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Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1964,7 +1964,7 @@ void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubS
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pFinalWaypoint = GetFinalWaypoint( pGroup );
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if( pFinalWaypoint )
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{
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if( pFinalWaypoint->x == 3 && pFinalWaypoint->y == 16 )
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if( pFinalWaypoint->x == gModSettings.ubSAISpawnSectorX && pFinalWaypoint->y == gModSettings.ubSAISpawnSectorY )
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{
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swprintf( wSubString, L" - group returning to pool.");
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}
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@@ -2006,7 +2006,7 @@ void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubS
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pFinalWaypoint = GetFinalWaypoint( pGroup );
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if( pFinalWaypoint )
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{
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if( pFinalWaypoint->x == 3 && pFinalWaypoint->y == 16 )
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if( pFinalWaypoint->x == gModSettings.ubSAISpawnSectorX && pFinalWaypoint->y == gModSettings.ubSAISpawnSectorY )
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{
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swprintf( wSubString, L" - group returning to pool.");
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}
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