattle Interface.h" - #include "bobbyr.h" - #include "helpscreen.h" + #include "BobbyR.h" + #include "HelpScreen.h" #include "Air Raid.h" #include "Interface.h" - #include "cheats.h" + #include "Cheats.h" #include "Interface Panels.h" // HEADROCK HAM 3.6: Include for adding facility debt reset #include "Facilities.h" @@ -61,7 +61,7 @@ #include "World Items.h" #include "Vehicles.h" -#include "text.h" +#include "Text.h" #include "connect.h" #include "XML.h" #include "mercs.h" diff --git a/Strategic/Hourly Update.cpp b/Strategic/Hourly Update.cpp index f6e3386e..2d573827 100644 --- a/Strategic/Hourly Update.cpp +++ b/Strategic/Hourly Update.cpp @@ -10,7 +10,7 @@ #include "jascreens.h" #include "screenids.h" #include "Items.h" - #include "Random.h" + #include "random.h" #include "finances.h" #include "history.h" #include "Dialogue Control.h" diff --git a/Strategic/Ja25 Strategic Ai.cpp b/Strategic/Ja25 Strategic Ai.cpp index 7e97ba21..c90111cc 100644 --- a/Strategic/Ja25 Strategic Ai.cpp +++ b/Strategic/Ja25 Strategic Ai.cpp @@ -12,61 +12,61 @@ #include "jascreens.h" #include "worlddef.h" #include "Soldier Control.h" - #include "overhead.h" - #include "isometric utils.h" + #include "Overhead.h" + #include "Isometric Utils.h" #include "worlddef.h" - #include "worlddat.h" - #include "text.h" - #include "Soldier add.h" - #include "soldier macros.h" + #include "WorldDat.h" + #include "Text.h" + #include "Soldier Add.h" + #include "Soldier macros.h" #include "Strategic Pathing.h" - #include "soldier create.h" - #include "handle UI.h" + #include "Soldier Create.h" + #include "Handle UI.h" #include "faces.h" #include "renderworld.h" #include "Map Information.h" #include "Assignments.h" #include "message.h" #include "Game Events.h" - #include "quests.h" + #include "Quests.h" #include "FileMan.h" - #include "animated progressbar.h" + #include "Animated ProgressBar.h" #include "Strategic Movement.h" #include "Campaign Types.h" #include "Exit Grids.h" #include "Tactical Save.h" - #include "animation control.h" - #include "squads.h" + #include "Animation Control.h" + #include "Squads.h" #include "Overhead.h" #include "Strategic Town Loyalty.h" #include "Queen Command.h" - #include "cursor control.h" + #include "Cursor Control.h" #include "PreBattle Interface.h" #include "gameloop.h" - #include "Random.h" + #include "random.h" #include "ai.h" - #include "keys.h" + #include "Keys.h" #include "Tactical Placement GUI.h" #include "Map Screen Helicopter.h" #include "Player Command.h" #include "Event Pump.h" - #include "air raid.h" + #include "Air Raid.h" #include "Strategic Mines.h" #include "SaveLoadMap.h" #include "Militia Control.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "Town Militia.h" #include "sysutil.h" #include "Debug Control.h" #include "Queen Command.h" #include "Strategic Event Handler.h" #include "MessageBoxScreen.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "Map Screen Interface.h" #include "Bullets.h" #include "physics.h" #include "Auto Resolve.h" - #include "cursors.h" + #include "Cursors.h" #ifdef JA2UB #include "Soldier Init List.h" diff --git a/Strategic/LuaInitNPCs.cpp b/Strategic/LuaInitNPCs.cpp index 721a5a44..8ce8aa3b 100644 --- a/Strategic/LuaInitNPCs.cpp +++ b/Strategic/LuaInitNPCs.cpp @@ -42,7 +42,7 @@ #include "Game Events.h" #include "email.h" #include "worldman.h" -#include "text.h" +#include "Text.h" #include "Dialogue Control.h" #include "Boxing.h" diff --git a/Strategic/LuaInitNPCs.h b/Strategic/LuaInitNPCs.h index cd663ede..95d8ec27 100644 --- a/Strategic/LuaInitNPCs.h +++ b/Strategic/LuaInitNPCs.h @@ -1,7 +1,7 @@ #ifndef _LUAINITNPCS_H #define _LUAINITNPCS_H -#include "Types.h" +#include "types.h" typedef struct { diff --git a/Strategic/Luaglobal.h b/Strategic/Luaglobal.h index ec602857..ca87b0ff 100644 --- a/Strategic/Luaglobal.h +++ b/Strategic/Luaglobal.h @@ -1,7 +1,7 @@ #ifndef _LUAGLOBAL_H #define _LUAGLOBAL_H -#include "Types.h" +#include "types.h" extern "C" { #include "lua.h" diff --git a/Strategic/Map Screen Helicopter.cpp b/Strategic/Map Screen Helicopter.cpp index 8ba308f9..23f9f31f 100644 --- a/Strategic/Map Screen Helicopter.cpp +++ b/Strategic/Map Screen Helicopter.cpp @@ -1,17 +1,17 @@ #include "Map Screen Helicopter.h" #include "LaptopSave.h" #include "Vehicles.h" - #include "Finances.h" + #include "finances.h" #include "Quests.h" #include "Game Clock.h" #include "strategic.h" #include "Queen Command.h" #include "Strategic Pathing.h" - #include "Random.h" + #include "random.h" #include "Game Event Hook.h" - #include "String.h" + #include "string.h" #include "Dialogue Control.h" - #include "Message.h" + #include "message.h" #include "Strategic Movement.h" #include "Soldier Profile.h" #include "Assignments.h" @@ -19,14 +19,14 @@ #include "strategicmap.h" #include "worlddef.h" #include "worldman.h" - #include "tiledat.h" + #include "TileDat.h" #include "Map Screen Interface.h" #include "Text.h" #include "Squads.h" #include "Player Command.h" #include "Sound Control.h" #include "GameSettings.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Map Screen Interface Border.h" #include "Strategic Event Handler.h" #include "Overhead.h" diff --git a/Strategic/Map Screen Helicopter.h b/Strategic/Map Screen Helicopter.h index 05c8e7bf..4be1bb3e 100644 --- a/Strategic/Map Screen Helicopter.h +++ b/Strategic/Map Screen Helicopter.h @@ -1,7 +1,7 @@ #ifndef __MAP_SCREEN_HELICOPTER_H #define __MAP_SCREEN_HELICOPTER_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" // costs of flying through sectors diff --git a/Strategic/Map Screen Interface Border.cpp b/Strategic/Map Screen Interface Border.cpp index 4155783d..c538d8ab 100644 --- a/Strategic/Map Screen Interface Border.cpp +++ b/Strategic/Map Screen Interface Border.cpp @@ -1,5 +1,5 @@ #include "Map Screen Interface Border.h" - #include "Types.h" + #include "types.h" #include "vsurface.h" #include "mousesystem.h" #include "Button System.h" diff --git a/Strategic/Map Screen Interface Border.h b/Strategic/Map Screen Interface Border.h index 1447b461..3b4feb16 100644 --- a/Strategic/Map Screen Interface Border.h +++ b/Strategic/Map Screen Interface Border.h @@ -1,7 +1,7 @@ #ifndef __MAP_INTERFACE_BORDER_H #define __MAP_INTERFACE_BORDER_H -#include "Types.h" +#include "types.h" //#define MAP_BORDER_START_X 261 //#define MAP_BORDER_START_Y 0 diff --git a/Strategic/Map Screen Interface Bottom.cpp b/Strategic/Map Screen Interface Bottom.cpp index 49ee8f29..bb60945a 100644 --- a/Strategic/Map Screen Interface Bottom.cpp +++ b/Strategic/Map Screen Interface Bottom.cpp @@ -1,6 +1,6 @@ #include "Map Screen Interface Bottom.h" #include "Map Screen Interface Border.h" - #include "Types.h" + #include "types.h" #include "vsurface.h" #include "mousesystem.h" #include "Button System.h" @@ -9,16 +9,16 @@ #include "message.h" #include "mapscreen.h" #include "strategicmap.h" - #include "font control.h" + #include "Font Control.h" #include "Radar Screen.h" - #include "game clock.h" + #include "Game Clock.h" #include "sysutil.h" #include "Render Dirty.h" #include "Map Screen Interface.h" #include "Map Screen Interface Map.h" #include "Text.h" #include "Overhead.h" - #include "Prebattle Interface.h" + #include "PreBattle Interface.h" #include "Options Screen.h" #include "Cursor Control.h" #include "gameloop.h" @@ -26,11 +26,11 @@ #include "Tactical Save.h" #include "Campaign Types.h" #include "Air Raid.h" - #include "Finances.h" + #include "finances.h" #include "LaptopSave.h" #include "Interface Items.h" - #include "wordwrap.h" - #include "meanwhile.h" + #include "WordWrap.h" + #include "Meanwhile.h" #include "Dialogue Control.h" #include "Map Screen Helicopter.h" #include "Map Screen Interface TownMine Info.h" @@ -44,7 +44,7 @@ #include "SaveLoadScreen.h" #include "Interface Control.h" #include "Sys Globals.h" -#include "game init.h" +#include "Game Init.h" #ifdef JA2UB #include "Ja25 Strategic Ai.h" diff --git a/Strategic/Map Screen Interface Map Inventory.cpp b/Strategic/Map Screen Interface Map Inventory.cpp index 9f2b21a4..35d25da5 100644 --- a/Strategic/Map Screen Interface Map Inventory.cpp +++ b/Strategic/Map Screen Interface Map Inventory.cpp @@ -20,12 +20,12 @@ #include "GameSettings.h" #include "Radar Screen.h" #include "message.h" - #include "weapons.h" + #include "Weapons.h" #include "finances.h" #include "Game Clock.h" #include "Sound Control.h" - #include "interface panels.h" - #include "wordwrap.h" + #include "Interface Panels.h" + #include "WordWrap.h" #include "Soldier macros.h" #include "rt time defines.h" #include "Encyclopedia_new.h" //Moa: item visibility diff --git a/Strategic/Map Screen Interface Map.cpp b/Strategic/Map Screen Interface Map.cpp index dc705df5..ccc7fbc1 100644 --- a/Strategic/Map Screen Interface Map.cpp +++ b/Strategic/Map Screen Interface Map.cpp @@ -17,7 +17,7 @@ #include "WCheck.h" #include "Assignments.h" #include "Squads.h" - #include "Message.h" + #include "message.h" #include "Soldier Profile.h" #include "Player Command.h" #include "Strategic Movement.h" diff --git a/Strategic/Map Screen Interface TownMine Info.cpp b/Strategic/Map Screen Interface TownMine Info.cpp index 17294d0a..d1b7a12b 100644 --- a/Strategic/Map Screen Interface TownMine Info.cpp +++ b/Strategic/Map Screen Interface TownMine Info.cpp @@ -1,6 +1,6 @@ #include "Map Screen Interface TownMine Info.h" #include "strategicmap.h" - #include "popupbox.h" + #include "PopUpBox.h" #include "Map Screen Interface.h" #include "Queen Command.h" #include "Player Command.h" @@ -15,7 +15,7 @@ #include "Strategic Mines.h" #include "finances.h" #include "Map Screen Interface Map Inventory.h" - #include "Strategic.h" + #include "strategic.h" #include "Utilities.h" #include "video.h" #include "Town Militia.h" @@ -23,7 +23,7 @@ #include "Map Screen Helicopter.h" #include "Tactical Save.h" #include "GameSettings.h" - #include "debug.h" + #include "DEBUG.H" #include "Overhead.h" // added by Flugente #include "Game Clock.h" // added by Flugente #include "Game Event Hook.h" // added by Flugente diff --git a/Strategic/Map Screen Interface TownMine Info.h b/Strategic/Map Screen Interface TownMine Info.h index 73d210f6..d989455c 100644 --- a/Strategic/Map Screen Interface TownMine Info.h +++ b/Strategic/Map Screen Interface TownMine Info.h @@ -1,7 +1,7 @@ #ifndef __MS_I_TOWNMINE_INFO_H #define __MS_I_TOWNMINE_INFO_H -#include "Types.h" +#include "types.h" extern BOOLEAN fShowTownInfo; diff --git a/Strategic/Map Screen Interface.cpp b/Strategic/Map Screen Interface.cpp index 678c4fd7..278dfecd 100644 --- a/Strategic/Map Screen Interface.cpp +++ b/Strategic/Map Screen Interface.cpp @@ -8,8 +8,8 @@ #include "Overhead.h" #include "Squads.h" #include "Sound Control.h" - #include "Soundman.h" - #include "Message.h" + #include "soundman.h" + #include "message.h" #include "PopUpBox.h" #include "Game Clock.h" #include "Handle Items.h" @@ -19,20 +19,20 @@ #include "Game Event Hook.h" #include "Tactical Save.h" #include "Quests.h" - #include "Strategicmap.h" + #include "strategicmap.h" #include "Soldier Profile.h" #include "Strategic Movement.h" #include "Dialogue Control.h" #include "Map Screen Interface Border.h" #include "Map Screen Interface Bottom.h" #include "Vehicles.h" - #include "LINE.H" + #include "line.h" #include "Text.h" #include "gameloop.h" #include "Map Screen Helicopter.h" #include "PreBattle Interface.h" #include "WordWrap.h" - #include "interface control.h" + #include "Interface Control.h" #include "GameSettings.h" #include "Campaign Types.h" #include "Map Screen Interface Map Inventory.h" @@ -40,7 +40,7 @@ #include "Keys.h" #include "Soldier macros.h" #include "Militia Control.h" - #include "Random.h" + #include "random.h" #include "Cursor Control.h" #include "renderworld.h" #include "Game Init.h" @@ -51,7 +51,7 @@ #include "Queen Command.h" #include "Render Fun.h" #include "Food.h" - #include "Personnel.h" + #include "personnel.h" #include "mapscreen.h" #include "connect.h" diff --git a/Strategic/Map Screen Interface.h b/Strategic/Map Screen Interface.h index 5e7aafaf..2e8d80ed 100644 --- a/Strategic/Map Screen Interface.h +++ b/Strategic/Map Screen Interface.h @@ -2,7 +2,7 @@ #define MAP_SCREEN_INTERFACE_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" #include "MessageBoxScreen.h" #include "Font Control.h" diff --git a/Strategic/MapScreen Quotes.cpp b/Strategic/MapScreen Quotes.cpp index b90be26f..72cb6375 100644 --- a/Strategic/MapScreen Quotes.cpp +++ b/Strategic/MapScreen Quotes.cpp @@ -6,8 +6,8 @@ #include "Soldier Control.h" #include "Overhead.h" #include "Squads.h" - #include "Soundman.h" - #include "Message.h" + #include "soundman.h" + #include "message.h" #include "PopUpBox.h" #include "Handle Items.h" #include "Interface Items.h" @@ -16,14 +16,14 @@ #include "Game Event Hook.h" #include "Tactical Save.h" #include "Quests.h" - #include "Strategicmap.h" + #include "strategicmap.h" #include "Soldier Profile.h" #include "Strategic Movement.h" #include "Dialogue Control.h" #include "Map Screen Interface Border.h" #include "Map Screen Interface Bottom.h" #include "Vehicles.h" - #include "LINE.H" + #include "line.h" #include "Text.h" #include "gameloop.h" #include "Map Screen Helicopter.h" @@ -36,7 +36,7 @@ #include "Keys.h" #include "Soldier macros.h" #include "Militia Control.h" - #include "Random.h" + #include "random.h" #include "Cursor Control.h" #include "renderworld.h" #include "Strategic Mines.h" diff --git a/Strategic/Meanwhile.cpp b/Strategic/Meanwhile.cpp index 52c578fd..ed189316 100644 --- a/Strategic/Meanwhile.cpp +++ b/Strategic/Meanwhile.cpp @@ -1,24 +1,24 @@ #include "sgp.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "PreBattle Interface.h" - #include "messageboxscreen.h" + #include "MessageBoxScreen.h" #include "strategicmap.h" - #include "fade screen.h" + #include "Fade Screen.h" #include "screenids.h" #include "jascreens.h" - #include "npc.h" - #include "game event hook.h" - #include "game clock.h" - #include "tactical save.h" - #include "soldier profile.h" - #include "overhead.h" - #include "dialogue control.h" + #include "NPC.h" + #include "Game Event Hook.h" + #include "Game Clock.h" + #include "Tactical Save.h" + #include "Soldier Profile.h" + #include "Overhead.h" + #include "Dialogue Control.h" #include "gameloop.h" - #include "npc.h" - #include "assignments.h" + #include "NPC.h" + #include "Assignments.h" #include "strategic.h" - #include "text.h" - #include "interface control.h" + #include "Text.h" + #include "Interface Control.h" #include "Interface Items.h" #include "Map Information.h" #include "Map Screen Interface Map.h" @@ -28,11 +28,11 @@ #include "Game Events.h" #include "GameSettings.h" #include "Strategic AI.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "Quests.h" #include "Campaign Types.h" #include "Squads.h" - #include "Random.h" + #include "random.h" #include "GameInitOptionsScreen.h" diff --git a/Strategic/Merc Contract.cpp b/Strategic/Merc Contract.cpp index c5bbaf3d..291b99aa 100644 --- a/Strategic/Merc Contract.cpp +++ b/Strategic/Merc Contract.cpp @@ -1,15 +1,15 @@ #include "builddefines.h" - #include "Types.h" + #include "types.h" #include "Merc Contract.h" #include "Soldier Profile.h" - #include "History.h" + #include "history.h" #include "finances.h" #include "Game Clock.h" #include "Soldier Add.h" #include "Dialogue Control.h" #include "Soldier Create.h" - #include "Message.h" + #include "message.h" #include "Font Control.h" #include "personnel.h" #include "LaptopSave.h" @@ -23,7 +23,7 @@ #include "Interface Control.h" #include "gamescreen.h" #include "jascreens.h" - #include "Random.h" + #include "random.h" #include "Assignments.h" #include "Strategic Movement.h" #include "Squads.h" @@ -31,7 +31,7 @@ #include "Text.h" #include "Strategic Status.h" #include "mercs.h" - #include "insurance contract.h" + #include "insurance Contract.h" #include "Vehicles.h" #include "email.h" #include "Map Screen Helicopter.h" diff --git a/Strategic/MilitiaIndividual.cpp b/Strategic/MilitiaIndividual.cpp index dade1619..fa117f44 100644 --- a/Strategic/MilitiaIndividual.cpp +++ b/Strategic/MilitiaIndividual.cpp @@ -6,7 +6,7 @@ #include "MilitiaIndividual.h" #include "random.h" -#include "text.h" +#include "Text.h" #include "Overhead Types.h" #include "Game Clock.h" #include "strategicmap.h" diff --git a/Strategic/MilitiaSquads.cpp b/Strategic/MilitiaSquads.cpp index 303ea283..5694509c 100644 --- a/Strategic/MilitiaSquads.cpp +++ b/Strategic/MilitiaSquads.cpp @@ -7,13 +7,13 @@ #include "Strategic Town Loyalty.h" #include "Utilities.h" #include "random.h" - #include "text.h" + #include "Text.h" #include "Map Screen Interface.h" #include "Interface.h" - #include "Laptopsave.h" + #include "LaptopSave.h" #include "Game Clock.h" #include "Assignments.h" - #include "squads.h" + #include "Squads.h" #include "Soldier Create.h" #include "Dialogue Control.h" #include "GameSettings.h" diff --git a/Strategic/MilitiaSquads.h b/Strategic/MilitiaSquads.h index 499bd38c..4f09125e 100644 --- a/Strategic/MilitiaSquads.h +++ b/Strategic/MilitiaSquads.h @@ -3,9 +3,9 @@ // header for town militia strategic control module -#include "Types.h" +#include "types.h" #include "Soldier Control.h" -#include "campaign types.h" +#include "Campaign Types.h" //#define MAXIMUM_MILITIA_SQUAD_SIZE 30 diff --git a/Strategic/MiniEvents.h b/Strategic/MiniEvents.h index 5ed48a4e..2db09352 100644 --- a/Strategic/MiniEvents.h +++ b/Strategic/MiniEvents.h @@ -3,7 +3,7 @@ #define MINI_EVENT_Z_OFFSET 9 -#include "Types.h" +#include "types.h" void InitMiniEvents(); void CheckMiniEvents(UINT32 nextEventId); diff --git a/Strategic/Player Command.cpp b/Strategic/Player Command.cpp index 51fd7d7d..ba856cb3 100644 --- a/Strategic/Player Command.cpp +++ b/Strategic/Player Command.cpp @@ -1,18 +1,18 @@ #include "Player Command.h" #include "Queen Command.h" #include "Campaign Types.h" - #include "Strategic.h" + #include "strategic.h" #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" - #include "text.h" - #include "laptopsave.h" - #include "quests.h" + #include "Text.h" + #include "LaptopSave.h" + #include "Quests.h" #include "Morale.h" #include "Overhead.h" #include "strategicmap.h" #include "Map Screen Helicopter.h" #include "Game Clock.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "email.h" #include "GameSettings.h" #include "Strategic Status.h" @@ -21,14 +21,14 @@ #include "Map Screen Interface.h" #include "Tactical Save.h" #include "interface Dialogue.h" - #include "Random.h" + #include "random.h" // HEADROCK HAM 3.6: Added for facility string printing... #include "PopUpBox.h" #include "CampaignStats.h" // added by Flugente #include "Town Militia.h" // added by Flugente #include "LuaInitNPCs.h" // added by Flugente -#include "postalservice.h" +#include "PostalService.h" #include "GameInitOptionsScreen.h" diff --git a/Strategic/PreBattle Interface.cpp b/Strategic/PreBattle Interface.cpp index 0f04d615..abc745b8 100644 --- a/Strategic/PreBattle Interface.cpp +++ b/Strategic/PreBattle Interface.cpp @@ -14,7 +14,7 @@ #include "Queen Command.h" #include "Strategic Movement.h" #include "Strategic Pathing.h" - #include "text.h" + #include "Text.h" #include "PopUpBox.h" #include "Player Command.h" #include "Cursors.h" @@ -22,19 +22,19 @@ #include "Sound Control.h" #include "english.h" #include "Map Screen Interface Bottom.h" - #include "overhead.h" + #include "Overhead.h" #include "Tactical Placement GUI.h" #include "Town Militia.h" - #include "campaign.h" + #include "Campaign.h" #include "GameSettings.h" - #include "Random.h" + #include "random.h" #include "Creature Spreading.h" #include "Multi Language Graphic Utils.h" #include "Map Screen Helicopter.h" #include "Quests.h" #include "Map Screen Interface Border.h" #include "Strategic Status.h" - #include "interface control.h" + #include "Interface Control.h" #include "Strategic Town Loyalty.h" #include "Squads.h" #include "Assignments.h" @@ -45,7 +45,7 @@ #include "Tactical Save.h" #include "message.h" #include "CampaignStats.h" // added by Flugente - #include "militiasquads.h" // added by Flugente + #include "MilitiaSquads.h" // added by Flugente #include "SkillCheck.h" // added by Flugente #include "Strategic Transport Groups.h" #include "Utilities.h" diff --git a/Strategic/Queen Command.cpp b/Strategic/Queen Command.cpp index b5ff2ce4..2b14d1b7 100644 --- a/Strategic/Queen Command.cpp +++ b/Strategic/Queen Command.cpp @@ -5,8 +5,8 @@ #include "Overhead Types.h" #include "strategicmap.h" #include "Soldier Init List.h" - #include "debug.h" - #include "Random.h" + #include "DEBUG.H" + #include "random.h" #include "Strategic Movement.h" #include "Overhead.h" #include "Strategic Pathing.h" @@ -15,10 +15,10 @@ #include "Map Edgepoints.h" #include "PreBattle Interface.h" #include "strategic status.h" - #include "squads.h" - #include "assignments.h" - #include "items.h" - #include "tactical save.h" + #include "Squads.h" + #include "Assignments.h" + #include "Items.h" + #include "Tactical Save.h" #include "Soldier Ani.h" #include "Strategic AI.h" #include "GameSettings.h" @@ -36,7 +36,7 @@ #include "Town Militia.h" #include "Dialogue Control.h" #include "Campaign Init.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Soldier macros.h" #include "Morale.h" #include "CampaignStats.h" // added by Flugente diff --git a/Strategic/Quest Debug System.cpp b/Strategic/Quest Debug System.cpp index 06d7457f..82fd36b3 100644 --- a/Strategic/Quest Debug System.cpp +++ b/Strategic/Quest Debug System.cpp @@ -1,10 +1,10 @@ #include "builddefines.h" - #include "Types.h" + #include "types.h" #include "Quest Debug System.h" #include "WCheck.h" #include "Font Control.h" - #include "Video.h" + #include "video.h" #include "Game Clock.h" #include "Render Dirty.h" #include "WordWrap.h" @@ -19,23 +19,23 @@ #include "Text Input.h" #include "Soldier Create.h" #include "strategicmap.h" - #include "soldier add.h" - #include "Opplist.h" + #include "Soldier Add.h" + #include "opplist.h" #include "Handle Items.h" #include "Game Clock.h" #include "environment.h" - #include "dialogue control.h" + #include "Dialogue Control.h" //#include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "MessageBoxScreen.h" - #include "Stdio.h" + #include "stdio.h" #include "english.h" #include "line.h" #include "Keys.h" - #include "Interface Dialogue.h" - #include "SysUtil.h" - #include "Message.h" - #include "Random.h" + #include "interface Dialogue.h" + #include "sysutil.h" + #include "message.h" + #include "random.h" //#ifdef JA2BETAVERSION diff --git a/Strategic/Quests.cpp b/Strategic/Quests.cpp index 55b7bb23..24e83f56 100644 --- a/Strategic/Quests.cpp +++ b/Strategic/Quests.cpp @@ -1,17 +1,17 @@ #include "sgp.h" #include "message.h" - #include "quests.h" - #include "game clock.h" - #include "StrategicMap.h" - #include "soldier profile.h" + #include "Quests.h" + #include "Game Clock.h" + #include "strategicmap.h" + #include "Soldier Profile.h" #include "LaptopSave.h" #include "Handle Items.h" - #include "overhead.h" - #include "Interface Dialogue.h" + #include "Overhead.h" + #include "interface Dialogue.h" #include "Soldier Profile.h" #include "Isometric Utils.h" #include "Render Fun.h" - #include "History.h" + #include "history.h" #include "Map Screen Helicopter.h" #include "Overhead.h" #include "Strategic Mines.h" @@ -23,7 +23,7 @@ #include "GameSettings.h" #include "Arms Dealer Init.h" #include "GameSettings.h" - #include "Random.h" + #include "random.h" #include "Assignments.h" #include "strategic.h" #include "Strategic Event Handler.h" diff --git a/Strategic/Rebel Command.cpp b/Strategic/Rebel Command.cpp index 7c169657..d8812ee4 100644 --- a/Strategic/Rebel Command.cpp +++ b/Strategic/Rebel Command.cpp @@ -75,7 +75,7 @@ Points of interest: #include "GameSettings.h" #include "GameVersion.h" #include "input.h" -#include "Line.h" +#include "line.h" #include "laptop.h" #include "message.h" #include "MessageBoxScreen.h" diff --git a/Strategic/Rebel Command.h b/Strategic/Rebel Command.h index 22b6fd3b..452355a8 100644 --- a/Strategic/Rebel Command.h +++ b/Strategic/Rebel Command.h @@ -4,7 +4,7 @@ #include "CampaignStats.h" #include "mapscreen.h" #include "Soldier Control.h" -#include "Types.h" +#include "types.h" #define REBEL_COMMAND_Z_OFFSET 9 #define REBEL_COMMAND_MAX_ACTIONS_PER_REGION 6 diff --git a/Strategic/Reinforcement.cpp b/Strategic/Reinforcement.cpp index 2adaa4f9..bdad2f07 100644 --- a/Strategic/Reinforcement.cpp +++ b/Strategic/Reinforcement.cpp @@ -7,12 +7,12 @@ #include "Strategic Town Loyalty.h" #include "Utilities.h" #include "random.h" - #include "text.h" + #include "Text.h" #include "Map Screen Interface.h" #include "Interface.h" - #include "Laptopsave.h" + #include "LaptopSave.h" #include "Assignments.h" - #include "squads.h" + #include "Squads.h" #include "Soldier Create.h" #include "Dialogue Control.h" #include "Queen Command.h" diff --git a/Strategic/Scheduling.cpp b/Strategic/Scheduling.cpp index 7408c37c..06992561 100644 --- a/Strategic/Scheduling.cpp +++ b/Strategic/Scheduling.cpp @@ -1,18 +1,18 @@ #include - #include "Fileman.h" + #include "FileMan.h" #include "types.h" #include "Scheduling.h" #include "message.h" - #include "overhead.h" + #include "Overhead.h" #include "Game Clock.h" #include "Game Event Hook.h" #include "worlddef.h" #include "Soldier Init List.h" #include "Isometric Utils.h" #include "ai.h" - #include "debug.h" - #include "Random.h" + #include "DEBUG.H" + #include "random.h" #include "Animation Data.h" #include "Map Information.h" #include "Keys.h" diff --git a/Strategic/Scheduling.h b/Strategic/Scheduling.h index aa80f5fb..5a076ac9 100644 --- a/Strategic/Scheduling.h +++ b/Strategic/Scheduling.h @@ -1,7 +1,7 @@ #ifndef __SCHEDULING_H #define __SCHEDULING_H -#include "BuildDefines.h" +#include "builddefines.h" #include "Soldier Init List.h" //Merc scheduling actions diff --git a/Strategic/Strategic AI.cpp b/Strategic/Strategic AI.cpp index 8a3ca8a1..6572c879 100644 --- a/Strategic/Strategic AI.cpp +++ b/Strategic/Strategic AI.cpp @@ -7,7 +7,7 @@ #include "Game Event Hook.h" #include "GameSettings.h" #include "Campaign Types.h" - #include "Random.h" + #include "random.h" #include "Strategic Pathing.h" #include "message.h" #include "strategicmap.h" @@ -30,7 +30,7 @@ #include "Soldier Profile.h" #include "Scheduling.h" #include "Map Information.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "ASD.h" // added by Flugente #include "Rebel Command.h" #include "Game Event Hook.h" diff --git a/Strategic/Strategic Event Handler.cpp b/Strategic/Strategic Event Handler.cpp index 37147e6b..36a929b2 100644 --- a/Strategic/Strategic Event Handler.cpp +++ b/Strategic/Strategic Event Handler.cpp @@ -5,20 +5,20 @@ #include "Handle Items.h" #include "LaptopSave.h" #include "Tactical Save.h" - #include "StrategicMap.h" + #include "strategicmap.h" #include "Quests.h" #include "Soldier Profile.h" #include "Game Event Hook.h" #include "Game Clock.h" - #include "Interface Dialogue.h" - #include "Random.h" + #include "interface Dialogue.h" + #include "random.h" #include "Overhead.h" #include "Strategic Town Loyalty.h" #include "Soldier Init List.h" #include "SaveLoadMap.h" #include "Soldier Create.h" #include "Soldier Add.h" - #include "Renderworld.h" + #include "renderworld.h" #include "Soldier Profile.h" #include "email.h" #include "strategic.h" diff --git a/Strategic/Strategic Event Handler.h b/Strategic/Strategic Event Handler.h index 65e78aaa..362e4243 100644 --- a/Strategic/Strategic Event Handler.h +++ b/Strategic/Strategic Event Handler.h @@ -1,7 +1,7 @@ #ifndef _STRATEGIC_EVENT_HANDLER_H_ #define _STRATEGIC_EVENT_HANDLER_H_ -#include "Types.h" +#include "types.h" #define KINGPIN_MONEY_SECTOR_X gModSettings.ubKingpinMoneySectorX //5 #define KINGPIN_MONEY_SECTOR_Y gModSettings.ubKingpinMoneySectorY //MAP_ROW_D diff --git a/Strategic/Strategic Merc Handler.cpp b/Strategic/Strategic Merc Handler.cpp index 501e2643..4f5a8221 100644 --- a/Strategic/Strategic Merc Handler.cpp +++ b/Strategic/Strategic Merc Handler.cpp @@ -1,8 +1,8 @@ - #include "Types.h" + #include "types.h" #include "Strategic Merc Handler.h" - #include "History.h" - #include "Game clock.h" + #include "history.h" + #include "Game Clock.h" #include "insurance Contract.h" #include "Soldier Profile.h" #include "Game Event Hook.h" @@ -11,15 +11,15 @@ #include "Merc Contract.h" #include "Merc Hiring.h" #include "Dialogue Control.h" - #include "Random.h" + #include "random.h" #include "Morale.h" - #include "Mercs.h" + #include "mercs.h" #include "Mapscreen.h" - #include "weapons.h" - #include "Personnel.h" + #include "Weapons.h" + #include "personnel.h" #include "Strategic Movement.h" #include "LaptopSave.h" - #include "Message.h" + #include "message.h" #include "Text.h" #include "Interface.h" #include "strategic.h" diff --git a/Strategic/Strategic Mines LUA.h b/Strategic/Strategic Mines LUA.h index ff1f129f..d0314474 100644 --- a/Strategic/Strategic Mines LUA.h +++ b/Strategic/Strategic Mines LUA.h @@ -1,7 +1,7 @@ #ifndef STRATEGIC_MINES_LUA_H #define STRATEGIC_MINES_LUA_H -#include "Types.h" +#include "types.h" extern "C" { #include "lua.h" diff --git a/Strategic/Strategic Mines.cpp b/Strategic/Strategic Mines.cpp index 9e99ae85..c998d1bf 100644 --- a/Strategic/Strategic Mines.cpp +++ b/Strategic/Strategic Mines.cpp @@ -1,11 +1,11 @@ - #include + #include #include "Strategic Mines.h" - #include "Finances.h" + #include "finances.h" #include "Strategic Town Loyalty.h" #include "strategic.h" #include "Game Clock.h" #include "strategicmap.h" - #include "Random.h" + #include "random.h" #include "Soldier Profile.h" #include "Dialogue Control.h" #include "Map Screen Interface.h" diff --git a/Strategic/Strategic Mines.h b/Strategic/Strategic Mines.h index 63351652..74b85361 100644 --- a/Strategic/Strategic Mines.h +++ b/Strategic/Strategic Mines.h @@ -3,7 +3,7 @@ // the .h to the mine management system -#include "Types.h" +#include "types.h" #include "strategicmap.h" #include "mapscreen.h" diff --git a/Strategic/Strategic Movement Costs.cpp b/Strategic/Strategic Movement Costs.cpp index 4f45414e..a641a767 100644 --- a/Strategic/Strategic Movement Costs.cpp +++ b/Strategic/Strategic Movement Costs.cpp @@ -3,7 +3,7 @@ #include "Strategic Movement.h" #include "XML.h" #include "expat.h" - #include "Debug.h" + #include "DEBUG.H" #include "Debug Control.h" #include "Tactical Save.h" #include "Map Screen Interface Map.h" diff --git a/Strategic/Strategic Movement.cpp b/Strategic/Strategic Movement.cpp index 4afc1b94..4e765ad1 100644 --- a/Strategic/Strategic Movement.cpp +++ b/Strategic/Strategic Movement.cpp @@ -3,33 +3,33 @@ #include #include "Strategic Movement.h" #include "MemMan.h" - #include "debug.h" + #include "DEBUG.H" #include "Campaign Types.h" #include "Game Event Hook.h" #include "Game Clock.h" #include "Queen Command.h" - #include "overhead.h" + #include "Overhead.h" #include "strategicmap.h" #include "jascreens.h" #include "Strategic Pathing.h" #include "Map Screen Interface Map.h" #include "PreBattle Interface.h" - #include "Strategic.h" + #include "strategic.h" #include "Assignments.h" #include "Text.h" #include "Font Control.h" #include "message.h" #include "mapscreen.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "Soldier Add.h" #include "Game Events.h" #include "Vehicles.h" #include "Map Screen Helicopter.h" #include "Map Screen Interface.h" #include "Squads.h" - #include "Random.h" - #include "soldier macros.h" + #include "random.h" + #include "Soldier macros.h" #include "Map Information.h" #include "Tactical Save.h" #include "Player Command.h" @@ -38,7 +38,7 @@ #include "Music Control.h" #include "Campaign.h" #include "Isometric Utils.