Externalizations (by Buggler)

- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-05 12:39:35 +00:00
parent 86a2967508
commit ee44781fbe
6 changed files with 60 additions and 47 deletions
+11 -5
View File
@@ -1710,6 +1710,10 @@ typedef struct
//DBrot: Grids
typedef struct
{
//AI
UINT8 ubSAISpawnSectorX;
UINT8 ubSAISpawnSectorY;
//defines the basement and the bottom of the stairs
UINT8 ubHideoutSectorX;
UINT8 ubHideoutSectorY;
@@ -1746,7 +1750,6 @@ typedef struct
UINT8 ubAirport2X;
UINT8 ubAirport2Y;
//BobbyR stuff
UINT8 ubBobbyRShipDestSectorX;
UINT8 ubBobbyRShipDestSectorY;
@@ -1775,10 +1778,13 @@ typedef struct
//[Grumm]
//[Tixa]
//Dynamo Prison Sector
UINT8 ubDyanmoPrisonSectorX;
UINT8 ubDyanmoPrisonSectorY;
UINT8 ubDyanmoPrisonSectorZ;
UINT8 ubTixaPrisonSectorX;
UINT8 ubTixaPrisonSectorY;
//Dynamo Captive Sector
UINT8 ubDyanmoCaptiveSectorX;
UINT8 ubDyanmoCaptiveSectorY;
UINT8 ubDyanmoCaptiveSectorZ;
//[Cambria]
//Hospital Sector