Convert to SoldierID

This commit is contained in:
Asdow
2024-11-17 22:29:31 +02:00
parent b6e8b0c5ff
commit ef9aa1b027
26 changed files with 318 additions and 319 deletions
+2 -2
View File
@@ -57,7 +57,7 @@ void AddSmokeEffectToTile( INT32 iSmokeEffectID, INT8 bType, INT32 sGridNo, INT8
void RemoveSmokeEffectFromTile( INT32 sGridNo, INT8 bLevel );
INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, UINT16 ubOwner, BOOLEAN fFromRemoteClient = 0, UINT8 ubDuration = 0, UINT8 ubRadius = 0, UINT8 ubGeneration = 0);
INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, SoldierID ubOwner, BOOLEAN fFromRemoteClient = 0, UINT8 ubDuration = 0, UINT8 ubRadius = 0, UINT8 ubGeneration = 0);
BOOLEAN SaveSmokeEffectsToSaveGameFile( HWFILE hFile );
BOOLEAN LoadSmokeEffectsFromLoadGameFile( HWFILE hFile );
@@ -77,4 +77,4 @@ BOOLEAN CheckSmokeEffect(INT32 sGridNo, INT8 bLevel, INT8 bType);
// find smoke effect on visible screen
BOOLEAN FindVisibleSmokeEffect(INT8 bType);
#endif
#endif