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* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+4
View File
@@ -318,6 +318,8 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
SOLDIERTYPE * ReduceAttackBusyCount( );
// HEADROCK HAM B2.6: Made this public so it can be used elsewhere.
INT8 CalcSuppressionTolerance( SOLDIERTYPE * pSoldier );
// HEADROCK HAM 3.2: A new function for checking the condition of nearby friendlies and returning a modifier.
INT8 CheckStatusNearbyFriendlies( SOLDIERTYPE *pSoldier );
void CommonEnterCombatModeCode( );
@@ -374,4 +376,6 @@ extern BOOLEAN gogglewarning;
// will a sam site under the players control shoot down an airraid?
BOOLEAN WillAirRaidBeStopped( INT16 sSectorX, INT16 sSectorY );
// HEADROCK HAM 3.5: Externalized for First Arrival enemy check
extern UINT8 NumEnemyInSector();
#endif