Externalizations (by Buggler)

- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-05 12:39:35 +00:00
parent 86a2967508
commit ee44781fbe
6 changed files with 60 additions and 47 deletions
+2 -2
View File
@@ -925,8 +925,8 @@ BOOLEAN CheckFact( UINT16 usFact, UINT8 ubProfileID )
gubFact[usFact] = IsHisMineAtMaxProduction( ubProfileID );
break;
case FACT_DYNAMO_IN_J9:
gubFact[usFact] = CheckNPCSector( DYNAMO, gModSettings.ubDyanmoPrisonSectorX, gModSettings.ubDyanmoPrisonSectorY, gModSettings.ubDyanmoPrisonSectorZ ) &&
NumEnemiesInAnySector( gModSettings.ubDyanmoPrisonSectorX, gModSettings.ubDyanmoPrisonSectorY, gModSettings.ubDyanmoPrisonSectorZ ); //( 9, 10, 0 )
gubFact[usFact] = CheckNPCSector( DYNAMO, gModSettings.ubDyanmoCaptiveSectorX, gModSettings.ubDyanmoCaptiveSectorY, gModSettings.ubDyanmoCaptiveSectorZ ) &&
NumEnemiesInAnySector( gModSettings.ubDyanmoCaptiveSectorX, gModSettings.ubDyanmoCaptiveSectorY, gModSettings.ubDyanmoCaptiveSectorZ ); //( 9, 10, 0 )
break;
case FACT_DYNAMO_ALIVE:
gubFact[usFact] = ( gMercProfiles[ DYNAMO ].bMercStatus != MERC_IS_DEAD );