mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
removed obsolete code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -288,22 +288,9 @@
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#define JA2SP_UB_RPC_TEX_AND_JOHN "RPC_TEX_AND_JOHN"
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#define JA2SP_UB_RANDOM_MANUEL_TEXT "RANDOM_MANUEL_TEXT"
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//#define NUM_DIFF_SETTINGS 4
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DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
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UINT8 MaxDifficultySettingsValues;
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//Difficulty settings
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enum
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{
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GIO_DIFF_EASY,
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GIO_DIFF_MED,
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GIO_DIFF_HARD,
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GIO_DIFF_INSANE,
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GIO_DIFF_NEW = GIO_DIFF_INSANE + 245,
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// NUM_DIFF_SETTINGS,
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};
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enum
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{
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GIO_TRAITS_OLD,
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@@ -1427,12 +1414,11 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 )
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// if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentDifficulty++;
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++iCurrentDifficulty;
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gfReRenderGIOScreen =TRUE;
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}
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else
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@@ -1444,12 +1430,11 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 ) //2
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//if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 ) //2
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentDifficulty++;
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++iCurrentDifficulty;
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gfReRenderGIOScreen =TRUE;
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}
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else
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@@ -2688,7 +2673,6 @@ BOOLEAN RenderGIOScreen()
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_DIF_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDeffSetting[ iCurrentDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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// DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the IMP number Title Text
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RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
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@@ -3060,7 +3044,6 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameUBOptions.fRandomManuelText = GetCurrentTextStyleButtonSetting();
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gGameOptions.ubDifficultyLevel = min( MaxDifficultySettingsValues-1, ( max( 1, (iCurrentDifficulty + 1)) ));
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//gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS-1, ( max( 1, (iCurrentDifficulty + 1)) ));
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gGameOptions.fTurnTimeLimit = FALSE;
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@@ -3168,26 +3151,7 @@ BOOLEAN DoGioMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen
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void DisplayMessageToUserAboutGameDifficulty()
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{
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UINT8 ubDiffLevel = iCurrentDifficulty;
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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/*
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switch( ubDiffLevel )
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{
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case 0:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_NOVICE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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case 1:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERIENCED], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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case 2:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERT], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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case 3:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_INSANE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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}
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*/
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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}
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@@ -3426,22 +3390,9 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define JA2SP_BACKGROUNDS "BACKGROUNDS"
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#define JA2SP_FOODSYSTEM "FOOD_SYSTEM"
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//#define NUM_DIFF_SETTINGS 3
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DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
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DIFFICULTY_SETTINGS_VALUES zDeffSetting[MAX_DIF_LEVEL];
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UINT8 MaxDifficultySettingsValues;
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//Difficulty settings
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enum
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{
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GIO_DIFF_EASY,
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GIO_DIFF_MED,
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GIO_DIFF_HARD,
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GIO_DIFF_INSANE,
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GIO_DIFF_NEW = GIO_DIFF_INSANE + 245,
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// NUM_DIFF_SETTINGS,
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};
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enum
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{
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GIO_TRAITS_OLD,
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@@ -4530,11 +4481,10 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 1 ) //3
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//if ( iCurrentDifficulty < 3 )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentDifficulty++;
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++iCurrentDifficulty;
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gfReRenderGIOScreen =TRUE;
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}
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else
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@@ -4547,11 +4497,10 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 1 ) //2
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//if ( iCurrentDifficulty < 3 )
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{
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PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentDifficulty++;
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++iCurrentDifficulty;
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gfReRenderGIOScreen =TRUE;
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}
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else
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@@ -5757,7 +5706,6 @@ BOOLEAN RenderGIOScreen()
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_DIF_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDeffSetting[ iCurrentDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the IMP number Title Text
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RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
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@@ -6114,7 +6062,6 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameOptions.ubGameStyle = GetCurrentGameStyleButtonSetting();
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gGameOptions.ubDifficultyLevel = min( MaxDifficultySettingsValues, ( max( 1, (iCurrentDifficulty + 1)) ));
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//gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS, ( max( 1, (iCurrentDifficulty + 1)) ));
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gGameOptions.fTurnTimeLimit = FALSE;
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@@ -6213,26 +6160,7 @@ BOOLEAN DoGioMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen
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void DisplayMessageToUserAboutGameDifficulty()
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{
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UINT8 ubDiffLevel = iCurrentDifficulty;
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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/*
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switch( ubDiffLevel )
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{
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case 0:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_NOVICE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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case 1:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERIENCED], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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case 2:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERT], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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case 3:
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_INSANE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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break;
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}
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*/
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DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[iCurrentDifficulty + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
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}
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