*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+7 -7
View File
@@ -82,14 +82,13 @@ void ExitBoxing( void )
CancelAIAction( pSoldier, TRUE );
pSoldier->aiData.bAlertStatus = STATUS_GREEN;
pSoldier->aiData.bUnderFire = 0;
// HEADROCK HAM 3.6: Make sure all boxers' APs have been reset to a reasonable number. Otherwise,
// the AI combatant may fail several conditions in subsequent functions, and fail to leave the ring
// as a result.
if (pSoldier->bActionPoints < (APBPConstants[AP_MAXIMUM]*6)/10)
{
pSoldier->bActionPoints = (APBPConstants[AP_MAXIMUM]*6)/10;
}
// the AI combatant may fail several conditions in subsequent functions, and fail to leave the ring
// as a result.
if (pSoldier->bActionPoints < (APBPConstants[AP_MAXIMUM]*6)/10)
{
pSoldier->bActionPoints = (APBPConstants[AP_MAXIMUM]*6)/10;
}
// if necessary, revive boxer so he can leave ring
if (pSoldier->stats.bLife > 0 && (pSoldier->stats.bLife < OKLIFE || pSoldier->bBreath < OKBREATH ) )
@@ -152,6 +151,7 @@ void BoxingPlayerDisqualified( SOLDIERTYPE * pOffender, INT8 bReason )
void TriggerEndOfBoxingRecord( SOLDIERTYPE * pSoldier )
{
// This trigger runs once for each boxer, so only when the SECOND boxer gets out will this function run in its entirely.
// unlock UI
guiPendingOverrideEvent = LU_ENDUILOCK;