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*************************
* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+212
-60
@@ -54,9 +54,14 @@ enum
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TOPTION_SILENT_SKYRIDER,
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TOPTION_LOW_CPU_USAGE,
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TOPTION_ENHANCED_DESC_BOX,
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// arynn
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TOPTION_TOGGLE_TURN_MODE,
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TOPTION_TOGGLE_TURN_MODE,
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// HEADROCK HAM 3.6:
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TOPTION_STAT_PROGRESS_BARS,
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// arynn: Debug/Cheat
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TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
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TOPTION_CHEAT_MODE_OPTIONS_END,
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@@ -80,7 +85,6 @@ enum
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TOPTION_HIDE_BULLETS,
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TOPTION_TRACKING_MODE,
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NUM_ALL_GAME_OPTIONS,
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};
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@@ -276,9 +280,10 @@ typedef struct
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UINT32 guiTrainVeteranMilitiaDelay;
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UINT32 guiCreateEachNHours;
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UINT32 guiDivOfOriginalMilitia;
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UINT32 guiMinMilitiaSquadSize;
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UINT32 guiMaxMilitiaSquadSize;
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UINT32 guiMaxMilitiaSquadSizeBattle;
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// HEADROCK HAM 3.6: These settings are REDUNDANT.
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//UINT32 guiMinMilitiaSquadSize;
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//UINT32 guiMaxMilitiaSquadSize;
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//UINT32 guiMaxMilitiaSquadSizeBattle;
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//BOOLEAN gfAllowSoldierToolTips; // moved to prefereces - SANDRO
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@@ -419,9 +424,11 @@ typedef struct
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INT32 ubTrainingSkillMax;
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INT32 ubSelfTrainingDivisor;
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INT32 ubInstructedTrainingDivisor;
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INT32 ubGunRangeTrainingBonus;
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// HEADROCK HAM 3.5: No longer necessary.
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//INT32 ubGunRangeTrainingBonus;
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INT32 ubTownMilitiaTrainingRate;
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INT32 ubMaxMilitiaTrainersPerSector;
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// HEADROCK HAM 3.5: No longer necessary.
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//INT32 ubMaxMilitiaTrainersPerSector;
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INT32 ubTeachBonusToTrain;
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INT32 ubRpcBonusToTrainMilitia;
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INT32 ubMinSkillToTeach;
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@@ -502,7 +509,7 @@ BOOLEAN gbBulletTracer;
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// HEADROCK: Enhanced Item Description Box ON/OFF
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// WANNE: Changed from BOOLEAN to INT32!
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INT32 fEnhancedDescriptionBox;
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INT32 iEnhancedDescriptionBox;
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// WANNE: Always use "prof.dat".
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BOOLEAN fAlwaysUseProfDat;
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@@ -518,58 +525,46 @@ BOOLEAN gbBulletTracer;
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UINT8 ubCoverDisplayUpdateWait;
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// HEADROCK HAM B1: Global modifier for mine income (0 is automatically turned to 1 to avoid divide-by-zero.)
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INT16 iMineIncomePercentage;
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INT16 usMineIncomePercentage;
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// HEADROCK HAM B1: Allows changing the maximum CTH possible, for any attack 0-100
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UINT8 iMaximumCTH;
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UINT8 ubMaximumCTH;
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// HEADROCK HAM B1: Allows changing the minimum CTH possible, for any attack 0-100
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UINT8 iMinimumCTH;
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UINT8 ubMinimumCTH;
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// HEADROCK HAM B1: Allows reducing the chance of scoring a hit fractionally, if CTH = Minimum CTH
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UINT8 iMinimumCTHDivisor;
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UINT16 usMinimumCTHDivisor;
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// HEADROCK HAM B1: Allows Restricted Roaming Militia to move through previously visited sectors, even if restricted.
