*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+12 -12
View File
@@ -296,16 +296,16 @@ UINT8 UsingEDBSystem()
{
if(guiCurrentScreen == MAP_SCREEN) //Strategic
{
if(gGameExternalOptions.fEnhancedDescriptionBox == 0)
if(gGameExternalOptions.iEnhancedDescriptionBox == 0)
return 1;
if(gGameExternalOptions.fEnhancedDescriptionBox == 1)
if(gGameExternalOptions.iEnhancedDescriptionBox == 1)
return 1;
}
else //Tactical
{
if(gGameExternalOptions.fEnhancedDescriptionBox == 0)
if(gGameExternalOptions.iEnhancedDescriptionBox == 0)
return (UsingNewInventorySystem()==true?1:2);
if(gGameExternalOptions.fEnhancedDescriptionBox == 2)
if(gGameExternalOptions.iEnhancedDescriptionBox == 2)
return (UsingNewInventorySystem()==true?1:2);
}
}
@@ -856,8 +856,8 @@ void InitDescStatCoords()
gWeaponStats[18].sX = 268; gWeaponStats[18].sY = 136; gWeaponStats[18].sValDx = 30; // 18) COL 4; ROW 1
gWeaponStats[19].sX = 268; gWeaponStats[19].sY = 148; gWeaponStats[19].sValDx = 30; // 19) COL 4; ROW 2
gWeaponStats[20].sX = 268; gWeaponStats[20].sY = 160; gWeaponStats[20].sValDx = 30; // 20) COL 4; ROW 3
gWeaponStats[21].sX = 203; gWeaponStats[21].sY = 172; gWeaponStats[21].sValDx = 30; // 21) COL 3; ROW 4
gWeaponStats[22].sX = 268; gWeaponStats[22].sY = 172; gWeaponStats[22].sValDx = 30; // 22) COL 4; ROW 4
gWeaponStats[21].sX = 268; gWeaponStats[21].sY = 172; gWeaponStats[21].sValDx = 30; // 21) COL 4; ROW 4
gWeaponStats[22].sX = 203; gWeaponStats[22].sY = 172; gWeaponStats[22].sValDx = 30; // 22) COL 3; ROW 4
// EQUALS signs
gWeaponStats[23].sX = 235; gWeaponStats[23].sY = 44; gWeaponStats[23].sValDx = 0; // 23) COL 1; ROW 1
gWeaponStats[24].sX = 235; gWeaponStats[24].sY = 56; gWeaponStats[24].sValDx = 0; // 24) COL 1; ROW 2
@@ -878,8 +878,8 @@ void InitDescStatCoords()
gWeaponStats[39].sX = 300; gWeaponStats[39].sY = 136; gWeaponStats[39].sValDx = 0; // 39) COL 4; ROW 1
gWeaponStats[40].sX = 300; gWeaponStats[40].sY = 148; gWeaponStats[40].sValDx = 0; // 40) COL 4; ROW 2
gWeaponStats[41].sX = 300; gWeaponStats[41].sY = 160; gWeaponStats[41].sValDx = 0; // 41) COL 4; ROW 3
gWeaponStats[42].sX = 235; gWeaponStats[42].sY = 172; gWeaponStats[42].sValDx = 0; // 42) COL 3; ROW 4
gWeaponStats[43].sX = 300; gWeaponStats[43].sY = 172; gWeaponStats[43].sValDx = 0; // 43) COL 4; ROW 4
gWeaponStats[42].sX = 300; gWeaponStats[42].sY = 172; gWeaponStats[42].sValDx = 0; // 42) COL 4; ROW 4
gWeaponStats[43].sX = 235; gWeaponStats[43].sY = 172; gWeaponStats[43].sValDx = 0; // 43) COL 3; ROW 4
// Nonregular locations for explosive radius values (COL 2; ROW 3)
gWeaponStats[44].sX = 273; gWeaponStats[44].sY = 68; gWeaponStats[44].sValDx = 0; // 44) COL 2; ROW 3; LOC 1 - Starting Radius
gWeaponStats[45].sX = 291; gWeaponStats[45].sY = 68; gWeaponStats[45].sValDx = 0; // 45) COL 2; ROW 3; LOC 2 - Single Radius
@@ -5988,10 +5988,10 @@ void DrawMiscValues( OBJECTTYPE * gpItemDescObject )
// HIDE MUZZLE FLASH
// NO DATA SHOWN, icon either appears or does not appear.
// HEADROCK HAM 3.5 - Fixed this, because the count needs to be increased to skip a line!
if ( Item[ gpItemDescObject->usItem ].hidemuzzleflash > 0 && cnt<=27 )
{
cnt++;
}
if ( Item[ gpItemDescObject->usItem ].hidemuzzleflash > 0 && cnt<=27 )
{
cnt++;
}
// BIPOD
if ( Item[ gpItemDescObject->usItem ].bipod != 0 && cnt<=27 )