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new feature: soldier profiles allows defining individual names/bodytypes/hair/skin/traits of soldiers and militia. The game will choose randomly from this pool.
WARNING: GameDir revision >= 1672 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1011,6 +1011,43 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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}
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#endif
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// Flugente: soldier profiles
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMY_ADMIN_PROFILE_FILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoldierProfiles(zSoldierProfile[0], fileName), ENEMY_ADMIN_PROFILE_FILENAME);
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num_found_soldier_profiles[0] = num_found_profiles;
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMY_REGULAR_PROFILE_FILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoldierProfiles(zSoldierProfile[1], fileName), ENEMY_REGULAR_PROFILE_FILENAME);
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num_found_soldier_profiles[1] = num_found_profiles;
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMY_ELITE_PROFILE_FILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoldierProfiles(zSoldierProfile[2], fileName), ENEMY_ELITE_PROFILE_FILENAME);
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num_found_soldier_profiles[2] = num_found_profiles;
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strcpy(fileName, directoryName);
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strcat(fileName, MILITIA_GREEN_PROFILE_FILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoldierProfiles(zSoldierProfile[3], fileName), MILITIA_GREEN_PROFILE_FILENAME);
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num_found_soldier_profiles[3] = num_found_profiles;
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strcpy(fileName, directoryName);
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strcat(fileName, MILITIA_REGULAR_PROFILE_FILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoldierProfiles(zSoldierProfile[4], fileName), MILITIA_REGULAR_PROFILE_FILENAME);
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num_found_soldier_profiles[4] = num_found_profiles;
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strcpy(fileName, directoryName);
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strcat(fileName, MILITIA_VETERAN_PROFILE_FILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoldierProfiles(zSoldierProfile[5], fileName), MILITIA_VETERAN_PROFILE_FILENAME);
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num_found_soldier_profiles[5] = num_found_profiles;
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LoadIMPPortraitsTEMP();
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//Sound profile by jazz
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