Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-26 06:09:34 +00:00
parent 146230752e
commit ef04b0790d
24 changed files with 126 additions and 90 deletions
+2 -2
View File
@@ -566,7 +566,7 @@ void CheckForDisabledForGiveItem( )
sDist = PythSpacesAway( gpSMCurrentMerc->sGridNo, pSoldier->sGridNo );
// Check LOS....
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bLevel, 3, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
if ( sDist <= PASSING_ITEM_DISTANCE_NOTOKLIFE )
{
@@ -598,7 +598,7 @@ void CheckForDisabledForGiveItem( )
sDist = PythSpacesAway( MercPtrs[ ubSrcSoldier ]->sGridNo, sDestGridNo );
// Check LOS....
if ( SoldierTo3DLocationLineOfSightTest( MercPtrs[ ubSrcSoldier ], sDestGridNo, bDestLevel, 3, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( MercPtrs[ ubSrcSoldier ], sDestGridNo, bDestLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
{
// UNCONSCIOUS GUYS ONLY 1 tile AWAY
if ( MercPtrs[ gusSMCurrentMerc ]->bLife < CONSCIOUSNESS )