Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-26 06:09:34 +00:00
parent 146230752e
commit ef04b0790d
24 changed files with 126 additions and 90 deletions
+3 -3
View File
@@ -4808,7 +4808,7 @@ UINT32 UIHandleTOnTerrain( UI_EVENT *pUIEvent )
if ( fValidTalkableGuy )
{
if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, sTargetGridNo, pSoldier->bLevel, 3, TRUE ) )
if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, sTargetGridNo, pSoldier->bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
//. ATE: Make range far, so we alternate cursors...
guiNewUICursor = TALK_OUT_RANGE_A_UICURSOR;
@@ -5595,7 +5595,7 @@ BOOLEAN HandleTalkInit( )
if ( !(( pTSoldier->bTeam == MILITIA_TEAM ) && ( CheckIfRadioIsEquipped() )) ) //lal
{
// Check LOS!
if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, pTSoldier->sGridNo, pTSoldier->bLevel, 3, TRUE ) )
if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, pTSoldier->sGridNo, pTSoldier->bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
if ( pTSoldier->ubProfile != NO_PROFILE )
{
@@ -6279,7 +6279,7 @@ BOOLEAN ValidQuickExchangePosition( )
{
if ( PythSpacesAway( pSoldier->sGridNo, pOverSoldier->sGridNo ) == 1 )
{
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pOverSoldier->sGridNo, pOverSoldier->bLevel, 3, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pOverSoldier->sGridNo, pOverSoldier->bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
// ATE:
// Check that the path is good!