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Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-3
@@ -2372,6 +2372,10 @@ void LoadSkillTraitsExternalSettings()
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//DBrot: Grids
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void LoadModSettings(){
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CIniReader iniReader(MOD_SETTINGS_FILE);
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gModSettings.ubSAISpawnSectorX = iniReader.ReadInteger("AI", "STRATEGIC_AI_SPAWN_SECTOR_X", 3);
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gModSettings.ubSAISpawnSectorY = iniReader.ReadInteger("AI", "STRATEGIC_AI_SPAWN_SECTOR_Y", 16);
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gModSettings.ubHideoutSectorX = iniReader.ReadInteger("Rebel Hideout", "HIDEOUT_SECTOR_X", 10, 1, 16);
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gModSettings.ubHideoutSectorY = iniReader.ReadInteger("Rebel Hideout", "HIDEOUT_SECTOR_Y", 1, 1, 16);
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gModSettings.ubHideoutSectorZ = iniReader.ReadInteger("Rebel Hideout", "HIDEOUT_SECTOR_Z", 1, 0, 3);
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@@ -2452,9 +2456,12 @@ void LoadModSettings(){
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//[Grumm]
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//[Tixa]
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gModSettings.ubDyanmoPrisonSectorX = iniReader.ReadInteger("Tixa", "DYNAMO_PRISON_SECTOR_X", 9);
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gModSettings.ubDyanmoPrisonSectorY = iniReader.ReadInteger("Tixa", "DYNAMO_PRISON_SECTOR_Y", 10);
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gModSettings.ubDyanmoPrisonSectorZ = iniReader.ReadInteger("Tixa", "DYNAMO_PRISON_SECTOR_Z", 0);
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gModSettings.ubTixaPrisonSectorX = iniReader.ReadInteger("Tixa", "PRISON_SECTOR_X", 9);
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gModSettings.ubTixaPrisonSectorY = iniReader.ReadInteger("Tixa", "PRISON_SECTOR_Y", 10);
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gModSettings.ubDyanmoCaptiveSectorX = iniReader.ReadInteger("Tixa", "DYNAMO_CAPTIVE_SECTOR_X", 9);
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gModSettings.ubDyanmoCaptiveSectorY = iniReader.ReadInteger("Tixa", "DYNAMO_CAPTIVE_SECTOR_Y", 10);
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gModSettings.ubDyanmoCaptiveSectorZ = iniReader.ReadInteger("Tixa", "DYNAMO_CAPTIVE_SECTOR_Z", 0);
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//[Cambria]
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gModSettings.ubHospitalSectorX = iniReader.ReadInteger("Cambria", "HOSPITAL_SECTOR_X", 8);
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