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Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-4
@@ -1320,7 +1320,7 @@ BOOLEAN AllMercsLookForDoor( INT16 sGridNo, BOOLEAN fUpdateValue )
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{
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// and we can trace a line of sight to his x,y coordinates?
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// (taking into account we are definitely aware of this guy now)
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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// Update status...
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if ( fUpdateValue )
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@@ -1336,7 +1336,7 @@ BOOLEAN AllMercsLookForDoor( INT16 sGridNo, BOOLEAN fUpdateValue )
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usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
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// and we can trace a line of sight to his x,y coordinates?
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// (taking into account we are definitely aware of this guy now)
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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// Update status...
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if ( fUpdateValue )
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@@ -1376,7 +1376,7 @@ BOOLEAN MercLooksForDoors( SOLDIERTYPE *pSoldier, BOOLEAN fUpdateValue )
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sGridNo = pDoorStatus->sGridNo;
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// and we can trace a line of sight to his x,y coordinates?
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// (taking into account we are definitely aware of this guy now)
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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// OK, here... update perceived value....
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if ( fUpdateValue )
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@@ -1395,7 +1395,7 @@ BOOLEAN MercLooksForDoors( SOLDIERTYPE *pSoldier, BOOLEAN fUpdateValue )
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usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
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// and we can trace a line of sight to his x,y coordinates?
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// (taking into account we are definitely aware of this guy now)
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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// Update status...
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if ( fUpdateValue )
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