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BOOLEAN bUnrestrictVisited;
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BOOLEAN fUnrestrictVisited;
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// HEADROCK HAM B1: Allows the capture of towns to dynamically alter roaming restrictions
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BOOLEAN bDynamicRestrictRoaming;
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// HEADROCK HAM B2: Reset suppression counter. 0 = never (oldskool), 1 = Every turn, 2 = Every attack.
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UINT8 iClearSuppression;
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BOOLEAN fDynamicRestrictRoaming;
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// HEADROCK HAM B2.1: This controls how effective suppression is, by increasing the number of ubSuppressionPoints accumulated by combatants (percentage);
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INT16 iSuppressionEffectiveness;
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INT16 sSuppressionEffectiveness;
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// HEADROCK HAM B2: MAXIMUM number of APs that can be lost to suppression in a given turn (0=unlimited)
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BOOLEAN fSuppressionAPLossPerTurn;
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// HEADROCK HAM B2: MAXIMUM number of APs that can be lost to suppression in a given attack (0=unlimited)
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BOOLEAN fSuppressionAPLossPerAttack;
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UINT8 iSuppressionToleranceMax;
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UINT8 iSuppressionToleranceMin;
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// HEADROCK HAM B2: Suppression Shock ON/OFF
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BOOLEAN fSuppressionShock;
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UINT8 ubSuppressionToleranceMax;
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UINT8 ubSuppressionToleranceMin;
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// HEADROCK HAM B2: Suppression Shock effectiveness (percentage, 100 = "normal", 0 = deactivated. Range 0-65535)
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UINT16 iSuppressionShockEffectiveness;
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UINT16 usSuppressionShockEffect;
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// HEADROCK HAM B2.1: CTH penalty given by a "Cowering" target to any enemy shooter.
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INT8 iAimPenaltyPerTargetShock;
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UINT8 ubAimPenaltyPerTargetShock;
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// HEADROCK HAM B2.3: It is now possible for "cowering" to increase a target's suppression.
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UINT16 iCowerEffectOnSuppression;
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UINT16 usCowerEffectOnSuppression;
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// HEADROCK HAM B2.5: Turn on Realistic Tracers. 0 = off (regular tracers). 1 = Fully realistic tracers. 2 = Tracer Bump + 1.13 Autofire Penalty Reduction
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UINT8 iRealisticTracers;
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UINT8 ubRealisticTracers;
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// HEADROCK HAM B2.5: Realistic tracers - one of every X bullets in a tracer magazines will be a tracer bullet. 0 = off (JA2 normal)
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UINT8 iNumBulletsPerTracer;
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UINT8 ubNumBulletsPerTracer;
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// HEADROCK HAM B2.5: Realistic tracers - CTH increased by this amount whenever a tracer is fired. 0 = off.
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INT16 iCTHBumpPerTracer;
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UINT8 ubCTHBumpPerTracer;
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// HEADROCK HAM B2.6: Increased aiming costs?
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BOOLEAN fIncreasedAimingCost;
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@@ -581,32 +576,32 @@ BOOLEAN gbBulletTracer;
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FLOAT iMovementEffectOnAiming;
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// HEADROCK HAM B2.6: Autofire Bullets/5AP modifier
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INT16 iAutofireBulletsPer5APModifier;
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INT8 bAutofireBulletsPer5APModifier;
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// HEADROCK HAM B2.6/B1: Adjustable "luck" factor in Auto-Resolve
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FLOAT iAutoResolveLuckFactor;
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// HEADROCK HAM B2.6: Adjustable maximum for Suppression Shock effect. This has the added effect of reducing overall susceptibility to shock and may render some enemies unshockable.
