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Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-5
@@ -1710,6 +1710,10 @@ typedef struct
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//DBrot: Grids
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typedef struct
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{
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//AI
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UINT8 ubSAISpawnSectorX;
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UINT8 ubSAISpawnSectorY;
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//defines the basement and the bottom of the stairs
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UINT8 ubHideoutSectorX;
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UINT8 ubHideoutSectorY;
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@@ -1746,7 +1750,6 @@ typedef struct
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UINT8 ubAirport2X;
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UINT8 ubAirport2Y;
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//BobbyR stuff
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UINT8 ubBobbyRShipDestSectorX;
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UINT8 ubBobbyRShipDestSectorY;
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@@ -1775,10 +1778,13 @@ typedef struct
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//[Grumm]
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//[Tixa]
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//Dynamo Prison Sector
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UINT8 ubDyanmoPrisonSectorX;
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UINT8 ubDyanmoPrisonSectorY;
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UINT8 ubDyanmoPrisonSectorZ;
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UINT8 ubTixaPrisonSectorX;
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UINT8 ubTixaPrisonSectorY;
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//Dynamo Captive Sector
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UINT8 ubDyanmoCaptiveSectorX;
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UINT8 ubDyanmoCaptiveSectorY;
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UINT8 ubDyanmoCaptiveSectorZ;
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//[Cambria]
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//Hospital Sector
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