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Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -566,7 +566,7 @@ void CheckForDisabledForGiveItem( )
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sDist = PythSpacesAway( gpSMCurrentMerc->sGridNo, pSoldier->sGridNo );
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// Check LOS....
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bLevel, 3, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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if ( sDist <= PASSING_ITEM_DISTANCE_NOTOKLIFE )
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{
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@@ -598,7 +598,7 @@ void CheckForDisabledForGiveItem( )
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sDist = PythSpacesAway( MercPtrs[ ubSrcSoldier ]->sGridNo, sDestGridNo );
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// Check LOS....
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if ( SoldierTo3DLocationLineOfSightTest( MercPtrs[ ubSrcSoldier ], sDestGridNo, bDestLevel, 3, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( MercPtrs[ ubSrcSoldier ], sDestGridNo, bDestLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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// UNCONSCIOUS GUYS ONLY 1 tile AWAY
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if ( MercPtrs[ gusSMCurrentMerc ]->bLife < CONSCIOUSNESS )
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