removed obsolete code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-31 20:42:20 +00:00
parent fce1904d12
commit ee27f27895
25 changed files with 126 additions and 775 deletions
+2 -45
View File
@@ -2063,34 +2063,7 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
//if ( this->bTeam != CIV_TEAM && this->bTeam != gbPlayerNum)
if ( this->bTeam == ENEMY_TEAM )
{
ubPoints += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
/*
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
ubPoints += gGameExternalOptions.iEasyAPBonus;
break;
case DIF_LEVEL_MEDIUM:
ubPoints += gGameExternalOptions.iExperiencedAPBonus;
break;
case DIF_LEVEL_HARD:
ubPoints += gGameExternalOptions.iExpertAPBonus;
break;
case DIF_LEVEL_INSANE:
ubPoints += gGameExternalOptions.iInsaneAPBonus;
break;
default:
ubPoints += 0;
}
*/
ubPoints += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
}
// Bonus to Militia APs
else if ( this->bTeam == MILITIA_TEAM )
@@ -2197,26 +2170,10 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
// +5% APs per trait (+15% is max)
usMaxActionPnts += (usMaxActionPnts * gSkillTraitValues.ubSLBonusAPsPercent * GetSquadleadersCountInVicinity( this, FALSE, FALSE ) / 100);
}
if ( this->bTeam == ENEMY_TEAM )
{
usMaxActionPnts += zDeffSetting[gGameOptions.ubDifficultyLevel].iEnemyAPBonus;
/*
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
usMaxActionPnts += gGameExternalOptions.iEasyAPBonus;
break;
case DIF_LEVEL_MEDIUM:
usMaxActionPnts += gGameExternalOptions.iExperiencedAPBonus;
break;
case DIF_LEVEL_HARD:
usMaxActionPnts += gGameExternalOptions.iExpertAPBonus;
break;
case DIF_LEVEL_INSANE:
usMaxActionPnts += gGameExternalOptions.iInsaneAPBonus;
break;
}
*/
}
// Bonus to Militia APs
else if ( this->bTeam == MILITIA_TEAM )