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- New Quest: if Kingpin is unaware Maria escaped with the player's help, he enlists the player to kill the DaSilvas
- Moved civ factions for mod compatibility (UC) Does not break savegame compatibility. Requires GameDir >= r2252. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -447,10 +447,14 @@ SOLDIERTYPE* TacticalCreateCreature( INT8 bCreatureBodyType );
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SOLDIERTYPE* TacticalCreateEnemyTank();
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SOLDIERTYPE* TacticalCreateJeep();
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// Flugente: create an armed civilian
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SOLDIERTYPE* TacticalCreateArmedCivilian( UINT8 usSoldierClass = SOLDIER_CLASS_ARMY );
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// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
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SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
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void CreateAssassin(UINT8 disguisetype);
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// create a prisoner (in a prison cell) in the current sector
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void CreatePrisonerOfWar();
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// randomly generates a relative level rating (attributes or equipment)
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@@ -557,4 +561,7 @@ BOOLEAN AssignTraitsToSoldier( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCre
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INT32 ChooseHairColor( UINT8 usBodyType, INT32 skin );
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// Flugente: set palettes for vest/shirt
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void SetClothes(SOLDIERTYPE* pSoldier, INT8 aVest, INT8 aPants);
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#endif
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