Strip dead per-language .slf entries from gGameLibaries

InitializeFileDatabase, the only reader of gGameLibaries[], is called
nowhere in the tree — VFS replaced this legacy loader. Delete the
7 #ifdef GERMAN/POLISH/DUTCH/ITALIAN/RUSSIAN/FRENCH/CHINESE entries
outright rather than runtime-selecting them.

NPC.h: two commented-out #if defined(CRIPPLED_VERSION)||defined(RUSSIAN)
triplets. AimMembers.cpp: two commented-out #ifdef POLISH character-remap
switch blocks. All already-dead. Verify grep for language macros outside
i18n/ now returns only unrelated hits (filename literal, dev-tool CLI flag,
stray comment, historical prose) — no #ifdef guards left.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-07-21 09:46:41 -03:00
committed by majcosta
co-authored by Claude Sonnet 5
parent bada3ef31a
commit ee098125e6
4 changed files with 0 additions and 107 deletions
-5
View File
@@ -38,9 +38,6 @@
typedef struct
{
//SB: unify structure for all versions
// #if defined( CRIPPLED_VERSION ) || defined( RUSSIAN )
// UINT8 ubIdentifier[4];
// #endif
UINT16 fFlags;
@@ -74,9 +71,7 @@ typedef struct
INT16 sActionData; // special action value
//SB: unify structure for all versions
//#if !defined( CRIPPLED_VERSION ) && !defined( RUSSIAN )
UINT8 ubUnused[4];
//#endif
} _old_NPCQuoteInfo; // 32 bytes