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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -582,6 +582,8 @@ void CreateDestroyMapInventoryPoolButtons( BOOLEAN fExitFromMapScreen )
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fMapPanelDirty = TRUE;
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fTeamPanelDirty = TRUE;
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fCharacterInfoPanelDirty = TRUE;
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// HEADROCK HAM 3.6: Yet again, make sure to refresh the bottom panel on closing.
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fMapScreenBottomDirty = TRUE;
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//CHRISL: close stack popup and item description windows
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DeleteItemStackPopup();
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@@ -1471,8 +1473,6 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
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{
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for( UINT32 iNumber = 0 ; iNumber < pInventoryPoolList.size() ; ++iNumber)
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{
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// WANNE: Fix by Headrock
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//if ( pInventoryPoolList[ iNumber ].object.usItem == gItemPointer.usItem )
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if ( pInventoryPoolList[ iNumber ].object.usItem == gItemPointer.usItem && pInventoryPoolList[ iNumber ].usFlags & WORLD_ITEM_REACHABLE)
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{
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iPrice += SellItem( pInventoryPoolList[ iNumber ].object );
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