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Inventory Choosing.h" #include "Map Screen Interface Border.h" #include "Auto Resolve.h" diff --git a/Strategic/Strategic Pathing.cpp b/Strategic/Strategic Pathing.cpp index 37c260bf..117f47d0 100644 --- a/Strategic/Strategic Pathing.cpp +++ b/Strategic/Strategic Pathing.cpp @@ -5,7 +5,7 @@ #include "sgp.h" #include "strategic.h" #include "mapscreen.h" - #include "overhead.h" + #include "Overhead.h" #include "strategicmap.h" #include "Strategic Pathing.h" #include "Map Screen Interface Border.h" diff --git a/Strategic/Strategic Status.cpp b/Strategic/Strategic Status.cpp index 0d0d571b..b1c30b39 100644 --- a/Strategic/Strategic Status.cpp +++ b/Strategic/Strategic Status.cpp @@ -6,7 +6,7 @@ #include "Strategic Mines.h" #include "email.h" #include "Game Clock.h" - #include "Debug.h" + #include "DEBUG.H" #include "GameSettings.h" #include "history.h" #include "Strategic Town Loyalty.h" diff --git a/Strategic/Strategic Town Loyalty.cpp b/Strategic/Strategic Town Loyalty.cpp index 9de36dc0..2db0a664 100644 --- a/Strategic/Strategic Town Loyalty.cpp +++ b/Strategic/Strategic Town Loyalty.cpp @@ -9,16 +9,16 @@ #include "Animation Data.h" #include "Quests.h" #include "Font.h" - #include "Message.h" + #include "message.h" #include "LOS.h" #include "World Items.h" #include "Tactical Save.h" #include "Soldier Profile.h" #include "Handle Items.h" #include "random.h" - #include "strategic movement.h" + #include "Strategic Movement.h" #include "Strategic Pathing.h" - #include "vehicles.h" + #include "Vehicles.h" #include "Game Clock.h" #include "Game Event Hook.h" #include "Morale.h" @@ -27,7 +27,7 @@ #include "MessageBoxScreen.h" #include "Town Militia.h" #include "history.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Strategic Status.h" // HEADROCK HAM B1: Added include for Dynamic Roaming Militia #include "MilitiaSquads.h" diff --git a/Strategic/Strategic Town Loyalty.h b/Strategic/Strategic Town Loyalty.h index 2d420c2f..bbea5f52 100644 --- a/Strategic/Strategic Town Loyalty.h +++ b/Strategic/Strategic Town Loyalty.h @@ -1,7 +1,7 @@ #ifndef __STRATEGIC_TOWN_LOYALTY_H #define __STRATEGIC_TOWN_LOYALTY_H -#include "Types.h" +#include "types.h" #include "mapscreen.h" #include "Soldier Control.h" diff --git a/Strategic/Strategic Transport Groups.h b/Strategic/Strategic Transport Groups.h index 3fd873c5..9cb67104 100644 --- a/Strategic/Strategic Transport Groups.h +++ b/Strategic/Strategic Transport Groups.h @@ -2,7 +2,7 @@ #define _STRATEGIC_TRANSPORT_GROUPS_H #include "Campaign Types.h" -#include "Types.h" +#include "types.h" #include enum TransportGroupSectorInfo diff --git a/Strategic/Strategic Turns.cpp b/Strategic/Strategic Turns.cpp index 8feb59e6..3dd8c124 100644 --- a/Strategic/Strategic Turns.cpp +++ b/Strategic/Strategic Turns.cpp @@ -2,20 +2,20 @@ #include "Game Clock.h" #include "Font Control.h" #include "Timer Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Game Clock.h" #include "message.h" #include "worlddef.h" - #include "soldier create.h" - #include "soldier add.h" - #include "strategic turns.h" - #include "isometric utils.h" - #include "animation data.h" - #include "animation control.h" + #include "Soldier Create.h" + #include "Soldier Add.h" + #include "Strategic Turns.h" + #include "Isometric Utils.h" + #include "Animation Data.h" + #include "Animation Control.h" #include "Tactical Turns.h" - #include "strategic turns.h" + #include "Strategic Turns.h" #include "rt time defines.h" - #include "assignments.h" + #include "Assignments.h" diff --git a/Strategic/Town Militia.cpp b/Strategic/Town Militia.cpp index feaf4aed..40eabc8f 100644 --- a/Strategic/Town Militia.cpp +++ b/Strategic/Town Militia.cpp @@ -9,21 +9,21 @@ #include "Strategic Town Loyalty.h" #include "Utilities.h" #include "random.h" - #include "text.h" + #include "Text.h" #include "Map Screen Interface.h" #include "Interface.h" - #include "Laptopsave.h" + #include "LaptopSave.h" #include "finances.h" #include "Game Clock.h" #include "Assignments.h" - #include "squads.h" + #include "Squads.h" #include "Soldier Create.h" #include "Dialogue Control.h" #include "GameSettings.h" #include "Queen Command.h" #include "PreBattle Interface.h" #include "Map Screen Interface Border.h" - #include "interface control.h" + #include "Interface Control.h" #include "Map Screen Interface Map.h" #include "laptop.h" // added by Flugente #include "Game Event Hook.h" // added by Flugente diff --git a/Strategic/Town Militia.h b/Strategic/Town Militia.h index a9ef3536..e2ec865f 100644 --- a/Strategic/Town Militia.h +++ b/Strategic/Town Militia.h @@ -3,7 +3,7 @@ // header for town militia strategic control module -#include "Types.h" +#include "types.h" #include "Soldier Control.h" // how many militia of all ranks can be in any one sector at once diff --git a/Strategic/UndergroundInit.h b/Strategic/UndergroundInit.h index e93ebbbf..d3181334 100644 --- a/Strategic/UndergroundInit.h +++ b/Strategic/UndergroundInit.h @@ -2,7 +2,7 @@ #define _UNDERGROUNDINIT_H #include "Campaign Types.h" -#include "Types.h" +#include "types.h" //#include "Strategic Mines LUA.h" #include "lua_state.h" diff --git a/Strategic/XML_ExtraItems.cpp b/Strategic/XML_ExtraItems.cpp index c5151d63..db41b14a 100644 --- a/Strategic/XML_ExtraItems.cpp +++ b/Strategic/XML_ExtraItems.cpp @@ -2,7 +2,7 @@ #include #include "XML.h" #include "expat.h" -#include "DEBUG.h" +#include "DEBUG.H" #include "string.h" #include "Tactical Save.h" #include "FileMan.h" diff --git a/Strategic/XML_Facilities.cpp b/Strategic/XML_Facilities.cpp index 84fcb759..198e61e1 100644 --- a/Strategic/XML_Facilities.cpp +++ b/Strategic/XML_Facilities.cpp @@ -11,7 +11,7 @@ #include "sgp.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" #include "FileMan.h" #include "Campaign Types.h" diff --git a/Strategic/XML_FacilityTypes.cpp b/Strategic/XML_FacilityTypes.cpp index 598cf88c..60e96453 100644 --- a/Strategic/XML_FacilityTypes.cpp +++ b/Strategic/XML_FacilityTypes.cpp @@ -12,7 +12,7 @@ #include "sgp.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" #include "FileMan.h" #include "Campaign Types.h" diff --git a/Strategic/XML_SquadNames.cpp b/Strategic/XML_SquadNames.cpp index 8d82d6b7..63734fa9 100644 --- a/Strategic/XML_SquadNames.cpp +++ b/Strategic/XML_SquadNames.cpp @@ -1,6 +1,6 @@ #include "sgp.h" #include "Map Screen Interface.h" - #include "overhead.h" + #include "Overhead.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Strategic/mapscreen.cpp b/Strategic/mapscreen.cpp index ebff1280..2703c65a 100644 --- a/Strategic/mapscreen.cpp +++ b/Strategic/mapscreen.cpp @@ -5,13 +5,13 @@ #include "gameloop.h" #include "sgp.h" #include "vobject.h" - #include "wcheck.h" + #include "WCheck.h" #include "worlddef.h" #include "input.h" - #include "font.h" + #include "Font.h" #include "screenids.h" - #include "screens.h" - #include "overhead.h" + #include "Screens.h" + #include "Overhead.h" #include "sysutil.h" #include "Event Pump.h" #include "Font Control.h" @@ -19,18 +19,18 @@ #include "Interface.h" #include "Handle UI.h" #include "Interface Items.h" - #include "interface utils.h" + #include "Interface Utils.h" #include "lighting.h" #include #include - #include "cursors.h" + #include "Cursors.h" #include "Soldier Profile.h" #include "Interface Panels.h" #include "Interface Control.h" - #include "sys globals.h" + #include "Sys Globals.h" #include "Radar Screen.h" #include "Render Dirty.h" - #include "utilities.h" + #include "Utilities.h" #include "Game Init.h" #include "renderworld.h" #include "finances.h" @@ -41,26 +41,26 @@ #include "faces.h" #include "PopUpBox.h" #include "Game Clock.h" - #include "items.h" + #include "Items.h" #include "Cursor Control.h" - #include "text.h" + #include "Text.h" #include "strategic.h" #include "strategicmap.h" - #include "strategic pathing.h" + #include "Strategic Pathing.h" #include "Map Screen Interface Bottom.h" #include "Map Screen Interface Border.h" #include "Map Screen Interface Map.h" #include "Map Screen Interface.h" #include "Assignments.h" - #include "points.h" + #include "Points.h" #include "Squads.h" #include "Merc Contract.h" #include "Sound Control.h" - #include "strategic turns.h" + #include "Strategic Turns.h" #include "Dialogue Control.h" #include "Map Screen Interface TownMine Info.h" #include "PreBattle Interface.h" - #include "Personnel.h" + #include "personnel.h" #include "Animated ProgressBar.h" #include "Queen Command.h" #include "LaptopSave.h" @@ -75,19 +75,19 @@ #include "SaveLoadScreen.h" #include "Options Screen.h" #include "Auto Resolve.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Campaign.h" - #include "Random.h" + #include "random.h" #include "Air Raid.h" - #include "quests.h" + #include "Quests.h" #include "Town Militia.h" - #include "weapons.h" + #include "Weapons.h" #include "Player Command.h" #include "Multi Language Graphic Utils.h" #include "HelpScreen.h" #include "Soldier macros.h" #include "Map Information.h" - #include "cheats.h" + #include "Cheats.h" #include "Strategic Town Loyalty.h" #include "GameSettings.h" #include "Militia Control.h" diff --git a/Strategic/mapscreen.h b/Strategic/mapscreen.h index 9bf934e0..3b5a5835 100644 --- a/Strategic/mapscreen.h +++ b/Strategic/mapscreen.h @@ -2,7 +2,7 @@ #define __MAPSCREEN_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" #define MAP_WORLD_X 18 diff --git a/Strategic/strategic town reputation.cpp b/Strategic/strategic town reputation.cpp index 06cc6a74..4ef2b90e 100644 --- a/Strategic/strategic town reputation.cpp +++ b/Strategic/strategic town reputation.cpp @@ -1,12 +1,12 @@ #include "types.h" #include "strategic town reputation.h" #include "soldier profile type.h" - #include "game event hook.h" + #include "Game Event Hook.h" #include "Soldier Profile.h" #include "Overhead.h" #include "Game Clock.h" - #include "strategic town loyalty.h" - #include "Debug.h" + #include "Strategic Town Loyalty.h" + #include "DEBUG.H" #include "message.h" diff --git a/Strategic/strategic.cpp b/Strategic/strategic.cpp index 09513662..9d05b97a 100644 --- a/Strategic/strategic.cpp +++ b/Strategic/strategic.cpp @@ -1,5 +1,5 @@ - #include "Strategic.h" - #include "Types.h" + #include "strategic.h" + #include "types.h" #include "Squads.h" #include "jascreens.h" #include "Assignments.h" @@ -13,7 +13,7 @@ #include "Vehicles.h" #include "Game Clock.h" #include "CampaignStats.h" // added by Flugente - #include "militiasquads.h" // added by Flugente + #include "MilitiaSquads.h" // added by Flugente #include "Game Event Hook.h" // added by Flugente #include "message.h" // added by Flugente #include "Text.h" // added by Flugente diff --git a/Strategic/strategic.h b/Strategic/strategic.h index c8d86357..5806f7f6 100644 --- a/Strategic/strategic.h +++ b/Strategic/strategic.h @@ -1,9 +1,9 @@ #ifndef __STRATEGIC_H #define __STRATEGIC_H // header for strategic structure -#include "Types.h" +#include "types.h" #include "mapscreen.h" -#include "soldier control.h" +#include "Soldier Control.h" // Flugente: airspace flags #define AIRSPACE_ENEMY_ACTIVE 0x01 //1 // controlled by enemy and active diff --git a/Strategic/strategicmap.cpp b/Strategic/strategicmap.cpp index 010e944e..ad66f7e6 100644 --- a/Strategic/strategicmap.cpp +++ b/Strategic/strategicmap.cpp @@ -12,24 +12,24 @@ #include "jascreens.h" #include "worlddef.h" #include "Soldier Control.h" -#include "overhead.h" -#include "interface panels.h" -#include "isometric utils.h" +#include "Overhead.h" +#include "Interface Panels.h" +#include "Isometric Utils.h" #include "Ambient Control.h" #include "worlddef.h" -#include "worlddat.h" -#include "text.h" -#include "Soldier add.h" -#include "soldier macros.h" +#include "WorldDat.h" +#include "Text.h" +#include "Soldier Add.h" +#include "Soldier macros.h" #include "Strategic Pathing.h" -#include "soldier create.h" -#include "handle UI.h" +#include "Soldier Create.h" +#include "Handle UI.h" #include "faces.h" #include "renderworld.h" #include "gamescreen.h" -#include "game clock.h" +#include "Game Clock.h" #include "Soldier Init List.h" -#include "strategic turns.h" +#include "Strategic Turns.h" #include "merc entering.h" #include "Map Information.h" #include "Assignments.h" @@ -37,50 +37,50 @@ #include "Font Control.h" #include "environment.h" #include "Game Events.h" -#include "quests.h" +#include "Quests.h" #include "FileMan.h" -#include "animated progressbar.h" -#include "music control.h" -#include "fade screen.h" +#include "Animated ProgressBar.h" +#include "Music Control.h" +#include "Fade Screen.h" #include "Strategic Movement.h" #include "Campaign Types.h" -#include "sys globals.h" +#include "Sys Globals.h" #include "Exit Grids.h" #include "Tactical Save.h" -#include "pathai.h" -#include "animation control.h" -#include "squads.h" +#include "PATHAI.H" +#include "Animation Control.h" +#include "Squads.h" #include "worldman.h" #include "Overhead.h" #include "Strategic Town Loyalty.h" #include "Queen Command.h" -#include "cursor control.h" +#include "Cursor Control.h" #include "PreBattle Interface.h" #include "Shade Table Util.h" #include "Scheduling.h" #include "gameloop.h" -#include "Random.h" +#include "random.h" #include "ai.h" #include "opplist.h" -#include "keys.h" +#include "Keys.h" #include "Tactical Placement GUI.h" #include "Map Screen Helicopter.h" -#include "map edgepoints.h" +#include "Map Edgepoints.h" #include "Player Command.h" #include "Event Pump.h" -#include "meanwhile.h" -#include "air raid.h" +#include "Meanwhile.h" +#include "Air Raid.h" #include "Strategic Mines.h" #include "Creature Spreading.h" #include "SaveLoadMap.h" #include "Militia Control.h" -#include "gamesettings.h" -#include "dialogue control.h" +#include "GameSettings.h" +#include "Dialogue Control.h" #include "Town Militia.h" #include "sysutil.h" #include "Sound Control.h" -#include "points.h" -#include "render dirty.h" +#include "Points.h" +#include "Render Dirty.h" #include "Debug Control.h" #include "expat.h" #include "Loading Screen.h" @@ -89,14 +89,14 @@ #include "NPC.h" #include "Strategic Event Handler.h" #include "MessageBoxScreen.h" -#include "interface dialogue.h" +#include "interface Dialogue.h" #include "Map Screen Interface.h" #include "history.h" #include "Bullets.h" #include "physics.h" #include "Explosion Control.h" #include "Auto Resolve.h" -#include "cursors.h" +#include "Cursors.h" #include "GameVersion.h" #include "LuaInitNPCs.h" @@ -408,8 +408,8 @@ UINT32 uiBuildShadeTableTime; UINT32 uiNumTablesSaved; UINT32 uiNumTablesLoaded; UINT32 uiNumImagesReloaded; -#include "render dirty.h" -#include "tiledat.h" +#include "Render Dirty.h" +#include "TileDat.h" #endif // SAM externalization stuff diff --git a/Strategic/strategicmap.h b/Strategic/strategicmap.h index e43191c5..786f1c13 100644 --- a/Strategic/strategicmap.h +++ b/Strategic/strategicmap.h @@ -2,7 +2,7 @@ #define __STRATMAP_H // this file is for manipulation of the strategic map structure #include "types.h" -#include "soldier control.h" +#include "Soldier Control.h" #include "FileMan.h" #include "mapscreen.h" diff --git a/Tactical/Air Raid.cpp b/Tactical/Air Raid.cpp index 120ad3d7..9e6c2fda 100644 --- a/Tactical/Air Raid.cpp +++ b/Tactical/Air Raid.cpp @@ -1,32 +1,32 @@ #include "sgp.h" - #include "air raid.h" - #include "game event hook.h" - #include "game clock.h" + #include "Air Raid.h" + #include "Game Event Hook.h" + #include "Game Clock.h" #include "strategicmap.h" #include "PreBattle Interface.h" #include "screenids.h" #include "jascreens.h" #include "random.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "Sound Control.h" - #include "timer control.h" - #include "dialogue control.h" - #include "overhead.h" + #include "Timer Control.h" + #include "Dialogue Control.h" + #include "Overhead.h" #include "message.h" - #include "isometric utils.h" - #include "soldier macros.h" - #include "los.h" + #include "Isometric Utils.h" + #include "Soldier macros.h" + #include "LOS.h" #include "math.h" - #include "explosion control.h" - #include "interface.h" - #include "music control.h" + #include "Explosion Control.h" + #include "Interface.h" + #include "Music Control.h" #include "Campaign Types.h" #include "GameSettings.h" - #include "text.h" + #include "Text.h" #include "Morale.h" - #include "Map screen helicopter.h" - #include "structure wrap.h" - #include "meanwhile.h" + #include "Map Screen Helicopter.h" + #include "Structure Wrap.h" + #include "Meanwhile.h" #include "GameInitOptionsScreen.h" diff --git a/Tactical/Air Raid.h b/Tactical/Air Raid.h index 14fc7cbd..3c213b3b 100644 --- a/Tactical/Air Raid.h +++ b/Tactical/Air Raid.h @@ -1,7 +1,7 @@ #ifndef AIR_RAID_H #define AIR_RAID_H -#include "soldier control.h" +#include "Soldier Control.h" #define AIR_RAID_BEGINNING_GAME 0x00000001 #define AIR_RAID_CAN_RANDOMIZE_TEASE_DIVES 0x00000002 diff --git a/Tactical/Animation Cache.cpp b/Tactical/Animation Cache.cpp index ec30ff95..ee3a3b7d 100644 --- a/Tactical/Animation Cache.cpp +++ b/Tactical/Animation Cache.cpp @@ -2,9 +2,9 @@ #include #include "types.h" - #include "wcheck.h" + #include "WCheck.h" #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "Animation Cache.h" #include "Animation Data.h" #include "Animation Control.h" diff --git a/Tactical/Animation Control.cpp b/Tactical/Animation Control.cpp index fb2d9275..bf1a8300 100644 --- a/Tactical/Animation Control.cpp +++ b/Tactical/Animation Control.cpp @@ -2,18 +2,18 @@ #include #include #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "Animation Control.h" #include "Animation Data.h" #include "FileMan.h" -#include "weapons.h" +#include "Weapons.h" #include "message.h" #include "structure.h" #include "worlddef.h" #include "worldman.h" -#include "rotting corpses.h" +#include "Rotting Corpses.h" #include "Debug Control.h" -#include "Random.h" +#include "random.h" #include "Soldier Control.h" #include "connect.h" diff --git a/Tactical/Animation Data.cpp b/Tactical/Animation Data.cpp index a75feb89..cf369488 100644 --- a/Tactical/Animation Data.cpp +++ b/Tactical/Animation Data.cpp @@ -1,9 +1,9 @@ #include "builddefines.h" #include #include - #include "wcheck.h" + #include "WCheck.h" #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "Animation Data.h" #include "Animation Control.h" @@ -11,9 +11,9 @@ #include "tiledef.h" #include "Sys Globals.h" #include "Debug Control.h" - #include "utilities.h" + #include "Utilities.h" #include "worlddef.h" - #include "Fileman.h" + #include "FileMan.h" //forward declarations of common classes to eliminate includes class OBJECTTYPE; diff --git a/Tactical/Arms Dealer Init.cpp b/Tactical/Arms Dealer Init.cpp index 18744069..40682b17 100644 --- a/Tactical/Arms Dealer Init.cpp +++ b/Tactical/Arms Dealer Init.cpp @@ -1,15 +1,15 @@ - #include "Types.h" + #include "types.h" #include "stdlib.h" #include "Arms Dealer Init.h" - #include "String.h" - #include "Debug.h" - #include "Random.h" + #include "string.h" + #include "DEBUG.H" + #include "random.h" #include "Weapons.h" #include "FileMan.h" #include "Game Clock.h" #include "ArmsDealerInvInit.h" - #include "Message.h" - #include "soldier profile.h" + #include "message.h" + #include "Soldier Profile.h" #include "Handle Items.h" #include "Quests.h" #include "Scheduling.h" diff --git a/Tactical/ArmsDealerInvInit.cpp b/Tactical/ArmsDealerInvInit.cpp index c8376592..d0c05986 100644 --- a/Tactical/ArmsDealerInvInit.cpp +++ b/Tactical/ArmsDealerInvInit.cpp @@ -1,16 +1,16 @@ - #include "Types.h" + #include "types.h" #include "ArmsDealerInvInit.h" //#include "Item Types.h" #include "Arms Dealer Init.h" - #include "DEbug.h" - #include "weapons.h" + #include "DEBUG.H" + #include "Weapons.h" #include "Campaign.h" #include "GameSettings.h" #include "AIInternals.h" #include "LaptopSave.h" - #include "bobbyr.h" - #include "Random.h" - #include "Shopkeeper Interface.h" + #include "BobbyR.h" + #include "random.h" + #include "ShopKeeper Interface.h" #include "connect.h" #include "Rebel Command.h" diff --git a/Tactical/Auto Bandage.cpp b/Tactical/Auto Bandage.cpp index a70f5f0a..b426268b 100644 --- a/Tactical/Auto Bandage.cpp +++ b/Tactical/Auto Bandage.cpp @@ -1,29 +1,29 @@ #include "sgp.h" - #include "overhead.h" - #include "messageboxscreen.h" + #include "Overhead.h" + #include "MessageBoxScreen.h" #include "screenids.h" #include "Handle UI.h" #include "message.h" - #include "game clock.h" - #include "items.h" + #include "Game Clock.h" + #include "Items.h" #include "Text.h" #include "MercTextBox.h" - #include "interface.h" - #include "auto bandage.h" + #include "Interface.h" + #include "Auto Bandage.h" #include "renderworld.h" - #include "strategic turns.h" + #include "Strategic Turns.h" #include "Event Pump.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "ai.h" - #include "interface control.h" + #include "Interface Control.h" #include "strategicmap.h" - #include "animation control.h" + #include "Animation Control.h" #include "Map Screen Interface.h" #include "Soldier Profile.h" #include "Assignments.h" #include "WordWrap.h" - #include "cursors.h" - #include "English.h" + #include "Cursors.h" + #include "english.h" #include "SkillCheck.h" // added by Flugente #include "Music Control.h" diff --git a/Tactical/Boxing.cpp b/Tactical/Boxing.cpp index 02db51b6..0b1efae7 100644 --- a/Tactical/Boxing.cpp +++ b/Tactical/Boxing.cpp @@ -2,17 +2,17 @@ #include "Overhead.h" #include "Boxing.h" #include "Render Fun.h" - #include "Random.h" - #include "Worldman.h" + #include "random.h" + #include "worldman.h" #include "Soldier Profile.h" #include "NPC.h" - #include "Opplist.h" + #include "opplist.h" #include "ai.h" #include "Dialogue Control.h" #include "Handle UI.h" #include "Points.h" - #include "interface.h" - #include "interface dialogue.h" + #include "Interface.h" + #include "interface Dialogue.h" #include "TeamTurns.h" #include "Music Control.h" #include "history.h" diff --git a/Tactical/Bullets.h b/Tactical/Bullets.h index 4bff3c42..6ae4cbed 100644 --- a/Tactical/Bullets.h +++ b/Tactical/Bullets.h @@ -3,8 +3,8 @@ #include "types.h" #include "Soldier Control.h" -#include "los.h" -#include "tile animation.h" +#include "LOS.h" +#include "Tile Animation.h" #define BULLET_FLAG_CREATURE_SPIT 0x0001 diff --git a/Tactical/Campaign.cpp b/Tactical/Campaign.cpp index 54d1c78c..81afbea3 100644 --- a/Tactical/Campaign.cpp +++ b/Tactical/Campaign.cpp @@ -3,15 +3,15 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "MemMan.h" #include "Overhead Types.h" #include "random.h" - #include "campaign.h" - #include "dialogue control.h" + #include "Campaign.h" + #include "Dialogue Control.h" #include "Map Screen Interface.h" - #include "Message.h" + #include "message.h" #include "Game Clock.h" #include "Strategic Mines.h" #include "Strategic Status.h" @@ -22,7 +22,7 @@ #include "Interface.h" #include "Game Event Hook.h" #include "Overhead.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Quests.h" #include "Squads.h" #include "Soldier macros.h" diff --git a/Tactical/Civ Quotes.cpp b/Tactical/Civ Quotes.cpp index 4bcf45e3..12965cf1 100644 --- a/Tactical/Civ Quotes.cpp +++ b/Tactical/Civ Quotes.cpp @@ -1,34 +1,34 @@ #include "builddefines.h" #include -#include "Types.h" -#include "civ quotes.h" +#include "types.h" +#include "Civ Quotes.h" #include "mousesystem.h" #include "strategicmap.h" #include "WCheck.h" #include "FileMan.h" -#include "encrypted file.h" +#include "Encrypted File.h" #include "MessageBoxScreen.h" #include "Queen Command.h" #include "Overhead.h" -#include "render dirty.h" -#include "merctextbox.h" +#include "Render Dirty.h" +#include "MercTextBox.h" #include "ai.h" #include "Text.h" #include "screenids.h" #include "Animation Data.h" -#include "Video.h" +#include "video.h" #include "Font Control.h" #include "message.h" #include "local.h" #include "renderworld.h" #include "Interface.h" -#include "cursors.h" +#include "Cursors.h" #include "Dialogue Control.h" #include "Quests.h" #include "Strategic Town Loyalty.h" #include "NPC.h" #include "Strategic Mines.h" -#include "Random.h" +#include "random.h" #include "connect.h" // for enemy taunts diff --git a/Tactical/Dialogue Control.cpp b/Tactical/Dialogue Control.cpp index 10fa1d9c..224fe5c4 100644 --- a/Tactical/Dialogue Control.cpp +++ b/Tactical/Dialogue Control.cpp @@ -1,54 +1,54 @@ #include "sgp.h" - //#include "soldier control.h" + //#include "Soldier Control.h" #include "Encrypted File.h" #include "faces.h" - #include "wcheck.h" - #include "gap.h" - #include "overhead.h" + #include "WCheck.h" + #include "GAP.H" + #include "Overhead.h" #include "Sound Control.h" - #include "dialogue control.h" - #include "Message.h" - #include "render dirty.h" - #include "soldier profile.h" - #include "wordwrap.h" + #include "Dialogue Control.h" + #include "message.h" + #include "Render Dirty.h" + #include "Soldier Profile.h" + #include "WordWrap.h" #include "sysutil.h" #include "vobject_blitters.h" #include "AimMembers.h" #include "mercs.h" - #include "interface dialogue.h" - #include "merctextbox.h" + #include "interface Dialogue.h" + #include "MercTextBox.h" #include "renderworld.h" - #include "soldier macros.h" - #include "squads.h" + #include "Soldier macros.h" + #include "Squads.h" #include "screenids.h" - #include "interface utils.h" + #include "Interface Utils.h" #include "strategicmap.h" #include "PreBattle Interface.h" #include "Game Clock.h" #include "Quests.h" - #include "cursors.h" + #include "Cursors.h" #include "gamescreen.h" - #include "Random.h" + #include "random.h" #include "Map Screen Helicopter.h" #include "GameSettings.h" #include "ShopKeeper Interface.h" #include "Map Screen Interface.h" - #include "text.h" + #include "Text.h" #include "Merc Contract.h" #include "Town Militia.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "SkillCheck.h" #include "Interface Control.h" #include "finances.h" - #include "civ quotes.h" + #include "Civ Quotes.h" #include "Map Screen Interface Map.h" #include "opplist.h" #include "ai.h" #include "worldman.h" #include "Map Screen Interface Bottom.h" #include "Campaign.h" - #include "end game.h" - #include "los.h" + #include "End Game.h" + #include "LOS.h" #include "qarray.h" #include "Soldier Profile.h" #include diff --git a/Tactical/Disease.h b/Tactical/Disease.h index 3da6349c..15949f8b 100644 --- a/Tactical/Disease.h +++ b/Tactical/Disease.h @@ -6,7 +6,7 @@ * @author Flugente (bears-pit.com) */ -#include "Types.h" +#include "types.h" // number of different diseases. Altering this will alter the size of INT32 sDiseasePoints[NUM_DISEASES]; in SOLDIERTYPE #define NUM_DISEASES 20 diff --git a/Tactical/DisplayCover.cpp b/Tactical/DisplayCover.cpp index b4324511..d27d7949 100644 --- a/Tactical/DisplayCover.cpp +++ b/Tactical/DisplayCover.cpp @@ -1,21 +1,21 @@ #include "builddefines.h" -#include "Types.h" +#include "types.h" #include "Isometric Utils.h" //#include "Soldier Control.h" #include "Overhead.h" -#include "displaycover.h" +#include "DisplayCover.h" #include "Font Control.h" #include "_Ja25EnglishText.h" #include "message.h" #include "GameSettings.h" #include "renderworld.h" #include "Interface.h" -#include "Debug.h" +#include "DEBUG.H" #include "PATHAI.H" #include "worldman.h" #include "opplist.h" -#include "los.h" -#include "weapons.h" +#include "LOS.h" +#include "Weapons.h" #include "Game Clock.h" #include "Animation Control.h" #include "lighting.h" diff --git a/Tactical/Drugs And Alcohol.cpp b/Tactical/Drugs And Alcohol.cpp index 0c7c281c..e5119de4 100644 --- a/Tactical/Drugs And Alcohol.cpp +++ b/Tactical/Drugs And Alcohol.cpp @@ -1,17 +1,17 @@ #include "sgp.h" - #include "soldier control.h" - #include "soldier profile.h" - #include "drugs and alcohol.h" - #include "items.h" - #include "morale.h" - #include "points.h" + #include "Soldier Control.h" + #include "Soldier Profile.h" + #include "Drugs And Alcohol.h" + #include "Items.h" + #include "Morale.h" + #include "Points.h" #include "message.h" #include "GameSettings.h" // SANDRO - had to add this, dammit! - #include "Random.h" + #include "random.h" #include "Text.h" #include "Interface.h" #include "Food.h" // added by Flugente - #include "Animation data.h" // added by Flugente for SoldierBodyTypes + #include "Animation Data.h" // added by Flugente for SoldierBodyTypes #include "CampaignStats.h" // added by Flugente #include "DynamicDialogue.h"// added by Flugente diff --git a/Tactical/DynamicDialogue.h b/Tactical/DynamicDialogue.h index 2eca4b6b..57c57a9a 100644 --- a/Tactical/DynamicDialogue.h +++ b/Tactical/DynamicDialogue.h @@ -7,7 +7,7 @@ * @brief This file contains declarations of classes and functions used for dynamic dialogue */ -#include "Types.h" +#include "types.h" #include "Soldier Control.h" // Flugente: calculate A's opinion of B diff --git a/Tactical/End Game.cpp b/Tactical/End Game.cpp index 95d86d98..ee6eda90 100644 --- a/Tactical/End Game.cpp +++ b/Tactical/End Game.cpp @@ -1,14 +1,14 @@ #include "Overhead.h" #include "Render Fun.h" - #include "Random.h" - #include "Worldman.h" + #include "random.h" + #include "worldman.h" #include "Soldier Profile.h" #include "NPC.h" #include "ai.h" #include "Dialogue Control.h" #include "Handle UI.h" - #include "end game.h" + #include "End Game.h" #include "Intro.h" #include "Exit Grids.h" #include "strategicmap.h" @@ -20,7 +20,7 @@ #include "Music Control.h" #include "Soldier macros.h" #include "qarray.h" - #include "los.h" + #include "LOS.h" #include "Strategic AI.h" #include "Squads.h" #include "PreBattle Interface.h" diff --git a/Tactical/Enemy Soldier Save.cpp b/Tactical/Enemy Soldier Save.cpp index 0d11d98a..09c4c2fd 100644 --- a/Tactical/Enemy Soldier Save.cpp +++ b/Tactical/Enemy Soldier Save.cpp @@ -6,19 +6,19 @@ #include "types.h" #include "strategicmap.h" - #include "overhead.h" - #include "isometric utils.h" + #include "Overhead.h" + #include "Isometric Utils.h" - #include "soldier add.h" - #include "soldier create.h" + #include "Soldier Add.h" + #include "Soldier Create.h" #include "Soldier Init List.h" - #include "debug.h" - #include "Random.h" - #include "items.h" + #include "DEBUG.H" + #include "random.h" + #include "Items.h" #include "Map Information.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "EditorMercs.h" #include "Animation Data.h" #include "message.h" diff --git a/Tactical/EnemyItemDrops.cpp b/Tactical/EnemyItemDrops.cpp index 0d720289..fdda9f4a 100644 --- a/Tactical/EnemyItemDrops.cpp +++ b/Tactical/EnemyItemDrops.cpp @@ -1,5 +1,5 @@ - #include "Types.h" - #include "DEbug.h" + #include "types.h" + #include "DEBUG.H" #include "EnemyItemDrops.h" WEAPON_DROPS gEnemyWeaponDrops[MAX_DROP_ITEMS]; diff --git a/Tactical/Faces.cpp b/Tactical/Faces.cpp index 6eaa12e8..cd6e505a 100644 --- a/Tactical/Faces.cpp +++ b/Tactical/Faces.cpp @@ -8,30 +8,30 @@ #include "vsurface.h" #include "Render Dirty.h" #include "sysutil.h" - #include "wcheck.h" + #include "WCheck.h" #include "video.h" #include "vobject_blitters.h" #include "faces.h" - #include "utilities.h" - #include "overhead.h" - #include "gap.h" + #include "Utilities.h" + #include "Overhead.h" + #include "GAP.H" #include "Soldier Profile.h" #include "Sound Control.h" - #include "teamturns.h" - #include "soldier macros.h" - #include "dialogue control.h" - #include "font control.h" + #include "TeamTurns.h" + #include "Soldier macros.h" + #include "Dialogue Control.h" + #include "Font Control.h" #include "Assignments.h" - #include "Random.h" + #include "random.h" #include "line.h" #include "GameSettings.h" - #include "squads.h" - #include "interface.h" + #include "Squads.h" + #include "Interface.h" #include "Quests.h" - #include "animation control.h" - #include "drugs and alcohol.h" + #include "Animation Control.h" + #include "Drugs And Alcohol.h" #include "Interface Items.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Map Screen Interface.h" // HEADROCK HAM 3.2: Added two includes so that a function can read values of the Gun Range/hospital location #include "Campaign Types.h" diff --git a/Tactical/Food.cpp b/Tactical/Food.cpp index 872a4958..70bbb298 100644 --- a/Tactical/Food.cpp +++ b/Tactical/Food.cpp @@ -1,13 +1,13 @@ #include #include "sgp.