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removed obsolete code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -700,9 +700,9 @@ void ProcessImplicationsOfMeanwhile( void )
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{
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case END_OF_PLAYERS_FIRST_BATTLE:
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if( zDeffSetting[gGameOptions.ubDifficultyLevel].bStrategicAiActionWakeQueen == TRUE )
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//if( gGameOptions.ubDifficultyLevel >= DIF_LEVEL_HARD )
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{ //Wake up the queen earlier to punish the good players!
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if( zDeffSetting[gGameOptions.ubDifficultyLevel].bStrategicAiActionWakeQueen )
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{
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//Wake up the queen earlier to punish the good players!
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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}
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//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 );
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