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UINT8 iMaxSuppressionShock;
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UINT8 ubMaxSuppressionShock;
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// HEADROCK HAM B2.6/2/1: Toggle new Burst/Auto CTH bars: 0=neither, 1=both, 2=Burst, 3=Auto
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UINT8 iNewCTHBars;
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UINT8 ubNewCTHBars;
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// HEADROCK HAM B2.6: Toggle whether AI checks for larger magazine when wanting to suppress at a distance
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BOOLEAN fIncreaseAISuppressionFire;
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// HEADROCK HAM B2.7: Change the speed of skill progression. (defaults set to JA2 normal)
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UINT16 ubHealthSubpointsToImprove;
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UINT16 ubStrengthSubpointsToImprove;
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UINT16 ubDexteritySubpointsToImprove;
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UINT16 ubAgilitySubpointsToImprove;
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UINT16 ubWisdomSubpointsToImprove;
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UINT16 ubMarksmanshipSubpointsToImprove;
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UINT16 ubMedicalSubpointsToImprove;
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UINT16 ubMechanicalSubpointsToImprove;
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UINT16 ubExplosivesSubpointsToImprove;
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UINT16 ubLeadershipSubpointsToImprove;
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UINT16 ubLevelSubpointsToImprove;
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UINT16 usHealthSubpointsToImprove;
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UINT16 usStrengthSubpointsToImprove;
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UINT16 usDexteritySubpointsToImprove;
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UINT16 usAgilitySubpointsToImprove;
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UINT16 usWisdomSubpointsToImprove;
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UINT16 usMarksmanshipSubpointsToImprove;
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UINT16 usMedicalSubpointsToImprove;
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UINT16 usMechanicalSubpointsToImprove;
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UINT16 usExplosivesSubpointsToImprove;
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UINT16 usLeadershipSubpointsToImprove;
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UINT16 usLevelSubpointsToImprove;
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// HEADROCK HAM B2.7: When turned on, this will give a CTH approximation instead of an exact value, on CTH Bars and "F" key feedback.
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BOOLEAN fApproximateCTH;
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@@ -614,15 +609,6 @@ BOOLEAN gbBulletTracer;
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// HEADROCK HAM B2.7: Augmented Roaming Militia code - turn this to TRUE to allow militia free travel through San Mona, Tixa, Orta, Omerta, and Estoni.
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BOOLEAN fAllowMilitiaMoveThroughMinorCities;
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// HEADROCK HAM B2.7: Smarter Roaming Militia Generator will generate Roamers in any available city perimeter square, allowing us to avoid "wasting" training sessions more easily.
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BOOLEAN fSmartRoamingMilitiaGenerator;
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// HEADROCK HAM B2.7: When "TRUE", Roaming Militia will be created on a 25% Veteran, 25% Regular, 50% green basis. If new militia is placed into a full group, it will upgrade greens/regulars in that group.
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BOOLEAN fDiverseRoamingMilitiaGroups;
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// HEADROCK HAM B2.8: This setting controls whether militia will try to join up into the largest groups they can, or average out the size of the groups to cover more territory.
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UINT8 ubRoamingMilitiaSpreadsOutChance;
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// HEADROCK HAM B2.8: These are new cowering penalty divisors that help us determine how effective cowering is in different stances and when the shooter is targetting different bodyparts
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UINT8 ubCoweringPenaltyDivisorProne;
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UINT8 ubCoweringPenaltyDivisorCrouchedHead;
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@@ -648,9 +634,175 @@ BOOLEAN gbBulletTracer;
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// HEADROCK HAM B2.8: New Trainer Relations: 2 = Trainers will rest if no trainees available. 3 = Trainees will rest if no trainers available (not recommended). 1 = Both. 0 = Neither.
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UINT8 ubSmartTrainingRest;
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// HEADROCK HAM 3: Show Tooltips from Attachments in Bobby Rays shop=
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// HEADROCK HAM 3: Externalized ratio between Weight and Strength. This value determines how many strength points we need to lift 0.5kg with no encumberance.
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FLOAT iStrengthToLiftHalfKilo;
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// HEADROCK HAM 3: Define minimum leadership required for training militia. Set to 0 for "no limit".