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "Food.h" - #include "items.h" - #include "morale.h" - #include "points.h" + #include "Items.h" + #include "Morale.h" + #include "Points.h" #include "message.h" #include "GameSettings.h" // SANDRO - had to add this, dammit! - #include "Random.h" + #include "random.h" #include "Text.h" #include "Interface.h" #include "Dialogue Control.h" diff --git a/Tactical/GAP.cpp b/Tactical/GAP.cpp index 5478734a..efb7271e 100644 --- a/Tactical/GAP.cpp +++ b/Tactical/GAP.cpp @@ -1,8 +1,8 @@ #include "builddefines.h" - #include "debug.h" + #include "DEBUG.H" #include "types.h" //#include "mssw.h" - #include "gap.h" + #include "GAP.H" #include "Sound Control.h" #include "soundman.h" #include diff --git a/Tactical/Handle Doors.cpp b/Tactical/Handle Doors.cpp index ba62ff48..dd018bd5 100644 --- a/Tactical/Handle Doors.cpp +++ b/Tactical/Handle Doors.cpp @@ -7,17 +7,17 @@ #include "renderworld.h" #include "structure.h" #include "Animation Control.h" - #include "points.h" + #include "Points.h" #include "opplist.h" - #include "overhead.h" - #include "tile animation.h" + #include "Overhead.h" + #include "Tile Animation.h" #include "Interactive Tiles.h" - #include "handle doors.h" + #include "Handle Doors.h" #include "Sound Control.h" - #include "interface.h" - #include "keys.h" + #include "Interface.h" + #include "Keys.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "random.h" #include "SkillCheck.h" #include "Dialogue Control.h" diff --git a/Tactical/Handle Items.cpp b/Tactical/Handle Items.cpp index b7d9414b..90bfba9f 100644 --- a/Tactical/Handle Items.cpp +++ b/Tactical/Handle Items.cpp @@ -1,66 +1,66 @@ #include "connect.h" - #include "items.h" + #include "Items.h" #include "Action Items.h" #include "handle Items.h" - #include "overhead.h" - #include "weapons.h" - #include "points.h" + #include "Overhead.h" + #include "Weapons.h" + #include "Points.h" #include "tiledef.h" #include "worlddef.h" #include "worldman.h" - #include "interface.h" + #include "Interface.h" #include "renderworld.h" #include "Animation Control.h" - #include "font control.h" - #include "render dirty.h" + #include "Font Control.h" + #include "Render Dirty.h" #include "World items.h" - #include "text.h" + #include "Text.h" #include "Timer Control.h" - #include "wcheck.h" - #include "interface items.h" + #include "WCheck.h" + #include "Interface Items.h" #include "physics.h" - #include "soldier profile.h" - #include "interface dialogue.h" - #include "quests.h" + #include "Soldier Profile.h" + #include "interface Dialogue.h" + #include "Quests.h" #include "message.h" - #include "isometric utils.h" - #include "los.h" - #include "dialogue control.h" + #include "Isometric Utils.h" + #include "LOS.h" + #include "Dialogue Control.h" #include "ai.h" - #include "soldier macros.h" - #include "interface panels.h" + #include "Soldier macros.h" + #include "Interface Panels.h" #include "Strategic Town Loyalty.h" - #include "soldier functions.h" + #include "Soldier Functions.h" #include "Map Screen Helicopter.h" - #include "pathai.h" + #include "PATHAI.H" #include "fov.h" #include "MessageBoxScreen.h" - #include "explosion control.h" + #include "Explosion Control.h" #include "SkillCheck.h" #include "Campaign.h" - #include "Random.h" - #include "structure wrap.h" - #include "interactive tiles.h" + #include "random.h" + #include "Structure Wrap.h" + #include "Interactive Tiles.h" #include "SaveLoadMap.h" #include "ShopKeeper Interface.h" #include "Arms Dealer Init.h" - #include "soldier add.h" + #include "Soldier Add.h" #include "Sound Control.h" - #include "squads.h" - #include "rotting corpses.h" - #include "soldier ani.h" - #include "Opplist.h" + #include "Squads.h" + #include "Rotting Corpses.h" + #include "Soldier Ani.h" + #include "opplist.h" #include "qarray.h" - #include "render fun.h" + #include "Render Fun.h" #include "Map Information.h" #include "GameSettings.h" - #include "end game.h" - #include "interface control.h" + #include "End Game.h" + #include "Interface Control.h" #include "Map Screen Interface Map Inventory.h" // added by SANDRO #include "Morale.h" // added by Flugente - #include "drugs and alcohol.h" + #include "Drugs And Alcohol.h" #include "Food.h" // added by sevenfm - this is needed for _keydown(SHIFT) to work #include "english.h" diff --git a/Tactical/Handle UI Plan.cpp b/Tactical/Handle UI Plan.cpp index fbaac284..6dc32608 100644 --- a/Tactical/Handle UI Plan.cpp +++ b/Tactical/Handle UI Plan.cpp @@ -1,15 +1,15 @@ #include "Handle UI Plan.h" - #include "overhead.h" + #include "Overhead.h" #include "Isometric Utils.h" - #include "pathai.h" + #include "PATHAI.H" #include "Handle UI.h" - #include "points.h" - #include "weapons.h" + #include "Points.h" + #include "Weapons.h" #include "renderworld.h" #include "Animation Control.h" #include "message.h" - #include "soldier create.h" - #include "interface.h" + #include "Soldier Create.h" + #include "Interface.h" UINT8 gubNumUIPlannedMoves = 0; SOLDIERTYPE *gpUIPlannedSoldier = NULL; diff --git a/Tactical/Handle UI.cpp b/Tactical/Handle UI.cpp index 75733b2b..2c24e53b 100644 --- a/Tactical/Handle UI.cpp +++ b/Tactical/Handle UI.cpp @@ -3,77 +3,77 @@ #include #include #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "math.h" #include "jascreens.h" -#include "pathai.h" +#include "PATHAI.H" #include "Soldier Control.h" #include "Animation Control.h" #include "Animation Data.h" #include "Event Pump.h" #include "Timer Control.h" #include "mousesystem.h" -#include "cursors.h" +#include "Cursors.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "input.h" -#include "overhead.h" +#include "Overhead.h" #include "Sys Globals.h" #include "screenids.h" -#include "interface.h" -#include "cursor control.h" -#include "points.h" +#include "Interface.h" +#include "Cursor Control.h" +#include "Points.h" #include "Interactive Tiles.h" -#include "interface cursors.h" +#include "Interface Cursors.h" #include "opplist.h" #include "worldman.h" -#include "weapons.h" +#include "Weapons.h" #include "renderworld.h" #include "structure.h" -#include "interface panels.h" -#include "weapons.h" +#include "Interface Panels.h" +#include "Weapons.h" #include "Handle items.h" -#include "UI cursors.h" -#include "Handle UI plan.h" -#include "Message.h" -#include "Render fun.h" -#include "interface items.h" +#include "UI Cursors.h" +#include "Handle UI Plan.h" +#include "message.h" +#include "Render Fun.h" +#include "Interface Items.h" #include "physics.h" #include "Soldier Profile.h" #include "strategicmap.h" -#include "soldier profile.h" -#include "soldier create.h" -#include "soldier add.h" -#include "interface dialogue.h" -#include "soldier macros.h" -#include "soldier functions.h" +#include "Soldier Profile.h" +#include "Soldier Create.h" +#include "Soldier Add.h" +#include "interface Dialogue.h" +#include "Soldier macros.h" +#include "Soldier Functions.h" #include "Assignments.h" -#include "squads.h" +#include "Squads.h" #include "Strategic Pathing.h" -#include "strategic movement.h" +#include "Strategic Movement.h" #include "strategic.h" -#include "exit grids.h" -#include "structure wrap.h" -#include "soldier add.h" -#include "Random.h" +#include "Exit Grids.h" +#include "Structure Wrap.h" +#include "Soldier Add.h" +#include "random.h" #include "english.h" -#include "Random.h" +#include "random.h" #include "english.h" -#include "vehicles.h" -#include "messageboxscreen.h" -#include "text.h" -#include "dialogue control.h" +#include "Vehicles.h" +#include "MessageBoxScreen.h" +#include "Text.h" +#include "Dialogue Control.h" #include "line.h" #include "GameSettings.h" -#include "los.h" +#include "LOS.h" #include "Campaign Types.h" #include "Queen Command.h" #include "Options Screen.h" #include "SaveLoadGame.h" -#include "Spread Burst.h" +#include "Spread burst.h" #include "ai.h" #include "Game Clock.h" -#include "civ quotes.h" +#include "Civ Quotes.h" #include "Militia Control.h" #include "qarray.h" #include "environment.h" @@ -82,7 +82,7 @@ #include "DisplayCover.h" #include "english.h" // sevenfm: this is needed for _keydown(SHIFT) to work -#include "teamturns.h" +#include "TeamTurns.h" #include "Options Screen.h" #include "SaveLoadScreen.h" #include "Map Screen Interface.h" // added by Flugente for SquadNames diff --git a/Tactical/Interface Control.cpp b/Tactical/Interface Control.cpp index 343be7a7..a34e89b6 100644 --- a/Tactical/Interface Control.cpp +++ b/Tactical/Interface Control.cpp @@ -6,43 +6,43 @@ #include "himage.h" #include "vobject.h" #include "sysutil.h" - #include "overhead.h" + #include "Overhead.h" #include "mousesystem.h" #include "Button System.h" - #include "interface.h" + #include "Interface.h" #include "vsurface.h" #include "input.h" #include "Handle UI.h" #include "Animation Control.h" #include "Animation Data.h" #include "renderworld.h" - #include "cursors.h" - #include "radar screen.h" + #include "Cursors.h" + #include "Radar Screen.h" #include "worldman.h" #include "Font Control.h" - #include "render dirty.h" - #include "utilities.h" - #include "interface cursors.h" + #include "Render Dirty.h" + #include "Utilities.h" + #include "Interface Cursors.h" #include "lighting.h" #include "Interface Panels.h" - #include "pathai.h" + #include "PATHAI.H" #include "vobject_blitters.h" #include "faces.h" #include "Handle UI Plan.h" - #include "interface control.h" - #include "interface items.h" - #include "interface dialogue.h" - #include "interactive tiles.h" + #include "Interface Control.h" + #include "Interface Items.h" + #include "interface Dialogue.h" + #include "Interactive Tiles.h" #include "Game Clock.h" #include "Strategic Exit GUI.h" #include "PopUpBox.h" #include "Assignments.h" - #include "spread burst.h" - #include "squads.h" + #include "Spread burst.h" + #include "Squads.h" #include "line.h" #include "Militia Control.h" #include "Map Screen Interface.h" - #include "civ quotes.h" + #include "Civ Quotes.h" #include "GameSettings.h" #include "Explosion Control.h" // added by Flugente diff --git a/Tactical/Interface Cursors.cpp b/Tactical/Interface Cursors.cpp index aaae395b..4573e139 100644 --- a/Tactical/Interface Cursors.cpp +++ b/Tactical/Interface Cursors.cpp @@ -5,16 +5,16 @@ #include "vsurface.h" #include "input.h" #include "Handle UI.h" - #include "cursors.h" + #include "Cursors.h" #include "worlddef.h" #include "worldman.h" #include "Interface Cursors.h" - #include "interface.h" - #include "Isometric utils.h" - #include "cursors.h" - #include "sys globals.h" - #include "overhead.h" - #include "interface items.h" + #include "Interface.h" + #include "Isometric Utils.h" + #include "Cursors.h" + #include "Sys Globals.h" + #include "Overhead.h" + #include "Interface Items.h" #include "GameSettings.h" #define DISPLAY_AP_INDEX MOCKFLOOR1 diff --git a/Tactical/Interface Dialogue.cpp b/Tactical/Interface Dialogue.cpp index d9cc75fd..19e575a5 100644 --- a/Tactical/Interface Dialogue.cpp +++ b/Tactical/Interface Dialogue.cpp @@ -3,57 +3,57 @@ #include "sgp.h" #include "Encrypted File.h" #include "faces.h" - #include "wcheck.h" - #include "soldier profile.h" - #include "wordwrap.h" + #include "WCheck.h" + #include "Soldier Profile.h" + #include "WordWrap.h" #include "sysutil.h" #include "vobject_blitters.h" - #include "interface dialogue.h" - #include "font control.h" - #include "dialogue control.h" + #include "interface Dialogue.h" + #include "Font Control.h" + #include "Dialogue Control.h" #include "renderworld.h" - #include "npc.h" - #include "interface dialogue.h" - #include "merctextbox.h" + #include "NPC.h" + #include "interface Dialogue.h" + #include "MercTextBox.h" #include "message.h" - #include "items.h" - #include "text.h" - #include "overhead.h" - #include "assignments.h" + #include "Items.h" + #include "Text.h" + #include "Overhead.h" + #include "Assignments.h" #include "strategic.h" #include "strategicmap.h" #include "gamescreen.h" #include "ai.h" - #include "aiinternals.h" - #include "interactive tiles.h" - #include "soldier profile.h" - #include "interface panels.h" - #include "quests.h" - #include "squads.h" - #include "game event hook.h" - #include "game clock.h" + #include "AIInternals.h" + #include "Interactive Tiles.h" + #include "Soldier Profile.h" + #include "Interface Panels.h" + #include "Quests.h" + #include "Squads.h" + #include "Game Event Hook.h" + #include "Game Clock.h" #include "MessageBoxScreen.h" #include "Tactical Save.h" - #include "interface control.h" - #include "cursors.h" - #include "fade screen.h" + #include "Interface Control.h" + #include "Cursors.h" + #include "Fade Screen.h" #include "gameloop.h" #include "finances.h" - #include "saveloadmap.h" + #include "SaveLoadMap.h" #include "Arms Dealer Init.h" #include "ShopKeeper Interface.h" #include "Strategic Town Loyalty.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "GameSettings.h" #include "Strategic Mines.h" #include "Boxing.h" #include "Items.h" - #include "WorldMan.h" + #include "worldman.h" #include "Render Fun.h" // including this for Strategic AI.h #include "Strategic Movement.h" #include "Strategic AI.h" - #include "Soldier create.h" + #include "Soldier Create.h" #include "SkillCheck.h" #include "Sound Control.h" #include "opplist.h" @@ -66,7 +66,7 @@ #include "Queen Command.h" #include "Campaign.h" #include "BobbyRMailOrder.h" - #include "end game.h" + #include "End Game.h" #include "Map Screen Helicopter.h" #include "Cheats.h" #include "Overhead.h" diff --git a/Tactical/Interface Enhanced.cpp b/Tactical/Interface Enhanced.cpp index 85b1d188..22cfe29e 100644 --- a/Tactical/Interface Enhanced.cpp +++ b/Tactical/Interface Enhanced.cpp @@ -6,50 +6,50 @@ #include "himage.h" #include "vobject.h" #include "sysutil.h" - #include "overhead.h" + #include "Overhead.h" #include "mousesystem.h" #include "Button System.h" - #include "interface.h" + #include "Interface.h" #include "vsurface.h" - #include "wcheck.h" + #include "WCheck.h" #include "input.h" #include "Handle UI.h" #include "renderworld.h" #include "Font Control.h" - #include "utilities.h" + #include "Utilities.h" #include "Interface Panels.h" #include "Animation Control.h" #include "Soldier Control.h" - #include "weapons.h" + #include "Weapons.h" #include "lighting.h" #include "faces.h" #include "mapscreen.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "Interface Items.h" #include "Font Control.h" #include "Cursor Control.h" - #include "interface utils.h" - #include "interface items.h" - #include "wordwrap.h" + #include "Interface Utils.h" + #include "Interface Items.h" + #include "WordWrap.h" #include "vobject_blitters.h" #include "world items.h" - #include "points.h" + #include "Points.h" #include "physics.h" - #include "handle ui.h" + #include "Handle UI.h" #include "ShopKeeper Interface.h" #include "english.h" - #include "keys.h" - #include "Strategicmap.h" - #include "soldier macros.h" - #include "squads.h" + #include "Keys.h" + #include "strategicmap.h" + #include "Soldier macros.h" + #include "Squads.h" #include "MessageBoxScreen.h" #include "GameSettings.h" #include "Map Screen Interface Map Inventory.h" #include "Quests.h" #include "Map Screen Interface.h" #include "Campaign Types.h" - #include "los.h" + #include "LOS.h" #include "Map Screen Interface Map.h" #include "Food.h" // added by Flugente diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 62dc9fa9..561bcee3 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -8,54 +8,54 @@ #include "himage.h" #include "vobject.h" #include "sysutil.h" - #include "overhead.h" + #include "Overhead.h" #include "mousesystem.h" #include "Button System.h" - #include "interface.h" + #include "Interface.h" #include "vsurface.h" - #include "wcheck.h" + #include "WCheck.h" #include "input.h" #include "Handle UI.h" #include "renderworld.h" - #include "sys globals.h" - #include "cursors.h" - #include "radar screen.h" + #include "Sys Globals.h" + #include "Cursors.h" + #include "Radar Screen.h" #include "Font Control.h" - #include "render dirty.h" - #include "utilities.h" + #include "Render Dirty.h" + #include "Utilities.h" #include "Interface Panels.h" #include "Animation Control.h" #include "Soldier Control.h" - #include "pathai.h" - #include "weapons.h" + #include "PATHAI.H" + #include "Weapons.h" #include "lighting.h" #include "faces.h" #include "mapscreen.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "Interface Items.h" #include "Font Control.h" #include "Cursor Control.h" - #include "interface cursors.h" - #include "interface utils.h" - #include "interface items.h" - #include "wordwrap.h" - #include "interface control.h" + #include "Interface Cursors.h" + #include "Interface Utils.h" + #include "Interface Items.h" + #include "WordWrap.h" + #include "Interface Control.h" #include "vobject_blitters.h" #include "world items.h" - #include "points.h" + #include "Points.h" #include "physics.h" #include "finances.h" - #include "ui cursors.h" - #include "handle ui.h" + #include "UI Cursors.h" + #include "Handle UI.h" #include "ShopKeeper Interface.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "english.h" - #include "keys.h" - #include "Strategicmap.h" - #include "soldier macros.h" - #include "game clock.h" - #include "squads.h" + #include "Keys.h" + #include "strategicmap.h" + #include "Soldier macros.h" + #include "Game Clock.h" + #include "Squads.h" #include "MessageBoxScreen.h" #include "GameSettings.h" #include "Map Screen Interface Map Inventory.h" @@ -63,7 +63,7 @@ #include "Map Screen Interface.h" #include "Campaign Types.h" #include "opplist.h" - #include "los.h" + #include "LOS.h" #include "Map Screen Interface Map.h" #include "Interface Enhanced.h" #include "InterfaceItemImages.h" diff --git a/Tactical/Interface Items.h b/Tactical/Interface Items.h index 607890ff..48953969 100644 --- a/Tactical/Interface Items.h +++ b/Tactical/Interface Items.h @@ -1,7 +1,7 @@ #ifndef __INTERFACE_ITEMS_H #define __INTERFACE_ITEMS_H -#include "items.h" +#include "Items.h" #include "Handle Items.h" #include "popup_class.h" diff --git a/Tactical/Interface Panels.cpp b/Tactical/Interface Panels.cpp index 5eb07868..e3f4c0c3 100644 --- a/Tactical/Interface Panels.cpp +++ b/Tactical/Interface Panels.cpp @@ -6,42 +6,42 @@ #include "himage.h" #include "vobject.h" #include "sysutil.h" - #include "overhead.h" + #include "Overhead.h" #include "mousesystem.h" #include "Button System.h" - #include "interface.h" + #include "Interface.h" #include "vsurface.h" - #include "wcheck.h" + #include "WCheck.h" #include "input.h" #include "Handle UI.h" #include "renderworld.h" - #include "cursors.h" - #include "radar screen.h" + #include "Cursors.h" + #include "Radar Screen.h" #include "Font Control.h" - #include "render dirty.h" - #include "utilities.h" + #include "Render Dirty.h" + #include "Utilities.h" #include "Sound Control.h" #include "Interface Panels.h" #include "Animation Control.h" #include "Soldier Control.h" - #include "pathai.h" - #include "weapons.h" + #include "PATHAI.H" + #include "Weapons.h" #include "lighting.h" #include "faces.h" #include "mapscreen.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "Interface Items.h" - #include "interface control.h" - #include "interface utils.h" + #include "Interface Control.h" + #include "Interface Utils.h" #include "Game Clock.h" #include "mapscreen.h" - #include "Soldier Macros.h" + #include "Soldier macros.h" #include "strategicmap.h" - #include "soldier functions.h" + #include "Soldier Functions.h" #include "gamescreen.h" #include "Assignments.h" - #include "points.h" + #include "Points.h" #include "Squads.h" #include "strategic.h" #include "Map Screen Interface Map.h" @@ -50,21 +50,21 @@ #include "Options Screen.h" #include "ShopKeeper Interface.h" #include "english.h" - #include "keys.h" + #include "Keys.h" #include "Soldier Add.h" - #include "vehicles.h" - #include "gamesettings.h" - #include "dialogue control.h" + #include "Vehicles.h" + #include "GameSettings.h" + #include "Dialogue Control.h" #include "Items.h" - #include "drugs and alcohol.h" - #include "los.h" + #include "Drugs And Alcohol.h" + #include "LOS.h" #include "opplist.h" #include "vobject_blitters.h" - #include "Finances.h" + #include "finances.h" #include "LaptopSave.h" #include "Cursor Control.h" #include "MessageBoxScreen.h" - #include "wordwrap.h" + #include "WordWrap.h" #include "Boxing.h" #include "personnel.h" // HEADROCK HAM 3.6: This is required for Stat Progress Bars diff --git a/Tactical/Interface Utils.cpp b/Tactical/Interface Utils.cpp index 73519abc..a37f4522 100644 --- a/Tactical/Interface Utils.cpp +++ b/Tactical/Interface Utils.cpp @@ -3,13 +3,13 @@ #include "sgp.h" #include "himage.h" #include "vobject.h" - #include "interface utils.h" - #include "render dirty.h" - #include "interface.h" + #include "Interface Utils.h" + #include "Render Dirty.h" + #include "Interface.h" #include "sysutil.h" #include "faces.h" - #include "render dirty.h" - #include "weapons.h" + #include "Render Dirty.h" + #include "Weapons.h" #include "Overhead.h" #include "Soldier macros.h" #include "line.h" diff --git a/Tactical/Interface.cpp b/Tactical/Interface.cpp index 9d0c27db..64881ccc 100644 --- a/Tactical/Interface.cpp +++ b/Tactical/Interface.cpp @@ -7,56 +7,56 @@ #include "himage.h" #include "vobject.h" #include "sysutil.h" - #include "overhead.h" + #include "Overhead.h" #include "mousesystem.h" #include "Button System.h" - #include "interface.h" + #include "Interface.h" #include "vsurface.h" - #include "wcheck.h" + #include "WCheck.h" #include "input.h" #include "Handle UI.h" #include "Animation Control.h" #include "Animation Data.h" #include "renderworld.h" - #include "sys globals.h" - #include "cursors.h" - #include "radar screen.h" + #include "Sys Globals.h" + #include "Cursors.h" + #include "Radar Screen.h" #include "worldman.h" #include "Font Control.h" - #include "render dirty.h" - #include "utilities.h" - #include "interface cursors.h" + #include "Render Dirty.h" + #include "Utilities.h" + #include "Interface Cursors.h" #include "Sound Control.h" #include "lighting.h" #include "Interface Panels.h" - #include "pathai.h" + #include "PATHAI.H" #include "vobject_blitters.h" #include "faces.h" #include "Handle UI Plan.h" - #include "interface control.h" - #include "interface items.h" - #include "soldier profile.h" + #include "Interface Control.h" + #include "Interface Items.h" + #include "Soldier Profile.h" #include "MercTextBox.h" - #include "soldier functions.h" - #include "cursor control.h" - #include "handle doors.h" - #include "keys.h" - #include "text.h" - #include "points.h" - #include "soldier macros.h" - #include "game clock.h" + #include "Soldier Functions.h" + #include "Cursor Control.h" + #include "Handle Doors.h" + #include "Keys.h" + #include "Text.h" + #include "Points.h" + #include "Soldier macros.h" + #include "Game Clock.h" #include "physics.h" #include "Map Screen Interface Map.h" #include "line.h" #include "Vehicles.h" - #include "messageboxscreen.h" - #include "gamesettings.h" + #include "MessageBoxScreen.h" + #include "GameSettings.h" #include "Squads.h" #include "message.h" #include "strategicmap.h" #include "Queen Command.h" // HEADROCK HAM 4: Included for new CTH indicator - #include "weapons.h" + #include "Weapons.h" #include "Map Screen Interface.h" // added by Flugente for SquadNames #include "environment.h" #include "SkillCheck.h" // added by Flugente diff --git a/Tactical/Interface.h b/Tactical/Interface.h index 18f4bd33..ea13f36b 100644 --- a/Tactical/Interface.h +++ b/Tactical/Interface.h @@ -1,7 +1,7 @@ #ifndef _INTERFACE_H #define _INTERFACE_H -#include "handle UI.h" +#include "Handle UI.h" #include "mousesystem.h" #include "structure.h" #include "Assignments.h" // added by Flugente for the stat-enums diff --git a/Tactical/InterfaceItemImages.cpp b/Tactical/InterfaceItemImages.cpp index 2bed22b9..679eed22 100644 --- a/Tactical/InterfaceItemImages.cpp +++ b/Tactical/InterfaceItemImages.cpp @@ -2,7 +2,7 @@ #include "DEBUG.H" #include "vobject.h" -#include "utilities.h" +#include "Utilities.h" #include "GameSettings.h" #include diff --git a/Tactical/InterfaceItemImages.h b/Tactical/InterfaceItemImages.h index 635a3105..2c6eb395 100644 --- a/Tactical/InterfaceItemImages.h +++ b/Tactical/InterfaceItemImages.h @@ -1,7 +1,7 @@ #ifndef _ITERFACEITEMIMAGES_H_ #define _ITERFACEITEMIMAGES_H_ -#include "Types.h" +#include "types.h" #include #include #include diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 72bfa796..060f9d22 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -1,8 +1,8 @@ #include #include "Inventory Choosing.h" - #include "animation data.h" + #include "Animation Data.h" #include "Items.h" - #include "Random.h" + #include "random.h" #include "Weapons.h" #include "Strategic Status.h" #include "Campaign.h" diff --git a/Tactical/Item Types.cpp b/Tactical/Item Types.cpp index b80888d0..5a4fed34 100644 --- a/Tactical/Item Types.cpp +++ b/Tactical/Item Types.cpp @@ -1,13 +1,13 @@ #include "Item Types.h" -#include "Debug.h" +#include "DEBUG.H" #include "Items.h" #include "GameSettings.h" #include "screenids.h" #include "Action Items.h" // added by Flugente for the ACTION_ITEM_BLOW_UP value -#include "Random.h" // added by Flugente -#include "Message.h" // added by BOB for missing LBE info messages -#include "overhead.h" // added by BOB for missing LBE info messages +#include "random.h" // added by Flugente +#include "message.h" // added by BOB for missing LBE info messages +#include "Overhead.h" // added by BOB for missing LBE info messages #include "Map Screen Interface.h" // added by BOB for missing LBE info messages diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 61f51e32..74dd2e79 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -1,28 +1,28 @@ - #include "items.h" + #include "Items.h" #include "Action Items.h" - #include "weapons.h" + #include "Weapons.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Handle UI.h" #include "Animation Control.h" - #include "points.h" + #include "Points.h" #include "Sound Control.h" #include "Isometric Utils.h" #include "Animation Data.h" - #include "Random.h" + #include "random.h" #include "Campaign.h" - #include "interface.h" - #include "interface panels.h" - #include "explosion control.h" + #include "Interface.h" + #include "Interface Panels.h" + #include "Explosion Control.h" #include "Keys.h" #include "faces.h" - #include "wcheck.h" - #include "soldier profile.h" + #include "WCheck.h" + #include "Soldier Profile.h" #include "SkillCheck.h" - #include "los.h" + #include "LOS.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "fov.h" #include "MessageBoxScreen.h" @@ -41,16 +41,16 @@ #include "Soldier macros.h" #include "Smell.h" #include "lighting.h" - #include "utilities.h" + #include "Utilities.h" #include "english.h" - #include "debug control.h" + #include "Debug Control.h" #include "math.h" // THE_BOB : added for pocket popup definitions #include #include "popup_definition.h" - #include "drugs and alcohol.h" + #include "Drugs And Alcohol.h" #include "Food.h" #include "opplist.h" #include "Sys Globals.h"//dnl ch74 201013 diff --git a/Tactical/Ja25_Tactical.cpp b/Tactical/Ja25_Tactical.cpp index 28ee41e2..e77b35f2 100644 --- a/Tactical/Ja25_Tactical.cpp +++ b/Tactical/Ja25_Tactical.cpp @@ -1,21 +1,21 @@ - #include "items.h" - #include "weapons.h" + #include "Items.h" + #include "Weapons.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Handle UI.h" #include "Animation Control.h" #include "Isometric Utils.h" #include "Animation Data.h" - #include "Random.h" + #include "random.h" #include "Campaign.h" - #include "interface.h" + #include "Interface.h" #include "Keys.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "SkillCheck.h" - #include "los.h" + #include "LOS.