Strip dead per-language .slf entries from gGameLibaries

InitializeFileDatabase, the only reader of gGameLibaries[], is called
nowhere in the tree — VFS replaced this legacy loader. Delete the
7 #ifdef GERMAN/POLISH/DUTCH/ITALIAN/RUSSIAN/FRENCH/CHINESE entries
outright rather than runtime-selecting them.

NPC.h: two commented-out #if defined(CRIPPLED_VERSION)||defined(RUSSIAN)
triplets. AimMembers.cpp: two commented-out #ifdef POLISH character-remap
switch blocks. All already-dead. Verify grep for language macros outside
i18n/ now returns only unrelated hits (filename literal, dev-tool CLI flag,
stray comment, historical prose) — no #ifdef guards left.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-07-21 09:46:41 -03:00
committed by majcosta
co-authored by Claude Sonnet 5
parent bada3ef31a
commit ee098125e6
4 changed files with 0 additions and 107 deletions
-24
View File
@@ -30,30 +30,6 @@
LIBRARY_LOADSCREENS,
LIBRARY_INTRO,
#ifdef GERMAN
LIBRARY_GERMAN_DATA,
#endif
#ifdef DUTCH
LIBRARY_DUTCH_DATA,
#endif
#ifdef POLISH
LIBRARY_POLISH_DATA,
#endif
#ifdef ITALIAN
LIBRARY_ITALIAN_DATA,
#endif
#ifdef RUSSIAN
LIBRARY_RUSSIAN_DATA,
#endif
#ifdef FRENCH
LIBRARY_FRENCH_DATA,
#endif
NUMBER_OF_LIBRARIES
};