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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -556,7 +556,10 @@ void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo )
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}
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pSoldier->bTargetLevel = bTempTargetLevel;
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swprintf( zOutputString, gzDisplayCoverText[DC_MSG__GUN_RANGE_INFORMATION], usRange / 10, Weapon[ pSoldier->inv[HANDPOS].usItem ].usRange / 10, uiHitChance );
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// HEADROCK HAM 3.6: Calculate Gun Range using formula.
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UINT16 usGunRange = GunRange(&pSoldier->inv[HANDPOS]);
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swprintf( zOutputString, gzDisplayCoverText[DC_MSG__GUN_RANGE_INFORMATION], usRange / 10, usGunRange / 10, uiHitChance );
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//Display the msg
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, zOutputString );
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}
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