*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+10 -1
View File
@@ -13,6 +13,7 @@
#include "Text.h"
#include "aimsort.h"
#include "Assignments.h"
#include "GameSettings.h"
#endif
@@ -98,7 +99,15 @@ BOOLEAN EnterAimFacialIndex()
MSYS_AddRegion( &gMercFaceMouseRegions[ i ] );
MSYS_SetRegionUserData( &gMercFaceMouseRegions[ i ], 0, i);
sprintf(sTemp, "%s%02d.sti", sFaceLoc, AimMercArray[i]);
if (gGameExternalOptions.fReadProfileDataFromXML)
{
// HEADROCK PROFEX: Do not read direct profile number, instead, look inside the profile for a ubFaceIndex value.
sprintf(sTemp, "%s%02d.sti", sFaceLoc, gMercProfiles[AimMercArray[i]].ubFaceIndex);
}
else
{
sprintf(sTemp, "%s%02d.sti", sFaceLoc, AimMercArray[i]);
}
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
if( !AddVideoObject(&VObjectDesc, &guiAimFiFace[i]) )