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Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -925,8 +925,8 @@ BOOLEAN CheckFact( UINT16 usFact, UINT8 ubProfileID )
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gubFact[usFact] = IsHisMineAtMaxProduction( ubProfileID );
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break;
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case FACT_DYNAMO_IN_J9:
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gubFact[usFact] = CheckNPCSector( DYNAMO, gModSettings.ubDyanmoPrisonSectorX, gModSettings.ubDyanmoPrisonSectorY, gModSettings.ubDyanmoPrisonSectorZ ) &&
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NumEnemiesInAnySector( gModSettings.ubDyanmoPrisonSectorX, gModSettings.ubDyanmoPrisonSectorY, gModSettings.ubDyanmoPrisonSectorZ ); //( 9, 10, 0 )
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gubFact[usFact] = CheckNPCSector( DYNAMO, gModSettings.ubDyanmoCaptiveSectorX, gModSettings.ubDyanmoCaptiveSectorY, gModSettings.ubDyanmoCaptiveSectorZ ) &&
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NumEnemiesInAnySector( gModSettings.ubDyanmoCaptiveSectorX, gModSettings.ubDyanmoCaptiveSectorY, gModSettings.ubDyanmoCaptiveSectorZ ); //( 9, 10, 0 )
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break;
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case FACT_DYNAMO_ALIVE:
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gubFact[usFact] = ( gMercProfiles[ DYNAMO ].bMercStatus != MERC_IS_DEAD );
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