BUGFIX 538 - Added a condition so that if a door is not openable, iChance will be reset to 0 in time for the merc to make the "this is impossible" speech.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2011-06-21 16:46:35 +00:00
parent 9073f66572
commit edf1aaa302
+7 -2
View File
@@ -553,8 +553,6 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
iSkill -= GetSkillCheckPenaltyForFatigue( pSoldier, iSkill );
iChance = iSkill + bChanceMod;
////////////////////////////////////////////////////////////////////////
// SANDRO - STOMP - character traits and disabilities modifiers
@@ -634,6 +632,13 @@ INT32 SkillCheck( SOLDIERTYPE * pSoldier, INT8 bReason, INT8 bChanceMod )
}
//////////////////////////////////////////////////////////////////////
// CHRISL: If lock is flagged OPENING_NOT_POSSIBLE, then reset iChance to 0 regardless of mercs skills. Also, moved this check to after personality and
// disability checks since an unopenable door isn't going to suddenly be openable just cause we have some other bonus.
if(bChanceMod != -100)
iChance = iSkill + bChanceMod;
else
iChance = 0;
// silversurfer: moved this down here where it belongs
// if this wasn't the last check a merc with certain disability modifiers would never completely fail
// to do something and would never do his speech telling that he can't do this