*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+2 -1
View File
@@ -1256,7 +1256,8 @@ void TestIncoming4SidesCallback( GUI_BUTTON *btn, INT32 reason )
UINT32 uiWorldMin;
Compression0Callback( ButtonList[ iViewerButton[ COMPRESSION0 ] ], MSYS_CALLBACK_REASON_LBUTTON_UP );
if( ( gsSelSectorX == 0 ) || ( gsSelSectorY == 0 ) )
gsSelSectorX = 9, gsSelSectorY = 1;
// HEADROCK HAM 3.5: Not sure what this function does at all... But this is externalized now anyway.
gsSelSectorX = gGameExternalOptions.ubDefaultArrivalSectorX, gsSelSectorY = gGameExternalOptions.ubDefaultArrivalSectorY;
ubSector = SECTOR( gsSelSectorX, gsSelSectorY );
uiWorldMin = GetWorldTotalMin();