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Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1279,7 +1279,7 @@ void AllMercsOnTeamLookForCorpse( ROTTING_CORPSE *pCorpse, INT8 bTeam )
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{
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// and we can trace a line of sight to his x,y coordinates?
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// (taking into account we are definitely aware of this guy now)
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, pCorpse->def.bLevel, 3, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, pCorpse->def.bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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MakeCorpseVisible( pSoldier, pCorpse );
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return;
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@@ -1335,7 +1335,7 @@ void MercLooksForCorpses( SOLDIERTYPE *pSoldier )
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sGridNo = pCorpse->def.sGridNo;
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// and we can trace a line of sight to his x,y coordinates?
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// (taking into account we are definitely aware of this guy now)
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, pCorpse->def.bLevel, 3, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, pCorpse->def.bLevel, 3, TRUE, CALC_FROM_ALL_DIRS ) )
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_HEADSHOT );
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