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "MessageBoxScreen.h" @@ -30,9 +30,9 @@ #include "Soldier macros.h" #include "Smell.h" #include "lighting.h" - #include "utilities.h" + #include "Utilities.h" #include "english.h" - #include "debug control.h" + #include "Debug Control.h" #ifdef JA2UB #include "worldman.h" diff --git a/Tactical/Keys.cpp b/Tactical/Keys.cpp index b8dc66e4..0c489d7a 100644 --- a/Tactical/Keys.cpp +++ b/Tactical/Keys.cpp @@ -5,35 +5,35 @@ #include "types.h" #include "Keys.h" - #include "debug.h" + #include "DEBUG.H" #include "Smoothing Utils.h" #include "SkillCheck.h" #include "opplist.h" - #include "items.h" - #include "weapons.h" + #include "Items.h" + #include "Weapons.h" #include "ai.h" #include "message.h" - #include "text.h" - #include "explosion control.h" - #include "isometric utils.h" - #include "StrategicMap.h" + #include "Text.h" + #include "Explosion Control.h" + #include "Isometric Utils.h" + #include "strategicmap.h" #include "Tactical Save.h" #include "Campaign Types.h" - #include "los.h" + #include "LOS.h" #include "opplist.h" - #include "tiledat.h" - #include "overhead.h" + #include "TileDat.h" + #include "Overhead.h" #include "structure.h" #include "renderworld.h" #include "worldman.h" - #include "wcheck.h" + #include "WCheck.h" #include "random.h" #include "worlddef.h" - #include "campaign.h" + #include "Campaign.h" #include "Sound Control.h" #include "Interface.h" #include "Game Clock.h" - #include "handle doors.h" + #include "Handle Doors.h" #include "Map Screen Interface.h" #include "GameSettings.h" // added by SANDRO #include "Dialogue Control.h" // added by Flugente diff --git a/Tactical/LOS.cpp b/Tactical/LOS.cpp index 6d674b55..2821976f 100644 --- a/Tactical/LOS.cpp +++ b/Tactical/LOS.cpp @@ -4,41 +4,41 @@ #include #include -#include "wcheck.h" +#include "WCheck.h" #include "Isometric Utils.h" -#include "debug.h" -#include "los.h" -#include "animation control.h" -#include "Random.h" -//#include "soldier control.h" +#include "DEBUG.H" +#include "LOS.h" +#include "Animation Control.h" +#include "random.h" +//#include "Soldier Control.h" #include "Event Pump.h" -#include "overhead.h" -#include "weapons.h" +#include "Overhead.h" +#include "Weapons.h" #include "opplist.h" -#include "bullets.h" +#include "Bullets.h" #include "lighting.h" #include "phys math.h" -#include "items.h" +#include "Items.h" #include "Soldier Profile.h" #include "worldman.h" -#include "rotting corpses.h" +#include "Rotting Corpses.h" #include "GameSettings.h" -#include "keys.h" +#include "Keys.h" #include "message.h" #include "Structure Wrap.h" -#include "campaign.h" +#include "Campaign.h" #include "environment.h" -#include "Pathai.h" +#include "PATHAI.H" #include "Soldier macros.h" #include "strategicmap.h" #include "Interface.h" -#include "points.h" +#include "Points.h" #include "Smell.h" #include "Text.h" #include "Quests.h" -#include "items.h" +#include "Items.h" #include "Item Types.h" #include "Vehicles.h" #include "fresh_header.h" diff --git a/Tactical/LogicalBodyTypes/AbstractXMLLoader.h b/Tactical/LogicalBodyTypes/AbstractXMLLoader.h index 20749ba0..e96f666d 100644 --- a/Tactical/LogicalBodyTypes/AbstractXMLLoader.h +++ b/Tactical/LogicalBodyTypes/AbstractXMLLoader.h @@ -6,7 +6,7 @@ #include #include #include "expat.h" -#include "Types.h" +#include "types.h" #include "XML.h" #include "TopicIDs.h" #include "TopicOps.h" diff --git a/Tactical/LogicalBodyTypes/PaletteTable.h b/Tactical/LogicalBodyTypes/PaletteTable.h index 0c2141e8..e8eef780 100644 --- a/Tactical/LogicalBodyTypes/PaletteTable.h +++ b/Tactical/LogicalBodyTypes/PaletteTable.h @@ -3,7 +3,7 @@ #ifndef _LBT_PALETTETABLE__H_ #define _LBT_PALETTETABLE__H_ -#include "soldier control.h" +#include "Soldier Control.h" #include "Utilities.h" #include "lighting.h" diff --git a/Tactical/Map Information.cpp b/Tactical/Map Information.cpp index 0ff75813..c1457d70 100644 --- a/Tactical/Map Information.cpp +++ b/Tactical/Map Information.cpp @@ -1,9 +1,9 @@ #include - #include "fileMan.h" + #include "FileMan.h" #include "types.h" #include "Map Information.h" #include "Soldier Init List.h" - #include "Random.h" + #include "random.h" #include "worlddef.h" #include "renderworld.h" #include "EditorMercs.h" @@ -12,7 +12,7 @@ #include "Animation Data.h" #include "Road Smoothing.h" #include "message.h" - #include "weapons.h" + #include "Weapons.h" #include "environment.h" #include "lighting.h" #include "Animated ProgressBar.h" diff --git a/Tactical/Merc Entering.cpp b/Tactical/Merc Entering.cpp index eacb0f7c..003052e2 100644 --- a/Tactical/Merc Entering.cpp +++ b/Tactical/Merc Entering.cpp @@ -2,35 +2,35 @@ #include #include #include "stdlib.h" - #include "debug.h" - //#include "soldier control.h" + #include "DEBUG.H" + //#include "Soldier Control.h" // HEADROCK HAM 3.5: Strange that this wasn't included. #include "GameSettings.h" - #include "weapons.h" + #include "Weapons.h" #include "handle items.h" #include "worlddef.h" - #include "rotting corpses.h" - #include "tile cache.h" - #include "isometric utils.h" - #include "animation control.h" - #include "utilities.h" - #include "game clock.h" - #include "soldier create.h" + #include "Rotting Corpses.h" + #include "Tile Cache.h" + #include "Isometric Utils.h" + #include "Animation Control.h" + #include "Utilities.h" + #include "Game Clock.h" + #include "Soldier Create.h" #include "renderworld.h" - #include "tile animation.h" + #include "Tile Animation.h" #include "merc entering.h" #include "Sound Control.h" #include "strategic.h" #include "strategicmap.h" #include "Handle UI.h" - #include "squads.h" + #include "Squads.h" #include "english.h" - #include "cursor control.h" + #include "Cursor Control.h" #include "Merc Hiring.h" #include "Font Control.h" #include "message.h" #include "Text.h" - #include "strategic turns.h" + #include "Strategic Turns.h" #include "ai.h" #include "Dialogue Control.h" #include "Music Control.h" diff --git a/Tactical/Merc Hiring.cpp b/Tactical/Merc Hiring.cpp index faa73287..154b7351 100644 --- a/Tactical/Merc Hiring.cpp +++ b/Tactical/Merc Hiring.cpp @@ -2,7 +2,7 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "math.h" #include "worlddef.h" #include "renderworld.h" @@ -13,25 +13,25 @@ #include "Isometric Utils.h" #include "Event Pump.h" #include "Render Fun.h" - #include "interface.h" + #include "Interface.h" #include "sysutil.h" #include "FileMan.h" - #include "Random.h" + #include "random.h" #include "ai.h" #include "Interactive Tiles.h" #include "english.h" - #include "overhead.h" + #include "Overhead.h" #include "Soldier Profile.h" #include "Game Clock.h" - #include "soldier create.h" + #include "Soldier Create.h" #include "Merc Hiring.h" #include "Game Event Hook.h" #include "message.h" #include "strategicmap.h" #include "strategic.h" - #include "items.h" + #include "Items.h" #include "Soldier Add.h" - #include "History.h" + #include "history.h" #include "Squads.h" #include "Strategic Merc Handler.h" #include "Dialogue Control.h" @@ -39,7 +39,7 @@ #include "Map Screen Interface Map.h" #include "screenids.h" #include "jascreens.h" - #include "text.h" + #include "Text.h" #include "Merc Contract.h" #include "LaptopSave.h" #include "personnel.h" diff --git a/Tactical/Militia Control.cpp b/Tactical/Militia Control.cpp index 935d7852..52a2ea57 100644 --- a/Tactical/Militia Control.cpp +++ b/Tactical/Militia Control.cpp @@ -9,20 +9,20 @@ #include "Map Screen Interface.h" #include "Queen Command.h" #include "strategic.h" - #include "popupbox.h" - #include "interface control.h" + #include "PopUpBox.h" + #include "Interface Control.h" #include "Map Screen Interface Map.h" #include "renderworld.h" #include "Text.h" - #include "utilities.h" + #include "Utilities.h" #include "Interface.h" #include "GameSettings.h" - #include "Input.h" + #include "input.h" #include "opplist.h" - #include "los.h" + #include "LOS.h" #include "Items.h" #include "Animation Control.h" - #include "points.h" + #include "Points.h" #include "Campaign.h" #include "ai.h" #include "Isometric Utils.h" diff --git a/Tactical/Militia Control.h b/Tactical/Militia Control.h index b309e288..0e055a57 100644 --- a/Tactical/Militia Control.h +++ b/Tactical/Militia Control.h @@ -1,7 +1,7 @@ #ifndef __MILITIA_CONTROL_H #define __MILITIA_CONTROL_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" #include "mousesystem.h" #include "Strategic Movement.h" diff --git a/Tactical/Minigame.cpp b/Tactical/Minigame.cpp index b87b3b1a..fc2282ee 100644 --- a/Tactical/Minigame.cpp +++ b/Tactical/Minigame.cpp @@ -13,7 +13,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "Cursors.h" -#include "Line.h" +#include "line.h" #include "Insurance Text.h" #include "Encrypted File.h" #include "Text.h" @@ -32,20 +32,20 @@ #include "himage.h" #include "vobject.h" #include "vobject_blitters.h" -#include "wcheck.h" +#include "WCheck.h" #include "input.h" -#include "font.h" +#include "Font.h" #include "timer.h" #include "mousesystem.h" #include #include #include "Timer Control.h" #include "Sys Globals.h" -#include "interface.h" -#include "utilities.h" -#include "render dirty.h" -#include "cursor control.h" -#include "utilities.h" +#include "Interface.h" +#include "Utilities.h" +#include "Render Dirty.h" +#include "Cursor Control.h" +#include "Utilities.h" #include "english.h" #include "WordWrap.h" #include "gamescreen.h" diff --git a/Tactical/Morale.cpp b/Tactical/Morale.cpp index 0783a3f4..bd8c6fe9 100644 --- a/Tactical/Morale.cpp +++ b/Tactical/Morale.cpp @@ -2,16 +2,16 @@ #include "Morale.h" #include "Overhead.h" #include "Soldier Profile.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "Map Screen Interface.h" #include "message.h" - #include "assignments.h" + #include "Assignments.h" #include "Strategic Movement.h" #include "Strategic Status.h" #include "SkillCheck.h" - #include "drugs and alcohol.h" - #include "StrategicMap.h" - #include "Debug.h" + #include "Drugs And Alcohol.h" + #include "strategicmap.h" + #include "DEBUG.H" #include "Squads.h" #include "ai.h" #include "Campaign.h" @@ -33,7 +33,7 @@ #include "connect.h" #include "fresh_header.h" -#include "Random.h" +#include "random.h" #include "Merc Contract.h" diff --git a/Tactical/Morale.h b/Tactical/Morale.h index c423faa3..ecf8d40f 100644 --- a/Tactical/Morale.h +++ b/Tactical/Morale.h @@ -1,7 +1,7 @@ #ifndef _MORALE_H #define _MORALE_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" //#define DEFAULT_MORALE 50 diff --git a/Tactical/Overhead Types.h b/Tactical/Overhead Types.h index 9a349c5f..abe6f5e4 100644 --- a/Tactical/Overhead Types.h +++ b/Tactical/Overhead Types.h @@ -2,7 +2,7 @@ #define __OVERHEAD_TYPES_H // GLOBAL HEADER FOR DATA, TYPES FOR TACTICAL ENGINE -#include "Types.h" +#include "types.h" #define REFINE_AIM_1 0 #define REFINE_AIM_MID1 1 diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index ad349607..1e54041a 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -2,9 +2,9 @@ #include #include #include -#include "wcheck.h" +#include "WCheck.h" #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "math.h" #include "worlddef.h" #include "worldman.h" @@ -19,30 +19,30 @@ #include "Render Fun.h" #include "Render Dirty.h" #include "mousesystem.h" -#include "interface.h" +#include "Interface.h" #include "sysutil.h" #include "FileMan.h" -#include "points.h" -#include "Random.h" +#include "Points.h" +#include "random.h" #include "ai.h" #include "Interactive Tiles.h" -#include "soldier ani.h" +#include "Soldier Ani.h" #include "english.h" -#include "overhead.h" +#include "Overhead.h" #include "opplist.h" #include "Sound Control.h" #include "Font Control.h" #include "lighting.h" -#include "pathai.h" +#include "PATHAI.H" #include "screenids.h" -#include "weapons.h" -#include "rotting corpses.h" +#include "Weapons.h" +#include "Rotting Corpses.h" #include "lighting.h" #include "Handle UI Plan.h" #include "structure.h" -#include "interface panels.h" +#include "Interface Panels.h" #include "message.h" -#include "items.h" +#include "Items.h" #include "Soldier Profile.h" #include "fov.h" #include "Soldier macros.h" @@ -51,60 +51,60 @@ #include "Networking.h" #include "NetworkEvent.h" #endif -#include "structure wrap.h" -#include "tile animation.h" +#include "Structure Wrap.h" +#include "Tile Animation.h" #include "Strategic Merc Handler.h" -#include "strategic turns.h" +#include "Strategic Turns.h" #include "Squads.h" #include "Morale.h" #include "Campaign.h" -#include "music control.h" +#include "Music Control.h" #include "faces.h" -#include "dialogue control.h" +#include "Dialogue Control.h" #include "Queen Command.h" #include "Quests.h" #include "NPC.h" #include "strategicmap.h" -#include "soldier profile.h" -#include "soldier functions.h" -#include "auto bandage.h" +#include "Soldier Profile.h" +#include "Soldier Functions.h" +#include "Auto Bandage.h" #include "Game Event Hook.h" #include "Explosion Control.h" #include "SkillCheck.h" #include "World Items.h" -#include "smell.h" +#include "Smell.h" #include "Player Command.h" #include "GameSettings.h" -#include "messageboxscreen.h" +#include "MessageBoxScreen.h" #include "Game Clock.h" #include "Strategic Town Loyalty.h" #include "Strategic Mines.h" -#include "interface items.h" -#include "text.h" -#include "keys.h" +#include "Interface Items.h" +#include "Text.h" +#include "Keys.h" #include "Boxing.h" #include "Town Militia.h" -#include "meanwhile.h" +#include "Meanwhile.h" #include "Map Screen Helicopter.h" -#include "interface control.h" -#include "exit grids.h" +#include "Interface Control.h" +#include "Exit Grids.h" #include "jascreens.h" #include "strategic.h" #include "arms dealer init.h" -#include "interface utils.h" +#include "Interface Utils.h" #include "Air Raid.h" -#include "civ quotes.h" -#include "drugs and alcohol.h" +#include "Civ Quotes.h" +#include "Drugs And Alcohol.h" #include "history.h" -#include "los.h" -#include "interface dialogue.h" +#include "LOS.h" +#include "interface Dialogue.h" #include "Strategic AI.h" -#include "end game.h" +#include "End Game.h" #include "Strategic Status.h" #include "PreBattle Interface.h" #include "Militia Control.h" #include "Lua Interpreter.h" -#include "bullets.h" +#include "Bullets.h" #include "Inventory Choosing.h" // added by Flugente for TakeMilitiaEquipmentfromSector() #include "CampaignStats.h" // added by Flugente #include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions() diff --git a/Tactical/Overhead.h b/Tactical/Overhead.h index 16c42a6f..9c0fa095 100644 --- a/Tactical/Overhead.h +++ b/Tactical/Overhead.h @@ -5,7 +5,7 @@ #include #include "Soldier Control.h" #include -#include "soldier find.h" +#include "Soldier Find.h" #include "Campaign Types.h" // added by Flugente for SECTORINFO and UNDERGROUND_SECTORINFO #define ADD_SOLDIER_NO_PROFILE_ID 200 diff --git a/Tactical/PATHAI.H b/Tactical/PATHAI.H index cf80a125..53c00255 100644 --- a/Tactical/PATHAI.H +++ b/Tactical/PATHAI.H @@ -8,7 +8,7 @@ #ifndef _PATHAI_H #define _PATHAI_H -#include "isometric utils.h" +#include "Isometric Utils.h" namespace ASTAR { #include "BinaryHeap.hpp" diff --git a/Tactical/PATHAI.cpp b/Tactical/PATHAI.cpp index 02a8067d..54c83a16 100644 --- a/Tactical/PATHAI.cpp +++ b/Tactical/PATHAI.cpp @@ -11,14 +11,14 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "MemMan.h" #include "Overhead Types.h" #include "Animation Cache.h" #include "Animation Data.h" #include "Animation Control.h" - #include "interface.h" + #include "Interface.h" #include #include "input.h" @@ -26,18 +26,18 @@ #include "worlddef.h" #include "worldman.h" // #include "renderworld.h" - #include "pathai.h" + #include "PATHAI.H" #include "Points.h" #include "ai.h" - #include "Random.h" + #include "random.h" #include "message.h" - #include "structure wrap.h" - #include "keys.h" - #include "gamesettings.h" + #include "Structure Wrap.h" + #include "Keys.h" + #include "GameSettings.h" #include "Buildings.h" - #include "soldier profile.h" // added by SANDRO + #include "Soldier Profile.h" // added by SANDRO #include "Soldier macros.h" - #include "AIinternals.h" + #include "AIInternals.h" #include "Rotting Corpses.h" #include "Meanwhile.h" #include "connect.h" @@ -50,7 +50,7 @@ class SOLDIERTYPE; #include "BinaryHeap.hpp" #include "opplist.h" -#include "weapons.h" +#include "Weapons.h" extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX]; extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX]; extern INT32 gubMerkCanSeeThisTile[MAX_ALLOWED_WORLD_MAX]; diff --git a/Tactical/Points.cpp b/Tactical/Points.cpp index 927425f9..42d8cc46 100644 --- a/Tactical/Points.cpp +++ b/Tactical/Points.cpp @@ -1,30 +1,30 @@ #include "sgp.h" #include "worlddef.h" - #include "points.h" - #include "overhead.h" - #include "Font control.h" - #include "interface.h" - #include "Isometric utils.h" - #include "pathai.h" - #include "interface.h" + #include "Points.h" + #include "Overhead.h" + #include "Font Control.h" + #include "Interface.h" + #include "Isometric Utils.h" + #include "PATHAI.H" + #include "Interface.h" #include "message.h" #include "Animation Control.h" #include "Weapons.h" - #include "structure wrap.h" - #include "dialogue control.h" - #include "items.h" + #include "Structure Wrap.h" + #include "Dialogue Control.h" + #include "Items.h" #include "rt time defines.h" #include "ai.h" - #include "handle ui.h" - #include "text.h" + #include "Handle UI.h" + #include "Text.h" #include "SkillCheck.h" - #include "wcheck.h" + #include "WCheck.h" #include "Soldier Profile.h" #include "Soldier macros.h" - #include "Random.h" + #include "random.h" #include "Campaign.h" - #include "drugs and alcohol.h" + #include "Drugs And Alcohol.h" #include "GameSettings.h" #include "worldman.h" #include "math.h" diff --git a/Tactical/Rain.cpp b/Tactical/Rain.cpp index fbb80d34..ad18bc12 100644 --- a/Tactical/Rain.cpp +++ b/Tactical/Rain.cpp @@ -1,43 +1,43 @@ #include "types.h" - //#include "soldier control.h" - #include "overhead.h" - #include "animation control.h" + //#include "Soldier Control.h" + #include "Overhead.h" + #include "Animation Control.h" #include "timer.h" - #include "event pump.h" + #include "Event Pump.h" // #include "Sound Control.h" - #include "interface.h" - #include "Font Control.H" + #include "Interface.h" + #include "Font Control.h" #include "ai.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "TeamTurns.h" #include "Smell.h" #include "Soldier Functions.h" - #include "cursors.h" + #include "Cursors.h" #include "Queen Command.h" #include "lighting.h" #include "environment.h" - #include "dialogue control.h" - #include "Soldier Profile Type.h" - #include "air raid.h" + #include "Dialogue Control.h" + #include "soldier profile type.h" + #include "Air Raid.h" #include "SkillCheck.h" #include "AIInternals.h" #include "AIList.h" #ifdef DEBUG_INTERRUPTS - #include "debug.h" + #include "DEBUG.H" #endif - #include "render dirty.h" + #include "Render Dirty.h" #include "GameSettings.h" #include "screenids.h" #include "vsurface.h" #include "math.h" - #include "merctextbox.h" - #include "Video.h" + #include "MercTextBox.h" + #include "video.h" #include "local.h" #include "line.h" #include "overhead map.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "Rain.h" diff --git a/Tactical/RandomMerc.cpp b/Tactical/RandomMerc.cpp index 0e0a2413..4c1448c2 100644 --- a/Tactical/RandomMerc.cpp +++ b/Tactical/RandomMerc.cpp @@ -1,12 +1,12 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "math.h" #include "worlddef.h" #include "renderworld.h" - #include "Random.h" + #include "random.h" #include "Campaign.h" #include "XML.h" diff --git a/Tactical/Real Time Input.cpp b/Tactical/Real Time Input.cpp index f62e77de..1560b738 100644 --- a/Tactical/Real Time Input.cpp +++ b/Tactical/Real Time Input.cpp @@ -1,10 +1,10 @@ #include #include #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "math.h" #include "jascreens.h" -#include "pathai.h" +#include "PATHAI.H" //#include "Soldier Control.h" #include "Animation Control.h" #include "Animation Data.h" @@ -13,28 +13,28 @@ #include "Handle UI.h" #include "Isometric Utils.h" #include "input.h" -#include "overhead.h" +#include "Overhead.h" #include "Sys Globals.h" #include "screenids.h" -#include "interface.h" -#include "cursor control.h" +#include "Interface.h" +#include "Cursor Control.h" #include "Interactive Tiles.h" -#include "spread burst.h" +#include "Spread burst.h" #include "world items.h" -#include "interface items.h" +#include "Interface Items.h" #include "physics.h" -#include "ui cursors.h" +#include "UI Cursors.h" #include "strategicmap.h" -#include "soldier profile.h" -#include "soldier create.h" -#include "soldier add.h" -#include "dialogue control.h" -#include "interface dialogue.h" -#include "interactive tiles.h" -#include "messageboxscreen.h" +#include "Soldier Profile.h" +#include "Soldier Create.h" +#include "Soldier Add.h" +#include "Dialogue Control.h" +#include "interface Dialogue.h" +#include "Interactive Tiles.h" +#include "MessageBoxScreen.h" #include "gameloop.h" -#include "spread burst.h" -#include "explosion control.h" +#include "Spread burst.h" +#include "Explosion Control.h" #include "message.h" #include "Strategic Exit GUI.h" #include "Assignments.h" @@ -42,18 +42,18 @@ #include "renderworld.h" #include "GameSettings.h" #include "english.h" -#include "text.h" -#include "soldier macros.h" -#include "render dirty.h" +#include "Text.h" +#include "Soldier macros.h" +#include "Render Dirty.h" #include "Militia Control.h" -#include "render dirty.h" +#include "Render Dirty.h" #include "Militia Control.h" ///***dddd #include "Squads.h" #include "Interface Panels.h" -#include "Soldier functions.h" +#include "Soldier Functions.h" #include "SaveLoadMap.h" -#include "worlddat.h" //for gtileset +#include "WorldDat.h" //for gtileset #include "Debug Control.h" //for livelog #include "SkillMenu.h" // sevenfm: need this for TraitsMenu diff --git a/Tactical/Rotting Corpses.cpp b/Tactical/Rotting Corpses.cpp index 64707e3f..fb77052d 100644 --- a/Tactical/Rotting Corpses.cpp +++ b/Tactical/Rotting Corpses.cpp @@ -1,36 +1,36 @@ #include "builddefines.h" #include #include - #include "wcheck.h" + #include "WCheck.h" #include "stdlib.h" - #include "debug.h" - //#include "soldier control.h" - #include "weapons.h" + #include "DEBUG.H" + //#include "Soldier Control.h" + #include "Weapons.h" #include "handle items.h" #include "worlddef.h" #include "worldman.h" - #include "rotting corpses.h" - #include "tile cache.h" - #include "isometric utils.h" - #include "animation control.h" - #include "utilities.h" - #include "game clock.h" - #include "soldier create.h" + #include "Rotting Corpses.h" + #include "Tile Cache.h" + #include "Isometric Utils.h" + #include "Animation Control.h" + #include "Utilities.h" + #include "Game Clock.h" + #include "Soldier Create.h" #include "renderworld.h" - #include "soldier add.h" + #include "Soldier Add.h" #include "strategicmap.h" - #include "los.h" + #include "LOS.h" #include "opplist.h" #include "structure.h" #include "message.h" #include "Sound Control.h" - #include "pathai.h" - #include "Random.h" - #include "dialogue control.h" - #include "items.h" - #include "smell.h" + #include "PATHAI.H" + #include "random.h" + #include "Dialogue Control.h" + #include "Items.h" + #include "Smell.h" #include "World Items.h" - #include "explosion control.h" + #include "Explosion Control.h" #include "GameSettings.h" #include "Interface Items.h" #include "Soldier Profile.h" @@ -42,7 +42,7 @@ #include "Interface.h" #include "Music Control.h" #include "Campaign Types.h" - #include "text.h" // added by Flugente + #include "Text.h" // added by Flugente #include "Vehicles.h" // added by silversurfer #include "ai.h" // added by Flugente #include "PreBattle Interface.h" // added by Flugente diff --git a/Tactical/Rotting Corpses.h b/Tactical/Rotting Corpses.h index af65bcbc..dc0c0c27 100644 --- a/Tactical/Rotting Corpses.h +++ b/Tactical/Rotting Corpses.h @@ -1,7 +1,7 @@ #ifndef _ROTTING_CORPSES_H #define _ROTTING_CORPSES_H -#include "tile animation.h" +#include "Tile Animation.h" #define NUM_CORPSE_SHADES 17 #define CORPSE_WARNING_MAX 5 diff --git a/Tactical/ShopKeeper Interface.cpp b/Tactical/ShopKeeper Interface.cpp index b58d61bb..d940af9b 100644 --- a/Tactical/ShopKeeper Interface.cpp +++ b/Tactical/ShopKeeper Interface.cpp @@ -1,4 +1,4 @@ - #include "Types.h" + #include "types.h" #include "ShopKeeper Interface.h" #include "Utilities.h" #include "Game Clock.h" @@ -10,43 +10,43 @@ #include "Interface Control.h" #include "Overhead.h" #include "Cursors.h" - #include "SysUtil.h" + #include "sysutil.h" #include "Interface Panels.h" #include "Radar Screen.h" #include "Interface Items.h" #include "Interface Utils.h" - #include "VObject_Blitters.h" - #include "Finances.h" + #include "vobject_blitters.h" + #include "finances.h" #include "Text.h" #include "Cursor Control.h" - #include "Input.h" + #include "input.h" #include "Arms Dealer Init.h" #include "english.h" #include "Soldier Add.h" - #include "Faces.h" + #include "faces.h" #include "Dialogue Control.h" #include "ShopKeeper Quotes.h" #include "GameSettings.h" #include "MercTextBox.h" - #include "Random.h" + #include "random.h" #include "Squads.h" #include "Soldier Profile.h" - #include "Message.h" - #include "Personnel.h" + #include "message.h" + #include "personnel.h" #include "LaptopSave.h" #include "Quests.h" #include "Weapons.h" #include "MessageBoxScreen.h" - #include "LINE.H" - #include "Drugs and Alcohol.h" + #include "line.h" + #include "Drugs And Alcohol.h" #include "Map Screen Interface.h" #include "Soldier macros.h" - #include "armsdealerinvinit.h" + #include "ArmsDealerInvInit.h" #include "opplist.h" - #include "los.h" + #include "LOS.h" #include "NPC.h" #include "Soldier Create.h" - #include "PATHAI.h" + #include "PATHAI.H" #include "Points.h" #include "InterfaceItemImages.h" #include "Encyclopedia_new.h" @@ -64,7 +64,7 @@ #include "ub_config.h" #endif -#include "BuildDefines.h" +#include "builddefines.h" #include //////////////////////////////////////////// diff --git a/Tactical/SkillCheck.cpp b/Tactical/SkillCheck.cpp index cff7ad4e..28b35b6a 100644 --- a/Tactical/SkillCheck.cpp +++ b/Tactical/SkillCheck.cpp @@ -1,13 +1,13 @@ #include "SkillCheck.h" #include "Soldier Profile.h" - #include "Random.h" + #include "random.h" #include "Items.h" #include "Dialogue Control.h" #include "Overhead.h" #include "Soldier macros.h" #include "Isometric Utils.h" #include "Morale.h" - #include "drugs and alcohol.h" + #include "Drugs And Alcohol.h" #include "strategicmap.h" // added by SANDRO #include "GameSettings.h" diff --git a/Tactical/SkillMenu.cpp b/Tactical/SkillMenu.cpp index bb11f167..93bfb503 100644 --- a/Tactical/SkillMenu.cpp +++ b/Tactical/SkillMenu.cpp @@ -4,7 +4,7 @@ */ #include "SkillMenu.h" -#include "Soldier Profile Type.h" +#include "soldier profile type.h" #include "Overhead.h" #include "Text.h" #include "Isometric Utils.h" diff --git a/Tactical/Soldier Add.cpp b/Tactical/Soldier Add.cpp index 67b0e79d..71689197 100644 --- a/Tactical/Soldier Add.cpp +++ b/Tactical/Soldier Add.cpp @@ -1,22 +1,22 @@ #include "sgp.h" - #include "overhead.h" - #include "overhead types.h" - #include "isometric utils.h" - #include "interface panels.h" - #include "soldier macros.h" + #include "Overhead.h" + #include "Overhead Types.h" + #include "Isometric Utils.h" + #include "Interface Panels.h" + #include "Soldier macros.h" #include "strategicmap.h" #include "strategic.h" - #include "animation control.h" - #include "soldier create.h" + #include "Animation Control.h" + #include "Soldier Create.h" #include "Soldier Init List.h" - #include "soldier add.h" + #include "Soldier Add.h" #include "Map Information.h" #include "fov.h" - #include "pathai.h" - #include "Random.h" + #include "PATHAI.H" + #include "random.h" #include "Render Fun.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Exit Grids.h" #include "Interface.h" // added by Flugente for zBackground #include "renderworld.h" // added by Flugente @@ -31,8 +31,8 @@ #endif #include "GameSettings.h" // ary-05/05/2009 : add forced turn mode -#include "text.h" // : add forced turn mode -#include "font control.h" // : add forced turn mode +#include "Text.h" // : add forced turn mode +#include "Font Control.h" // : add forced turn mode #include "message.h" // : add forced turn mode #include "connect.h" //forward declarations of common classes to eliminate includes diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 662bc460..f294f9da 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -1,61 +1,61 @@ #include #include #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "MemMan.h" #include "Overhead Types.h" #include "Soldier Control.h" // I need this here - SANDRO #include "Animation Cache.h" #include "Animation Data.h" #include "Animation Control.h" -#include "weapons.h" -#include "soldier ani.h" -#include "Random.h" +#include "Weapons.h" +#include "Soldier Ani.h" +#include "random.h" #include "video.h" #include "vobject_blitters.h" #include "Sound Control.h" -#include "isometric utils.h" +#include "Isometric Utils.h" #include "Handle UI.h" #include "Event Pump.h" #include "opplist.h" #include "lighting.h" #include "ai.h" #include "renderworld.h" -#include "interactive tiles.h" -#include "points.h" +#include "Interactive Tiles.h" +#include "Points.h" #include "message.h" #include "world items.h" #include "physics.h" -#include "soldier create.h" -#include "dialogue control.h" -#include "soldier functions.h" -#include "rotting corpses.h" +#include "Soldier Create.h" +#include "Dialogue Control.h" +#include "Soldier Functions.h" +#include "Rotting Corpses.h" #include "merc entering.h" -#include "soldier add.h" -#include "soldier profile.h" -#include "soldier functions.h" -#include "interface.h" +#include "Soldier Add.h" +#include "Soldier Profile.h" +#include "Soldier Functions.h" +#include "Interface.h" #include "qarray.h" -#include "soldier macros.h" +#include "Soldier macros.h" #include "Strategic Town Loyalty.h" #include "Squads.h" #include "worldman.h" -#include "structure wrap.h" -#include "pathai.h" +#include "Structure Wrap.h" +#include "PATHAI.H" #include "pits.h" -#include "text.h" -#include "npc.h" -#include "meanwhile.h" +#include "Text.h" +#include "NPC.h" +#include "Meanwhile.h" #include "Explosion Control.h" #include "fov.h" -#include "campaign.h" -#include "los.h" +#include "Campaign.h" +#include "LOS.h" #include "GameSettings.h" #include "Boxing.h" -#include "drugs and alcohol.h" +#include "Drugs And Alcohol.h" #include "Smell.h" #include "GameSettings.h" -#include "interface dialogue.h" +#include "interface Dialogue.h" #include "Strategic Status.h" #include "Food.h" #include "CampaignStats.h" // added by Flugente diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index f9bdabce..5efcf821 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -2,10 +2,10 @@ #include #include #include -#include "wcheck.h" +#include "WCheck.h" #include "Render Fun.h" #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "MemMan.h" #include "Overhead Types.h" //#include "Soldier Control.h" @@ -14,28 +14,28 @@ #include "Animation Control.h" #define _USE_MATH_DEFINES // for C #include -#include "pathai.h" -#include "Random.h" +#include "PATHAI.H" +#include "random.h" #include "worldman.h" #include "Isometric Utils.h" #include "renderworld.h" #include "video.h" -#include "points.h" +#include "Points.h" #include "Sound Control.h" -#include "weapons.h" +#include "Weapons.h" #include "vobject_blitters.h" #include "Handle UI.h" -#include "soldier ani.h" -#include "Event pump.h" +#include "Soldier Ani.h" +#include "Event Pump.h" #include "opplist.h" #include "ai.h" -#include "interface.h" +#include "Interface.h" #include "lighting.h" #include "faces.h" #include "Soldier Profile.h" -#include "gap.h" -#include "campaign.h" -#include "soldier macros.h" +#include "GAP.H" +#include "Campaign.h" +#include "Soldier macros.h" #include "english.h" #include "Squads.h" @@ -43,37 +43,37 @@ #include "Networking.h" #include "NetworkEvent.h" #endif -#include "structure wrap.h" -#include "items.h" -#include "Soundman.h" -#include "utilities.h" -#include "Strategic.h" +#include "Structure Wrap.h" +#include "Items.h" +#include "soundman.h" +#include "Utilities.h" +#include "strategic.h" #include "soldier tile.h" #include "Smell.h" #include "Keys.h" -#include "dialogue control.h" -#include "soldier functions.h" +#include "Dialogue Control.h" +#include "Soldier Functions.h" #include "rt time defines.h" #include "Exit Grids.h" #include "Quests.h" #include "message.h" #include "NPC.h" #include "SkillCheck.h" -#include "handle doors.h" -#include "interface dialogue.h" -#include "smokeeffects.h" +#include "Handle Doors.h" +#include "interface Dialogue.h" +#include "SmokeEffects.h" #include "GameSettings.h" -#include "tile animation.h" +#include "Tile Animation.h" #include "ShopKeeper Interface.h" -#include "vehicles.h" -#include "rotting corpses.h" +#include "Vehicles.h" +#include "Rotting Corpses.h" #include "Interface Control.h" #include "strategicmap.h" -#include "morale.h" -#include "meanwhile.h" -#include "drugs and alcohol.h" +#include "Morale.h" +#include "Meanwhile.h" +#include "Drugs And Alcohol.h" #include "SkillCheck.h" -#include "boxing.h" +#include "Boxing.h" #include "overhead map.h" #include "Map Information.h" #include "environment.h" @@ -84,7 +84,7 @@ #include "Strategic Merc Handler.h" #include "Campaign Types.h" #include "Strategic Status.h" -#include "civ quotes.h" +#include "Civ Quotes.h" #include "Strategic Pathing.h" #include "Debug Control.h" #include "LOS.h" // added by SANDRO @@ -120,7 +120,7 @@ #include "Tactical Save.h" // added by Flugente for AddItemsToUnLoadedSector() #include "LightEffects.h" // added by Flugente for CreatePersonalLight() #include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions() -#include "strategic town loyalty.h" // added by Flugente for gTownLoyalty +#include "Strategic Town Loyalty.h" // added by Flugente for gTownLoyalty #include "Rebel Command.h" //forward declarations of common classes to eliminate includes diff --git a/Tactical/Soldier Create.cpp b/Tactical/Soldier Create.cpp index 202d1dc6..706f5590 100644 --- a/Tactical/Soldier Create.cpp +++ b/Tactical/Soldier Create.cpp @@ -1,16 +1,16 @@ #include "sgp.h" #include "Soldier Create.h" - #include "overhead.h" - #include "wcheck.h" - #include "soldier profile.h" - #include "animation control.h" - #include "animation data.h" + #include "Overhead.h" + #include "WCheck.h" + #include "Soldier Profile.h" + #include "Animation Control.h" + #include "Animation Data.h" #include "Sound Control.