- New Quest: if Kingpin is unaware Maria escaped with the player's help, he enlists the player to kill the DaSilvas

- Moved civ factions for mod compatibility (UC)

Does not break savegame compatibility.
Requires GameDir >= r2252.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-13 17:26:16 +00:00
parent e77f8f2bd6
commit eff368f099
18 changed files with 467 additions and 162 deletions
+7
View File
@@ -447,10 +447,14 @@ SOLDIERTYPE* TacticalCreateCreature( INT8 bCreatureBodyType );
SOLDIERTYPE* TacticalCreateEnemyTank();
SOLDIERTYPE* TacticalCreateJeep();
// Flugente: create an armed civilian
SOLDIERTYPE* TacticalCreateArmedCivilian( UINT8 usSoldierClass = SOLDIER_CLASS_ARMY );
// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
void CreateAssassin(UINT8 disguisetype);
// create a prisoner (in a prison cell) in the current sector
void CreatePrisonerOfWar();
// randomly generates a relative level rating (attributes or equipment)
@@ -557,4 +561,7 @@ BOOLEAN AssignTraitsToSoldier( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCre
INT32 ChooseHairColor( UINT8 usBodyType, INT32 skin );
// Flugente: set palettes for vest/shirt
void SetClothes(SOLDIERTYPE* pSoldier, INT8 aVest, INT8 aPants);
#endif