removed obsolete code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-31 20:42:20 +00:00
parent fce1904d12
commit ee27f27895
25 changed files with 126 additions and 775 deletions
+9 -81
View File
@@ -288,22 +288,9 @@
#define JA2SP_UB_RPC_TEX_AND_JOHN "RPC_TEX_AND_JOHN"
#define JA2SP_UB_RANDOM_MANUEL_TEXT "RANDOM_MANUEL_TEXT"
//#define NUM_DIFF_SETTINGS 4
DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
UINT8 MaxDifficultySettingsValues;
//Difficulty settings
enum
{
GIO_DIFF_EASY,
GIO_DIFF_MED,
GIO_DIFF_HARD,
GIO_DIFF_INSANE,
GIO_DIFF_NEW = GIO_DIFF_INSANE + 245,
// NUM_DIFF_SETTINGS,
};
enum
{
GIO_TRAITS_OLD,
@@ -1427,12 +1414,11 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 )
// if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 )
{
PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
iCurrentDifficulty++;
++iCurrentDifficulty;
gfReRenderGIOScreen =TRUE;
}
else
@@ -1444,12 +1430,11 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 ) //2
//if ( iCurrentDifficulty < MaxDifficultySettingsValues /*2*/ )
if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 2 ) //2
{
PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
iCurrentDifficulty++;
++iCurrentDifficulty;
gfReRenderGIOScreen =TRUE;
}
else
@@ -2688,7 +2673,6 @@ BOOLEAN RenderGIOScreen()
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_DIF_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDeffSetting[ iCurrentDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
// DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
//Display the IMP number Title Text
RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
@@ -3060,7 +3044,6 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
gGameUBOptions.fRandomManuelText = GetCurrentTextStyleButtonSetting();
gGameOptions.ubDifficultyLevel = min( MaxDifficultySettingsValues-1, ( max( 1, (iCurrentDifficulty + 1)) ));
//gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS-1, ( max( 1, (iCurrentDifficulty + 1)) ));
gGameOptions.fTurnTimeLimit = FALSE;
@@ -3168,26 +3151,7 @@ BOOLEAN DoGioMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen
void DisplayMessageToUserAboutGameDifficulty()
{
UINT8 ubDiffLevel = iCurrentDifficulty;
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
/*
switch( ubDiffLevel )
{
case 0:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_NOVICE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
case 1:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERIENCED], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
case 2:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERT], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
case 3:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_INSANE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
}
*/
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
}
@@ -3426,22 +3390,9 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
#define JA2SP_BACKGROUNDS "BACKGROUNDS"
#define JA2SP_FOODSYSTEM "FOOD_SYSTEM"
//#define NUM_DIFF_SETTINGS 3
DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
DIFFICULTY_SETTINGS_VALUES zDeffSetting[MAX_DIF_LEVEL];
UINT8 MaxDifficultySettingsValues;
//Difficulty settings
enum
{
GIO_DIFF_EASY,
GIO_DIFF_MED,
GIO_DIFF_HARD,
GIO_DIFF_INSANE,
GIO_DIFF_NEW = GIO_DIFF_INSANE + 245,
// NUM_DIFF_SETTINGS,
};
enum
{
GIO_TRAITS_OLD,
@@ -4530,11 +4481,10 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 1 ) //3
//if ( iCurrentDifficulty < 3 )
{
PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
iCurrentDifficulty++;
++iCurrentDifficulty;
gfReRenderGIOScreen =TRUE;
}
else
@@ -4547,11 +4497,10 @@ void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
btn->uiFlags|=(BUTTON_CLICKED_ON);
if ( iCurrentDifficulty < MaxDifficultySettingsValues /*NUM_DIFF_SETTINGS*/ - 1 ) //2
//if ( iCurrentDifficulty < 3 )
{
PlayButtonSound( giGIODifficultyButton[1], BUTTON_SOUND_CLICKED_ON );
iCurrentDifficulty++;
++iCurrentDifficulty;
gfReRenderGIOScreen =TRUE;
}
else
@@ -5757,7 +5706,6 @@ BOOLEAN RenderGIOScreen()
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_DIF_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDeffSetting[ iCurrentDifficulty + 1].szDeffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
//DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentDifficulty + 9 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
//Display the IMP number Title Text
RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
@@ -6114,7 +6062,6 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
gGameOptions.ubGameStyle = GetCurrentGameStyleButtonSetting();
gGameOptions.ubDifficultyLevel = min( MaxDifficultySettingsValues, ( max( 1, (iCurrentDifficulty + 1)) ));
//gGameOptions.ubDifficultyLevel = min( NUM_DIFF_SETTINGS, ( max( 1, (iCurrentDifficulty + 1)) ));
gGameOptions.fTurnTimeLimit = FALSE;
@@ -6213,26 +6160,7 @@ BOOLEAN DoGioMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen
void DisplayMessageToUserAboutGameDifficulty()
{
UINT8 ubDiffLevel = iCurrentDifficulty;
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[ubDiffLevel + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
/*
switch( ubDiffLevel )
{
case 0:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_NOVICE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
case 1:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERIENCED], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
case 2:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_EXPERT], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
case 3:
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zGioDifConfirmText[GIO_CFS_INSANE], GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
break;
}
*/
DoGioMessageBox( MSG_BOX_BASIC_STYLE, zDeffSetting[iCurrentDifficulty + 1].szConfirmText, GAME_INIT_OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO, ConfirmGioDifSettingMessageBoxCallBack );
}