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "faces.h" - #include "isometric utils.h" - #include "items.h" - #include "weapons.h" + #include "Isometric Utils.h" + #include "Items.h" + #include "Weapons.h" #include "opplist.h" #include "random.h" #include "Assignments.h" @@ -18,7 +18,7 @@ #include "Smell.h" #include "Squads.h" #include "Interface Panels.h" - #include "Strategicmap.h" + #include "strategicmap.h" #include "Inventory Choosing.h" #include "Queen Command.h" #include "Soldier Add.h" @@ -27,9 +27,9 @@ #include "Sys Globals.h" #include "Scheduling.h" #include "Rotting Corpses.h" - #include "vehicles.h" - #include "handle ui.h" - #include "text.h" + #include "Vehicles.h" + #include "Handle UI.h" + #include "Text.h" #include "Campaign.h" #include "GameSettings.h" #include "PreBattle Interface.h" diff --git a/Tactical/Soldier Create.h b/Tactical/Soldier Create.h index 06398454..dcf458ed 100644 --- a/Tactical/Soldier Create.h +++ b/Tactical/Soldier Create.h @@ -6,7 +6,7 @@ #include "vobject.h" #include "Overhead Types.h" //#include "Item Types.h" -#include "soldier control.h" +#include "Soldier Control.h" #include #include diff --git a/Tactical/Soldier Find.cpp b/Tactical/Soldier Find.cpp index c45b35c0..34736ccc 100644 --- a/Tactical/Soldier Find.cpp +++ b/Tactical/Soldier Find.cpp @@ -1,7 +1,7 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "math.h" #include "worlddef.h" #include "worldman.h" @@ -14,32 +14,32 @@ #include "Event Pump.h" #include "Render Fun.h" #include "mousesystem.h" - #include "interface.h" + #include "Interface.h" #include "sysutil.h" #include "FileMan.h" - #include "Random.h" + #include "random.h" #include "ai.h" #include "Interactive Tiles.h" #include "english.h" - #include "overhead.h" + #include "Overhead.h" //#include "Sound Control.h" #include "lighting.h" - #include "pathai.h" + #include "PATHAI.H" #include "screenids.h" - #include "weapons.h" + #include "Weapons.h" #include "lighting.h" #include "Handle UI Plan.h" #include "structure.h" #include "message.h" - #include "items.h" + #include "Items.h" #include "Soldier Profile.h" #include "fov.h" #include "Soldier macros.h" #include "soldier tile.h" - #include "soldier find.h" + #include "Soldier Find.h" #include "Vehicles.h" #include "GameSettings.h" - #include "ui cursors.h" + #include "UI Cursors.h" BOOLEAN IsGridNoInScreenRect( INT32 sGridNo, SGPRect *pRect ); diff --git a/Tactical/Soldier Functions.h b/Tactical/Soldier Functions.h index a48fb12a..e78601c8 100644 --- a/Tactical/Soldier Functions.h +++ b/Tactical/Soldier Functions.h @@ -1,7 +1,7 @@ #ifndef _SOLDIER_FUNCTIONS_H #define _SOLDIER_FUNCTIONS_H -#include "soldier control.h" +#include "Soldier Control.h" void ContinueMercMovement( SOLDIERTYPE *pSoldier ); diff --git a/Tactical/Soldier Init List.cpp b/Tactical/Soldier Init List.cpp index 85b2e5cf..15d4121c 100644 --- a/Tactical/Soldier Init List.cpp +++ b/Tactical/Soldier Init List.cpp @@ -5,20 +5,20 @@ #include "types.h" #include "strategicmap.h" -#include "overhead.h" -#include "isometric utils.h" +#include "Overhead.h" +#include "Isometric Utils.h" -#include "soldier add.h" -#include "soldier create.h" +#include "Soldier Add.h" +#include "Soldier Create.h" #include "Soldier Init List.h" -#include "debug.h" -#include "Random.h" -#include "items.h" +#include "DEBUG.H" +#include "random.h" +#include "Items.h" #include "GameSettings.h" #include "Map Information.h" -#include "soldier profile.h" +#include "Soldier Profile.h" #include "Sys Globals.h" #include "EditorMercs.h" #include "Animation Data.h" @@ -27,7 +27,7 @@ #include "Sound Control.h" #include "Quests.h" #include "Render Fun.h" -#include "meanwhile.h" +#include "Meanwhile.h" #include "Map Screen Interface Map.h" #include "mapscreen.h" #include "Debug Control.h" diff --git a/Tactical/Soldier Profile.cpp b/Tactical/Soldier Profile.cpp index ee38c12c..6dc342a4 100644 --- a/Tactical/Soldier Profile.cpp +++ b/Tactical/Soldier Profile.cpp @@ -1,7 +1,7 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "math.h" #include "worlddef.h" #include "renderworld.h" @@ -12,32 +12,32 @@ #include "Isometric Utils.h" #include "Event Pump.h" #include "Render Fun.h" - #include "interface.h" + #include "Interface.h" #include "sysutil.h" #include "FileMan.h" - #include "Random.h" + #include "random.h" #include "ai.h" #include "Interactive Tiles.h" - #include "soldier ani.h" + #include "Soldier Ani.h" #include "english.h" - #include "overhead.h" + #include "Overhead.h" #include "Soldier Profile.h" #include "Game Clock.h" - #include "assignments.h" + #include "Assignments.h" #include "Dialogue Control.h" - #include "soldier create.h" - #include "soldier add.h" + #include "Soldier Create.h" + #include "Soldier Add.h" #include "opplist.h" - #include "weapons.h" + #include "Weapons.h" #include "Strategic Town Loyalty.h" - #include "squads.h" + #include "Squads.h" #include "Tactical Save.h" #include "Quests.h" #include "aim.h" - #include "Interface Dialogue.h" + #include "interface Dialogue.h" #include "GameSettings.h" #include "strategic town reputation.h" - #include "interface utils.h" + #include "Interface Utils.h" #include "Game Event Hook.h" #include "Map Information.h" #include "history.h" @@ -46,7 +46,7 @@ #include "Player Command.h" #include "strategic.h" #include "strategicmap.h" // added by SANDRO - #include "drugs and alcohol.h" // added by Flugente + #include "Drugs And Alcohol.h" // added by Flugente #include "Campaign.h" #include "LuaInitNPCs.h" // added by Flugente diff --git a/Tactical/Soldier Profile.h b/Tactical/Soldier Profile.h index 39e0860e..2382003e 100644 --- a/Tactical/Soldier Profile.h +++ b/Tactical/Soldier Profile.h @@ -2,7 +2,7 @@ #define __SOLDER_PROFILE_H #include "Soldier Control.h" -#include "Soldier Profile Type.h" +#include "soldier profile type.h" #include "Merc Hiring.h" typedef struct diff --git a/Tactical/Soldier Tile.cpp b/Tactical/Soldier Tile.cpp index 6b994eac..f4de60f0 100644 --- a/Tactical/Soldier Tile.cpp +++ b/Tactical/Soldier Tile.cpp @@ -3,29 +3,29 @@ #include #include "Render Fun.h" #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "MemMan.h" #include "Overhead Types.h" #include "Animation Cache.h" #include "Animation Data.h" #include "Animation Control.h" - #include "pathai.h" - #include "Random.h" + #include "PATHAI.H" + #include "random.h" #include "worldman.h" #include "Isometric Utils.h" #include "renderworld.h" #include "video.h" - #include "points.h" + #include "Points.h" // #include "Sound Control.h" #include "lighting.h" - #include "weapons.h" + #include "Weapons.h" #include "vobject_blitters.h" #include "Handle UI.h" - #include "Event pump.h" + #include "Event Pump.h" #include "opplist.h" #include "ai.h" - #include "interface.h" + #include "Interface.h" #include "lighting.h" #include "faces.h" #include "Soldier Profile.h" @@ -35,10 +35,10 @@ #include "NetworkEvent.h" #endif - #include "items.h" - #include "Soundman.h" + #include "Items.h" + #include "soundman.h" #include "soldier tile.h" - #include "soldier add.h" + #include "Soldier Add.h" #include "fov.h" #include "Font Control.h" #include "message.h" diff --git a/Tactical/Soldier macros.h b/Tactical/Soldier macros.h index a436a3cd..4707cb99 100644 --- a/Tactical/Soldier macros.h +++ b/Tactical/Soldier macros.h @@ -2,9 +2,9 @@ #define SOLDIER_MACROS_H // MACROS FOR EASIER SOLDIER CONTROL -#include "teamturns.h" -#include "soldier profile.h" -#include "assignments.h" +#include "TeamTurns.h" +#include "Soldier Profile.h" +#include "Assignments.h" #include "Animation Data.h" // MACROS diff --git a/Tactical/SoldierTooltips.cpp b/Tactical/SoldierTooltips.cpp index 731bb636..f441dc74 100644 --- a/Tactical/SoldierTooltips.cpp +++ b/Tactical/SoldierTooltips.cpp @@ -1,7 +1,7 @@ -#include "Types.h" -#include "Windows.h" +#include "types.h" +#include "windows.h" //#include "Soldier Control.h" -#include "Input.h" +#include "input.h" #include "english.h" #include "Isometric Utils.h" #include "GameSettings.h" @@ -10,14 +10,14 @@ #include "Text.h" #include "lighting.h" #include "Interface.h" -#include "weapons.h" +#include "Weapons.h" #include "renderworld.h" #include "Font Control.h" -#include "font.h" +#include "Font.h" #include "local.h" #include "vsurface.h" #include "line.h" -#include "los.h" +#include "LOS.h" // added by SANDRO #include "SkillCheck.h" #include "soldier profile type.h" @@ -28,8 +28,8 @@ #include "AIInternals.h" #include "opplist.h" #include "Map Screen Interface.h" -#include "cheats.h" -#include "Drugs and Alcohol.h" +#include "Cheats.h" +#include "Drugs And Alcohol.h" //forward declarations of common classes to eliminate includes class OBJECTTYPE; diff --git a/Tactical/Spread Burst.cpp b/Tactical/Spread Burst.cpp index 1f8ae857..4362859c 100644 --- a/Tactical/Spread Burst.cpp +++ b/Tactical/Spread Burst.cpp @@ -1,17 +1,17 @@ #include #include #include "stdlib.h" - #include "debug.h" - //#include "soldier control.h" - #include "weapons.h" - #include "cursor control.h" - #include "soldier find.h" - #include "isometric utils.h" + #include "DEBUG.H" + //#include "Soldier Control.h" + #include "Weapons.h" + #include "Cursor Control.h" + #include "Soldier Find.h" + #include "Isometric Utils.h" #include "renderworld.h" - #include "render dirty.h" - #include "interface.h" - #include "spread burst.h" - #include "points.h" + #include "Render Dirty.h" + #include "Interface.h" + #include "Spread burst.h" + #include "Points.h" //forward declarations of common classes to eliminate includes class OBJECTTYPE; diff --git a/Tactical/Squads.cpp b/Tactical/Squads.cpp index a7dda1b1..8b1de4e1 100644 --- a/Tactical/Squads.cpp +++ b/Tactical/Squads.cpp @@ -1,16 +1,16 @@ - #include "Types.h" + #include "types.h" #include "Squads.h" #include "Strategic Pathing.h" - #include "Strategicmap.h" - #include "Faces.h" + #include "strategicmap.h" + #include "faces.h" #include "Strategic Movement.h" #include "Assignments.h" - #include "OverHead.h" + #include "Overhead.h" #include "Interface.h" #include "Vehicles.h" #include "Map Screen Helicopter.h" #include "Soldier Profile.h" - #include "Debug.h" + #include "DEBUG.H" #include "jascreens.h" #include "screenids.h" #include "Soldier macros.h" diff --git a/Tactical/Strategic Exit GUI.cpp b/Tactical/Strategic Exit GUI.cpp index 18dcb08f..b09acb0f 100644 --- a/Tactical/Strategic Exit GUI.cpp +++ b/Tactical/Strategic Exit GUI.cpp @@ -8,17 +8,17 @@ #include "Game Clock.h" #include "sysutil.h" #include "Font Control.h" - #include "text.h" + #include "Text.h" #include "PopUpBox.h" #include "Cursors.h" #include "Strategic Exit GUI.h" #include "MercTextBox.h" #include "renderworld.h" - #include "overhead.h" - #include "cursor control.h" + #include "Overhead.h" + #include "Cursor Control.h" #include "input.h" #include "english.h" - #include "text.h" + #include "Text.h" #include "Strategic Movement.h" #include "Squads.h" #include "Assignments.h" diff --git a/Tactical/Structure Wrap.cpp b/Tactical/Structure Wrap.cpp index 3a388897..2973b640 100644 --- a/Tactical/Structure Wrap.cpp +++ b/Tactical/Structure Wrap.cpp @@ -1,14 +1,14 @@ #include - #include "debug.h" + #include "DEBUG.H" #include "worlddef.h" #include "worldman.h" - #include "structure wrap.h" - #include "isometric utils.h" + #include "Structure Wrap.h" + #include "Isometric Utils.h" #include "worldman.h" - #include "overhead.h" + #include "Overhead.h" #include "renderworld.h" #include "strategicmap.h" - #include "rotting corpses.h" + #include "Rotting Corpses.h" #include "WorldDat.h" // added by Flugente extern BOOLEAN DoesSAMExistHere( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, INT32 sGridNo ); diff --git a/Tactical/Tactical Save.cpp b/Tactical/Tactical Save.cpp index 7352422f..1cfacd97 100644 --- a/Tactical/Tactical Save.cpp +++ b/Tactical/Tactical Save.cpp @@ -1,33 +1,33 @@ - #include "Types.h" + #include "types.h" #include "MemMan.h" #include "message.h" #include "Items.h" #include "Handle Items.h" - #include "StrategicMap.h" + #include "strategicmap.h" #include "Tactical Save.h" #include #include "Campaign Types.h" #include "SaveLoadGame.h" - #include "WorldDef.h" - #include "rotting corpses.h" - #include "OverHead.h" + #include "worlddef.h" + #include "Rotting Corpses.h" + #include "Overhead.h" #include "Keys.h" #include "Soldier Create.h" #include "Soldier Profile.h" #include "Isometric Utils.h" #include "Soldier Add.h" - #include "Npc.h" - #include "Ai.h" + #include "NPC.h" + #include "ai.h" #include "Game Clock.h" #include "Animation Control.h" #include "Map Information.h" #include "SaveLoadMap.h" - #include "debug.h" - #include "Random.h" - #include "quests.h" + #include "DEBUG.H" + #include "random.h" + #include "Quests.h" #include "Animated ProgressBar.h" #include "Text.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "Enemy Soldier Save.h" #include "SmokeEffects.h" #include "LightEffects.h" diff --git a/Tactical/Tactical Save.h b/Tactical/Tactical Save.h index 6f60237a..0dfafcfd 100644 --- a/Tactical/Tactical Save.h +++ b/Tactical/Tactical Save.h @@ -3,10 +3,10 @@ #include "World Items.h" -#include "WorldDef.h" -#include "rotting corpses.h" +#include "worlddef.h" +#include "Rotting Corpses.h" -#include "Soldier Profile Type.h" +#include "soldier profile type.h" #define MAPS_DIR "Temp\\" diff --git a/Tactical/Tactical Turns.cpp b/Tactical/Tactical Turns.cpp index 9816d8a7..5cb5c9d5 100644 --- a/Tactical/Tactical Turns.cpp +++ b/Tactical/Tactical Turns.cpp @@ -2,27 +2,27 @@ #include "Game Clock.h" #include "Font Control.h" #include "Timer Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Game Clock.h" #include "message.h" #include "worlddef.h" - #include "rotting corpses.h" - #include "soldier create.h" - #include "soldier add.h" - #include "isometric utils.h" - #include "animation data.h" - #include "animation control.h" + #include "Rotting Corpses.h" + #include "Soldier Create.h" + #include "Soldier Add.h" + #include "Isometric Utils.h" + #include "Animation Data.h" + #include "Animation Control.h" #include "Tactical Turns.h" - #include "smell.h" + #include "Smell.h" #include "opplist.h" #include "Queen Command.h" - #include "dialogue control.h" - #include "smokeeffects.h" - #include "lighteffects.h" - #include "campaign.h" + #include "Dialogue Control.h" + #include "SmokeEffects.h" + #include "LightEffects.h" + #include "Campaign.h" #include "Soldier macros.h" #include "strategicmap.h" - #include "Random.h" + #include "random.h" #include "Explosion Control.h" #include "Dialogue Control.h" // added by Flugente diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index ddf9e443..28a372f3 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -1,47 +1,47 @@ #include "types.h" - #include "overhead.h" - #include "animation control.h" - #include "points.h" + #include "Overhead.h" + #include "Animation Control.h" + #include "Points.h" #include "opplist.h" #include "timer.h" - #include "event pump.h" + #include "Event Pump.h" #include "Sound Control.h" - #include "interface.h" + #include "Interface.h" #include "Isometric Utils.h" - #include "Font Control.H" + #include "Font Control.h" #include "ai.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "text.h" + #include "Text.h" #include "TeamTurns.h" #include "Smell.h" - #include "game clock.h" + #include "Game Clock.h" #include "Soldier Functions.h" - #include "cursors.h" + #include "Cursors.h" #include "Queen Command.h" - #include "Pathai.h" + #include "PATHAI.H" #include "lighting.h" #include "environment.h" #include "Explosion Control.h" - #include "dialogue control.h" - #include "Soldier Profile Type.h" + #include "Dialogue Control.h" + #include "soldier profile type.h" #include "SmokeEffects.h" - #include "lighteffects.h" - #include "air raid.h" - #include "meanwhile.h" + #include "LightEffects.h" + #include "Air Raid.h" + #include "Meanwhile.h" #include "SkillCheck.h" #include "AIInternals.h" #include "AIList.h" #ifdef DEBUG_INTERRUPTS - #include "debug.h" + #include "DEBUG.H" #endif #include "renderworld.h" - #include "rotting corpses.h" + #include "Rotting Corpses.h" #include "Squads.h" #include "Soldier macros.h" #include "Soldier Profile.h" #include "NPC.h" - #include "drugs and alcohol.h" // added by Flugente + #include "Drugs And Alcohol.h" // added by Flugente #ifdef JA2UB #include "Ja25_Tactical.h" diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index 13f5666f..0bd3c26d 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -2,10 +2,10 @@ #include #include #include "stdlib.h" -#include "debug.h" +#include "DEBUG.H" #include "math.h" #include "jascreens.h" -#include "pathai.h" +#include "PATHAI.H" #include "Animation Control.h" #include "Animation Data.h" #include "Event Pump.h" @@ -13,22 +13,22 @@ #include "Handle UI.h" #include "Isometric Utils.h" #include "input.h" -#include "overhead.h" +#include "Overhead.h" #include "Sys Globals.h" #include "screenids.h" -#include "interface.h" -#include "cursor control.h" -#include "points.h" +#include "Interface.h" +#include "Cursor Control.h" +#include "Points.h" #include "Interactive Tiles.h" -#include "interface cursors.h" -#include "weapons.h" +#include "Interface Cursors.h" +#include "Weapons.h" #include "lighting.h" -#include "sound control.h" +#include "Sound Control.h" #include "environment.h" #include "Music Control.h" #include "ai.h" #include "renderworld.h" -#include "font control.h" +#include "Font Control.h" #include "worldman.h" #include "Handle UI Plan.h" #include "message.h" @@ -39,39 +39,39 @@ #include "overhead map.h" #include "world items.h" #include "Game Clock.h" -#include "interface items.h" +#include "Interface Items.h" #include "physics.h" -#include "ui cursors.h" +#include "UI Cursors.h" #include "worldman.h" #include "strategicmap.h" -#include "soldier profile.h" -#include "soldier create.h" -#include "soldier add.h" -#include "dialogue control.h" -#include "interface dialogue.h" +#include "Soldier Profile.h" +#include "Soldier Create.h" +#include "Soldier Add.h" +#include "Dialogue Control.h" +#include "interface Dialogue.h" #include "opplist.h" -#include "interactive tiles.h" -#include "messageboxscreen.h" +#include "Interactive Tiles.h" +#include "MessageBoxScreen.h" #include "gameloop.h" -#include "spread burst.h" -#include "explosion control.h" +#include "Spread burst.h" +#include "Explosion Control.h" #include "QuestDebug.h" -#include "assignments.h" -#include "EditScreen.h" +#include "Assignments.h" +#include "editscreen.h" #include "SaveLoadGame.h" -#include "los.h" +#include "LOS.h" #include "Exit Grids.h" #include "Strategic Exit GUI.h" -#include "auto bandage.h" +#include "Auto Bandage.h" #include "Options Screen.h" -#include "squads.h" -#include "interface panels.h" +#include "Squads.h" +#include "Interface Panels.h" #include "soldier tile.h" -#include "Soldier functions.h" +#include "Soldier Functions.h" #include "Game Events.h" #include "english.h" -#include "Random.h" +#include "random.h" #include "Assignments.h" #include "Map Screen Interface.h" #include "renderworld.h" @@ -80,16 +80,16 @@ #include "Arms Dealer Init.h" #include "ShopKeeper Interface.h" #include "GameSettings.h" -#include "vehicles.h" +#include "Vehicles.h" #include "SaveLoadScreen.h" -#include "Air raid.h" -#include "meanwhile.h" -#include "text.h" +#include "Air Raid.h" +#include "Meanwhile.h" +#include "Text.h" #include "Inventory Choosing.h" -#include "soldier macros.h" +#include "Soldier macros.h" #include "HelpScreen.h" -#include "cheats.h" -#include "displaycover.h" +#include "Cheats.h" +#include "DisplayCover.h" #include "Tactical Save.h" #include "history.h" #include "Queen Command.h" diff --git a/Tactical/UI Cursors.cpp b/Tactical/UI Cursors.cpp index 142aff02..91a1f360 100644 --- a/Tactical/UI Cursors.cpp +++ b/Tactical/UI Cursors.cpp @@ -1,33 +1,33 @@ - #include "items.h" - #include "weapons.h" + #include "Items.h" + #include "Weapons.h" #include "Interface Cursors.h" - #include "overhead.h" + #include "Overhead.h" #include "Handle UI.h" #include "Animation Control.h" - #include "points.h" + #include "Points.h" #include "Sound Control.h" - #include "Sys globals.h" + #include "Sys Globals.h" #include "Isometric Utils.h" #include "Animation Data.h" #include "worldman.h" - #include "ui cursors.h" - #include "los.h" + #include "UI Cursors.h" + #include "LOS.h" #include "renderworld.h" - #include "interface.h" - #include "ui cursors.h" - #include "cursors.h" - #include "cursor control.h" - #include "structure wrap.h" + #include "Interface.h" + #include "UI Cursors.h" + #include "Cursors.h" + #include "Cursor Control.h" + #include "Structure Wrap.h" #include "physics.h" - #include "soldier macros.h" - #include "text.h" - #include "spread burst.h" + #include "Soldier macros.h" + #include "Text.h" + #include "Spread burst.h" #include "GameSettings.h" #include "Interactive Tiles.h" #include "PATHAI.H" #include "SkillCheck.h" // added by SANDRO - #include "message.H" //ddd + #include "message.h" //ddd #include "english.h" // added by Flugente //forward declarations of common classes to eliminate includes diff --git a/Tactical/VehicleMenu.cpp b/Tactical/VehicleMenu.cpp index ca4d704a..5cca5bd8 100644 --- a/Tactical/VehicleMenu.cpp +++ b/Tactical/VehicleMenu.cpp @@ -1,16 +1,16 @@ // anv: totally not a copy of SkillMenu.cpp #include "VehicleMenu.h" -#include "Soldier Profile Type.h" +#include "soldier profile type.h" #include "Overhead.h" #include "Text.h" #include "Isometric Utils.h" #include "DisplayCover.h" #include "worldman.h" #include "Vehicles.h" -#include "soldier macros.h" +#include "Soldier macros.h" #include "Soldier Add.h" -#include "PATHAI.h" +#include "PATHAI.H" #include "Points.h" #include "Handle UI.h" #include "Squads.h" diff --git a/Tactical/Vehicles.cpp b/Tactical/Vehicles.cpp index d954d75a..467aa217 100644 --- a/Tactical/Vehicles.cpp +++ b/Tactical/Vehicles.cpp @@ -1,28 +1,28 @@ #include "Vehicles.h" - #include "String.h" + #include "string.h" #include "Strategic Pathing.h" #include "Assignments.h" #include "Strategic Movement.h" #include "Squads.h" #include "Map Screen Helicopter.h" #include "Game Clock.h" - #include "overhead.h" - #include "soldier profile.h" + #include "Overhead.h" + #include "Soldier Profile.h" #include "Sound Control.h" #include "soundman.h" - #include "soldier add.h" - #include "interface panels.h" + #include "Soldier Add.h" + #include "Interface Panels.h" #include "strategic.h" #include "worlddef.h" #include "Isometric Utils.h" #include "Mapscreen.h" #include "message.h" - #include "interface.h" - #include "Random.h" - #include "text.h" - #include "explosion control.h" - #include "soldier create.h" - #include "animation control.h" + #include "Interface.h" + #include "random.h" + #include "Text.h" + #include "Explosion Control.h" + #include "Soldier Create.h" + #include "Animation Control.h" #include "strategicmap.h" #include "Interface Control.h" #include "Campaign Types.h" @@ -33,7 +33,7 @@ #include "Tactical Save.h" #include "Soldier macros.h" #include "opplist.h" - #include "Soldier ani.h" + #include "Soldier Ani.h" #include "GameSettings.h" #include "Queen Command.h" diff --git a/Tactical/Vehicles.h b/Tactical/Vehicles.h index 571fa98e..456e54df 100644 --- a/Tactical/Vehicles.h +++ b/Tactical/Vehicles.h @@ -1,7 +1,7 @@ #ifndef _VEHICLES_H #define _VEHICLES_H -#include "Types.h" +#include "types.h" #include "Soldier Control.h" #include "Strategic Movement.h" diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 77e7e0a3..0acc9a29 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -1,40 +1,40 @@ #include "sgp.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "Sound Control.h" #include "Cheats.h" - #include "overhead.h" + #include "Overhead.h" #include "Event Pump.h" - #include "weapons.h" + #include "Weapons.h" #include "Animation Control.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "worldman.h" #include "math.h" - #include "points.h" + #include "Points.h" #include "ai.h" - #include "los.h" + #include "LOS.h" #include "renderworld.h" #include "opplist.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "campaign.h" - #include "items.h" - #include "text.h" + #include "Campaign.h" + #include "Items.h" + #include "Text.h" #include "Soldier Profile.h" - #include "tile animation.h" + #include "Tile Animation.h" #include "Dialogue Control.h" #include "SkillCheck.h" #include "Render Fun.h" - #include "explosion control.h" + #include "Explosion Control.h" #include "Quests.h" - #include "Physics.h" - #include "Random.h" + #include "physics.h" + #include "random.h" #include "Vehicles.h" - #include "bullets.h" - #include "morale.h" - #include "meanwhile.h" + #include "Bullets.h" + #include "Morale.h" + #include "Meanwhile.h" #include "SkillCheck.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "SaveLoadMap.h" #include "Debug Control.h" #include "expat.h" @@ -50,7 +50,7 @@ #include "CampaignStats.h" // added by Flugente #include "environment.h" // added by silversurfer // sevenfm - #include "buildings.h" // SameBuilding + #include "Buildings.h" // SameBuilding //forward declarations of common classes to eliminate includes class OBJECTTYPE; diff --git a/Tactical/World Items.cpp b/Tactical/World Items.cpp index d6eb1c8f..ade73087 100644 --- a/Tactical/World Items.cpp +++ b/Tactical/World Items.cpp @@ -1,17 +1,17 @@ - #include "items.h" + #include "Items.h" #include "handle Items.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "tiledef.h" #include "worlddef.h" - #include "interface.h" + #include "Interface.h" #include "renderworld.h" #include "Animation Control.h" - #include "font control.h" + #include "Font Control.h" #include "World items.h" - #include "debug.h" - #include "Isometric utils.h" - #include "sys globals.h" + #include "DEBUG.H" + #include "Isometric Utils.h" + #include "Sys Globals.h" #include "Tactical Save.h" #include "strategicmap.h" #include "Campaign Types.h" @@ -22,7 +22,7 @@ #include "Quests.h" #include "Soldier Profile.h" #include "message.h" - #include "map screen interface map inventory.h" // added by Flugente + #include "Map Screen Interface Map Inventory.h" // added by Flugente #include "connect.h" #ifdef JA2EDITOR//dnl ch84 290114 #include "Item Statistics.h" diff --git a/Tactical/World Items.h b/Tactical/World Items.h index 524b67b8..fa57ec59 100644 --- a/Tactical/World Items.h +++ b/Tactical/World Items.h @@ -1,7 +1,7 @@ #ifndef __WORLD_ITEMS #define __WORLD_ITEMS -#include "items.h" +#include "Items.h" #include "FileMan.h" diff --git a/Tactical/XML.h b/Tactical/XML.h index d1ab96b9..277a8bd0 100644 --- a/Tactical/XML.h +++ b/Tactical/XML.h @@ -2,7 +2,7 @@ #define __XML_H #include "expat.h" -#include "armsdealerinvinit.h" +#include "ArmsDealerInvInit.h" #include "EnemyItemDrops.h" #include "Loading Screen.h" #include "faces.h" diff --git a/Tactical/XML_AmmoStrings.cpp b/Tactical/XML_AmmoStrings.cpp index 65ea633b..16069ccd 100644 --- a/Tactical/XML_AmmoStrings.cpp +++ b/Tactical/XML_AmmoStrings.cpp @@ -1,7 +1,7 @@ #include "sgp.h" - #include "overhead types.h" - #include "overhead.h" - #include "text.h" + #include "Overhead Types.h" + #include "Overhead.h" + #include "Text.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_AmmoTypes.cpp b/Tactical/XML_AmmoTypes.cpp index 04dfa754..22442b70 100644 --- a/Tactical/XML_AmmoTypes.cpp +++ b/Tactical/XML_AmmoTypes.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "weapons.h" - #include "overhead.h" + #include "Weapons.h" + #include "Overhead.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Armour.cpp b/Tactical/XML_Armour.cpp index 316b517a..ae4abab8 100644 --- a/Tactical/XML_Armour.cpp +++ b/Tactical/XML_Armour.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "weapons.h" - #include "overhead.h" + #include "Weapons.h" + #include "Overhead.h" #include "GameSettings.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_AttachmentInfo.cpp b/Tactical/XML_AttachmentInfo.cpp index 7bd8a0bf..35f1bd3d 100644 --- a/Tactical/XML_AttachmentInfo.cpp +++ b/Tactical/XML_AttachmentInfo.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_AttachmentSlots.cpp b/Tactical/XML_AttachmentSlots.cpp index 80e76a49..d68ac1bc 100644 --- a/Tactical/XML_AttachmentSlots.cpp +++ b/Tactical/XML_AttachmentSlots.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Attachments.cpp b/Tactical/XML_Attachments.cpp index fdb28fc9..e38f2c74 100644 --- a/Tactical/XML_Attachments.cpp +++ b/Tactical/XML_Attachments.cpp @@ -1,9 +1,9 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" struct diff --git a/Tactical/XML_BurstSounds.cpp b/Tactical/XML_BurstSounds.cpp index 8e140deb..d1d91f68 100644 --- a/Tactical/XML_BurstSounds.cpp +++ b/Tactical/XML_BurstSounds.cpp @@ -1,34 +1,34 @@ #include "sgp.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "Sound Control.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Event Pump.h" - #include "weapons.h" + #include "Weapons.h" #include "Animation Control.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "math.h" #include "ai.h" - #include "los.h" + #include "LOS.h" #include "renderworld.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "campaign.h" - #include "items.h" - #include "text.h" + #include "Campaign.h" + #include "Items.h" + #include "Text.h" #include "Soldier Profile.h" #include "Dialogue Control.h" #include "SkillCheck.h" - #include "explosion control.h" + #include "Explosion Control.h" #include "Quests.h" - #include "Physics.h" - #include "Random.h" + #include "physics.h" + #include "random.h" #include "Vehicles.h" - #include "bullets.h" - #include "morale.h" + #include "Bullets.h" + #include "Morale.h" #include "SkillCheck.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "SaveLoadMap.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_Clothes.cpp b/Tactical/XML_Clothes.cpp index 319aa9a3..0541a899 100644 --- a/Tactical/XML_Clothes.cpp +++ b/Tactical/XML_Clothes.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_ComboMergeInfo.cpp b/Tactical/XML_ComboMergeInfo.cpp index 52e4d7b2..8184398b 100644 --- a/Tactical/XML_ComboMergeInfo.cpp +++ b/Tactical/XML_ComboMergeInfo.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_CompatibleFaceItems.cpp b/Tactical/XML_CompatibleFaceItems.cpp index 195749fc..be38b1f9 100644 --- a/Tactical/XML_CompatibleFaceItems.cpp +++ b/Tactical/XML_CompatibleFaceItems.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Disease.cpp b/Tactical/XML_Disease.cpp index a64f75a1..e446f1f1 100644 --- a/Tactical/XML_Disease.cpp +++ b/Tactical/XML_Disease.cpp @@ -1,5 +1,5 @@ #include "sgp.h" -#include "overhead.h" +#include "Overhead.h" #include "Disease.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_Drugs.cpp b/Tactical/XML_Drugs.cpp index 2f59756a..dbc6f76f 100644 --- a/Tactical/XML_Drugs.cpp +++ b/Tactical/XML_Drugs.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Drugs And Alcohol.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_EnemyAmmoDrops.cpp b/Tactical/XML_EnemyAmmoDrops.cpp index 7642dd9b..31eaa617 100644 --- a/Tactical/XML_EnemyAmmoDrops.cpp +++ b/Tactical/XML_EnemyAmmoDrops.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_EnemyArmourDrops.cpp b/Tactical/XML_EnemyArmourDrops.cpp index 0e5fc490..b34c25d1 100644 --- a/Tactical/XML_EnemyArmourDrops.cpp +++ b/Tactical/XML_EnemyArmourDrops.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_EnemyExplosiveDrops.cpp b/Tactical/XML_EnemyExplosiveDrops.cpp index 206ffd8c..609e8000 100644 --- a/Tactical/XML_EnemyExplosiveDrops.cpp +++ b/Tactical/XML_EnemyExplosiveDrops.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_EnemyItemChoice.cpp b/Tactical/XML_EnemyItemChoice.cpp index df4ed87d..2fa46fd8 100644 --- a/Tactical/XML_EnemyItemChoice.cpp +++ b/Tactical/XML_EnemyItemChoice.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_EnemyMiscDrops.cpp b/Tactical/XML_EnemyMiscDrops.cpp index b9fff0d8..5ed4b494 100644 --- a/Tactical/XML_EnemyMiscDrops.cpp +++ b/Tactical/XML_EnemyMiscDrops.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_EnemyWeaponChoice.cpp b/Tactical/XML_EnemyWeaponChoice.cpp index 241b4d0a..636d85b9 100644 --- a/Tactical/XML_EnemyWeaponChoice.cpp +++ b/Tactical/XML_EnemyWeaponChoice.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_EnemyWeaponDrops.cpp b/Tactical/XML_EnemyWeaponDrops.cpp index 1ac0d6ad..0c591582 100644 --- a/Tactical/XML_EnemyWeaponDrops.cpp +++ b/Tactical/XML_EnemyWeaponDrops.cpp @@ -1,31 +1,31 @@ #include "sgp.h" - #include "overhead types.h" - #include "overhead.h" + #include "Overhead Types.h" + #include "Overhead.h" #include "Event Pump.h" - #include "weapons.h" + #include "Weapons.h" #include "Animation Control.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "math.h" #include "ai.h" - #include "los.h" + #include "LOS.h" #include "renderworld.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "campaign.h" - #include "items.h" - #include "text.h" + #include "Campaign.h" + #include "Items.h" + #include "Text.h" #include "Soldier Profile.h" #include "Dialogue Control.h" #include "SkillCheck.h" #include "Quests.h" - #include "Physics.h" - #include "Random.h" + #include "physics.h" + #include "random.h" #include "Vehicles.h" - #include "bullets.h" - #include "morale.h" + #include "Bullets.h" + #include "Morale.h" #include "SkillCheck.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "SaveLoadMap.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_Explosive.cpp b/Tactical/XML_Explosive.cpp index eed42225..b64ccc03 100644 --- a/Tactical/XML_Explosive.cpp +++ b/Tactical/XML_Explosive.