Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-26 06:09:34 +00:00
parent 146230752e
commit ef04b0790d
24 changed files with 126 additions and 90 deletions
+10 -10
View File
@@ -183,13 +183,13 @@ void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLev
{
if ( OK_INSECTOR_MERC( pTeamSoldier ) && !( pTeamSoldier->uiStatusFlags & SOLDIER_GASSED ) && !AM_AN_EPC( pTeamSoldier ) )
{
if ( QuoteExp_WitnessDeidrannaDeath[ pTeamSoldier->ubProfile ] )
if ( QuoteExp_WitnessDeidrannaDeath[ pTeamSoldier->ubProfile ] )
{
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, TRUE ) )
{
TacticalCharacterDialogue( pTeamSoldier, QUOTE_KILLING_DEIDRANNA );
}
TacticalCharacterDialogue( pTeamSoldier, QUOTE_KILLING_DEIDRANNA );
}
}
}
}
}
@@ -472,13 +472,13 @@ void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLe
{
if ( OK_INSECTOR_MERC( pTeamSoldier ) && !( pTeamSoldier->uiStatusFlags & SOLDIER_GASSED ) && !AM_AN_EPC( pTeamSoldier ) )
{
if ( QuoteExp_WitnessQueenBugDeath[ pTeamSoldier->ubProfile ] )
if ( QuoteExp_WitnessQueenBugDeath[ pTeamSoldier->ubProfile ] )
{
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, TRUE ) )
{
TacticalCharacterDialogue( pTeamSoldier, QUOTE_KILLING_QUEEN );
}
TacticalCharacterDialogue( pTeamSoldier, QUOTE_KILLING_QUEEN );
}
}
}
}
}