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Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1016,7 +1016,7 @@ void HandleShadingOfLinesForMilitiaControlMenu( void )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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// Check LOS!
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pTMilitiaSoldier->sGridNo, pTMilitiaSoldier->bLevel, 3, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pTMilitiaSoldier->sGridNo, pTMilitiaSoldier->bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ATTACK );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_HOLD );
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