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Food.cpp b/Tactical/XML_Food.cpp index fac80524..4840810e 100644 --- a/Tactical/XML_Food.cpp +++ b/Tactical/XML_Food.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Food.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_FoodOpinions.cpp b/Tactical/XML_FoodOpinions.cpp index 8846743b..7c602e47 100644 --- a/Tactical/XML_FoodOpinions.cpp +++ b/Tactical/XML_FoodOpinions.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Food.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_IMPItemChoices.cpp b/Tactical/XML_IMPItemChoices.cpp index fe639f17..f5f79c9e 100644 --- a/Tactical/XML_IMPItemChoices.cpp +++ b/Tactical/XML_IMPItemChoices.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_IncompatibleAttachments.cpp b/Tactical/XML_IncompatibleAttachments.cpp index 65103d78..b73fe408 100644 --- a/Tactical/XML_IncompatibleAttachments.cpp +++ b/Tactical/XML_IncompatibleAttachments.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_InteractiveTiles.cpp b/Tactical/XML_InteractiveTiles.cpp index e7145446..665d43ec 100644 --- a/Tactical/XML_InteractiveTiles.cpp +++ b/Tactical/XML_InteractiveTiles.cpp @@ -6,7 +6,7 @@ #include "sgp.h" #include "Debug Control.h" #include "expat.h" -#include "gamesettings.h" +#include "GameSettings.h" #include "XML.h" #include "FileMan.h" #include "Handle Items.h" diff --git a/Tactical/XML_ItemAdjustments.cpp b/Tactical/XML_ItemAdjustments.cpp index 82ba287a..d528a304 100644 --- a/Tactical/XML_ItemAdjustments.cpp +++ b/Tactical/XML_ItemAdjustments.cpp @@ -1,9 +1,9 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" #include "Item Types.h" diff --git a/Tactical/XML_LBEPocket.cpp b/Tactical/XML_LBEPocket.cpp index e4a6cadc..7810eedb 100644 --- a/Tactical/XML_LBEPocket.cpp +++ b/Tactical/XML_LBEPocket.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Launchable.cpp b/Tactical/XML_Launchable.cpp index 26994d2d..40e7c6b9 100644 --- a/Tactical/XML_Launchable.cpp +++ b/Tactical/XML_Launchable.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_LoadBearingEquipment.cpp b/Tactical/XML_LoadBearingEquipment.cpp index f89cb67b..e9135dd2 100644 --- a/Tactical/XML_LoadBearingEquipment.cpp +++ b/Tactical/XML_LoadBearingEquipment.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Magazine.cpp b/Tactical/XML_Magazine.cpp index 5c989920..f2215eb2 100644 --- a/Tactical/XML_Magazine.cpp +++ b/Tactical/XML_Magazine.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_MercStartingGear.cpp b/Tactical/XML_MercStartingGear.cpp index 1713ea75..69ce78e6 100644 --- a/Tactical/XML_MercStartingGear.cpp +++ b/Tactical/XML_MercStartingGear.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Merchants.cpp b/Tactical/XML_Merchants.cpp index b43c32b4..f1c72ce0 100644 --- a/Tactical/XML_Merchants.cpp +++ b/Tactical/XML_Merchants.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Arms Dealer Init.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_Merge.cpp b/Tactical/XML_Merge.cpp index eee7b404..f06064c8 100644 --- a/Tactical/XML_Merge.cpp +++ b/Tactical/XML_Merge.cpp @@ -1,9 +1,9 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" struct diff --git a/Tactical/XML_NewFaceGear.cpp b/Tactical/XML_NewFaceGear.cpp index b941e746..4bde7a05 100644 --- a/Tactical/XML_NewFaceGear.cpp +++ b/Tactical/XML_NewFaceGear.cpp @@ -3,7 +3,7 @@ #include "expat.h" #include "XML.h" #include "Interface.h" - #include "Faces.h" + #include "faces.h" struct { diff --git a/Tactical/XML_Opinions.cpp b/Tactical/XML_Opinions.cpp index a82c5fda..9571b7f3 100644 --- a/Tactical/XML_Opinions.cpp +++ b/Tactical/XML_Opinions.cpp @@ -13,7 +13,7 @@ #include "sgp.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" #include "Soldier Profile.h" diff --git a/Tactical/XML_Profiles.cpp b/Tactical/XML_Profiles.cpp index 380fffb1..adce87e4 100644 --- a/Tactical/XML_Profiles.cpp +++ b/Tactical/XML_Profiles.cpp @@ -13,7 +13,7 @@ #include "sgp.h" #include "Debug Control.h" #include "expat.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "XML.h" #include "Soldier Profile.h" #include "Soldier Profile.h" diff --git a/Tactical/XML_RandomItem.cpp b/Tactical/XML_RandomItem.cpp index 335d1096..554d74c6 100644 --- a/Tactical/XML_RandomItem.cpp +++ b/Tactical/XML_RandomItem.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_RandomStats.cpp b/Tactical/XML_RandomStats.cpp index c9489e97..73ee1838 100644 --- a/Tactical/XML_RandomStats.cpp +++ b/Tactical/XML_RandomStats.cpp @@ -6,7 +6,7 @@ #include "soldier profile type.h" #include "Soldier Profile.h" -#include "Random.h" +#include "random.h" struct { diff --git a/Tactical/XML_SectorLoadscreens.cpp b/Tactical/XML_SectorLoadscreens.cpp index 99a11c1b..ed2c1818 100644 --- a/Tactical/XML_SectorLoadscreens.cpp +++ b/Tactical/XML_SectorLoadscreens.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_SpreadPatterns.cpp b/Tactical/XML_SpreadPatterns.cpp index 5d5732aa..7a7f91a2 100644 --- a/Tactical/XML_SpreadPatterns.cpp +++ b/Tactical/XML_SpreadPatterns.cpp @@ -1,34 +1,34 @@ //zilpin: pellet spread patterns externalized in XML #include "sgp.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Event Pump.h" - #include "weapons.h" + #include "Weapons.h" #include "Animation Control.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "math.h" #include "ai.h" - #include "los.h" + #include "LOS.h" #include "renderworld.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "campaign.h" - #include "items.h" - #include "weapons.h" - #include "text.h" + #include "Campaign.h" + #include "Items.h" + #include "Weapons.h" + #include "Text.h" #include "Soldier Profile.h" #include "Dialogue Control.h" #include "SkillCheck.h" #include "Quests.h" - #include "Physics.h" - #include "Random.h" + #include "physics.h" + #include "random.h" #include "Vehicles.h" - #include "bullets.h" - #include "morale.h" + #include "Bullets.h" + #include "Morale.h" #include "SkillCheck.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "SaveLoadMap.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_StructureConstruct.cpp b/Tactical/XML_StructureConstruct.cpp index 4a8b3188..99584be6 100644 --- a/Tactical/XML_StructureConstruct.cpp +++ b/Tactical/XML_StructureConstruct.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Handle Items.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_StructureDeconstruct.cpp b/Tactical/XML_StructureDeconstruct.cpp index d1128481..7c974d00 100644 --- a/Tactical/XML_StructureDeconstruct.cpp +++ b/Tactical/XML_StructureDeconstruct.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "overhead.h" + #include "Overhead.h" #include "Handle Items.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_Structure_Move.cpp b/Tactical/XML_Structure_Move.cpp index 9d06e558..0a7d6bcd 100644 --- a/Tactical/XML_Structure_Move.cpp +++ b/Tactical/XML_Structure_Move.cpp @@ -1,5 +1,5 @@ #include "sgp.h" -#include "overhead.h" +#include "Overhead.h" #include "Handle Items.h" #include "Debug Control.h" #include "expat.h" diff --git a/Tactical/XML_TonyInventory.cpp b/Tactical/XML_TonyInventory.cpp index 60336809..565a4a5c 100644 --- a/Tactical/XML_TonyInventory.cpp +++ b/Tactical/XML_TonyInventory.cpp @@ -1,6 +1,6 @@ #include "sgp.h" - #include "overhead.h" - #include "weapons.h" + #include "Overhead.h" + #include "Weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" diff --git a/Tactical/XML_Vehicles.cpp b/Tactical/XML_Vehicles.cpp index 73236aec..e40c6d81 100644 --- a/Tactical/XML_Vehicles.cpp +++ b/Tactical/XML_Vehicles.cpp @@ -1,9 +1,9 @@ - #include "sgp.h" - #include "Debug Control.h" - #include "expat.h" - #include "XML.h" - #include "Interface.h" - #include "Vehicles.h" +#include "sgp.h" +#include "Debug Control.h" +#include "expat.h" +#include "XML.h" +#include "Interface.h" +#include "Vehicles.h" struct { diff --git a/Tactical/bullets.cpp b/Tactical/bullets.cpp index 3d1e62a3..9ee2d929 100644 --- a/Tactical/bullets.cpp +++ b/Tactical/bullets.cpp @@ -7,15 +7,15 @@ #include "renderworld.h" #include "vsurface.h" #include "sysutil.h" - #include "wcheck.h" + #include "WCheck.h" #include "video.h" #include "vobject_blitters.h" #include "faces.h" - #include "utilities.h" - #include "overhead.h" + #include "Utilities.h" + #include "Overhead.h" #include "Soldier Profile.h" #include "Bullets.h" - #include "los.h" + #include "LOS.h" #include "worldman.h" #include "random.h" #include "GameSettings.h" diff --git a/Tactical/faces.h b/Tactical/faces.h index 3e374974..aa496ff5 100644 --- a/Tactical/faces.h +++ b/Tactical/faces.h @@ -5,7 +5,7 @@ #define ANGRY 2 #define SURPRISED 3 -#include "soldier control.h" +#include "Soldier Control.h" #include "soldier profile type.h" // Defines diff --git a/Tactical/fov.cpp b/Tactical/fov.cpp index 7aa7bdba..3291992f 100644 --- a/Tactical/fov.cpp +++ b/Tactical/fov.cpp @@ -1,26 +1,26 @@ #include "sgp.h" #include "Isometric Utils.h" #include "worlddef.h" - #include "render fun.h" + #include "Render Fun.h" #include "renderworld.h" - #include "dialogue control.h" - #include "structure wrap.h" - #include "font control.h" - #include "pathai.h" - #include "overhead.h" - #include "smell.h" + #include "Dialogue Control.h" + #include "Structure Wrap.h" + #include "Font Control.h" + #include "PATHAI.H" + #include "Overhead.h" + #include "Smell.h" #include "fov.h" - #include "rotting corpses.h" - #include "keys.h" + #include "Rotting Corpses.h" + #include "Keys.h" #include "english.h" - #include "Random.h" + #include "random.h" #include "input.h" - #include "exit grids.h" + #include "Exit Grids.h" #include "environment.h" #include "worldman.h" #include "Fog Of War.h" - #include "Strategicmap.h" - #include "boxing.h" + #include "strategicmap.h" + #include "Boxing.h" #include "opplist.h" #include "lighting.h" #include "Soldier macros.h" diff --git a/Tactical/fov.h b/Tactical/fov.h index 82b57eff..017af2a8 100644 --- a/Tactical/fov.h +++ b/Tactical/fov.h @@ -1,7 +1,7 @@ #ifndef __FOV_H #define __FOV_H -#include "overhead.h" +#include "Overhead.h" void RevealRoofsAndItems(SOLDIERTYPE *pSoldier, UINT32 itemsToo, BOOLEAN fShowLocators, UINT8 ubLevel, BOOLEAN fForce ); diff --git a/Tactical/interface Dialogue.h b/Tactical/interface Dialogue.h index 9ca78408..ea1e0059 100644 --- a/Tactical/interface Dialogue.h +++ b/Tactical/interface Dialogue.h @@ -3,7 +3,7 @@ #include "mousesystem.h" -#include "npc.h" +#include "NPC.h" extern UINT8 gubSrcSoldierProfile; diff --git a/Tactical/opplist.cpp b/Tactical/opplist.cpp index 2b8c8cc0..d0e85f9c 100644 --- a/Tactical/opplist.cpp +++ b/Tactical/opplist.cpp @@ -1,48 +1,48 @@ #include "sgp.h" //#include "ai.h" #include "Isometric Utils.h" - #include "overhead.h" + #include "Overhead.h" #include "math.h" #include "Event Pump.h" #include "random.h" #include "Overhead Types.h" #include "opplist.h" #include "ai.h" - #include "font control.h" - #include "Animation COntrol.h" - #include "los.h" + #include "Font Control.h" + #include "Animation Control.h" + #include "LOS.h" #include "fov.h" - #include "dialogue control.h" + #include "Dialogue Control.h" #include "lighting.h" #include "environment.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "message.h" - #include "soldier profile.h" + #include "Soldier Profile.h" #include "TeamTurns.h" - #include "interactive tiles.h" - #include "render fun.h" + #include "Interactive Tiles.h" + #include "Render Fun.h" #include "Text.h" - #include "timer control.h" - #include "soldier macros.h" - #include "soldier functions.h" - #include "handle ui.h" + #include "Timer Control.h" + #include "Soldier macros.h" + #include "Soldier Functions.h" + #include "Handle UI.h" #include "Queen Command.h" - #include "keys.h" + #include "Keys.h" #include "Campaign.h" #include "Soldier Init List.h" - #include "music control.h" + #include "Music Control.h" #include "Soldier Profile.h" - #include "Strategicmap.h" + #include "strategicmap.h" #include "Quests.h" - #include "meanwhile.h" - #include "WorldMan.h" + #include "Meanwhile.h" + #include "worldman.h" #include "SkillCheck.h" #include "GameSettings.h" #include "Smell.h" #include "Game Clock.h" - #include "civ quotes.h" + #include "Civ Quotes.h" #include "Sound Control.h" - #include "drugs and alcohol.h" + #include "Drugs And Alcohol.h" #include "Interface.h" #include "Explosion Control.h"//dnl ch40 200909 #include "Vehicles.h" diff --git a/Tactical/soldier profile type.h b/Tactical/soldier profile type.h index e57155ee..5e699edd 100644 --- a/Tactical/soldier profile type.h +++ b/Tactical/soldier profile type.h @@ -1,7 +1,7 @@ #ifndef __SOLDER_PROFILE_TYPE_H #define __SOLDER_PROFILE_TYPE_H -#include "overhead types.h" +#include "Overhead Types.h" #include "Soldier Control.h" #include "mapscreen.h" diff --git a/Tactical/soldier tile.h b/Tactical/soldier tile.h index e20e3232..53d514f1 100644 --- a/Tactical/soldier tile.h +++ b/Tactical/soldier tile.h @@ -1,7 +1,7 @@ #ifndef __SOLDIER_TILE_H #define __SOLDIER_TILE_H -#include "soldier control.h" +#include "Soldier Control.h" #define MOVE_TILE_CLEAR 1 #define MOVE_TILE_TEMP_BLOCKED -1 diff --git a/TacticalAI/AIList.cpp b/TacticalAI/AIList.cpp index fef94af5..e237b992 100644 --- a/TacticalAI/AIList.cpp +++ b/TacticalAI/AIList.cpp @@ -12,7 +12,7 @@ #include "AIList.h" #include "Overhead.h" - #include "debug.h" + #include "DEBUG.H" #include "AIInternals.h" #include "ai.h" #include "opplist.h" diff --git a/TacticalAI/AIList.h b/TacticalAI/AIList.h index d67bfc6d..9d3471cc 100644 --- a/TacticalAI/AIList.h +++ b/TacticalAI/AIList.h @@ -1,4 +1,4 @@ -#include "Types.h" +#include "types.h" typedef struct AILIST { diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index ce032d07..5bdc0624 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -1,25 +1,25 @@ #include "sgp.h" #include "ai.h" #include "Isometric Utils.h" -#include "overhead.h" +#include "Overhead.h" #include "math.h" #include "Event Pump.h" #include "Soldier Control.h" #include "Overhead Types.h" #include "opplist.h" -#include "animation control.h" -#include "font control.h" -#include "interface.h" +#include "Animation Control.h" +#include "Font Control.h" +#include "Interface.h" #include "screenids.h" #include "worldman.h" -#include "pathai.h" -#include "points.h" -#include "weapons.h" -#include "items.h" +#include "PATHAI.H" +#include "Points.h" +#include "Weapons.h" +#include "Items.h" #include "Handle Items.h" #include "AIInternals.h" -#include "animation data.h" -#include "los.h" +#include "Animation Data.h" +#include "LOS.h" #include "message.h" #include "TeamTurns.h" #include "NPC.h" @@ -30,7 +30,7 @@ #include "Soldier Create.h" #include "Explosion Control.h" #include "Interactive Tiles.h" -#include "interface dialogue.h" +#include "interface Dialogue.h" #include "Vehicles.h" #include "renderworld.h" #include "AIList.h" @@ -39,13 +39,13 @@ #include "physics.h" #include "GameSettings.h" #include "Debug Control.h" -#include "interface panels.h" +#include "Interface Panels.h" #include "Sound Control.h" -#include "civ quotes.h" +#include "Civ Quotes.h" #include "Quests.h" #include "Campaign Types.h" #include "Queen Command.h" -#include "points.h" +#include "Points.h" #include "Soldier Functions.h" // added by SANDRO #include "Text.h" // sevenfm #include "english.h" // sevenfm: for ESC key diff --git a/TacticalAI/AIUtils.cpp b/TacticalAI/AIUtils.cpp index e0f53ecc..a7a3821a 100644 --- a/TacticalAI/AIUtils.cpp +++ b/TacticalAI/AIUtils.cpp @@ -2,13 +2,13 @@ #include "Weapons.h" #include "opplist.h" #include "Points.h" - #include "PathAI.h" - #include "WorldMan.h" + #include "PATHAI.H" + #include "worldman.h" #include "AIInternals.h" #include "Items.h" #include "message.h" - #include "los.h" - #include "assignments.h" + #include "LOS.h" + #include "Assignments.h" #include "Soldier Functions.h" #include "Points.h" #include "GameSettings.h" @@ -23,7 +23,7 @@ #include "Vehicles.h" // added by silversurfer #include "Game Clock.h" // sevenfm #include "Rotting Corpses.h" // sevenfm - #include "wcheck.h" // sevenfm + #include "WCheck.h" // sevenfm #include "SmokeEffects.h" // sevenfm #include "GameInitOptionsScreen.h" diff --git a/TacticalAI/Attacks.cpp b/TacticalAI/Attacks.cpp index cfea4a61..7e2e6fd9 100644 --- a/TacticalAI/Attacks.cpp +++ b/TacticalAI/Attacks.cpp @@ -3,11 +3,11 @@ #include "opplist.h" #include "AIInternals.h" #include "LOS.h" -#include "Physics.h" +#include "physics.h" #include "Items.h" #include "Weapons.h" -#include "Spread Burst.h" -#include "overhead.h" +#include "Spread burst.h" +#include "Overhead.h" #include "SkillCheck.h" #include "Soldier Profile.h" #include "Isometric Utils.h" diff --git a/TacticalAI/CreatureDecideAction.cpp b/TacticalAI/CreatureDecideAction.cpp index 94fa1e18..ca0f3688 100644 --- a/TacticalAI/CreatureDecideAction.cpp +++ b/TacticalAI/CreatureDecideAction.cpp @@ -1,11 +1,11 @@ #include "types.h" - //#include "soldier control.h" + //#include "Soldier Control.h" #include "ai.h" #include "AIInternals.h" #include "opplist.h" #include "Items.h" #include "Rotting Corpses.h" - #include "soldier add.h" + #include "Soldier Add.h" //forward declarations of common classes to eliminate includes class OBJECTTYPE; diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index 624ccb40..5f6216ea 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -1,32 +1,32 @@ #include "ai.h" #include "AIInternals.h" -#include "Isometric utils.h" +#include "Isometric Utils.h" #include "Points.h" -#include "overhead.h" +#include "Overhead.h" #include "opplist.h" -#include "items.h" +#include "Items.h" #include "Weapons.h" #include "NPC.h" #include "Soldier Functions.h" #include "worldman.h" #include "Scheduling.h" -#include "Message.h" +#include "message.h" #include "Structure Wrap.h" #include "Keys.h" -#include "pathai.h" +#include "PATHAI.H" #include "Render Fun.h" #include "Boxing.h" // #include "Air Raid.h" #include "Soldier Profile.h" #include "soldier profile type.h" #include "Soldier macros.h" -#include "los.h" +#include "LOS.h" #include "Buildings.h" #include "strategicmap.h" #include "Quests.h" #include "Map Screen Interface Map.h" -#include "soldier ani.h" -#include "rotting corpses.h" +#include "Soldier Ani.h" +#include "Rotting Corpses.h" #include "GameSettings.h" #include "Dialogue Control.h" #include "connect.h" diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index 3c9ab556..ac2634fc 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -2,11 +2,11 @@ #include "Isometric Utils.h" #include "ai.h" #include "AIInternals.h" - #include "los.h" + #include "LOS.h" #include "Weapons.h" - #include "Opplist.h" - #include "pathai.h" - #include "items.h" + #include "opplist.h" + #include "PATHAI.H" + #include "Items.h" #include "World Items.h" #include "Points.h" #include "message.h" @@ -26,7 +26,7 @@ #include "Buildings.h" #include "GameSettings.h" #include "Soldier Profile.h" - #include "rotting corpses.h" // sevenfm + #include "Rotting Corpses.h" // sevenfm //////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/TacticalAI/Knowledge.cpp b/TacticalAI/Knowledge.cpp index c6e93a1f..12077332 100644 --- a/TacticalAI/Knowledge.cpp +++ b/TacticalAI/Knowledge.cpp @@ -2,7 +2,7 @@ #include "AIInternals.h" #include "opplist.h" #include "Soldier Profile.h" - #include "los.h" + #include "LOS.h" #include "NPC.h" #include "Quests.h" #include "Render Fun.h" diff --git a/TacticalAI/Medical.cpp b/TacticalAI/Medical.cpp index 41b89672..d54bc0c7 100644 --- a/TacticalAI/Medical.cpp +++ b/TacticalAI/Medical.cpp @@ -4,10 +4,10 @@ #include "ai.h" #include "AIInternals.h" #include "Animation Control.h" - #include "pathai.h" - #include "overhead.h" - #include "items.h" - #include "Message.h" + #include "PATHAI.H" + #include "Overhead.h" + #include "Items.h" + #include "message.h" #include "Buildings.h" #include "worldman.h" #include "Assignments.h" diff --git a/TacticalAI/Movement.cpp b/TacticalAI/Movement.cpp index 5bc4b0a9..a1137120 100644 --- a/TacticalAI/Movement.cpp +++ b/TacticalAI/Movement.cpp @@ -1,10 +1,10 @@ #include "ai.h" #include "AIInternals.h" #include "Isometric Utils.h" - #include "overhead.h" + #include "Overhead.h" #include "worldman.h" - #include "pathai.h" - //#include "points.h" + #include "PATHAI.H" + //#include "Points.h" #include "message.h" #include "Smell.h" #include "mapscreen.h" diff --git a/TacticalAI/NPC.cpp b/TacticalAI/NPC.cpp index 84702a01..eab9cb7a 100644 --- a/TacticalAI/NPC.cpp +++ b/TacticalAI/NPC.cpp @@ -1,28 +1,28 @@ #include "types.h" - #include "wcheck.h" - #include "overhead.h" + #include "WCheck.h" + #include "Overhead.h" #include "ai.h" #include "Soldier Profile.h" #include "NPC.h" #include "Isometric Utils.h" #include "Quests.h" - #include "interface dialogue.h" + #include "interface Dialogue.h" #include "Game Clock.h" #include "FileMan.h" - #include "Random.h" - #include "items.h" - #include "interface.h" + #include "random.h" + #include "Items.h" + #include "Interface.h" #include "Assignments.h" - #include "soldier macros.h" - #include "dialogue control.h" + #include "Soldier macros.h" + #include "Dialogue Control.h" #include "Strategic Town Loyalty.h" #include "message.h" #include "Timer Control.h" #include "Soldier Add.h" - #include "Soldier Tile.h" + #include "soldier tile.h" #include "Weapons.h" - #include "meanwhile.h" + #include "Meanwhile.h" #ifdef JA2TESTVERSION #include "Quest Debug System.h" diff --git a/TacticalAI/PanicButtons.cpp b/TacticalAI/PanicButtons.cpp index 03c54f3f..5aa40f8a 100644 --- a/TacticalAI/PanicButtons.cpp +++ b/TacticalAI/PanicButtons.cpp @@ -1,7 +1,7 @@ #include "AIInternals.h" #include "ai.h" - #include "pathai.h" - #include "items.h" + #include "PATHAI.H" + #include "Items.h" #include "World Items.h" #include "strategicmap.h" #include "Map Screen Interface Map.h" diff --git a/TacticalAI/QuestDebug.cpp b/TacticalAI/QuestDebug.cpp index 046991f3..799e68d2 100644 --- a/TacticalAI/QuestDebug.cpp +++ b/TacticalAI/QuestDebug.cpp @@ -2,8 +2,8 @@ #include "QuestDebug.h" #include "stdarg.h" #include "stdio.h" - #include "Debug.h" - #include "Message.h" + #include "DEBUG.H" + #include "message.h" #define QUEST_DEBUG_FILE "QuestDebug.txt" diff --git a/TacticalAI/Realtime.cpp b/TacticalAI/Realtime.cpp index 0ec6254f..3f18bdc2 100644 --- a/TacticalAI/Realtime.cpp +++ b/TacticalAI/Realtime.cpp @@ -1,12 +1,12 @@ #include "ai.h" #include "AIInternals.h" - #include "Isometric utils.h" - #include "overhead.h" - #include "soldier add.h" - #include "Soldier Profile Type.h" + #include "Isometric Utils.h" + #include "Overhead.h" + #include "Soldier Add.h" + #include "soldier profile type.h" #include "Items.h" #include "Weapons.h" - #include "Soldier Macros.h" + #include "Soldier macros.h" #include "Soldier Profile.h" #include "NPC.h" #include "Render Fun.h" diff --git a/TacticalAI/ZombieDecideAction.cpp b/TacticalAI/ZombieDecideAction.cpp index 16c7f321..a2dd3275 100644 --- a/TacticalAI/ZombieDecideAction.cpp +++ b/TacticalAI/ZombieDecideAction.cpp @@ -1,32 +1,32 @@ #include "ai.h" #include "AIInternals.h" -#include "Isometric utils.h" +#include "Isometric Utils.h" #include "Points.h" -#include "overhead.h" +#include "Overhead.h" #include "opplist.h" -#include "items.h" +#include "Items.h" #include "Weapons.h" #include "NPC.h" #include "Soldier Functions.h" #include "worldman.h" #include "Scheduling.h" -#include "Message.h" +#include "message.h" #include "Structure Wrap.h" #include "Keys.h" -#include "pathai.h" +#include "PATHAI.H" #include "Render Fun.h" #include "Boxing.h" // #include "Air Raid.h" #include "Soldier Profile.h" #include "soldier profile type.h" #include "Soldier macros.h" -#include "los.h" +#include "LOS.h" #include "Buildings.h" #include "strategicmap.h" #include "Quests.h" #include "Map Screen Interface Map.h" -#include "soldier ani.h" -#include "rotting corpses.h" +#include "Soldier Ani.h" +#include "Rotting Corpses.h" #include "GameSettings.h" #include "Dialogue Control.h" #include "connect.h" diff --git a/TileEngine/Ambient Control.cpp b/TileEngine/Ambient Control.cpp index cf42114a..85d559d4 100644 --- a/TileEngine/Ambient Control.cpp +++ b/TileEngine/Ambient Control.cpp @@ -4,13 +4,13 @@ #include "Sound Control.h" #include "Game Events.h" #include "lighting.h" - #include "Random.h" + #include "random.h" // sevenfm #include "SmokeEffects.h" #include "Overhead.h" #include "Strategic Movement.h" #include "Game Clock.h" - #include "strategic mines.h" + #include "Strategic Mines.h" AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ]; INT16 gsNumAmbData = 0; diff --git a/TileEngine/Ambient Control.h b/TileEngine/Ambient Control.h index 01035d22..90997d51 100644 --- a/TileEngine/Ambient Control.h +++ b/TileEngine/Ambient Control.h @@ -3,7 +3,7 @@ #include "sgp.h" -#include "Ambient types.h" +#include "Ambient Types.h" BOOLEAN LoadAmbientControlFile( UINT8 ubAmbientID ); diff --git a/TileEngine/Buildings.cpp b/TileEngine/Buildings.cpp index dfcaa7c8..feb3264a 100644 --- a/TileEngine/Buildings.cpp +++ b/TileEngine/Buildings.cpp @@ -1,6 +1,6 @@ - #include "Types.h" + #include "types.h" #include "Buildings.h" - #include "Pathai.h" + #include "PATHAI.H" #include "Structure Wrap.h" #include "Render Fun.h" #include "worldman.h" diff --git a/TileEngine/Exit Grids.cpp b/TileEngine/Exit Grids.cpp index 036b48d5..78feb292 100644 --- a/TileEngine/Exit Grids.cpp +++ b/TileEngine/Exit Grids.cpp @@ -1,12 +1,12 @@ - #include "debug.h" + #include "DEBUG.H" #include "worlddef.h" #include "worldman.h" #include "Exit Grids.h" #include "Editor Undo.h" - #include "StrategicMap.h" + #include "strategicmap.h" #include "Strategic Movement.h" #include "message.h" - #include "pathai.h" + #include "PATHAI.H" #include "Animation Control.h" #include "Sys Globals.h" #include "SaveLoadMap.h" diff --git a/TileEngine/Exit Grids.h b/TileEngine/Exit Grids.h index 0b8a4362..4e13524a 100644 --- a/TileEngine/Exit Grids.h +++ b/TileEngine/Exit Grids.h @@ -1,7 +1,7 @@ #ifndef __EXIT_GRIDS_H #define __EXIT_GRIDS_H -#include "Worlddef.h" +#include "worlddef.h" //dnl ch42 250909 typedef struct diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index d1281de3..abd00f0e 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -1,43 +1,43 @@ #include "builddefines.h" -#include "debug.h" -#include "weapons.h" +#include "DEBUG.H" +#include "Weapons.h" #include "worldman.h" -#include "game clock.h" +#include "Game Clock.h" #include "renderworld.h" -#include "explosion control.h" -#include "sound control.h" -#include "structure wrap.h" -#include "interactive tiles.h" +#include "Explosion Control.h" +#include "Sound Control.h" +#include "Structure Wrap.h" +#include "Interactive Tiles.h" #include "SaveLoadMap.h" -#include "Message.h" -#include "Random.h" -#include "smokeeffects.h" -#include "pathai.h" +#include "message.h" +#include "random.h" +#include "SmokeEffects.h" +#include "PATHAI.H" #include "strategic.h" #include "Action Items.h" -#include "Interface Dialogue.h" +#include "interface Dialogue.h" #include "LightEffects.h" -#include "AI.h" -#include "Soldier tile.h" +#include "ai.h" +#include "soldier tile.h" #include "Render Fun.h" -#include "Opplist.h" -#include "smell.h" -#include "end game.h" +#include "opplist.h" +#include "Smell.h" +#include "End Game.h" #include "Buildings.h" #include "fov.h" #include "Map Information.h" #include "Soldier Functions.h"//dnl ch40 200909 #include "Text.h" // added by SANDRO -#include "campaign.h" // yet another one added +#include "Campaign.h" // yet another one added #include "CampaignStats.h" // added by Flugente #include "Points.h" // added by Flugente #include "Interface Control.h" // added by Flugente for DrawExplosionWarning(...) #include "SkillMenu.h" -#include "Soldier Macros.h" +#include "Soldier macros.h" #include "connect.h" -#include "debug control.h" +#include "Debug Control.h" #include "LuaInitNPCs.h" #include "Luaglobal.h" diff --git a/TileEngine/Interactive Tiles.cpp b/TileEngine/Interactive Tiles.cpp index 550df2ae..02741379 100644 --- a/TileEngine/Interactive Tiles.cpp +++ b/TileEngine/Interactive Tiles.cpp @@ -4,13 +4,13 @@ #include "renderworld.h" #include "Sound Control.h" #include "Interactive Tiles.h" - #include "interface cursors.h" + #include "Interface Cursors.h" #include "worldman.h" - #include "points.h" - #include "structure wrap.h" - #include "tile animation.h" - #include "tile cache.h" - #include "handle doors.h" + #include "Points.h" + #include "Structure Wrap.h" + #include "Tile Animation.h" + #include "Tile Cache.h" + #include "Handle Doors.h" #include "Dialogue Control.h" #include "english.h" #include "NPC.h" diff --git a/TileEngine/Isometric Utils.cpp b/TileEngine/Isometric Utils.cpp index 51d8a986..bde2e369 100644 --- a/TileEngine/Isometric Utils.cpp +++ b/TileEngine/Isometric Utils.cpp @@ -1,14 +1,14 @@ - #include "debug.h" + #include "DEBUG.H" #include "renderworld.h" - #include "interface.h" + #include "Interface.h" #include "worldman.h" #include "Structure Wrap.h" - #include "sys globals.h" - #include "overhead.h" - #include "Random.h" - #include "Pathai.h" + #include "Sys Globals.h" + #include "Overhead.h" + #include "random.h" + #include "PATHAI.H" #include "Map Information.h" -#include "meanwhile.h" +#include "Meanwhile.h" #include "strategicmap.h" UINT32 guiForceRefreshMousePositionCalculation = 0; diff --git a/TileEngine/LightEffects.cpp b/TileEngine/LightEffects.cpp index dcbb1574..339d44d2 100644 --- a/TileEngine/LightEffects.cpp +++ b/TileEngine/LightEffects.cpp @@ -1,9 +1,9 @@ #include "builddefines.h" - #include "debug.h" - #include "animation control.h" - #include "lighteffects.h" - #include "isometric utils.h" + #include "DEBUG.H" + #include "Animation Control.h" + #include "LightEffects.h" + #include "Isometric Utils.h" #include "lighting.h" #include "Game Clock.h" #include "opplist.h" diff --git a/TileEngine/Map Edgepoints.cpp b/TileEngine/Map Edgepoints.cpp index 42106638..ef365584 100644 --- a/TileEngine/Map Edgepoints.cpp +++ b/TileEngine/Map Edgepoints.cpp @@ -1,11 +1,11 @@ //#include // added by Flugente #include "Map Edgepoints.h" - #include "pathai.h" + #include "PATHAI.H" #include "ai.h" #include "Map Information.h" - #include "debug.h" - #include "Random.h" + #include "DEBUG.H" + #include "random.h" #include "Animation Control.h" #include "Render Fun.h" #include "strategicmap.h" diff --git a/TileEngine/Radar Screen.cpp b/TileEngine/Radar Screen.cpp index 12877324..b59f6c67 100644 --- a/TileEngine/Radar Screen.cpp +++ b/TileEngine/Radar Screen.cpp @@ -6,8 +6,8 @@ #include "line.h" #include "renderworld.h" #include "lighting.h" - #include "wcheck.h" - #include "render dirty.h" + #include "WCheck.h" + #include "Render Dirty.h" #include "overhead map.h" #include "Squads.h" #include "Text.h" diff --git a/TileEngine/Render Dirty.cpp b/TileEngine/Render Dirty.cpp index 8fb82dad..0b7be536 100644 --- a/TileEngine/Render Dirty.cpp +++ b/TileEngine/Render Dirty.cpp @@ -6,7 +6,7 @@ #include "vobject_blitters.h" #ifdef JA2BETAVERSION -#include "Message.h" +#include "message.h" #endif // Forward Declarations diff --git a/TileEngine/Render Fun.cpp b/TileEngine/Render Fun.cpp index e2ecd20c..b265f8ed 100644 --- a/TileEngine/Render Fun.cpp +++ b/TileEngine/Render Fun.cpp @@ -1,13 +1,13 @@ #include "Render Fun.h" #include "sysutil.h" - #include "debug.h" + #include "DEBUG.H" #include "worldman.h" #include "Isometric Utils.h" #include "renderworld.h" #include "fov.h" #include "Fog Of War.h" - #include "dialogue control.h" - #include "Random.h" + #include "Dialogue Control.h" + #include "random.h" // Room Information //UINT8 gubWorldRoomInfo[ WORLD_MAX ]; diff --git a/TileEngine/SaveLoadMap.cpp b/TileEngine/SaveLoadMap.cpp index 3ca80d74..0a26d77b 100644 --- a/TileEngine/SaveLoadMap.cpp +++ b/TileEngine/SaveLoadMap.cpp @@ -1,18 +1,18 @@ - #include "Types.h" + #include "types.h" #include "SaveLoadMap.h" - #include "OverHead.h" + #include "Overhead.h" #include "FileMan.h" #include "Tactical Save.h" - #include "Debug.h" - #include "WorldMan.h" - #include "StrategicMap.h" + #include "DEBUG.H" + #include "worldman.h" + #include "strategicmap.h" #include "Campaign Types.h" - #include "RenderWorld.h" + #include "renderworld.h" #include "Render Fun.h" #include "fov.h" - #include "WorldDef.h" + #include "worlddef.h" #include "Exit Grids.h" - #include "Message.h" + #include "message.h" #include "GameSettings.h" #include "Smell.h" diff --git a/TileEngine/SaveLoadMap.h b/TileEngine/SaveLoadMap.h index ff48d158..9e019c27 100644 --- a/TileEngine/SaveLoadMap.h +++ b/TileEngine/SaveLoadMap.h @@ -1,7 +1,7 @@ #ifndef _SAVELOADMAP__H_ #define _SAVELOADMAP__H_ -#include "WorldDef.h" +#include "worlddef.h" #include "Exit Grids.h" //Used for the ubType in the MODIFY_MAP struct diff --git a/TileEngine/Shade Table Util.cpp b/TileEngine/Shade Table Util.cpp index b2345f4f..6827c3c7 100644 --- a/TileEngine/Shade Table Util.cpp +++ b/TileEngine/Shade Table Util.cpp @@ -6,7 +6,7 @@ #include "Shade Table Util.h" #include "video.h" #include "WorldDat.h" - #include "Fileman.h" + #include "FileMan.h" #include diff --git a/TileEngine/Smell.cpp b/TileEngine/Smell.cpp index 45f75140..2d7d7621 100644 --- a/TileEngine/Smell.cpp +++ b/TileEngine/Smell.cpp @@ -1,16 +1,16 @@ #include "worlddef.h" - #include "Random.h" + #include "random.h" #include "Smell.h" #include "worldman.h" #include "renderworld.h" #include "SaveLoadMap.