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Convert to SoldierID
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@@ -2227,7 +2227,7 @@ BOOLEAN DecideAltAnimForBigMerc( SOLDIERTYPE * pSoldier );
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// added by Flugente
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BOOLEAN TwoStagedTrait( UINT8 uiSkillTraitNumber ); // determine if this (new) trait has two stages
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BOOLEAN MajorTrait( UINT8 uiSkillTraitNumber ); // determine if this is a major trait
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BOOLEAN GetRadioOperatorSignal(UINT8 usOwner, INT32* psTargetGridNo); // retrieve the gridno of a radio operator who (or whose team) ordered an artillery strike
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BOOLEAN GetRadioOperatorSignal( SoldierID usOwner, INT32* psTargetGridNo); // retrieve the gridno of a radio operator who (or whose team) ordered an artillery strike
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BOOLEAN IsValidArtilleryOrderSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 bTeam ); // can an artillery strike be ordered FROM this sector
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BOOLEAN SectorJammed();
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BOOLEAN PlayerTeamIsScanning();
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