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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -318,6 +318,8 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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SOLDIERTYPE * ReduceAttackBusyCount( );
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// HEADROCK HAM B2.6: Made this public so it can be used elsewhere.
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INT8 CalcSuppressionTolerance( SOLDIERTYPE * pSoldier );
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// HEADROCK HAM 3.2: A new function for checking the condition of nearby friendlies and returning a modifier.
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INT8 CheckStatusNearbyFriendlies( SOLDIERTYPE *pSoldier );
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void CommonEnterCombatModeCode( );
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@@ -374,4 +376,6 @@ extern BOOLEAN gogglewarning;
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// will a sam site under the players control shoot down an airraid?
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BOOLEAN WillAirRaidBeStopped( INT16 sSectorX, INT16 sSectorY );
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// HEADROCK HAM 3.5: Externalized for First Arrival enemy check
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extern UINT8 NumEnemyInSector();
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#endif
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