Externalizations (by Buggler)

- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-05 12:39:35 +00:00
parent 86a2967508
commit ee44781fbe
6 changed files with 60 additions and 47 deletions
+2 -2
View File
@@ -1964,7 +1964,7 @@ void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubS
pFinalWaypoint = GetFinalWaypoint( pGroup );
if( pFinalWaypoint )
{
if( pFinalWaypoint->x == 3 && pFinalWaypoint->y == 16 )
if( pFinalWaypoint->x == gModSettings.ubSAISpawnSectorX && pFinalWaypoint->y == gModSettings.ubSAISpawnSectorY )
{
swprintf( wSubString, L" - group returning to pool.");
}
@@ -2006,7 +2006,7 @@ void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubS
pFinalWaypoint = GetFinalWaypoint( pGroup );
if( pFinalWaypoint )
{
if( pFinalWaypoint->x == 3 && pFinalWaypoint->y == 16 )
if( pFinalWaypoint->x == gModSettings.ubSAISpawnSectorX && pFinalWaypoint->y == gModSettings.ubSAISpawnSectorY )
{
swprintf( wSubString, L" - group returning to pool.");
}