diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index 800f47c35..66e3cf511 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -697,7 +697,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named // ATE: Display message that deadlock occured... LiveMessage( "Breaking Deadlock" ); - ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"Aborting AI deadlock for [%d] %s %s data %d", pSoldier->ubID.i, pSoldier->GetName(), utf8_to_wstring(std::string(szAction[pSoldier->aiData.bAction])), pSoldier->aiData.usActionData); + ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"Aborting AI deadlock for [%d] %s %s data %d", pSoldier->ubID.i, pSoldier->GetName(), utf8_to_wstring(std::string(szAction[pSoldier->aiData.bAction])).c_str(), pSoldier->aiData.usActionData); DebugAI(String("Aborting AI deadlock for [%d] %s data %d", pSoldier->ubID, szAction[pSoldier->aiData.bAction], pSoldier->aiData.usActionData)); #ifdef JA2TESTVERSION