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UINT8 ubMinimumLeadershipToTrainMilitia;
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// HEADROCK HAM 3: Define effect of "TEACHER" trait in increasing effective leadership, for purposes of eligibility for training militia
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UINT16 usTeacherTraitEffectOnLeadership;
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// HEADROCK HAM 3: If enabled, the trainer's "effective" leadership skill determines HOW MANY militia he/she creates per session (only works in town militia training).
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BOOLEAN fLeadershipAffectsMilitiaQuantity;
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// HEADROCK HAM 3: If "LEADERSHIP_AFFECTS_MILITIA_QUANTITY" is true, this value determines the lowest leadership required to train a full (default size 10) squad of town militia in one training session.
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UINT8 ubReqLeadershipForFullTraining;
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// HEADROCK HAM 3: Four INI settings to control the number of kills you must accumulate to win one progress point, one setting per difficulty level
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UINT16 usNumKillsPerProgressPointNovice;
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UINT16 usNumKillsPerProgressPointExperienced;
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UINT16 usNumKillsPerProgressPointExpert;
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UINT16 usNumKillsPerProgressPointInsane;
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// HEADROCK HAM 3: If enabled, changes the way the game calculates progress. It will look at each progress control separately (Kills/Income/Control/Visited) and set the progress to the HIGHEST scoring control.
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BOOLEAN fAlternateProgressCalculation;
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// HEADROCK HAM 3: If enabled, tooltipping over Bobby Ray's weapons will show a list of possible attachments to those weapons.
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BOOLEAN fBobbyRayTooltipsShowAttachments;
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// HEADROCK HAM 3.1: Divisor for the AP-to-Ready cost charge on first aiming click, when extra aiming costs are enabled. 0 = No ready-time-based charge.
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UINT8 ubFirstAimReadyCostDivisor;
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// HEADROCK HAM 3.1: This is a suppression tool that not everyone will like. It gives an on-screen message when any character has been suppressed so much he's lost his next turn completely!
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BOOLEAN fShowSuppressionShutdown;
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// HEADROCK HAM 3.1: Set whether you'd like to determine yourself which mine (if any) will shut down during the campaign.
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BOOLEAN fManuallySelectMineShutdown;
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// HEADROCK HAM 3.1: Select which mine will run out. 0 = no mine. 1 = San Mona (unused), 2 = Drassen, 3 = Alma, 4 = Cambria, 5 = Chitzena, 6 = Grumm.
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UINT8 ubWhichMineRunsOut;
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// HEADROCK HAM 3.1: Can the Humvee go off-road?
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BOOLEAN fHumveeOffroad;
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// HEADROCK HAM 3.2: If activated, reinforcements (militia/enemy) arrive in the battle with 0 APs. This makes them less of a diablo-ex-machina.
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UINT8 ubReinforcementsFirstTurnFreeze;
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// HEADROCK HAM 3.2: This feature allows the status, leadership and experience of nearby friendlies help/hinder a character's tolerance, based on their distance from him.
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BOOLEAN fFriendliesAffectTolerance;
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// HEADROCK HAM 3.2: Set a divisor for the CtH of Mortar weapons.
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UINT8 ubMortarCTHDivisor;
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// HEADROCK HAM 3.2: This enabled reduced sight for cowering characters. 0 = disabled. 2 = Reduced Sightrange. 3 = Tunnel-vision. 1 = Both.
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UINT8 ubCoweringReducesSightRange;
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// HEADROCK HAM 3.2: Critical Headshots may cause blindness. Rolls 1 to X change of being blinded. 0 = disabled.
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UINT8 ubChanceBlindedByHeadshot;
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// HEADROCK HAM 3.2: Critical Legshots cause additional AP loss
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BOOLEAN fCriticalLegshotCausesAPLoss;
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// HEADROCK HAM 3.2: When enabled, this setting removes the player's omniscience inside his own sectors. The player will no longer see the movement of enemy groups unless someone is nearby to scout them.