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "message.h" - #include "Isometric utils.h" + #include "Isometric Utils.h" #include "Map Information.h" #include "Game Clock.h" #include "Overhead.h" - #include "debug control.h" + #include "Debug Control.h" /* * Smell & Blood system diff --git a/TileEngine/Smell.h b/TileEngine/Smell.h index c4bbfb34..1e16571e 100644 --- a/TileEngine/Smell.h +++ b/TileEngine/Smell.h @@ -1,4 +1,4 @@ -#include "soldier control.h" +#include "Soldier Control.h" #define HUMAN 0 #define CREATURE_ON_FLOOR 0x01 diff --git a/TileEngine/SmokeEffects.cpp b/TileEngine/SmokeEffects.cpp index 4e202318..2f3de897 100644 --- a/TileEngine/SmokeEffects.cpp +++ b/TileEngine/SmokeEffects.cpp @@ -3,20 +3,20 @@ #include #include #include "stdlib.h" - #include "debug.h" - #include "weapons.h" + #include "DEBUG.H" + #include "Weapons.h" #include "handle items.h" #include "worlddef.h" #include "worldman.h" - #include "animation control.h" - #include "tile animation.h" + #include "Animation Control.h" + #include "Tile Animation.h" #include "handle items.h" - #include "smokeeffects.h" + #include "SmokeEffects.h" #include "message.h" - #include "isometric utils.h" + #include "Isometric Utils.h" #include "renderworld.h" - #include "explosion control.h" - #include "Random.h" + #include "Explosion Control.h" + #include "random.h" #include "Game Clock.h" #include "opplist.h" #include "Campaign Types.h" @@ -27,7 +27,7 @@ #include "Render Fun.h" #include "SaveLoadGame.h" -#include "debug control.h" +#include "Debug Control.h" #include "connect.h" diff --git a/TileEngine/Tactical Placement GUI.cpp b/TileEngine/Tactical Placement GUI.cpp index 7b6c1daa..d4c85236 100644 --- a/TileEngine/Tactical Placement GUI.cpp +++ b/TileEngine/Tactical Placement GUI.cpp @@ -4,17 +4,17 @@ //sgp #include "english.h" - #include "debug.h" + #include "DEBUG.H" #include "video.h" #include "vobject_blitters.h" #include "line.h" //ja2 #include "Tactical Placement GUI.h" - #include "Overhead Map.h" + #include "overhead map.h" #include "strategicmap.h" #include "Interface.h" - #include "overhead.h" + #include "Overhead.h" #include "Render Dirty.h" #include "sysutil.h" #include "PreBattle Interface.h" @@ -24,10 +24,10 @@ #include "message.h" #include "Map Information.h" #include "Soldier Add.h" - #include "cursors.h" + #include "Cursors.h" #include "Cursor Control.h" #include "MessageBoxScreen.h" - #include "text.h" + #include "Text.h" #include "WordWrap.h" #include "Game Clock.h" #include "Isometric Utils.h" diff --git a/TileEngine/Tile Animation.cpp b/TileEngine/Tile Animation.cpp index 266bd856..339c7770 100644 --- a/TileEngine/Tile Animation.cpp +++ b/TileEngine/Tile Animation.cpp @@ -1,16 +1,16 @@ #include "worlddef.h" -#include "tile animation.h" -#include "debug.h" +#include "Tile Animation.h" +#include "DEBUG.H" #include "worldman.h" #include "lighting.h" #include "renderworld.h" -#include "overhead.h" +#include "Overhead.h" #include "ai.h" #include "Sound Control.h" -#include "tile cache.h" -#include "explosion control.h" +#include "Tile Cache.h" +#include "Explosion Control.h" #include "Keys.h" -#include "bullets.h" +#include "Bullets.h" #include "LightEffects.h" #include "SmokeEffects.h" diff --git a/TileEngine/Tile Cache.cpp b/TileEngine/Tile Cache.cpp index ae94e395..ee8f4dd5 100644 --- a/TileEngine/Tile Cache.cpp +++ b/TileEngine/Tile Cache.cpp @@ -1,11 +1,11 @@ #include "builddefines.h" - #include "debug.h" + #include "DEBUG.H" #include "Debug Control.h" - #include "tile surface.h" - #include "tile cache.h" + #include "Tile Surface.h" + #include "Tile Cache.h" #ifdef JA2TESTVERSION - #include "sys globals.h" + #include "Sys Globals.h" #endif UINT32 guiNumTileCacheStructs = 0; diff --git a/TileEngine/Tile Surface.cpp b/TileEngine/Tile Surface.cpp index 9f14fcec..4cbb2062 100644 --- a/TileEngine/Tile Surface.cpp +++ b/TileEngine/Tile Surface.cpp @@ -1,7 +1,7 @@ #include "builddefines.h" - #include "debug.h" - #include "sys globals.h" + #include "DEBUG.H" + #include "Sys Globals.h" #include "XML.h" diff --git a/TileEngine/WorldDat.cpp b/TileEngine/WorldDat.cpp index 92b1b204..e1290a2d 100644 --- a/TileEngine/WorldDat.cpp +++ b/TileEngine/WorldDat.cpp @@ -1,9 +1,9 @@ #include "builddefines.h" - #include "worlddat.h" - #include "sys globals.h" - #include "tile surface.h" - #include "Debug.h" + #include "WorldDat.h" + #include "Sys Globals.h" + #include "Tile Surface.h" + #include "DEBUG.H" #include #include diff --git a/TileEngine/WorldDat.h b/TileEngine/WorldDat.h index 5d020aa2..dfb0ed7c 100644 --- a/TileEngine/WorldDat.h +++ b/TileEngine/WorldDat.h @@ -2,7 +2,7 @@ #define WORLD_DAT_H #include "types.h" -#include "tiledat.h" +#include "TileDat.h" #include "World Tileset Enums.h" typedef void (*TILESET_CALLBACK)( void ); diff --git a/TileEngine/XML_ExplosionData.cpp b/TileEngine/XML_ExplosionData.cpp index 5d3218df..d0203215 100644 --- a/TileEngine/XML_ExplosionData.cpp +++ b/TileEngine/XML_ExplosionData.cpp @@ -3,8 +3,8 @@ #include #include - #include "explosion control.h" - #include "Debug.h" + #include "Explosion Control.h" + #include "DEBUG.H" #include "FileMan.h" #include "Debug Control.h" diff --git a/TileEngine/environment.cpp b/TileEngine/environment.cpp index ad04fdc9..a4cb9540 100644 --- a/TileEngine/environment.cpp +++ b/TileEngine/environment.cpp @@ -2,13 +2,13 @@ #include "environment.h" #include "renderworld.h" #include "Sound Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Game Clock.h" #include "Ambient Control.h" #include "Game Events.h" #include "message.h" #include "opplist.h" - #include "Random.h" + #include "random.h" #include "Points.h" // added by Flugente #include "Campaign.h" // added by Flugente #include "Isometric Utils.h" // added by Flugente diff --git a/TileEngine/lighting.cpp b/TileEngine/lighting.cpp index f7652598..edb1b6c5 100644 --- a/TileEngine/lighting.cpp +++ b/TileEngine/lighting.cpp @@ -19,14 +19,14 @@ #include "worlddef.h" #include "renderworld.h" #include "sysutil.h" - #include "debug.h" - #include "wcheck.h" + #include "DEBUG.H" + #include "WCheck.h" #include "Animation Control.h" #include "Sys Globals.h" #include "lighting.h" - #include "structure wrap.h" + #include "Structure Wrap.h" #include "Shade Table Util.h" - #include "rotting corpses.h" + #include "Rotting Corpses.h" #include "PATHAI.H" #define LVL1_L1_PER (50) diff --git a/TileEngine/overhead map.cpp b/TileEngine/overhead map.cpp index b2f7e8e7..58ca53fc 100644 --- a/TileEngine/overhead map.cpp +++ b/TileEngine/overhead map.cpp @@ -1,21 +1,21 @@ #include "builddefines.h" #include "sysutil.h" - #include "utilities.h" + #include "Utilities.h" #include "renderworld.h" #include "vobject_blitters.h" #include "overhead map.h" - #include "interface control.h" - #include "overhead.h" - #include "radar screen.h" - #include "cursors.h" + #include "Interface Control.h" + #include "Overhead.h" + #include "Radar Screen.h" + #include "Cursors.h" #include "Sys Globals.h" - #include "render dirty.h" + #include "Render Dirty.h" #include "Game Clock.h" - #include "interface panels.h" + #include "Interface Panels.h" #include "english.h" #include "line.h" - #include "map information.h" + #include "Map Information.h" #include "Tactical Placement GUI.h" #include "Interactive Tiles.h" #include "gameloop.h" diff --git a/TileEngine/physics.cpp b/TileEngine/physics.cpp index 138e4b09..3d0c699a 100644 --- a/TileEngine/physics.cpp +++ b/TileEngine/physics.cpp @@ -1,20 +1,20 @@ #include "builddefines.h" #include "physics.h" - #include "wcheck.h" - #include "isometric utils.h" + #include "WCheck.h" + #include "Isometric Utils.h" #include "worldman.h" #include "Sound Control.h" - #include "interface.h" - #include "interface items.h" - #include "explosion control.h" + #include "Interface.h" + #include "Interface Items.h" + #include "Explosion Control.h" #include "Debug Control.h" #include "message.h" - #include "structure wrap.h" - #include "animation control.h" - #include "text.h" - #include "Random.h" - #include "lighteffects.h" + #include "Structure Wrap.h" + #include "Animation Control.h" + #include "Text.h" + #include "random.h" + #include "LightEffects.h" #include "opplist.h" #include "Buildings.h" #include "Dialogue Control.h" // added by Flugente diff --git a/TileEngine/pits.cpp b/TileEngine/pits.cpp index 59478dc6..9ce43311 100644 --- a/TileEngine/pits.cpp +++ b/TileEngine/pits.cpp @@ -8,7 +8,7 @@ #include "strategicmap.h" #include "Isometric Utils.h" #include "Sound Control.h" - #include "animation control.h" + #include "Animation Control.h" #include "strategic.h" #include "Action Items.h" diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index ce88dc76..3655e409 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -7,17 +7,17 @@ #include "renderworld.h" #include "sysutil.h" #include "vobject_blitters.h" - #include "debug.h" - #include "wcheck.h" + #include "DEBUG.H" + #include "WCheck.h" #include "worldman.h" #include "Radar Screen.h" #include "Render Dirty.h" #include "ai.h" - #include "render fun.h" - #include "interactive tiles.h" - #include "tile cache.h" - #include "English.h" - #include "interface control.h" + #include "Render Fun.h" + #include "Interactive Tiles.h" + #include "Tile Cache.h" + #include "english.h" + #include "Interface Control.h" #include "Sound Control.h" #include "LogicalBodyTypes/Layers.h" #include "LogicalBodyTypes/BodyTypeDB.h" diff --git a/TileEngine/structure.cpp b/TileEngine/structure.cpp index 296d0859..445e5ec3 100644 --- a/TileEngine/structure.cpp +++ b/TileEngine/structure.cpp @@ -1,7 +1,7 @@ #include #include "types.h" - #include "wcheck.h" - #include "debug.h" + #include "WCheck.h" + #include "DEBUG.H" #include "FileMan.h" #include "MemMan.h" #include "structure.h" @@ -9,12 +9,12 @@ #include "worlddef.h" #include "worldman.h" - #include "interface.h" + #include "Interface.h" - #include "isometric utils.h" - #include "font.h" - #include "font control.h" - #include "los.h" + #include "Isometric Utils.h" + #include "Font.h" + #include "Font Control.h" + #include "LOS.h" #include "lighting.h" #include "Smell.h" @@ -29,12 +29,12 @@ #include "Editor Undo.h" //for access to AddToUndoList( iMapIndex ) #endif - #include "explosion control.h" + #include "Explosion Control.h" #include "Sound Control.h" #include "Buildings.h" - #include "Random.h" + #include "random.h" #include "Tile Animation.h" #include "Explosion Control.h" // added by Flugente diff --git a/TileEngine/structure.h b/TileEngine/structure.h index a5bf6bd5..69148ab9 100644 --- a/TileEngine/structure.h +++ b/TileEngine/structure.h @@ -3,7 +3,7 @@ #include "Structure Internals.h" #include "tiledef.h" -#include "overhead types.h" +#include "Overhead Types.h" #define NOTHING_BLOCKING 0 #define BLOCKING_REDUCE_RANGE 1 diff --git a/TileEngine/sysutil.cpp b/TileEngine/sysutil.cpp index e3090125..d49c8916 100644 --- a/TileEngine/sysutil.cpp +++ b/TileEngine/sysutil.cpp @@ -1,5 +1,5 @@ #include "sgp.h" - #include "wcheck.h" + #include "WCheck.h" #include "sysutil.h" UINT32 guiBOTTOMPANEL = 0; diff --git a/TileEngine/sysutil.h b/TileEngine/sysutil.h index 5b460d63..eeaba608 100644 --- a/TileEngine/sysutil.h +++ b/TileEngine/sysutil.h @@ -1,9 +1,9 @@ #ifndef __SYSTEM_UTILS #define __SYSTEM_UTILS -#include "font.h" +#include "Font.h" #include "Isometric Utils.h" -#include "interface.h" +#include "Interface.h" // Global variables for video objects extern UINT32 guiBOTTOMPANEL; diff --git a/TileEngine/tiledef.cpp b/TileEngine/tiledef.cpp index 26ca0d4c..1820cb03 100644 --- a/TileEngine/tiledef.cpp +++ b/TileEngine/tiledef.cpp @@ -1,11 +1,11 @@ #include "tiledef.h" #include "worlddef.h" - #include "wcheck.h" - #include "debug.h" + #include "WCheck.h" + #include "DEBUG.H" #include "worldman.h" #include "edit_sys.h" - #include "pathai.h" - #include "tile surface.h" + #include "PATHAI.H" + #include "Tile Surface.h" #include "Tactical Save.h" //#include "editscreen.h" diff --git a/TileEngine/worlddef.cpp b/TileEngine/worlddef.cpp index a1fc4b44..36c85844 100644 --- a/TileEngine/worlddef.cpp +++ b/TileEngine/worlddef.cpp @@ -1,26 +1,26 @@ #include "builddefines.h" #include "worlddef.h" - #include "worlddat.h" - #include "wcheck.h" - #include "debug.h" + #include "WorldDat.h" + #include "WCheck.h" + #include "DEBUG.H" #include "worldman.h" - #include "sys globals.h" + #include "Sys Globals.h" #include "Render Fun.h" #include "lighting.h" #include "Interactive Tiles.h" - #include "utilities.h" - #include "overhead.h" + #include "Utilities.h" + #include "Overhead.h" #include "opplist.h" #include "renderworld.h" #include "Radar Screen.h" #include "Exit Grids.h" - #include "tile surface.h" - #include "rotting corpses.h" + #include "Tile Surface.h" + #include "Rotting Corpses.h" #include "Keys.h" #include "Map Information.h" #include "Animated ProgressBar.h" - #include "pathai.h" + #include "PATHAI.H" #include "EditorBuildings.h" #include "Map Edgepoints.h" #include "Shade Table Util.h" @@ -34,13 +34,13 @@ #include "overhead map.h" #include "SmokeEffects.h" #include "LightEffects.h" - #include "meanwhile.h" + #include "Meanwhile.h" #include "LoadScreen.h"//dnl ch30 150909 #include "Interface Cursors.h" #include "Simple Render Utils.h"//dnl ch54 111009 #include "Interface.h" ///ddd - #include "gamesettings.h" + #include "GameSettings.h" #include "editscreen.h" #include "Editor Taskbar Utils.h" diff --git a/TileEngine/worldman.cpp b/TileEngine/worldman.cpp index 6f869e30..ca2c44b4 100644 --- a/TileEngine/worldman.cpp +++ b/TileEngine/worldman.cpp @@ -1,13 +1,13 @@ #include "worlddef.h" #include "worldman.h" - #include "wcheck.h" - #include "debug.h" + #include "WCheck.h" + #include "DEBUG.H" #include "lighting.h" #include "renderworld.h" #include "ai.h" - #include "animation control.h" + #include "Animation Control.h" #include "message.h" - #include "tile cache.h" + #include "Tile Cache.h" #include "SaveLoadMap.h" #include "random.h" // sevenfm diff --git a/Utils/Animated ProgressBar.cpp b/Utils/Animated ProgressBar.cpp index 5cdfa0ab..97de4a38 100644 --- a/Utils/Animated ProgressBar.cpp +++ b/Utils/Animated ProgressBar.cpp @@ -1,18 +1,18 @@ #include "types.h" #include "Animated ProgressBar.h" #include "MemMan.h" - #include "debug.h" + #include "DEBUG.H" #include "Font Control.h" #include "vsurface.h" #include "video.h" #include "Render Dirty.h" - #include "music control.h" + #include "Music Control.h" #include "Timer Control.h" #include "sysutil.h" #include "random.h" #include "math.h" #include "WordWrap.h" - #include "Message.h" + #include "message.h" #include "Text.h" #include "Loading Screen.h" diff --git a/Utils/Cinematics Bink.cpp b/Utils/Cinematics Bink.cpp index 4393c13b..a6eecf20 100644 --- a/Utils/Cinematics Bink.cpp +++ b/Utils/Cinematics Bink.cpp @@ -1,4 +1,4 @@ -#include "Types.h" +#include "types.h" #include #include #include @@ -8,15 +8,15 @@ #include #include -#include "Debug.h" +#include "DEBUG.H" #include "FileMan.h" -#include "smack.h" -#include "DDraw.h" -#include "mss.h" +#include "SMACK.H" +#include "ddraw.h" +#include "Mss.h" #include "DirectX Common.h" #include "DirectDraw Calls.h" -#include "SoundMan.h" -#include "Video.h" +#include "soundman.h" +#include "video.h" #include "Cinematics Bink.h" diff --git a/Utils/Cinematics.cpp b/Utils/Cinematics.cpp index 5e810cbd..579152bf 100644 --- a/Utils/Cinematics.cpp +++ b/Utils/Cinematics.cpp @@ -11,7 +11,7 @@ //---------------------------------------------------------------------------------- //#include "LocalCodeAll.h" -#include "Types.h" +#include "types.h" #include #include #include @@ -23,7 +23,7 @@ #include "DEBUG.H" #include "FileMan.h" -#include "smack.h" +#include "SMACK.H" #include "ddraw.h" #include "DirectX Common.h" #include "DirectDraw Calls.h" diff --git a/Utils/Cinematics.h b/Utils/Cinematics.h index 52be5601..5aebbfbd 100644 --- a/Utils/Cinematics.h +++ b/Utils/Cinematics.h @@ -1,7 +1,7 @@ #ifndef _CINEMATICS_H_ #define _CINEMATICS_H_ -#include "smack.h" +#include "SMACK.H" struct SMKFLIC { diff --git a/Utils/Cursors.cpp b/Utils/Cursors.cpp index 2338d366..e6639e96 100644 --- a/Utils/Cursors.cpp +++ b/Utils/Cursors.cpp @@ -1,15 +1,15 @@ #include "builddefines.h" #include #include "sgp.h" - #include "cursors.h" + #include "Cursors.h" #include "Timer Control.h" #include "jascreens.h" - #include "font.h" + #include "Font.h" #include "Font Control.h" #include "Sys Globals.h" #include "Handle UI.h" - #include "interface.h" - #include "overhead.h" + #include "Interface.h" + #include "Overhead.h" #include "Cursor Control.h" #include "Sound Control.h" // HEADROCK HAM B2.6: included this here to allow toggling the CTH bars. diff --git a/Utils/Encrypted File.cpp b/Utils/Encrypted File.cpp index 20fba544..edeeade0 100644 --- a/Utils/Encrypted File.cpp +++ b/Utils/Encrypted File.cpp @@ -1,9 +1,9 @@ #include "Encrypted File.h" #include "FileMan.h" - #include "Debug.h" + #include "DEBUG.H" // anv: for selecting random line -#include "Random.h" +#include "random.h" // anv: loading random line from the file BOOLEAN LoadEncryptedDataFromFileRandomLine(STR pFileName, STR16 pDestString, UINT32 uiSeekAmount) diff --git a/Utils/Event Pump.cpp b/Utils/Event Pump.cpp index 74576ef5..f955a9d6 100644 --- a/Utils/Event Pump.cpp +++ b/Utils/Event Pump.cpp @@ -1,12 +1,12 @@ #include #include #include "sgp.h" -#include "wcheck.h" +#include "WCheck.h" #include "Event Pump.h" #include "Timer.h" #include "Sound Control.h" #include "Overhead.h" -#include "weapons.h" +#include "Weapons.h" #include "Animation Control.h" #include "opplist.h" #include "Tactical Save.h" diff --git a/Utils/Font Control.cpp b/Utils/Font Control.cpp index efb10ba5..5c652b23 100644 --- a/Utils/Font Control.cpp +++ b/Utils/Font Control.cpp @@ -3,7 +3,7 @@ #include "sgp.h" #include "himage.h" #include "vsurface.h" - #include "wcheck.h" + #include "WCheck.h" #include "Font Control.h" #include diff --git a/Utils/Font Control.h b/Utils/Font Control.h index db5856cd..45ff67f4 100644 --- a/Utils/Font Control.h +++ b/Utils/Font Control.h @@ -2,7 +2,7 @@ #define __FONT_CONTROL_H #include "builddefines.h" -#include "font.h" +#include "Font.h" extern BOOLEAN gfUseWinFonts; extern INT32 giCurWinFont; diff --git a/Utils/INIReader.cpp b/Utils/INIReader.cpp index d238ddb0..284ec7aa 100644 --- a/Utils/INIReader.cpp +++ b/Utils/INIReader.cpp @@ -1,7 +1,7 @@ #include "builddefines.h" -#include "IniReader.h" +#include "INIReader.h" #include "FileMan.h" -#include "debug.h" +#include "DEBUG.H" #include "Font Control.h" #include "message.h" #include diff --git a/Utils/INIReader.h b/Utils/INIReader.h index 11595a1e..1454d8b9 100644 --- a/Utils/INIReader.h +++ b/Utils/INIReader.h @@ -2,8 +2,8 @@ #define INIREADER_H #define NOMINMAX #include -#include -#include +#include +#include #include #include diff --git a/Utils/KeyMap.cpp b/Utils/KeyMap.cpp index 5f040276..a116c9e3 100644 --- a/Utils/KeyMap.cpp +++ b/Utils/KeyMap.cpp @@ -1,6 +1,6 @@ #include "KeyMap.h" #include -#include "text.h" +#include "Text.h" static Str8EnumLookupType gKeyTable[] = { diff --git a/Utils/KeyMap.h b/Utils/KeyMap.h index 9b9a6d7e..6aac83d2 100644 --- a/Utils/KeyMap.h +++ b/Utils/KeyMap.h @@ -1,4 +1,4 @@ -#include +#include extern int ParseKeyString(const STR value); extern BOOLEAN IsKeyPressed(int value); diff --git a/Utils/MapUtility.cpp b/Utils/MapUtility.cpp index baf030a8..84259a8f 100644 --- a/Utils/MapUtility.cpp +++ b/Utils/MapUtility.cpp @@ -2,21 +2,21 @@ #ifdef JA2EDITOR #include "Screens.h" -#include "Maputility.h" +#include "maputility.h" #include "worlddef.h" -#include "overhead.h" -#include "fileman.h" -#include "loadscreen.h" +#include "Overhead.h" +#include "FileMan.h" +#include "LoadScreen.h" #include "overhead map.h" -#include "radar screen.h" +#include "Radar Screen.h" #include "vobject_blitters.h" -#include "sticonvert.h" -#include "font control.h" -#include "worlddat.h" +#include "STIConvert.h" +#include "Font Control.h" +#include "WorldDat.h" #include "english.h" -#include "map information.h" +#include "Map Information.h" #include "line.h" -#include "quantize wrap.h" +#include "Quantize Wrap.h" //dnl ch77 131113 #include "Editor Taskbar Utils.h" #include "Text Input.h" diff --git a/Utils/MercTextBox.cpp b/Utils/MercTextBox.cpp index 39537615..e8dda94e 100644 --- a/Utils/MercTextBox.cpp +++ b/Utils/MercTextBox.cpp @@ -5,7 +5,7 @@ #include "Utilities.h" #include "WordWrap.h" #include "vobject_blitters.h" - #include "Message.h" + #include "message.h" #define TEXT_POPUP_WINDOW_TEXT_OFFSET_X 8 diff --git a/Utils/MercTextBox.h b/Utils/MercTextBox.h index 72bf1808..8ed90859 100644 --- a/Utils/MercTextBox.h +++ b/Utils/MercTextBox.h @@ -1,7 +1,7 @@ #ifndef __MERCTEXTBOX_H_ #define __MERCTEXTBOX_H_ -#include "Types.h" +#include "types.h" #define MERC_POPUP_PREPARE_FLAGS_TRANS_BACK 0x00000001 diff --git a/Utils/Multilingual Text Code Generator.cpp b/Utils/Multilingual Text Code Generator.cpp index 2bdfcb2a..c3eb26d3 100644 --- a/Utils/Multilingual Text Code Generator.cpp +++ b/Utils/Multilingual Text Code Generator.cpp @@ -32,8 +32,8 @@ CREATED: Feb 16, 1999 #include "builddefines.h" #include #include "types.h" -#include "debug.h" -#include "Fileman.h" +#include "DEBUG.H" +#include "FileMan.h" //Currently in JA2's _EnglishText, these tokens make up all of the //format specifiers that are actually used. Feel free to add more, diff --git a/Utils/Music Control.cpp b/Utils/Music Control.cpp index 1030cd3d..335300fc 100644 --- a/Utils/Music Control.cpp +++ b/Utils/Music Control.cpp @@ -1,10 +1,10 @@ #include "types.h" #include "Music Control.h" #include "soundman.h" - #include "Random.h" + #include "random.h" #include "jascreens.h" - #include "overhead.h" - #include "timer control.h" + #include "Overhead.h" + #include "Timer Control.h" #include "strategicmap.h" #include "Overhead Types.h" diff --git a/Utils/STIConvert.cpp b/Utils/STIConvert.cpp index 09018200..caf3b0c9 100644 --- a/Utils/STIConvert.cpp +++ b/Utils/STIConvert.cpp @@ -3,14 +3,14 @@ #include #include #include "types.h" - #include "compression.h" - #include "debug.h" - #include "fileman.h" + #include "Compression.h" + #include "DEBUG.H" + #include "FileMan.h" #include "imgfmt.h" #include "himage.h" #include "pcx.h" #include "impTGA.h" - #include "wcheck.h" + #include "WCheck.h" //CONVERT_TO_16_BIT BOOLEAN ConvertToETRLE( UINT8 ** ppDest, UINT32 * puiDestLen, UINT8 ** ppSubImageBuffer, UINT16 * pusNumberOfSubImages, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, UINT32 fFlags ); diff --git a/Utils/Slider.cpp b/Utils/Slider.cpp index 5b7383b8..be3f0702 100644 --- a/Utils/Slider.cpp +++ b/Utils/Slider.cpp @@ -1,11 +1,11 @@ - #include "Types.h" + #include "types.h" #include "WordWrap.h" #include "Render Dirty.h" #include "Utilities.h" #include "WCheck.h" #include "Slider.h" - #include "SysUtil.h" - #include "Line.h" + #include "sysutil.h" + #include "line.h" diff --git a/Utils/Sound Control.cpp b/Utils/Sound Control.cpp index 3c8472f8..83ac23e1 100644 --- a/Utils/Sound Control.cpp +++ b/Utils/Sound Control.cpp @@ -3,8 +3,8 @@ #include "sgp.h" #include "Sound Control.h" #include "soundman.h" - #include "overhead.h" - #include "isometric utils.h" + #include "Overhead.h" + #include "Isometric Utils.h" #include "renderworld.h" #include "GameSettings.h" #include "math.h" diff --git a/Utils/Text Input.cpp b/Utils/Text Input.cpp index 7f403388..75aff20e 100644 --- a/Utils/Text Input.cpp +++ b/Utils/Text Input.cpp @@ -4,12 +4,12 @@ #include #include #include "input.h" - #include "font.h" + #include "Font.h" #include "english.h" #include "vsurface.h" #include "video.h" - #include "debug.h" - #include "cursors.h" + #include "DEBUG.H" + #include "Cursors.h" #include "Text Input.h" #include "Timer Control.h" #include "vobject_blitters.h" diff --git a/Utils/Text Utils.cpp b/Utils/Text Utils.cpp index 757a20c7..5ae5ac51 100644 --- a/Utils/Text Utils.cpp +++ b/Utils/Text Utils.cpp @@ -1,5 +1,5 @@ - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "GameSettings.h" // sevenfm #include diff --git a/Utils/Timer Control.cpp b/Utils/Timer Control.cpp index ae6ee36c..c38ad656 100644 --- a/Utils/Timer Control.cpp +++ b/Utils/Timer Control.cpp @@ -2,14 +2,14 @@ #include #include #include "stdlib.h" - #include "debug.h" + #include "DEBUG.H" #include "Timer Control.h" - #include "overhead.h" + #include "Overhead.h" #include "handle items.h" #include "worlddef.h" #include "renderworld.h" - #include "interface control.h" - #include "keymap.h" + #include "Interface Control.h" + #include "KeyMap.h" #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN diff --git a/Utils/Utilities.cpp b/Utils/Utilities.cpp index f8ed4476..9e04efc6 100644 --- a/Utils/Utilities.cpp +++ b/Utils/Utilities.cpp @@ -1,16 +1,16 @@ #include "types.h" #include - #include + #include #include "sgp.h" #include "time.h" #include "vobject.h" #include "FileMan.h" #include "Utilities.h" #include "Font Control.h" - #include "overhead.h" - #include "overhead types.h" - #include "wcheck.h" - #include "sys globals.h" + #include "Overhead.h" + #include "Overhead Types.h" + #include "WCheck.h" + #include "Sys Globals.h" extern BOOLEAN GetCDromDriveLetter( STR8 pString ); diff --git a/Utils/Utilities.h b/Utils/Utilities.h index d0d5dda0..933e84b2 100644 --- a/Utils/Utilities.h +++ b/Utils/Utilities.h @@ -1,7 +1,7 @@ #ifndef _UTILITIES_H_ #define _UTILITIES_H_ -#include "Overhead types.h" +#include "Overhead Types.h" #include "sgp.h" diff --git a/Utils/Utils All.h b/Utils/Utils All.h index 3b6750c6..ba28efd7 100644 --- a/Utils/Utils All.h +++ b/Utils/Utils All.h @@ -6,22 +6,22 @@ #include "types.h" #include "Animated ProgressBar.h" #include "MemMan.h" -#include "debug.h" +#include "DEBUG.H" #include "Font Control.h" #include "vsurface.h" #include "video.h" #include "Render Dirty.h" -#include "music control.h" +#include "Music Control.h" #include #include "sgp.h" -#include "cursors.h" +#include "Cursors.h" #include "Timer Control.h" #include "jascreens.h" -#include "font.h" +#include "Font.h" #include "Sys Globals.h" #include "Handle UI.h" -#include "interface.h" -#include "overhead.h" +#include "Interface.h" +#include "Overhead.h" #include "Cursor Control.h" #include "Debug Control.h" #include "stdio.h" @@ -30,64 +30,64 @@ #include #include #include -#include "wcheck.h" +#include "WCheck.h" #include "Event Manager.h" #include "Event Pump.h" #include "Timer.h" #include "Soldier Control.h" #include "Sound Control.h" -#include "weapons.h" +#include "Weapons.h" #include "Animation Control.h" #include "opplist.h" #include "himage.h" #include "vsurface_private.h" -#include "text.h" +#include "Text.h" #include "Screens.h" -#include "Maputility.h" +#include "maputility.h" #include "worlddef.h" -#include "loadscreen.h" +#include "LoadScreen.h" #include "overhead map.h" -#include "radar screen.h" +#include "Radar Screen.h" #include "vobject_blitters.h" -#include "sticonvert.h" -#include "worlddat.h" +#include "STIConvert.h" +#include "WorldDat.h" #include "english.h" -#include "map information.h" +#include "Map Information.h" #include "line.h" #include "MercTextBox.h" #include "renderworld.h" #include "Utilities.h" #include "WordWrap.h" -#include "Message.h" +#include "message.h" #include #include "mbstring.h" #include "local.h" #include "Map Screen Interface Bottom.h" -#include "Soundman.h" -#include "BuildDefines.h" +#include "soundman.h" +#include "builddefines.h" #include "Dialogue Control.h" #include "Multi Language Graphic Utils.h" -#include "Random.h" +#include "random.h" #include "gamescreen.h" #include "Creature Spreading.h" #include "strategicmap.h" -#include "fade screen.h" +#include "Fade Screen.h" #include "PopUpBox.h" #include "sysutil.h" #include "phys math.h" -#include "Types.h" +#include "types.h" #include "WordWrap.h" #include "Render Dirty.h" #include "Utilities.h" #include "Cursors.h" #include "WCheck.h" #include "Slider.h" -#include "SysUtil.h" -#include "Line.h" -#include "isometric utils.h" +#include "sysutil.h" +#include "line.h" +#include "Isometric Utils.h" #include #include -#include "compression.h" +#include "Compression.h" #include "imgfmt.h" #include "pcx.h" #include "impTGA.h" @@ -98,8 +98,8 @@ #include "handle items.h" #include "time.h" #include "vobject.h" -#include "overhead types.h" -#include "tactical save.h" +#include "Overhead Types.h" +#include "Tactical Save.h" #include "KeyMap.h" //#include diff --git a/Utils/Win Util.cpp b/Utils/Win Util.cpp index 78f6df82..65d8f7b7 100644 --- a/Utils/Win Util.cpp +++ b/Utils/Win Util.cpp @@ -4,7 +4,7 @@ #include #include #include "dsutil.h" -#include "debug.h" +#include "DEBUG.H" #include "sgp.h" diff --git a/Utils/WordWrap.cpp b/Utils/WordWrap.cpp index b0e8e432..bd750d0d 100644 --- a/Utils/WordWrap.cpp +++ b/Utils/WordWrap.cpp @@ -2,7 +2,7 @@ #include "sgp.h" #include "Render Dirty.h" #include "Font Control.h" - #include "Stdio.h" + #include "stdio.h" #include "WinFont.h" #include diff --git a/Utils/XMLAccess.cpp b/Utils/XMLAccess.cpp index 44d44484..6d9ce690 100644 --- a/Utils/XMLAccess.cpp +++ b/Utils/XMLAccess.cpp @@ -1,4 +1,4 @@ -#include "Types.h" +#include "types.h" #define WEAPONSFILENAME "TABLEDATA\\Weapons.dat" #define MAX_CHAR_DATA_LENGTH 500 diff --git a/Utils/XMLProperties.cpp b/Utils/XMLProperties.cpp index b75f3b92..8001b4e0 100644 --- a/Utils/XMLProperties.cpp +++ b/Utils/XMLProperties.cpp @@ -8,7 +8,7 @@ #include "XML_Parser.h" #include "XMLWriter.h" -#include "Debug.h" +#include "DEBUG.H" vfs::PropertyContainer::TagMap::TagMap() { diff --git a/Utils/XML_Items.cpp b/Utils/XML_Items.cpp index 52f14ece..d8eae129 100644 --- a/Utils/XML_Items.cpp +++ b/Utils/XML_Items.cpp @@ -1,37 +1,37 @@ #include "sgp.h" - #include "overhead types.h" + #include "Overhead Types.h" #include "Soldier Control.h" - #include "overhead.h" + #include "Overhead.h" #include "Event Pump.h" - #include "weapons.h" + #include "Weapons.h" #include "Animation Control.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "math.h" #include "ai.h" - #include "los.h" + #include "LOS.h" #include "renderworld.h" - #include "interface.h" + #include "Interface.h" #include "message.h" - #include "campaign.h" - #include "items.h" - #include "text.h" + #include "Campaign.h" + #include "Items.h" + #include "Text.h" #include "Soldier Profile.h" #include "Dialogue Control.h" #include "SkillCheck.h" #include "Quests.h" - #include "Physics.h" - #include "Random.h" + #include "physics.h" + #include "random.h" #include "Vehicles.h" - #include "bullets.h" - #include "morale.h" + #include "Bullets.h" + #include "Morale.h" #include "SkillCheck.h" - #include "gamesettings.h" + #include "GameSettings.h" #include "SaveLoadMap.