Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-26 06:09:34 +00:00
parent 146230752e
commit ef04b0790d
24 changed files with 126 additions and 90 deletions
+4 -4
View File
@@ -1320,7 +1320,7 @@ BOOLEAN AllMercsLookForDoor( INT16 sGridNo, BOOLEAN fUpdateValue )
{
// and we can trace a line of sight to his x,y coordinates?
// (taking into account we are definitely aware of this guy now)
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
{
// Update status...
if ( fUpdateValue )
@@ -1336,7 +1336,7 @@ BOOLEAN AllMercsLookForDoor( INT16 sGridNo, BOOLEAN fUpdateValue )
usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
// and we can trace a line of sight to his x,y coordinates?
// (taking into account we are definitely aware of this guy now)
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
{
// Update status...
if ( fUpdateValue )
@@ -1376,7 +1376,7 @@ BOOLEAN MercLooksForDoors( SOLDIERTYPE *pSoldier, BOOLEAN fUpdateValue )
sGridNo = pDoorStatus->sGridNo;
// and we can trace a line of sight to his x,y coordinates?
// (taking into account we are definitely aware of this guy now)
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
{
// OK, here... update perceived value....
if ( fUpdateValue )
@@ -1395,7 +1395,7 @@ BOOLEAN MercLooksForDoors( SOLDIERTYPE *pSoldier, BOOLEAN fUpdateValue )
usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
// and we can trace a line of sight to his x,y coordinates?
// (taking into account we are definitely aware of this guy now)
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE ) )
if ( SoldierTo3DLocationLineOfSightTest( pSoldier, usNewGridNo, 0, 0, TRUE, CALC_FROM_ALL_DIRS ) )
{
// Update status...
if ( fUpdateValue )