*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+4 -1
View File
@@ -556,7 +556,10 @@ void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo )
}
pSoldier->bTargetLevel = bTempTargetLevel;
swprintf( zOutputString, gzDisplayCoverText[DC_MSG__GUN_RANGE_INFORMATION], usRange / 10, Weapon[ pSoldier->inv[HANDPOS].usItem ].usRange / 10, uiHitChance );
// HEADROCK HAM 3.6: Calculate Gun Range using formula.
UINT16 usGunRange = GunRange(&pSoldier->inv[HANDPOS]);
swprintf( zOutputString, gzDisplayCoverText[DC_MSG__GUN_RANGE_INFORMATION], usRange / 10, usGunRange / 10, uiHitChance );
//Display the msg
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, zOutputString );
}