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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -339,7 +339,8 @@ void RenderSoldierCellHealth( SOLDIERCELL *pCell );
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void RenderSoldierCell( SOLDIERCELL *pCell );
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void RenderSoldierCellBars( SOLDIERCELL *pCell );
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void GenerateDirectionInfos( INT16 sMapX, INT16 sMapY, UINT8* uiDirNumber, UINT16 pMoveDir[4][3], BOOLEAN fWithCities, BOOLEAN fForBattle, BOOLEAN fOnlyCitySectors );
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// HEADROCK HAM 3.4: New argument configuration to make use of revamped movement controls
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void GenerateDirectionInfos( INT16 sMapX, INT16 sMapY, UINT8* uiDirNumber, UINT16 pMoveDir[4][3], BOOLEAN fForTraining, BOOLEAN fForBattle );
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//Dynamic globals -- to conserve memory, all global variables are allocated upon entry
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@@ -2146,8 +2147,8 @@ void CreateAutoResolveInterface()
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ARCreateMilitiaSquad( &cnt, ubEliteMilitia, ubRegMilitia, ubGreenMilitia, gpAR->ubSectorX, gpAR->ubSectorY);
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// Add the militia in the surrounding sectors
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GenerateDirectionInfos( gpAR->ubSectorX, gpAR->ubSectorY, &uiDirNumber, pMoveDir,
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( GetTownIdForSector( gpAR->ubSectorX, gpAR->ubSectorY ) != BLANK_SECTOR ? TRUE : FALSE ), TRUE, FALSE );
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// HEADROCK HAM 3.4: Changed argument configuration.
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GenerateDirectionInfos( gpAR->ubSectorX, gpAR->ubSectorY, &uiDirNumber, pMoveDir, FALSE, TRUE );
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for( i=0; i<uiDirNumber; i++)
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{
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INT16 sX = SECTORX( pMoveDir[ i ][0] );
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