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BOOLEAN fNoEnemyDetectionWithoutRecon;
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// HEADROCK HAM 3.2: Determines the training bonus for the Medical skill, when training in "hospital" sectors
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UINT8 ubHospitalTrainingBonus;
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// HEADROCK HAM 3.2: Determines the repaid bonus when training in factory ("industrial") sectors
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UINT8 ubFactoryRepairBonus;
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// HEADROCK HAM 3.2: How much MECHANICAL skill do we need to gain a repair bonus from a factory?
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UINT8 ubMinMechanicalForFactoryRepairBonus;
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// HEADROCK HAM 3.3: Externalized maximum possible penalty for hitting a moving target. JA2 Default = 30.
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UINT16 usMaxCTHPenaltyForMovingTarget;
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// HEADROCK HAM 3.3: Increases tolerance while moving.
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UINT8 ubTilesMovedPerBonusTolerancePoint;
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// HEADROCK HAM 3.3: New militia feature, Minimum Leadership required to train Roaming Militia
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UINT8 ubMinimumLeadershipToTrainMobileMilitia;
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// HEADROCK HAM 3.3: If enabled, the trainer's "effective" leadership skill determines HOW MANY militia he/she creates per session.
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BOOLEAN fLeadershipAffectsMobileMilitiaQuantity;
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|
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// HEADROCK HAM 3.3: If "LEADERSHIP_AFFECTS_MILITIA_QUANTITY" is true, this value determines the lowest leadership required to train a full (default size 10) squad of town militia in one training session.
|
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UINT8 ubReqLeadershipForFullMobileTraining;
|
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|
||||
// HEADROCK HAM 3.3: Minimum distance (in METERS) at which character suffer from friendly suppression.
|
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UINT16 usMinDistanceFriendlySuppression;
|
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// HEADROCK HAM 3.3: If enabled, Roaming Militia can automatically reinforce city garrisons.
|
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BOOLEAN fAllowMobileReinforceCities;
|
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|
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// HEADROCK HAM 3.3: If enabled, Roaming Militia can automatically reinforce city garrisons.
|
||||
BOOLEAN fAllowMobileReinforceSAM;
|
||||
|
||||
// HEADROCK HAM 3.4: This controls the intensity of Hiding the Bullet Count during combat. The higher it is, the more intense the effect. Negative values reduce the effect.
|
||||
UINT16 usBulletHideIntensity;
|
||||
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||||
// HEADROCK HAM 3.4: What percentage of a new Mobile Militia group will be made of Elites? If >0, then at least one of every group will be an Elite. 100 = All Elites.
|
||||
UINT8 ubPercentRoamingMilitiaElites;
|
||||
|
||||
// HEADROCK HAM 3.4: What percentage of a new Mobile Militia group will be made of Elites? If >0, then at least one of every group will be an Elite. 100 = All Elites.
|
||||
UINT8 ubPercentRoamingMilitiaRegulars;
|
||||
|
||||
// HEADROCK HAM 3.5: Does leadership affect the Quality of new Mobile Militia groups?
|
||||
BOOLEAN fLeadershipAffectsMobileMilitiaQuality;
|
||||
|
||||
// HEADROCK HAM 3.5: Explosive Suppression Effectiveness alters the amount of Suppression Points you get from nearby blasts.
|
||||
UINT16 usExplosionSuppressionEffect;
|
||||
|
||||
// HEADROCK HAM 3.5: When enabled, goggle-switching affects every merc in the sector, not just those belonging to the current squad.
|
||||
BOOLEAN fGoggleSwapAffectsAllMercsInSector;
|
||||
|
||||
// HEADROCK HAM 3.5: Helicopter - Base cost per tile in "GREEN" airspace
|
||||
UINT16 usHelicopterBaseCostPerGreenTile;
|
||||
|
||||
// HEADROCK HAM 3.5: Helicopter - Base cost per tile in "RED" airspace
|
||||
UINT16 usHelicopterBaseCostPerRedTile;
|
||||
|
||||
// HEADROCK HAM 3.5: Experimental, arrival sectorX/Y.
