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Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2804,7 +2804,7 @@ void ManChecksOnFriends(SOLDIERTYPE *pSoldier)
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// if we can see far enough to see this friend
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// and can trace a line of sight to his x,y coordinates
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if (SoldierToSoldierLineOfSightTest(pSoldier, pFriend, TRUE))
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if (SoldierToSoldierLineOfSightTest(pSoldier, pFriend, TRUE, CALC_FROM_ALL_DIRS))
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{
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// if my friend is in battle or something is clearly happening there
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if ((pFriend->bAlertStatus >= STATUS_RED) || pFriend->bUnderFire || (pFriend->bLife < OKLIFE))
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