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Convert to SoldierID
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@@ -57,7 +57,7 @@ void AddSmokeEffectToTile( INT32 iSmokeEffectID, INT8 bType, INT32 sGridNo, INT8
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void RemoveSmokeEffectFromTile( INT32 sGridNo, INT8 bLevel );
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INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, UINT16 ubOwner, BOOLEAN fFromRemoteClient = 0, UINT8 ubDuration = 0, UINT8 ubRadius = 0, UINT8 ubGeneration = 0);
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INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, SoldierID ubOwner, BOOLEAN fFromRemoteClient = 0, UINT8 ubDuration = 0, UINT8 ubRadius = 0, UINT8 ubGeneration = 0);
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BOOLEAN SaveSmokeEffectsToSaveGameFile( HWFILE hFile );
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BOOLEAN LoadSmokeEffectsFromLoadGameFile( HWFILE hFile );
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@@ -77,4 +77,4 @@ BOOLEAN CheckSmokeEffect(INT32 sGridNo, INT8 bLevel, INT8 bType);
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// find smoke effect on visible screen
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BOOLEAN FindVisibleSmokeEffect(INT8 bType);
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#endif
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#endif
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