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*************************
* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -296,16 +296,16 @@ UINT8 UsingEDBSystem()
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{
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if(guiCurrentScreen == MAP_SCREEN) //Strategic
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{
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if(gGameExternalOptions.fEnhancedDescriptionBox == 0)
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if(gGameExternalOptions.iEnhancedDescriptionBox == 0)
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return 1;
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if(gGameExternalOptions.fEnhancedDescriptionBox == 1)
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if(gGameExternalOptions.iEnhancedDescriptionBox == 1)
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return 1;
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}
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else //Tactical
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{
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if(gGameExternalOptions.fEnhancedDescriptionBox == 0)
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if(gGameExternalOptions.iEnhancedDescriptionBox == 0)
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return (UsingNewInventorySystem()==true?1:2);
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if(gGameExternalOptions.fEnhancedDescriptionBox == 2)
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if(gGameExternalOptions.iEnhancedDescriptionBox == 2)
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return (UsingNewInventorySystem()==true?1:2);
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}
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}
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@@ -856,8 +856,8 @@ void InitDescStatCoords()
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gWeaponStats[18].sX = 268; gWeaponStats[18].sY = 136; gWeaponStats[18].sValDx = 30; // 18) COL 4; ROW 1
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gWeaponStats[19].sX = 268; gWeaponStats[19].sY = 148; gWeaponStats[19].sValDx = 30; // 19) COL 4; ROW 2
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gWeaponStats[20].sX = 268; gWeaponStats[20].sY = 160; gWeaponStats[20].sValDx = 30; // 20) COL 4; ROW 3
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gWeaponStats[21].sX = 203; gWeaponStats[21].sY = 172; gWeaponStats[21].sValDx = 30; // 21) COL 3; ROW 4
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gWeaponStats[22].sX = 268; gWeaponStats[22].sY = 172; gWeaponStats[22].sValDx = 30; // 22) COL 4; ROW 4
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gWeaponStats[21].sX = 268; gWeaponStats[21].sY = 172; gWeaponStats[21].sValDx = 30; // 21) COL 4; ROW 4
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gWeaponStats[22].sX = 203; gWeaponStats[22].sY = 172; gWeaponStats[22].sValDx = 30; // 22) COL 3; ROW 4
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// EQUALS signs
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gWeaponStats[23].sX = 235; gWeaponStats[23].sY = 44; gWeaponStats[23].sValDx = 0; // 23) COL 1; ROW 1
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gWeaponStats[24].sX = 235; gWeaponStats[24].sY = 56; gWeaponStats[24].sValDx = 0; // 24) COL 1; ROW 2
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@@ -878,8 +878,8 @@ void InitDescStatCoords()
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gWeaponStats[39].sX = 300; gWeaponStats[39].sY = 136; gWeaponStats[39].sValDx = 0; // 39) COL 4; ROW 1
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gWeaponStats[40].sX = 300; gWeaponStats[40].sY = 148; gWeaponStats[40].sValDx = 0; // 40) COL 4; ROW 2
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gWeaponStats[41].sX = 300; gWeaponStats[41].sY = 160; gWeaponStats[41].sValDx = 0; // 41) COL 4; ROW 3
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gWeaponStats[42].sX = 235; gWeaponStats[42].sY = 172; gWeaponStats[42].sValDx = 0; // 42) COL 3; ROW 4
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gWeaponStats[43].sX = 300; gWeaponStats[43].sY = 172; gWeaponStats[43].sValDx = 0; // 43) COL 4; ROW 4
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gWeaponStats[42].sX = 300; gWeaponStats[42].sY = 172; gWeaponStats[42].sValDx = 0; // 42) COL 4; ROW 4
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gWeaponStats[43].sX = 235; gWeaponStats[43].sY = 172; gWeaponStats[43].sValDx = 0; // 43) COL 3; ROW 4
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// Nonregular locations for explosive radius values (COL 2; ROW 3)
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gWeaponStats[44].sX = 273; gWeaponStats[44].sY = 68; gWeaponStats[44].sValDx = 0; // 44) COL 2; ROW 3; LOC 1 - Starting Radius
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gWeaponStats[45].sX = 291; gWeaponStats[45].sY = 68; gWeaponStats[45].sValDx = 0; // 45) COL 2; ROW 3; LOC 2 - Single Radius
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@@ -5988,10 +5988,10 @@ void DrawMiscValues( OBJECTTYPE * gpItemDescObject )
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// HIDE MUZZLE FLASH
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// NO DATA SHOWN, icon either appears or does not appear.
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// HEADROCK HAM 3.5 - Fixed this, because the count needs to be increased to skip a line!
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if ( Item[ gpItemDescObject->usItem ].hidemuzzleflash > 0 && cnt<=27 )
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{
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cnt++;
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}
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if ( Item[ gpItemDescObject->usItem ].hidemuzzleflash > 0 && cnt<=27 )
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{
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cnt++;
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}
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// BIPOD
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if ( Item[ gpItemDescObject->usItem ].bipod != 0 && cnt<=27 )
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