From ef59f6e415e1f0734d97e66c2351f4ea019d83d7 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 30 May 2011 01:42:12 +0000 Subject: [PATCH] - Reverted the fix to set the correct camo face in the save load method, cause I am not exactly sure if that also leads to the merc faces bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4461 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- SaveLoadGame.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/SaveLoadGame.cpp b/SaveLoadGame.cpp index 4b8af925..b421796c 100644 --- a/SaveLoadGame.cpp +++ b/SaveLoadGame.cpp @@ -4996,6 +4996,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID ) AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin( ), -1, -1 ); } + // WANNE: I disabled that for now, because I am not sure if this works like intended + // We got some problems with the merc portraits, so if disabled we are on the safe side. + /* // CHRISL: To set camo faces correctly from the start for( UINT16 cnt=0; cnt< CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS; cnt++) { @@ -5010,6 +5013,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID ) } } } + */ // ATE: Patch? Patch up groups.....( will only do for old saves.. ) UpdatePersistantGroupsFromOldSave( guiCurrentSaveGameVersion );