removed obsolete code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-31 20:42:20 +00:00
parent fce1904d12
commit ee27f27895
25 changed files with 126 additions and 775 deletions
+3 -4
View File
@@ -570,10 +570,9 @@ BOOLEAN PrepareEnemyForSectorBattle()
HandleArrivalOfReinforcements( gpBattleGroup );
// Reinforcement groups? Bring it on!
// only if not Omerta on a non-insane difficulty level
if( gGameExternalOptions.gfAllowReinforcements &&
!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA ) ) )
//!( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) )
!( ( GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA) && (gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE) ) )
{
UINT16 pusMoveDir[4][3];
UINT8 ubDirNumber = 0;
@@ -585,7 +584,7 @@ BOOLEAN PrepareEnemyForSectorBattle()
GenerateDirectionInfos( gWorldSectorX, gWorldSectorY, &ubDirNumber, pusMoveDir, FALSE, TRUE );
for( unsigned ubIndex = 0; ubIndex < ubDirNumber; ubIndex++ )
for( unsigned ubIndex = 0; ubIndex < ubDirNumber; ++ubIndex )
{
while ( NumMobileEnemiesInSector( SECTORX( pusMoveDir[ ubIndex ][ 0 ] ), SECTORY( pusMoveDir[ ubIndex ][ 0 ] ) ) && GetEnemyGroupInSector( SECTORX( pusMoveDir[ ubIndex][ 0 ] ), SECTORY( pusMoveDir[ ubIndex ][ 0 ] ) ) )
{