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removed obsolete code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -570,10 +570,9 @@ BOOLEAN PrepareEnemyForSectorBattle()
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HandleArrivalOfReinforcements( gpBattleGroup );
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// Reinforcement groups? Bring it on!
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// only if not Omerta on a non-insane difficulty level
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if( gGameExternalOptions.gfAllowReinforcements &&
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!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA ) ) )
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//!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) )
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!( ( GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA) && (gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE) ) )
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{
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UINT16 pusMoveDir[4][3];
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UINT8 ubDirNumber = 0;
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@@ -585,7 +584,7 @@ BOOLEAN PrepareEnemyForSectorBattle()
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GenerateDirectionInfos( gWorldSectorX, gWorldSectorY, &ubDirNumber, pusMoveDir, FALSE, TRUE );
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for( unsigned ubIndex = 0; ubIndex < ubDirNumber; ubIndex++ )
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for( unsigned ubIndex = 0; ubIndex < ubDirNumber; ++ubIndex )
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{
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while ( NumMobileEnemiesInSector( SECTORX( pusMoveDir[ ubIndex ][ 0 ] ), SECTORY( pusMoveDir[ ubIndex ][ 0 ] ) ) && GetEnemyGroupInSector( SECTORX( pusMoveDir[ ubIndex][ 0 ] ), SECTORY( pusMoveDir[ ubIndex ][ 0 ] ) ) )
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{
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