new feature: soldier profiles allows defining individual names/bodytypes/hair/skin/traits of soldiers and militia. The game will choose randomly from this pool.

WARNING: GameDir revision >= 1672 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-10 23:30:42 +00:00
parent 576866b63e
commit ee416f72bc
18 changed files with 394 additions and 11 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SOLDIER_PROFILES 143 // Flugente: profiles for enemy and militia (possibly any non-NPC/RPC character)
#define DYNAMIC_FLASHLIGHTS 142 // Flugente: had to add variables to LIGHTEFFECT-struct
#define ENLARGED_OPINIONS 141 // Flugente: increased numberof merc opinions to 255, thus need to change savegame reading
#define MODULARIZED_AI 140 // Flugente: new savegame version due to modularized AI
@@ -61,7 +62,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION DYNAMIC_FLASHLIGHTS
#define SAVE_GAME_VERSION SOLDIER_PROFILES
//#define RUSSIANGOLD
#ifdef __cplusplus