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new feature: soldier profiles allows defining individual names/bodytypes/hair/skin/traits of soldiers and militia. The game will choose randomly from this pool.
WARNING: GameDir revision >= 1672 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10151,3 +10151,41 @@ BOOLEAN AllowedToStealFromTeamMate( UINT8 ubID, UINT8 ubTargetID )
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return FALSE;
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}
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// Flugente: is a soldier profile already used?
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BOOLEAN IsProfileInUse(UINT8 usTeam, INT8 aType, UINT16 aNr)
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{
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if ( aType < 0 || aType > 5 )
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return FALSE;
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UINT8 searchedclass = SOLDIER_CLASS_ADMINISTRATOR;
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switch( aType )
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{
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case 1:
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searchedclass = SOLDIER_CLASS_ARMY;
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break;
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case 2:
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searchedclass = SOLDIER_CLASS_ELITE;
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break;
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case 3:
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searchedclass = SOLDIER_CLASS_GREEN_MILITIA;
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break;
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case 4:
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searchedclass = SOLDIER_CLASS_REG_MILITIA;
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break;
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case 5:
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searchedclass = SOLDIER_CLASS_ELITE_MILITIA;
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break;
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}
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SOLDIERTYPE* pSoldier = NULL;
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for( INT32 i = gTacticalStatus.Team[ usTeam ].bFirstID; i <= gTacticalStatus.Team[ usTeam ].bLastID; ++i )
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{
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pSoldier = MercPtrs[ i ];
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if ( pSoldier && pSoldier->ubSoldierClass == searchedclass && pSoldier->usSoldierProfile == aNr )
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return TRUE;
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}
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return FALSE;
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}
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