removed obsolete code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-08-31 20:42:20 +00:00
parent fce1904d12
commit ee27f27895
25 changed files with 126 additions and 775 deletions
+16 -19
View File
@@ -2266,13 +2266,13 @@ INT8 CalcMorale(SOLDIERTYPE *pSoldier)
bMoraleCategory++;
// if adjustments made it outside the allowed limits
if (bMoraleCategory < MORALE_HOPELESS)
bMoraleCategory = MORALE_HOPELESS;
else
// if adjustments made it outside the allowed limits
if (bMoraleCategory < MORALE_HOPELESS)
bMoraleCategory = MORALE_HOPELESS;
else
{
if (bMoraleCategory > MORALE_FEARLESS)
bMoraleCategory = MORALE_FEARLESS;
if (bMoraleCategory > MORALE_FEARLESS)
bMoraleCategory = MORALE_FEARLESS;
}
// if only 1/4 of side left, reduce morale
@@ -2286,24 +2286,21 @@ INT8 CalcMorale(SOLDIERTYPE *pSoldier)
}
*/
// brave guys never get hopeless, at worst they get worried
if (bMoraleCategory == MORALE_HOPELESS &&
(pSoldier->aiData.bAttitude == BRAVESOLO || pSoldier->aiData.bAttitude == BRAVEAID))
bMoraleCategory = MORALE_WORRIED;
// SANDRO - on Insane difficulty enemy morale cannot go below worried
if (bMoraleCategory == MORALE_HOPELESS && zDeffSetting[gGameOptions.ubDifficultyLevel].bEnemyMoraleWorried == TRUE )
//if (bMoraleCategory == MORALE_HOPELESS && gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
bMoraleCategory = MORALE_WORRIED;
// brave guys never get hopeless, at worst they get worried
// SANDRO - on Insane difficulty enemy morale cannot go below worried
if ( bMoraleCategory == MORALE_HOPELESS )
{
if ( pSoldier->aiData.bAttitude == BRAVESOLO || pSoldier->aiData.bAttitude == BRAVEAID || zDeffSetting[gGameOptions.ubDifficultyLevel].bEnemyMoraleWorried )
bMoraleCategory = MORALE_WORRIED;
}
#ifdef DEBUGDECISIONS
STR tempstr;
sprintf( tempstr, "Morale = %d (category %d)\n",
pSoldier->aiData.bMorale,bMoraleCategory);
STR tempstr;
sprintf( tempstr, "Morale = %d (category %d)\n", pSoldier->aiData.bMorale,bMoraleCategory);
DebugAI (tempstr);
#endif
return(bMoraleCategory);
return(bMoraleCategory);
}
INT32 CalcManThreatValue( SOLDIERTYPE *pEnemy, INT32 sMyGrid, UINT8 ubReduceForCover, SOLDIERTYPE * pMe )