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" - #include "utilities.h" + #include "Utilities.h" #include "store inventory.h" // Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml diff --git a/Utils/XML_Language.h b/Utils/XML_Language.h index a039faa6..5c26ab35 100644 --- a/Utils/XML_Language.h +++ b/Utils/XML_Language.h @@ -1,7 +1,7 @@ #ifndef __XML_LANGUAGE_H #define __XML_LANGUAGE_H -#include "Types.h" +#include "types.h" #define MAX_MESSAGE_NAMES_CHARS 400 diff --git a/Utils/XML_SenderNameList.h b/Utils/XML_SenderNameList.h index 3cca54e1..fae15a81 100644 --- a/Utils/XML_SenderNameList.h +++ b/Utils/XML_SenderNameList.h @@ -1,7 +1,7 @@ #ifndef _XML_SENDERNAMELIST_H #define _XML_SENDERNAMELIST_H -#include "Types.h" +#include "types.h" #define MAX_SENDER_NAMES_CHARS 128 diff --git a/Utils/message.cpp b/Utils/message.cpp index 4b09a0b9..0b73c461 100644 --- a/Utils/message.cpp +++ b/Utils/message.cpp @@ -1,21 +1,21 @@ #include "sgp.h" - #include "font.h" + #include "Font.h" #include "types.h" #include "Font Control.h" #include "message.h" #include "memory.h" #include "mbstring.h" #include "Timer Control.h" - #include "render dirty.h" + #include "Render Dirty.h" #include "renderworld.h" #include "local.h" - #include "interface.h" + #include "Interface.h" #include "mapscreen.h" #include "Map Screen Interface Bottom.h" #include "WordWrap.h" #include "Sound Control.h" - #include "Soundman.h" - #include "BuildDefines.h" + #include "soundman.h" + #include "builddefines.h" #include "Dialogue Control.h" #include #include "Game Clock.h" diff --git a/Utils/message.h b/Utils/message.h index 360a764d..d071fae6 100644 --- a/Utils/message.h +++ b/Utils/message.h @@ -2,10 +2,10 @@ #define __MESSAGE_H //#include "sgp.h" -#include "font.h" +#include "Font.h" #include "Font Control.h" #include "types.h" -#include "Fileman.h" +#include "FileMan.h" struct stringstruct{ diff --git a/Utils/popup_class.cpp b/Utils/popup_class.cpp index fec319e9..bb360724 100644 --- a/Utils/popup_class.cpp +++ b/Utils/popup_class.cpp @@ -1,12 +1,12 @@ #include "Map Screen Interface.h" - #include "popupbox.h" - #include "interface control.h" + #include "PopUpBox.h" + #include "Interface Control.h" #include "renderworld.h" #include "Text.h" - #include "utilities.h" + #include "Utilities.h" #include "Interface.h" #include "GameSettings.h" - #include "Input.h" + #include "input.h" #include "Console.h" #include "lwstring.h" diff --git a/ext/VFS/ext/7z/CMakeLists.txt b/ext/VFS/ext/7z/CMakeLists.txt index caa436e3..483d435d 100644 --- a/ext/VFS/ext/7z/CMakeLists.txt +++ b/ext/VFS/ext/7z/CMakeLists.txt @@ -26,7 +26,7 @@ set(INCLUDE_7z src/LzmaLib.h src/Ppmd.h src/Sha256.h - src/Types.h + src/types.h # src/Xz.h # src/XzEnc.h src/7zAlloc.h diff --git a/ext/VFS/ext/7z/doc/lzma.txt b/ext/VFS/ext/7z/doc/lzma.txt index 9d3cef00..b287726d 100644 --- a/ext/VFS/ext/7z/doc/lzma.txt +++ b/ext/VFS/ext/7z/doc/lzma.txt @@ -76,7 +76,7 @@ C/ - C files LzmaDec.* - LZMA decoding LzmaEnc.* - LZMA encoding LzmaLib.* - LZMA Library for DLL calling - Types.h - Basic types for another .c files + types.h - Basic types for another .c files Threads.* - The code for multithreading. LzmaLib - LZMA Library (.DLL for Windows) diff --git a/ext/VFS/ext/7z/src/7zBuf.h b/ext/VFS/ext/7z/src/7zBuf.h index 88ff0c2f..a1124eb9 100644 --- a/ext/VFS/ext/7z/src/7zBuf.h +++ b/ext/VFS/ext/7z/src/7zBuf.h @@ -4,7 +4,7 @@ #ifndef __7Z_BUF_H #define __7Z_BUF_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/7zCrc.h b/ext/VFS/ext/7z/src/7zCrc.h index 4a1ec38c..ddf22795 100644 --- a/ext/VFS/ext/7z/src/7zCrc.h +++ b/ext/VFS/ext/7z/src/7zCrc.h @@ -4,7 +4,7 @@ #ifndef __7Z_CRC_H #define __7Z_CRC_H -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/7zFile.h b/ext/VFS/ext/7z/src/7zFile.h index 5d857879..496a3715 100644 --- a/ext/VFS/ext/7z/src/7zFile.h +++ b/ext/VFS/ext/7z/src/7zFile.h @@ -14,7 +14,7 @@ #include #endif -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/7zStream.c b/ext/VFS/ext/7z/src/7zStream.c index f0959fb0..5c84216f 100644 --- a/ext/VFS/ext/7z/src/7zStream.c +++ b/ext/VFS/ext/7z/src/7zStream.c @@ -3,7 +3,7 @@ #include -#include "Types.h" +#include "types.h" SRes SeqInStream_Read2(ISeqInStream *stream, void *buf, size_t size, SRes errorType) { diff --git a/ext/VFS/ext/7z/src/Bcj2.h b/ext/VFS/ext/7z/src/Bcj2.h index d9d857bc..6a87a279 100644 --- a/ext/VFS/ext/7z/src/Bcj2.h +++ b/ext/VFS/ext/7z/src/Bcj2.h @@ -4,7 +4,7 @@ #ifndef __BCJ2_H #define __BCJ2_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/Bra.h b/ext/VFS/ext/7z/src/Bra.h index 9c91e332..f6fbde63 100644 --- a/ext/VFS/ext/7z/src/Bra.h +++ b/ext/VFS/ext/7z/src/Bra.h @@ -4,7 +4,7 @@ #ifndef __BRA_H #define __BRA_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/CpuArch.h b/ext/VFS/ext/7z/src/CpuArch.h index 1cd7c29c..10d4dfc9 100644 --- a/ext/VFS/ext/7z/src/CpuArch.h +++ b/ext/VFS/ext/7z/src/CpuArch.h @@ -4,7 +4,7 @@ #ifndef __CPU_ARCH_H #define __CPU_ARCH_H -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/Delta.h b/ext/VFS/ext/7z/src/Delta.h index 776cd455..cf72817b 100644 --- a/ext/VFS/ext/7z/src/Delta.h +++ b/ext/VFS/ext/7z/src/Delta.h @@ -4,7 +4,7 @@ #ifndef __DELTA_H #define __DELTA_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/LzFind.h b/ext/VFS/ext/7z/src/LzFind.h index 7ebdfa44..d1b5f34a 100644 --- a/ext/VFS/ext/7z/src/LzFind.h +++ b/ext/VFS/ext/7z/src/LzFind.h @@ -4,7 +4,7 @@ #ifndef __LZ_FIND_H #define __LZ_FIND_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/Lzma86.h b/ext/VFS/ext/7z/src/Lzma86.h index 6425bb8f..7bc0b74a 100644 --- a/ext/VFS/ext/7z/src/Lzma86.h +++ b/ext/VFS/ext/7z/src/Lzma86.h @@ -4,7 +4,7 @@ #ifndef __LZMA86_H #define __LZMA86_H -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/LzmaDec.h b/ext/VFS/ext/7z/src/LzmaDec.h index 6741a644..dcb146f5 100644 --- a/ext/VFS/ext/7z/src/LzmaDec.h +++ b/ext/VFS/ext/7z/src/LzmaDec.h @@ -4,7 +4,7 @@ #ifndef __LZMA_DEC_H #define __LZMA_DEC_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/LzmaEnc.h b/ext/VFS/ext/7z/src/LzmaEnc.h index 7573ba01..b50a953d 100644 --- a/ext/VFS/ext/7z/src/LzmaEnc.h +++ b/ext/VFS/ext/7z/src/LzmaEnc.h @@ -4,7 +4,7 @@ #ifndef __LZMA_ENC_H #define __LZMA_ENC_H -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/LzmaLib.h b/ext/VFS/ext/7z/src/LzmaLib.h index 55e1e114..0dff2b60 100644 --- a/ext/VFS/ext/7z/src/LzmaLib.h +++ b/ext/VFS/ext/7z/src/LzmaLib.h @@ -4,7 +4,7 @@ #ifndef __LZMA_LIB_H #define __LZMA_LIB_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/Ppmd.h b/ext/VFS/ext/7z/src/Ppmd.h index d62df4d3..42d17284 100644 --- a/ext/VFS/ext/7z/src/Ppmd.h +++ b/ext/VFS/ext/7z/src/Ppmd.h @@ -5,7 +5,7 @@ This code is based on PPMd var.H (2001): Dmitry Shkarin : Public domain */ #ifndef __PPMD_H #define __PPMD_H -#include "Types.h" +#include "types.h" #include "CpuArch.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/Sha256.h b/ext/VFS/ext/7z/src/Sha256.h index 26d1e3af..8b7121e8 100644 --- a/ext/VFS/ext/7z/src/Sha256.h +++ b/ext/VFS/ext/7z/src/Sha256.h @@ -4,7 +4,7 @@ #ifndef __CRYPTO_SHA256_H #define __CRYPTO_SHA256_H -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/Threads.h b/ext/VFS/ext/7z/src/Threads.h index 6a7afa82..9ff25dad 100644 --- a/ext/VFS/ext/7z/src/Threads.h +++ b/ext/VFS/ext/7z/src/Threads.h @@ -4,7 +4,7 @@ #ifndef __7Z_THREADS_H #define __7Z_THREADS_H -#include "Types.h" +#include "types.h" #ifdef __cplusplus extern "C" { diff --git a/ext/VFS/ext/7z/src/XzCrc64.h b/ext/VFS/ext/7z/src/XzCrc64.h index 05d0d09c..0444f5ea 100644 --- a/ext/VFS/ext/7z/src/XzCrc64.h +++ b/ext/VFS/ext/7z/src/XzCrc64.h @@ -6,7 +6,7 @@ #include -#include "Types.h" +#include "types.h" EXTERN_C_BEGIN diff --git a/ext/VFS/ext/7z/src/Types.h b/ext/VFS/ext/7z/src/types.h similarity index 95% rename from ext/VFS/ext/7z/src/Types.h rename to ext/VFS/ext/7z/src/types.h index f193ce2f..53c6a948 100644 --- a/ext/VFS/ext/7z/src/Types.h +++ b/ext/VFS/ext/7z/src/types.h @@ -1,4 +1,4 @@ -/* Types.h -- Basic types +/* types.h -- Basic types 2010-10-09 : Igor Pavlov : Public domain */ #ifndef __7Z_TYPES_H diff --git a/ext/VFS/include/vfs/Tools/vfs_hp_timer.h b/ext/VFS/include/vfs/Tools/vfs_hp_timer.h index dd198cf5..6272ebbd 100644 --- a/ext/VFS/include/vfs/Tools/vfs_hp_timer.h +++ b/ext/VFS/include/vfs/Tools/vfs_hp_timer.h @@ -27,7 +27,7 @@ #include #ifdef WIN32 - #include + #include #elif __linux__ #include #endif diff --git a/ext/export/src/export/jsd/structure.cpp b/ext/export/src/export/jsd/structure.cpp index 7f234e4f..e93bf047 100644 --- a/ext/export/src/export/jsd/structure.cpp +++ b/ext/export/src/export/jsd/structure.cpp @@ -2,7 +2,7 @@ #include #include -#include +#include #include #include #include diff --git a/ext/export/src/export/sti/Image.h b/ext/export/src/export/sti/Image.h index 9a207295..8de3ddd0 100644 --- a/ext/export/src/export/sti/Image.h +++ b/ext/export/src/export/sti/Image.h @@ -1,7 +1,7 @@ #ifndef _IMAGE_H_ #define _IMAGE_H_ -#include "Types.h" +#include "types.h" #include "himage.h" #include diff --git a/ext/export/src/export/sti/STCI_lib.cpp b/ext/export/src/export/sti/STCI_lib.cpp index 0b82d716..16a79489 100644 --- a/ext/export/src/export/sti/STCI_lib.cpp +++ b/ext/export/src/export/sti/STCI_lib.cpp @@ -4,7 +4,7 @@ #include "imgfmt.h" #include "himage.h" -#include "Types.h" +#include "types.h" #include #include #include diff --git a/ext/export/src/export/sti/STCI_lib.h b/ext/export/src/export/sti/STCI_lib.h index df6ac1ad..c4afc856 100644 --- a/ext/export/src/export/sti/STCI_lib.h +++ b/ext/export/src/export/sti/STCI_lib.h @@ -1,4 +1,4 @@ -#include "Types.h" +#include "types.h" #include "himage.h" #include diff --git a/ext/export/src/export/sti/stci_image_utils.h b/ext/export/src/export/sti/stci_image_utils.h index 258baec7..09092153 100644 --- a/ext/export/src/export/sti/stci_image_utils.h +++ b/ext/export/src/export/sti/stci_image_utils.h @@ -1,7 +1,7 @@ #ifndef _STCI_IMAGE_UTILS_H_ #define _STCI_IMAGE_UTILS_H_ -#include "Types.h" +#include "types.h" #include "himage.h" #include #include diff --git a/ext/export/src/ja2/imgfmt.h b/ext/export/src/ja2/imgfmt.h index e88f7eaf..82ed3429 100644 --- a/ext/export/src/ja2/imgfmt.h +++ b/ext/export/src/ja2/imgfmt.h @@ -8,7 +8,7 @@ // * SubRectInfo's (usNumberOfRects > 0, size = usNumberOfSubRects * sizeof(SubRectInfo) ), uncompressed // * Bytes of image data, possibly compressed -#include "Types.h" +#include "types.h" #define STCI_ID_STRING "STCI" #define STCI_ID_LEN 4 diff --git a/ext/export/src/ja2/Types.h b/ext/export/src/ja2/types.h similarity index 100% rename from ext/export/src/ja2/Types.h rename to ext/export/src/ja2/types.h diff --git a/i18n/ExportStrings.cpp b/i18n/ExportStrings.cpp index b79841b9..c390cb17 100644 --- a/i18n/ExportStrings.cpp +++ b/i18n/ExportStrings.cpp @@ -3,12 +3,12 @@ #include "Map Screen Interface.h" #include "personnel.h" #include "soldier profile type.h" -#include "interface.h" +#include "Interface.h" #include "Keys.h" #include "Merc Contract.h" #include "Campaign Types.h" -#include "Finances.h" -#include "Laptop.h" +#include "finances.h" +#include "laptop.h" #include #include @@ -68,7 +68,7 @@ namespace Loc } #include "Assignments.h" -#include "History.h" +#include "history.h" template void ExportSection(vfs::PropertyContainer& props, const vfs::String::char_t* section_name, T* strings, int min, int max) diff --git a/i18n/Multi Language Graphic Utils.cpp b/i18n/Multi Language Graphic Utils.cpp index af383bd7..2530e505 100644 --- a/i18n/Multi Language Graphic Utils.cpp +++ b/i18n/Multi Language Graphic Utils.cpp @@ -1,7 +1,7 @@ #include "builddefines.h" #include "stdio.h" -#include "Windows.h" -#include "Types.h" +#include "windows.h" +#include "types.h" #include "Multi Language Graphic Utils.h" //SB diff --git a/i18n/_ChineseText.cpp b/i18n/_ChineseText.cpp index fa9f7f99..64e7f38f 100644 --- a/i18n/_ChineseText.cpp +++ b/i18n/_ChineseText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("CHINESE") #if defined( CHINESE ) - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_DutchText.cpp b/i18n/_DutchText.cpp index c2413fac..123fe21d 100644 --- a/i18n/_DutchText.cpp +++ b/i18n/_DutchText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("DUTCH") #if defined( DUTCH ) - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_EnglishText.cpp b/i18n/_EnglishText.cpp index 00cee405..022d8012 100644 --- a/i18n/_EnglishText.cpp +++ b/i18n/_EnglishText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("ENGLISH") #if defined( ENGLISH ) - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_FrenchText.cpp b/i18n/_FrenchText.cpp index cc9980cb..0b0bfa83 100644 --- a/i18n/_FrenchText.cpp +++ b/i18n/_FrenchText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("FRENCH") #ifdef FRENCH - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_GermanText.cpp b/i18n/_GermanText.cpp index cba8f6e5..04b449d0 100644 --- a/i18n/_GermanText.cpp +++ b/i18n/_GermanText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("GERMAN") #ifdef GERMAN - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_ItalianText.cpp b/i18n/_ItalianText.cpp index c9e9dd39..a5e2b340 100644 --- a/i18n/_ItalianText.cpp +++ b/i18n/_ItalianText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("ITALIAN") #if defined( ITALIAN ) - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_Ja25ChineseText.cpp b/i18n/_Ja25ChineseText.cpp index 1bfcf23e..94e28304 100644 --- a/i18n/_Ja25ChineseText.cpp +++ b/i18n/_Ja25ChineseText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("CHINESE") #ifdef CHINESE - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25DutchText.cpp b/i18n/_Ja25DutchText.cpp index 396f8ac5..33b81428 100644 --- a/i18n/_Ja25DutchText.cpp +++ b/i18n/_Ja25DutchText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("DUTCH") #ifdef DUTCH - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25EnglishText.cpp b/i18n/_Ja25EnglishText.cpp index 70a0c7e2..aaae4773 100644 --- a/i18n/_Ja25EnglishText.cpp +++ b/i18n/_Ja25EnglishText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("ENGLISH") #ifdef ENGLISH - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25FrenchText.cpp b/i18n/_Ja25FrenchText.cpp index 17f9fa2a..630fc5fe 100644 --- a/i18n/_Ja25FrenchText.cpp +++ b/i18n/_Ja25FrenchText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("FRENCH") #ifdef FRENCH - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25GermanText.cpp b/i18n/_Ja25GermanText.cpp index 663aba59..c8c97c16 100644 --- a/i18n/_Ja25GermanText.cpp +++ b/i18n/_Ja25GermanText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("GERMAN") #ifdef GERMAN - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25ItalianText.cpp b/i18n/_Ja25ItalianText.cpp index 06d7f298..1ffa7c5c 100644 --- a/i18n/_Ja25ItalianText.cpp +++ b/i18n/_Ja25ItalianText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("ITALIAN") #ifdef ITALIAN - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25PolishText.cpp b/i18n/_Ja25PolishText.cpp index f7835402..1034b458 100644 --- a/i18n/_Ja25PolishText.cpp +++ b/i18n/_Ja25PolishText.cpp @@ -3,8 +3,8 @@ //#pragma setlocale("POLISH") #ifdef POLISH - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_Ja25RussianText.cpp b/i18n/_Ja25RussianText.cpp index 77e48edd..fc037607 100644 --- a/i18n/_Ja25RussianText.cpp +++ b/i18n/_Ja25RussianText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("RUSSIAN") #ifdef RUSSIAN - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible diff --git a/i18n/_PolishText.cpp b/i18n/_PolishText.cpp index a395a803..028a6ce6 100644 --- a/i18n/_PolishText.cpp +++ b/i18n/_PolishText.cpp @@ -3,8 +3,8 @@ //#pragma setlocale("POLISH") #if defined( POLISH ) - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/_RussianText.cpp b/i18n/_RussianText.cpp index b5bdf85d..3b0a21c7 100644 --- a/i18n/_RussianText.cpp +++ b/i18n/_RussianText.cpp @@ -2,8 +2,8 @@ //#pragma setlocale("RUSSIAN") #if defined( RUSSIAN ) - #include "text.h" - #include "Fileman.h" + #include "Text.h" + #include "FileMan.h" #include "Scheduling.h" #include "EditorMercs.h" #include "Item Statistics.h" diff --git a/i18n/include/Text.h b/i18n/include/Text.h index 12584904..d9bb16b0 100644 --- a/i18n/include/Text.h +++ b/i18n/include/Text.h @@ -1,7 +1,7 @@ #ifndef __TEXT_H #define __TEXT_H -#include "items.h" +#include "Items.h" #include "types.h" #include "mapscreen.h" #include "XML_Language.h" diff --git a/i18n/include/language.hpp b/i18n/include/language.hpp index bd895bcc..c310e6fd 100644 --- a/i18n/include/language.hpp +++ b/i18n/include/language.hpp @@ -1,6 +1,6 @@ #pragma once -#include +#include namespace i18n { enum class Lang diff --git a/lua/Lua Interpreter.h b/lua/Lua Interpreter.h index 8be61dfe..bef02328 100644 --- a/lua/Lua Interpreter.h +++ b/lua/Lua Interpreter.h @@ -7,7 +7,7 @@ extern "C" { #include "lualib.h" } -#include "Types.h" +#include "types.h" typedef struct { STR8 name; diff --git a/lua/lua.cpp b/lua/lua.cpp index 4bd4b181..b3d1cb32 100644 --- a/lua/lua.cpp +++ b/lua/lua.cpp @@ -2,7 +2,7 @@ #include #include #include "Lua Interpreter.h" -#include +#include #include "MemMan.h" lua_State *L; diff --git a/lua/lua_class_interface.cpp b/lua/lua_class_interface.cpp index b9f950b9..4979561c 100644 --- a/lua/lua_class_interface.cpp +++ b/lua/lua_class_interface.cpp @@ -1,6 +1,6 @@ #include "lua_class_interface.h" -#include +#include #define ARRAY_INDEX " idx" // The space is intentional to make this an out-of-band field diff --git a/lua/lua_state.cpp b/lua/lua_state.cpp index 2b11e1b7..f2c7b34d 100644 --- a/lua/lua_state.cpp +++ b/lua/lua_state.cpp @@ -1,5 +1,5 @@ #include "lua_state.h" -#include +#include #include "sgp_logger.h" #include diff --git a/lua/lwstring.cpp b/lua/lwstring.cpp index 83cb1a24..2e25f384 100644 --- a/lua/lwstring.cpp +++ b/lua/lwstring.cpp @@ -1,5 +1,5 @@ #include "builddefines.h" -#include +#include #include "MemMan.h" diff --git a/lua/lwstring.h b/lua/lwstring.h index 306e3fda..be3ba5b9 100644 --- a/lua/lwstring.h +++ b/lua/lwstring.h @@ -15,7 +15,7 @@ extern "C" { #include } -#include "Types.h" +#include "types.h" typedef struct { int len; diff --git a/sgp/Button System.cpp b/sgp/Button System.cpp index 9ccc6bc3..81308e21 100644 --- a/sgp/Button System.cpp +++ b/sgp/Button System.cpp @@ -8,9 +8,9 @@ #include #include #include - #include "debug.h" + #include "DEBUG.H" #include "input.h" - #include "memman.h" + #include "MemMan.h" #include "english.h" #include "vobject.h" #include "vobject_blitters.h" @@ -24,7 +24,7 @@ #ifdef _JA2_RENDER_DIRTY #include "Font Control.h" #include "Render Dirty.h" - #include "utilities.h" + #include "Utilities.h" #endif #include diff --git a/sgp/Compression.cpp b/sgp/Compression.cpp index b9922aae..7de1d562 100644 --- a/sgp/Compression.cpp +++ b/sgp/Compression.cpp @@ -1,5 +1,5 @@ #include "MemMan.h" - #include "debug.h" + #include "DEBUG.H" #include "zlib.h" diff --git a/sgp/Cursor Control.h b/sgp/Cursor Control.h index bd3404ca..43553d70 100644 --- a/sgp/Cursor Control.h +++ b/sgp/Cursor Control.h @@ -1,12 +1,12 @@ #ifndef __CURSOR_DATABASE_ #define __CURSOR_DATABASE_ -#include "Types.h" +#include "types.h" #include "FileMan.h" -#include "VObject.h" -#include "VSurface.h" +#include "vobject.h" +#include "vsurface.h" -#include "Video.h" +#include "video.h" #ifdef __cplusplus extern "C" { diff --git a/sgp/DEBUG.H b/sgp/DEBUG.H index 1d0d0c3e..4339ff49 100644 --- a/sgp/DEBUG.H +++ b/sgp/DEBUG.H @@ -1,6 +1,6 @@ //************************************************************************** // -// Filename : debug.h +// Filename : DEBUG.H // // Purpose : prototypes for the debug manager // diff --git a/sgp/DEBUG.cpp b/sgp/DEBUG.cpp index 2aad673b..c7306245 100644 --- a/sgp/DEBUG.cpp +++ b/sgp/DEBUG.cpp @@ -28,7 +28,7 @@ #include #include #include - #include "debug.h" + #include "DEBUG.H" //Kris addition #include "screenids.h" @@ -39,7 +39,7 @@ // CJC added #ifndef _NO_DEBUG_TXT - #include "fileman.h" + #include "FileMan.h" #endif #include "GameSettings.h" #include "SaveLoadGame.h" diff --git a/sgp/DirectDraw Calls.cpp b/sgp/DirectDraw Calls.cpp index 99fa328f..4b5451ab 100644 --- a/sgp/DirectDraw Calls.cpp +++ b/sgp/DirectDraw Calls.cpp @@ -2,7 +2,7 @@ #include "DirectDraw Calls.h" #include - #include "debug.h" + #include "DEBUG.H" #include "vobject_blitters.h" // DirectDrawSurface2 Calls diff --git a/sgp/DirectX Common.cpp b/sgp/DirectX Common.cpp index 9c6daefb..403fbb30 100644 --- a/sgp/DirectX Common.cpp +++ b/sgp/DirectX Common.cpp @@ -6,7 +6,7 @@ #include #include "DirectX Common.h" #include - #include "debug.h" + #include "DEBUG.H" void DirectXZeroMem ( void* pMemory, int nSize ) { diff --git a/sgp/FileMan.cpp b/sgp/FileMan.cpp index 6ad5bcf5..c141ddf1 100644 --- a/sgp/FileMan.cpp +++ b/sgp/FileMan.cpp @@ -24,7 +24,7 @@ // Includes // //************************************************************************** - #include "Types.h" + #include "types.h" #include #include #include @@ -34,7 +34,7 @@ #include "windows.h" #include "FileMan.h" #include "MemMan.h" - #include "Debug.h" + #include "DEBUG.H" #include "LibraryDataBase.h" #include "io.h" #include "sgp_logger.h" diff --git a/sgp/FileMan.h b/sgp/FileMan.h index bc860fc8..251749b4 100644 --- a/sgp/FileMan.h +++ b/sgp/FileMan.h @@ -20,7 +20,7 @@ //************************************************************************** #include "types.h" -#include "Windows.h" +#include "windows.h" diff --git a/sgp/Font.cpp b/sgp/Font.cpp index d853c542..63b02569 100644 --- a/sgp/Font.cpp +++ b/sgp/Font.cpp @@ -8,10 +8,10 @@ #include #include "sgp.h" #include "pcx.h" - #include "memman.h" - #include "fileman.h" + #include "MemMan.h" + #include "FileMan.h" #include "Font.h" - #include "Debug.h" + #include "DEBUG.H" #include "video.h" diff --git a/sgp/Font.h b/sgp/Font.h index 16802d61..a48ff41b 100644 --- a/sgp/Font.h +++ b/sgp/Font.h @@ -1,7 +1,7 @@ #ifndef __FONT_H_ #define __FONT_H_ -#include "Types.h" +#include "types.h" #include "himage.h" #include "vobject.h" //#ifdef WINFONTS diff --git a/sgp/LibraryDataBase.cpp b/sgp/LibraryDataBase.cpp index dd5bd67e..acf75294 100644 --- a/sgp/LibraryDataBase.cpp +++ b/sgp/LibraryDataBase.cpp @@ -1,11 +1,11 @@ - #include "Types.h" + #include "types.h" #include "windows.h" #include "FileMan.h" #include "LibraryDataBase.h" #include "MemMan.h" #include "stdio.h" #include "WCheck.h" - #include "Debug.h" + #include "DEBUG.H" #include "video.h" diff --git a/sgp/LibraryDataBase.h b/sgp/LibraryDataBase.h index 86922d8a..06ba02fd 100644 --- a/sgp/LibraryDataBase.h +++ b/sgp/LibraryDataBase.h @@ -1,7 +1,7 @@ #ifndef _LIBRARY_DATABASE_H #define _LIBRARY_DATABASE_H -#include "Types.h" +#include "types.h" #include "windows.h" #include "FileMan.h" diff --git a/sgp/MemMan.cpp b/sgp/MemMan.cpp index caa545e8..06580b1c 100644 --- a/sgp/MemMan.cpp +++ b/sgp/MemMan.cpp @@ -24,7 +24,7 @@ #include #include #include "MemMan.h" - #include "Debug.h" + #include "DEBUG.H" #include #include "sgp_logger.h" #ifdef _DEBUG diff --git a/sgp/PCX.cpp b/sgp/PCX.cpp index 25eb2cb2..4954e97a 100644 --- a/sgp/PCX.cpp +++ b/sgp/PCX.cpp @@ -1,7 +1,7 @@ #include #include "pcx.h" - #include "memman.h" - #include "fileman.h" + #include "MemMan.h" + #include "FileMan.h" // Local typedefs diff --git a/sgp/Random.cpp b/sgp/Random.cpp index d78445dd..a413eae5 100644 --- a/sgp/Random.cpp +++ b/sgp/Random.cpp @@ -1,5 +1,5 @@ -#include "Random.h" -#include "debug control.h" +#include "random.h" +#include "Debug Control.h" extern bool is_client; extern bool is_server; diff --git a/sgp/SMACK.H b/sgp/SMACK.H index 2bb08aeb..ff9f7488 100644 --- a/sgp/SMACK.H +++ b/sgp/SMACK.H @@ -5,7 +5,7 @@ #ifndef __RADRES__ -#include "rad.h" +#include "RAD.H" RADDEFSTART diff --git a/sgp/STCI.cpp b/sgp/STCI.cpp index 7a117e57..9187cee3 100644 --- a/sgp/STCI.cpp +++ b/sgp/STCI.cpp @@ -3,8 +3,8 @@ #include "FileMan.h" #include "imgfmt.h" #include "himage.h" - #include "Types.h" - #include "Debug.h" + #include "types.h" + #include "DEBUG.H" #include "WCheck.h" BOOLEAN STCILoadRGB( HIMAGE hImage, UINT16 fContents, HWFILE hFile, STCIHeader * pHeader ); diff --git a/sgp/WinFont.cpp b/sgp/WinFont.cpp index 0760c928..8836519a 100644 --- a/sgp/WinFont.cpp +++ b/sgp/WinFont.cpp @@ -10,16 +10,16 @@ #include #include #include "sgp.h" -#include "memman.h" -#include "fileman.h" +#include "MemMan.h" +#include "FileMan.h" #include "Font.h" -#include "Debug.h" +#include "DEBUG.H" #include "vsurface.h" #include "vsurface_private.h" #include "DirectX Common.h" #include #include "winfont.h" -#include "font.h" +#include "Font.h" #include "Font Control.h" #include "GameSettings.h" #include diff --git a/sgp/himage.cpp b/sgp/himage.cpp index f2c84bdd..71582fca 100644 --- a/sgp/himage.cpp +++ b/sgp/himage.cpp @@ -3,14 +3,14 @@ #include #include "types.h" #include "string.h" - #include "debug.h" - #include "fileman.h" + #include "DEBUG.H" + #include "FileMan.h" #include "himage.h" #include "impTGA.h" #include "pcx.h" #include "STCI.h" #include "PngLoader.h" - #include "wcheck.h" + #include "WCheck.h" #include "Compression.h" #include "vobject.h" #include "vobject_blitters.h" diff --git a/sgp/imgfmt.h b/sgp/imgfmt.h index 6bdb6919..cfff1431 100644 --- a/sgp/imgfmt.h +++ b/sgp/imgfmt.h @@ -8,7 +8,7 @@ // * SubRectInfo's (usNumberOfRects > 0, size = usNumberOfSubRects * sizeof(SubRectInfo) ), uncompressed // * Bytes of image data, possibly compressed -#include "Types.h" +#include "types.h" #define STCI_ID_STRING "STCI" #define STCI_ID_LEN 4 diff --git a/sgp/impTGA.cpp b/sgp/impTGA.cpp index 8c4564c0..04b52dc6 100644 --- a/sgp/impTGA.cpp +++ b/sgp/impTGA.cpp @@ -17,12 +17,12 @@ //************************************************************************** #include "types.h" - #include "Fileman.h" - #include "memman.h" + #include "FileMan.h" + #include "MemMan.h" #include "WCheck.h" #include "himage.h" #include "string.h" - #include "debug.h" + #include "DEBUG.H" #include "video.h" #include "impTGA.h" diff --git a/sgp/input.cpp b/sgp/input.cpp index d3f51474..7b760e6d 100644 --- a/sgp/input.cpp +++ b/sgp/input.cpp @@ -11,9 +11,9 @@ #include #include #include - #include "debug.h" + #include "DEBUG.H" #include "input.h" - #include "memman.h" + #include "MemMan.h" #include "english.h" #include "video.h" #include "local.h" diff --git a/sgp/mousesystem.cpp b/sgp/mousesystem.cpp index a9fb22c2..f57129bf 100644 --- a/sgp/mousesystem.cpp +++ b/sgp/mousesystem.cpp @@ -15,14 +15,14 @@ #include #include #include - #include "debug.h" + #include "DEBUG.H" #include "input.h" - #include "memman.h" + #include "MemMan.h" #include "line.h" #include "video.h" #define BASE_REGION_FLAGS (MSYS_REGION_ENABLED | MSYS_SET_CURSOR) #ifdef _JA2_RENDER_DIRTY - #include "render dirty.h" + #include "Render Dirty.h" #include "Font Control.h" #endif #include "english.h" diff --git a/sgp/random.h b/sgp/random.h index 008c3c68..446fc8d3 100644 --- a/sgp/random.h +++ b/sgp/random.h @@ -3,8 +3,8 @@ #define BMP_RANDOM -#include "Types.h" -#include "Debug.h" +#include "types.h" +#include "DEBUG.H" #include "GameSettings.h" //IMPORTANT: Changing this define will invalidate the JA2 save. If this is necessary, please ifdef your own value. diff --git a/sgp/sgp.cpp b/sgp/sgp.cpp index 07518b0b..b501a0a1 100644 --- a/sgp/sgp.cpp +++ b/sgp/sgp.cpp @@ -7,17 +7,17 @@ #include #include "sgp.h" #include "vobject.h" - #include "font.h" + #include "Font.h" #include "local.h" - #include "Fileman.h" + #include "FileMan.h" #include "input.h" - #include "Random.h" + #include "random.h" #include "gameloop.h" #include "soundman.h" #include "JA2 Splash.h" #include "Timer Control.h" #include "LibraryDataBase.h" - #include "utilities.h" + #include "Utilities.h" #include "GameSettings.h" #include "input.h" @@ -51,7 +51,7 @@ #include "english.h" #include "wine.h" - #include "BuildDefines.h" + #include "builddefines.h" #include "Intro.h" #ifndef WIN32_LEAN_AND_MEAN diff --git a/sgp/sgp.h b/sgp/sgp.h index 138628da..2c01a0b5 100644 --- a/sgp/sgp.h +++ b/sgp/sgp.h @@ -4,7 +4,7 @@ #include "local.h" #include "types.h" #include "timer.h" -#include "debug.h" +#include "DEBUG.H" #include "video.h" diff --git a/sgp/sgp_logger.cpp b/sgp/sgp_logger.cpp index dc82bbde..6499adc9 100644 --- a/sgp/sgp_logger.cpp +++ b/sgp/sgp_logger.cpp @@ -1,8 +1,8 @@ #include "sgp_logger.h" -#include "Debug.h" +#include "DEBUG.H" #include "Font Control.h" -#include "Message.h" +#include "message.h" #include static inline void flush_screen(std::wstringstream& stream) diff --git a/sgp/shading.cpp b/sgp/shading.cpp index 32155139..19a46ff2 100644 --- a/sgp/shading.cpp +++ b/sgp/shading.cpp @@ -1,6 +1,6 @@ #include "DirectDraw Calls.h" #include - #include "debug.h" + #include "DEBUG.H" #include "video.h" #include "himage.h" #include "vobject.h" diff --git a/sgp/soundman.cpp b/sgp/soundman.cpp index 02d33d3e..663f5b87 100644 --- a/sgp/soundman.cpp +++ b/sgp/soundman.cpp @@ -11,7 +11,7 @@ #include #include "soundman.h" #include "FileMan.h" - #include "debug.h" + #include "DEBUG.H" #include "MemMan.h" #include "random.h" #include "fmod.h" diff --git a/sgp/Types.h b/sgp/types.h similarity index 100% rename from sgp/Types.h rename to sgp/types.h diff --git a/sgp/video.cpp b/sgp/video.cpp index f6ca2caf..bbd93c4b 100644 --- a/sgp/video.cpp +++ b/sgp/video.cpp @@ -1,16 +1,16 @@ #include "types.h" -#include "Video.h" +#include "video.h" #include "vobject_blitters.h" #include "sgp.h" #include #include #include "renderworld.h" #include "Render Dirty.h" -#include "fade screen.h" +#include "Fade Screen.h" #include "impTGA.h" -#include "timer control.h" -#include "Fileman.h" -#include "Input.h" +#include "Timer Control.h" +#include "FileMan.h" +#include "input.h" #include "GameSettings.h" #include "sgp_logger.h" @@ -18,8 +18,8 @@ #include #include -#include "Local.h" -#include "text.h" +#include "local.h" +#include "Text.h" #ifndef _MT diff --git a/sgp/video.h b/sgp/video.h index 02527b3a..16bd664f 100644 --- a/sgp/video.h +++ b/sgp/video.h @@ -5,11 +5,11 @@ #include #include -#include "Local.h" -#include "Debug.h" -#include "Types.h" +#include "local.h" +#include "DEBUG.H" +#include "types.h" #include "DirectDraw Calls.h" -#include "VSurface.h" +#include "vsurface.h" #define BUFFER_READY 0x00 #define BUFFER_BUSY 0x01 diff --git a/sgp/vobject.cpp b/sgp/vobject.cpp index 154c2c5d..1276bb0c 100644 --- a/sgp/vobject.cpp +++ b/sgp/vobject.cpp @@ -1,10 +1,10 @@ #include "DirectDraw Calls.h" #include -#include "debug.h" +#include "DEBUG.H" #include "video.h" #include "himage.h" #include "vobject.h" -#include "wcheck.h" +#include "WCheck.h" #include "vobject_blitters.h" #include "sgp.h" diff --git a/sgp/vobject_blitters.cpp b/sgp/vobject_blitters.cpp index 21225e64..6637db9e 100644 --- a/sgp/vobject_blitters.cpp +++ b/sgp/vobject_blitters.cpp @@ -1,10 +1,10 @@ #include "DirectDraw Calls.h" #include - #include "debug.h" + #include "DEBUG.H" #include "video.h" // JA2 #include "himage.h" #include "vobject.h" - #include "wcheck.h" + #include "WCheck.h" #include "vobject.h" #include "vobject_blitters.h" #include "shading.h" diff --git a/sgp/vsurface.cpp b/sgp/vsurface.cpp index 905cf893..07538126 100644 --- a/sgp/vsurface.cpp +++ b/sgp/vsurface.cpp @@ -1,12 +1,12 @@ #include "DirectDraw Calls.h" #include #include -#include "debug.h" +#include "DEBUG.H" #include "video.h" #include "himage.h" #include "vsurface.h" #include "vsurface_private.h" -#include "wcheck.h" +#include "WCheck.h" #include "vobject_blitters.h" extern void SetClippingRect(SGPRect *clip); diff --git a/sgp/ZCONF.H b/sgp/zconf.h similarity index 95% rename from sgp/ZCONF.H rename to sgp/zconf.h index 38df56c4..428f3905 100644 --- a/sgp/ZCONF.H +++ b/sgp/zconf.h @@ -3,7 +3,7 @@ * For conditions of distribution and use, see copyright notice in zlib.h */ -/* $Id: ZCONF.H,v 1.2 2004/03/16 02:00:39 digicrab Exp $ */ +/* $Id: zconf.h,v 1.2 2004/03/16 02:00:39 digicrab Exp $ */ #ifndef _ZCONF_H #define _ZCONF_H diff --git a/sgp/ZLIB.H b/sgp/zlib.h similarity index 100% rename from sgp/ZLIB.H rename to sgp/zlib.h