|
||||
UINT8 ubDefaultArrivalSectorX;
|
||||
UINT8 ubDefaultArrivalSectorY;
|
||||
|
||||
// HEADROCK HAM 3.5: Limit bonus from tracers based on range to target. This is a divisor for the effect.
|
||||
UINT8 ubRangeDifficultyAimingWithTracers;
|
||||
|
||||
// HEADROCK HAM 3.6: Militia can now place flags on discovered mines.
|
||||
BOOLEAN fMilitiaPlaceBlueFlags;
|
||||
|
||||
// HEADROCK PROFEX: Activate this to read Profile data from Profiles.XML and Opinions.XML
|
||||
BOOLEAN fReadProfileDataFromXML;
|
||||
|
||||
// HEADROCK PROFEX: Activate this to read Profile data from Profiles.XML and Opinions.XML
|
||||
BOOLEAN fWriteProfileDataToXML;
|
||||
|
||||
// HEADROCK HAM 3.6: Progress bars for each stat, displayed behind the stat value on the merc panel.
|
||||
UINT8 ubStatProgressBarsRed;
|
||||
UINT8 ubStatProgressBarsGreen;
|
||||
UINT8 ubStatProgressBarsBlue;
|
||||
|
||||
// HEADROCK HAM 3.6: Determines how likely a character is, every hour, to trigger a facility event. The actual chance is X in every Y attempts, where X is facility-specific, and Y is the value adjusted here.
|
||||
UINT16 usFacilityEventRarity;
|
||||
// HEADROCK HAM 3.6: Controls how important the character's stats are, in insuring he/she gets better results (or smaller damage) from using facilities. The higher this is, the more dangerous all facilities are.
|
||||
UINT8 ubFacilityDangerRate;
|
||||
|
||||
// HEADROCK HAM 3.6: Determines whether the extrapolated daily costs of mercs are figured into the "Daily Expenses" display. 0 = No, just facility costs. 1 = Only mercs with a fixed daily rate. 2 = All mercs, including AIM contracts.
|
||||
UINT8 ubIncludeContractsInExpenses;
|
||||
|
||||
// HEADROCK HAM 3.6: Maximum number of messages displayed in Tactical view
|
||||
UINT8 ubMaxMessagesTactical;
|
||||
|
||||
// HEADROCK HAM 3.6: Daily upkeep costs for militia
|
||||
UINT16 usDailyCostTownGreen;
|
||||
UINT16 usDailyCostTownRegular;
|
||||
UINT16 usDailyCostTownElite;
|
||||
UINT16 usDailyCostMobileGreen;
|
||||
UINT16 usDailyCostMobileRegular;
|
||||
UINT16 usDailyCostMobileElite;
|
||||
|
||||
// HEADROCK HAM 3.6: Non-Combat Bodytypes can't become hostile
|
||||
BOOLEAN fCanTrueCiviliansBecomeHostile;
|
||||
|
||||
// HEADROCK HAM 3.6: Militia become hostile when attacked. 0 = No. 1 = If killed. 2 = If attacked (JA2 Default)
|
||||
UINT8 ubCanMilitiaBecomeHostile;
|
||||
|
||||
// HEADROCK HAM 3.6: If activated, the game does not switch focus to a merc who spots an enemy in real-time mode. This fixes issues with Real-Time Sneak.
|
||||
BOOLEAN fNoAutoFocusChangeInRealtimeSneak;
|
||||
|
||||
// The_Bob - real time sneaking code 01/06/09
|
||||
// Suport disabling/silencing real time sneaking via external .ini file
|
||||
BOOLEAN fAllowRealTimeSneak;
|
||||
|
||||
Reference in New Issue
Block a user