Externalizations (by Buggler)

- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-05 12:39:35 +00:00
parent 86a2967508
commit ee44781fbe
6 changed files with 60 additions and 47 deletions
+2 -2
View File
@@ -231,8 +231,8 @@ extern UINT16 MAP_LEVEL_STRING_Y;
#define ORTA_SECTOR_X 4
#define ORTA_SECTOR_Y 11
#define TIXA_SECTOR_X 9
#define TIXA_SECTOR_Y 10
#define TIXA_SECTOR_X gModSettings.ubTixaPrisonSectorX //9
#define TIXA_SECTOR_Y gModSettings.ubTixaPrisonSectorY //10
// what are we showing?..teams/vehicles
// Show values