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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-7
@@ -82,14 +82,13 @@ void ExitBoxing( void )
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CancelAIAction( pSoldier, TRUE );
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pSoldier->aiData.bAlertStatus = STATUS_GREEN;
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pSoldier->aiData.bUnderFire = 0;
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// HEADROCK HAM 3.6: Make sure all boxers' APs have been reset to a reasonable number. Otherwise,
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// the AI combatant may fail several conditions in subsequent functions, and fail to leave the ring
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// as a result.
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if (pSoldier->bActionPoints < (APBPConstants[AP_MAXIMUM]*6)/10)
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{
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pSoldier->bActionPoints = (APBPConstants[AP_MAXIMUM]*6)/10;
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}
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// the AI combatant may fail several conditions in subsequent functions, and fail to leave the ring
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// as a result.
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if (pSoldier->bActionPoints < (APBPConstants[AP_MAXIMUM]*6)/10)
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{
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pSoldier->bActionPoints = (APBPConstants[AP_MAXIMUM]*6)/10;
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}
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// if necessary, revive boxer so he can leave ring
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if (pSoldier->stats.bLife > 0 && (pSoldier->stats.bLife < OKLIFE || pSoldier->bBreath < OKBREATH ) )
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@@ -152,6 +151,7 @@ void BoxingPlayerDisqualified( SOLDIERTYPE * pOffender, INT8 bReason )
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void TriggerEndOfBoxingRecord( SOLDIERTYPE * pSoldier )
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{
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// This trigger runs once for each boxer, so only when the SECOND boxer gets out will this function run in its entirely.
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// unlock UI
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guiPendingOverrideEvent = LU_ENDUILOCK;
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